
stoicfaux
6055
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Posted - 2015.07.03 15:10:06 -
[1] - Quote
This is geared for the combat oriented types.
NPE Burner (Team) Missions. Newbie has to kill the burner (i.e. understand tacking, MWD, tracking, etc.) before they can "graduate." In theory this provides a challenge/goal/quest to keep the combat types interested in the game. Successfully killing the burner would provide a useful reward. Team burner missions would introduce player logistics, fleets, etc.
Some downsides are: * you still need to enforce the idea that this is an MMO and you need to get them to join player corps. You want the newbie to leave the burner mission wanting to PVP other players. * normal PVE missions might seem exceptionally dull by comparison * normal PVE mission mechanics would be contradictory to the burner mentality you just established in the newbie, i.e. burner to normal missions would be confusing and a potentially off-putting paradigm shift
Newbie Arenas: Hate to say it, but given that Other Games tend to implement PVP as a private, separate battlefield (e.g. battlegrounds,) we may want to consider Arenas limited to newbies. After graduating from the Newbie Burner mission, they need time to find a PvP corp, so we should probably keep feeding them entry level crack cocaine until they can do so. It would also let them learn how EVE's PvP mechanics work at minimal cost/risk. Again this is a NEWBIEs only Arena that probably should use disposable pre-fitted rookie ships (fitted with civilian type modules.) Loss is a big part of PVP, so PvP without consequences should be very limited.
Subsidize Corps like RvB: Combat types get dumped into a newbie RvB run by RvB. Newbie RvB would get some kind of CCP subsidized ship replacement program (T1 frigs with basic modules.) The goal is to let players teach players. After a certain amount of time/skill points, you "graduate" from Newbie RvB and you're on your own.
PvP Income: PvP costs isk. Newbies will need to understand how to earn isk in the game, which is going to be a training/information issue. This is an issue that cannot be glossed over. a newbie who has been having fun the Newbie Arena or in Newbie RvB shouldn't suddenly hit a wall when they starting PvP'ing "for real." Meaning, we don't want to lose them to "isk shock" after spending all that effort in getting them interesting in the game. They should know how to be moderately self-sufficient.
Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.
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