| Pages: 1 2 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Tripoli
XenTech
|
Posted - 2006.11.29 06:29:00 -
[1]
Edited by: Tripoli on 29/11/2006 06:52:38
By my count, and based on what is listed on the market, there are anywhere from 22 to 26 new skills out with the new Revelations expansion. Please let me know if there are any mistakes, omissions, etc.
Please note that several skills have changed names: - Warfare Link Specialist (formerly Squadron Command) - Amarr Encryption Methods (formerly Bloodraider Encryption Methods) - Caldari Encryption Methods (formerly Guristas Encryption Methods) - Gallente Encryption Methods (formerly Serpentis Encryption Methods) - Minmatar Encryption Methods (formerly Angel Encryption Methods)
The following skills have had their prerequisites changed: - Clarity - Requires Spatial Awareness 4 - Eidetic Memory - Requires Instant Recall 4 - Focus - Requires Iron Will 4 - Hemorphite Processing - Requires Refining 5 & Science 3 - Jaspet Processing - Requires Refining 5 & Science 3 - Kernite Processing - Requires Refining 5 & Science 3 - Logic - Requires Analytical Mind 4 - Omber Processing - Requires Refining 5 & Science 3 - Plagioclase Processing - Requires Refining 5 & Science 3 - Presence - Requires Empathy 4 - Pyrixeres Processing - Requires Refining 5 & Science 3 - Scordite Processing - Requires Refining 5 & Science 3 - Veldspar Processing - Requires Refining 5 & Science 3
The Interdictors skill has had its attributes changed to Willpower/Perception (formerly Perception/Willpower).
-------------------------------------------------------------------------------------------------
Corporation Management - 1 new skill - Soverignty - Rank (8) - Requires Empire Control 5
Industry - 2 new skills - Drug Manufacturing - Rank (2) - (Not sold by NPCs) - Gas Cloud Harvesting - Rank (1) - (Not sold by NPCs - I suspect this skill is not released.)
Leadership - 2 new skills - Fleet Command - Rank (12) - Requires Wing Command 5 - Wing Command - Rank (8) - Requires Leadership 5
Mechanic - 11 new skills - Armor Rigging - Rank (3) - Requires Jury Rigging 3 - Astronautics Rigging - Rank (3) - Requires Jury Rigging 3 - Drones Rigging - Rank (3) - Requires Jury Rigging 3 - Electronic Superiority Rigging - Rank (3) - Requires Jury Rigging 3 - Energy Weapon Rigging - Rank (3) - Requires Jury Rigging 3 - Hybrid Weapon Rigging - Rank (3) - Requires Jury Rigging 3 - Jury Rigging - Rank (2) - Requires Mechanic 3 - Launcher Rigging - Rank (3) - Requires Jury Rigging 3 - Projectile Rigging - Rank (3) - Requires Jury Rigging 3 - Salvaging - Rank (3) - Requires Mechanic 5 & Survey 5 - Shield Rigging - Rank (3) - Requires Jury Rigging 3
Missile Launcher Operation - 2 new skills - Heavy Assault Missile Specialization - Rank (5) - Requires Heavy Assault Missiles 5 - Heavy Assault Missiles - Rank (3) - Requires Missile Launcher Operation 3 & Standard Missiles 3
Science - 6 new skills - Astrometric Pinpointing - Rank (5) - Requires Astrometrics 4 - Astrometric Triangulation - Rank (5) - Requires Astrometrics 3 - Biology - Rank (1) - Requires Science 1 - (Previously creation-only) - Nanite Control - Rank (2) - Requires Science 4 - (Not sold by NPCs) - Neurotoxin Recovery - Rank (5) - Requires Nanite Control 1 - (Not sold by NPCs) - Signal Acquisition - Rank (8) - Requires Science 3
Trade - 2 new skills - Contracting - Rank (1) - Requires Social 1 - Corporation Contracting - Rank (3) - Requires Contracting 4
---
306 of 337 skills trained. |

Tripoli
XenTech
|
Posted - 2006.11.29 06:29:00 -
[2]
Edited by: Tripoli on 29/11/2006 06:52:38
By my count, and based on what is listed on the market, there are anywhere from 22 to 26 new skills out with the new Revelations expansion. Please let me know if there are any mistakes, omissions, etc.
Please note that several skills have changed names: - Warfare Link Specialist (formerly Squadron Command) - Amarr Encryption Methods (formerly Bloodraider Encryption Methods) - Caldari Encryption Methods (formerly Guristas Encryption Methods) - Gallente Encryption Methods (formerly Serpentis Encryption Methods) - Minmatar Encryption Methods (formerly Angel Encryption Methods)
The following skills have had their prerequisites changed: - Clarity - Requires Spatial Awareness 4 - Eidetic Memory - Requires Instant Recall 4 - Focus - Requires Iron Will 4 - Hemorphite Processing - Requires Refining 5 & Science 3 - Jaspet Processing - Requires Refining 5 & Science 3 - Kernite Processing - Requires Refining 5 & Science 3 - Logic - Requires Analytical Mind 4 - Omber Processing - Requires Refining 5 & Science 3 - Plagioclase Processing - Requires Refining 5 & Science 3 - Presence - Requires Empathy 4 - Pyrixeres Processing - Requires Refining 5 & Science 3 - Scordite Processing - Requires Refining 5 & Science 3 - Veldspar Processing - Requires Refining 5 & Science 3
The Interdictors skill has had its attributes changed to Willpower/Perception (formerly Perception/Willpower).
-------------------------------------------------------------------------------------------------
Corporation Management - 1 new skill - Soverignty - Rank (8) - Requires Empire Control 5
Industry - 2 new skills - Drug Manufacturing - Rank (2) - (Not sold by NPCs) - Gas Cloud Harvesting - Rank (1) - (Not sold by NPCs - I suspect this skill is not released.)
Leadership - 2 new skills - Fleet Command - Rank (12) - Requires Wing Command 5 - Wing Command - Rank (8) - Requires Leadership 5
Mechanic - 11 new skills - Armor Rigging - Rank (3) - Requires Jury Rigging 3 - Astronautics Rigging - Rank (3) - Requires Jury Rigging 3 - Drones Rigging - Rank (3) - Requires Jury Rigging 3 - Electronic Superiority Rigging - Rank (3) - Requires Jury Rigging 3 - Energy Weapon Rigging - Rank (3) - Requires Jury Rigging 3 - Hybrid Weapon Rigging - Rank (3) - Requires Jury Rigging 3 - Jury Rigging - Rank (2) - Requires Mechanic 3 - Launcher Rigging - Rank (3) - Requires Jury Rigging 3 - Projectile Rigging - Rank (3) - Requires Jury Rigging 3 - Salvaging - Rank (3) - Requires Mechanic 5 & Survey 5 - Shield Rigging - Rank (3) - Requires Jury Rigging 3
Missile Launcher Operation - 2 new skills - Heavy Assault Missile Specialization - Rank (5) - Requires Heavy Assault Missiles 5 - Heavy Assault Missiles - Rank (3) - Requires Missile Launcher Operation 3 & Standard Missiles 3
Science - 6 new skills - Astrometric Pinpointing - Rank (5) - Requires Astrometrics 4 - Astrometric Triangulation - Rank (5) - Requires Astrometrics 3 - Biology - Rank (1) - Requires Science 1 - (Previously creation-only) - Nanite Control - Rank (2) - Requires Science 4 - (Not sold by NPCs) - Neurotoxin Recovery - Rank (5) - Requires Nanite Control 1 - (Not sold by NPCs) - Signal Acquisition - Rank (8) - Requires Science 3
Trade - 2 new skills - Contracting - Rank (1) - Requires Social 1 - Corporation Contracting - Rank (3) - Requires Contracting 4
---
306 of 337 skills trained. |

Kraik Graeme
RONA Corporation
|
Posted - 2006.11.29 07:04:00 -
[3]
Thx a bunch...
It seems I dont have to train empathy to 5 to get presence...Would it be a benefit to train it to 5 after I have trained presence to say 4?
|

Kraik Graeme
RONA Corporation
|
Posted - 2006.11.29 07:04:00 -
[4]
Thx a bunch...
It seems I dont have to train empathy to 5 to get presence...Would it be a benefit to train it to 5 after I have trained presence to say 4?
|

Tripoli
XenTech
|
Posted - 2006.11.29 07:07:00 -
[5]
Sure. Training Empathy 5 would pay off after about three months of training with Charisma. ---
306 of 337 skills trained. |

Tripoli
XenTech
|
Posted - 2006.11.29 07:07:00 -
[6]
Sure. Training Empathy 5 would pay off after about three months of training with Charisma. ---
306 of 337 skills trained. |

Ankanos
Caldari School of Applied Knowledge
|
Posted - 2006.11.29 07:08:00 -
[7]
many thanks for the list mate.
-ank --- |

Ankanos
Caldari School of Applied Knowledge
|
Posted - 2006.11.29 07:08:00 -
[8]
many thanks for the list mate.
-ank --- |

Pantheon Lea
Farmer Boyz
|
Posted - 2006.11.29 09:42:00 -
[9]
This should be stickyfied...
Tnx a bunch for the list.
Pantheon Lea
|

Duncan Storne
|
Posted - 2006.11.29 09:58:00 -
[10]
So there really is no skill that increases the number of rigs that fit on a ship, then? I was a little suprised when I couldn't find one.
|

Tillsiter
|
Posted - 2006.11.29 10:05:00 -
[11]
i wonder , but didnt ccp wanted to change all ore processing skills pre reqs. to science and refining ? not just the "low" ones ?
|

Eewec Ourbyni
Caldari
|
Posted - 2006.11.29 10:39:00 -
[12]
First:
Originally by: me in another thread
Not even sure this skill is out yet or not (might be a mission reward)
Originally by: Gas Cloud Harvesting Skill Skill at mining ice. 5% reduction per skill level to the cycle time of ice harvesters.
ummmm?
This is a sig...
-- You think this guys post is nuts.... you should see his bio --
... good, ain't it! |

Vyger
|
Posted - 2006.11.29 13:40:00 -
[13]
No Invention skill?
If not, wtf was Clover talking about here http://myeve.eve-online.com/devblog.asp?a=blog&bid=384
|

Sandra Tseng
THE MISPHIT'S Kurai Komichi
|
Posted - 2006.11.29 13:43:00 -
[14]
What about the "Yan Jung Technology" skillbook? Killed my sig AGAIN! :p http://www.ninc.org/krubarax/images/2d/verydisco.jpg |

Eewec Ourbyni
Caldari
|
Posted - 2006.11.29 15:57:00 -
[15]
Edited by: Eewec Ourbyni on 29/11/2006 15:58:59 /me just remembered what was going to be added to my previous post as a "secondly".
What is the point of the skill "Jury Rigging"... everything I look at that's in some way related needs that skill at lvl 3.... and the skill itself seems to give no bonus in and of itself... it just seems to be there as a skill that needs to be learnt so that other skills are opened up so you can learn them so that you can use a mod.... in other words, a skill for the sake of having a skill.
If this skill gives some sort of useful bonus then ok, but it doesn't seem to actually do anything or be directly needed by anything. all the mods that need it, need another skill that requires it also at lvl 3.
Therefore... what exactly is the point of that skill itself?
This is a sig...
-- You think this guys post is nuts.... you should see his bio --
... good, ain't it! |

Tripoli
XenTech
|
Posted - 2006.11.29 16:07:00 -
[16]
Originally by: Sandra Tseng What about the "Yan Jung Technology" skillbook?
Yan Jung Technology (and its three siblings) have been out for a year or so. ---
315 of 341 skills trained. |

Tripoli
XenTech
|
Posted - 2006.11.29 16:09:00 -
[17]
Originally by: Vyger No Invention skill?
If not, wtf was Clover talking about here http://myeve.eve-online.com/devblog.asp?a=blog&bid=384
Not sure what's going on with this. ---
315 of 341 skills trained. |

Tripoli
XenTech
|
Posted - 2006.11.29 16:11:00 -
[18]
Originally by: Eewec Ourbyni First:
Originally by: me in another thread
Not even sure this skill is out yet or not (might be a mission reward)
Originally by: Gas Cloud Harvesting Skill Skill at mining ice. 5% reduction per skill level to the cycle time of ice harvesters.
ummmm?
It seems they neglected to update this skill's info when they obviously copied it from Ice Mining. Nonetheless, I believe this skill has been released as one that will drop from agents. That's really just a guess, though. ---
315 of 341 skills trained. |

Tripoli
XenTech
|
Posted - 2006.11.29 16:12:00 -
[19]
Originally by: Tillsiter i wonder , but didnt ccp wanted to change all ore processing skills pre reqs. to science and refining ? not just the "low" ones ?
I'm not sure, but they name the skills I mentioned specifically in the patchnotes, and indeed the high-end ores are unchanged. ---
315 of 341 skills trained. |

Sutiru Haruto
Aurora Empire Academy Fuzzy Nut Attack Squirrels
|
Posted - 2006.11.29 18:02:00 -
[20]
"The gunnery skill requirements of tech 2 projectile has been reduced to level 2 so it is inline with laser and hybrid skill requirements."
Found this in the patch notes and I have no idea what it's talking about. Any ideas?
|

Tripoli
XenTech
|
Posted - 2006.11.29 18:51:00 -
[21]
Originally by: Sutiru Haruto "The gunnery skill requirements of tech 2 projectile has been reduced to level 2 so it is inline with laser and hybrid skill requirements."
Found this in the patch notes and I have no idea what it's talking about. Any ideas?
It means the turrets themselves had skill requirements that weren't in line with the other weapons in the same class. This isn't a change to the skill, just a change to the weapon itself. ---
315 of 341 skills trained. |

Serok
Farscape Mining
|
Posted - 2006.11.29 20:26:00 -
[22]
I haven't seen anyone mention this yet, but I noticed that in the new character creation process it appears as though it is no longer possible to get Black Market Trade or Mnemonics. As far as I know, creation time was the only time you could get those skills.
Anyone know what has happened to them? Long is the way, and hard, that out of hell leads up to light. |

Serok
Farscape Mining
|
Posted - 2006.11.29 20:37:00 -
[23]
Ah... never mind. I just need to read some more topics. Long is the way, and hard, that out of hell leads up to light. |

CptEagle
Gallente Stargate Command...
|
Posted - 2006.11.29 22:50:00 -
[24]
You forgot this great change...
Quote: Repair system is no longer required for the remote armor repair systems nor will it give a bonus to these systems.
I really wonder what the point of this is, it really nerfed the Oneiros and Guardion way past useless. 
|

AceOfSpace
Myth...
|
Posted - 2006.11.30 00:09:00 -
[25]
Hum.. of the 4 Encryption Methods skills, it seems that only Caldari and Minmatar ones are searchable on the market 
-where there's an ace, there's a way- |

Slickster
Gallente Luna Rossa Corporation
|
Posted - 2006.11.30 00:25:00 -
[26]
your right and i had noticed that as well on , when buying my new skills ..
On the market amar and gallente encrption skills are not listed at all
P.s thx for the skill list tripoli it helped verify i had all the skills i could currently learn / get hold off for now
To POD or to be PODDED that is the Question ? |

Dr Caymus
Gallente Applied Technologies Inc
|
Posted - 2006.11.30 03:21:00 -
[27]
Great summary, Trip...thanks for putting it together. Looks like you already have most of the new skills 
Hopefully the Invention skill will be released in the second phase.
|

Roxanna Kell
BURN EDEN
|
Posted - 2006.11.30 06:22:00 -
[28]
Originally by: Tripoli Sure. Training Empathy 5 would pay off after about three months of training with Charisma.
you gonna have to reedit the learning skill sticky ; )
Quote: "Don't touch the RED butt
|

Yupperdeyup
|
Posted - 2006.11.30 07:28:00 -
[29]
Edited by: Yupperdeyup on 30/11/2006 07:30:28 excellent work tripoly
Typo: Pyrixeres Processing - Requires Refining 5 & Science 3 should be Pyroxeres
?? To my knowlegde Biology allways needed science 1 as requirement
I have allready some database numbers Once you have trained a skill it will appear on the XML file from the online character data. It is used by many programs e.g. Evemon and the even better Eve Character Manger from Future Falcon Enterprises. They need the numbers to create new skillfiles.
Armor Rigging - 26253 Astronautics Rigging - 26254 Drones Rigging - 26255 Electronic Superiority Rigging - 26256 Energy Weapon Rigging - 26258 Hybrid Weapon Rigging - 26259 Jury Rigging - 26252 Launcher Rigging - 26260 Projectile Weapon Rigging - 26257 Shield Rigging - 26261 Astrometric Triangulation - 25811
Hopefully people can add the new skill items numbers
|

velmistr Ecco
Caldari InNova Tech Inc Xelas Alliance
|
Posted - 2006.11.30 10:45:00 -
[30]
Edited by: velmistr Ecco on 30/11/2006 10:46:43 Edited by: velmistr Ecco on 30/11/2006 10:46:11
Originally by: Yupperdeyup Edited by: Yupperdeyup on 30/11/2006 08:10:36
excellent work tripoly
Pyrixeres Processing - Requires Refining 5 & Science 3 should be Pyroxeres

Tripoli 
Everyone makes typing errors.
Tripoli: tyvm
|

Whitethorn
|
Posted - 2006.11.30 13:42:00 -
[31]
Edited by: Whitethorn on 30/11/2006 13:45:12 Thanks for the list, Tripoli 
Originally by: Slickster your right and i had noticed that as well on , when buying my new skills ..
On the market amar and gallente encrption skills are not listed at all
P.s thx for the skill list tripoli it helped verify i had all the skills i could currently learn / get hold off for now
It has been the case for the last year (since they were released under the pirate faction names) that only two of the four encryption methods skill packs have been listed on the market. The same applies to two of the four technology skill books.
IIRC, the two pairs released with the first phase of cosmos are visible on the market, the two pairs released with the second phase of cosmos aren't (but may have that reversed). |

Yosoko
Caldari Raging Phoenix Incorporated
|
Posted - 2006.11.30 18:13:00 -
[32]
Thank for doing this post. It saved me from having to do the same. One thing that I noticed was the requirements for the lower quality ore processing skills. They have been changed to Refining 4 & Science 3. I have an alt that is training these skills and she only has level 4 refining. I listed the updates below.
- Plagioclase Processing - Requires Refining 4 & Science 3 - Pyrixeres Processing - Requires Refining 4 & Science 3 - Scordite Processing - Requires Refining 4 & Science 3 - Veldspar Processing - Requires Refining 4 & Science 3
-Yosoko
|

Fenris Wolfe
Blazing Saddles
|
Posted - 2006.11.30 18:46:00 -
[33]
Originally by: Slickster your right and i had noticed that as well on , when buying my new skills ..
On the market amarr and gallente encrption skills are not listed at all
And these skills are REQUIRED for invention... For example: utilizing invention on a Capacitor Power Relay BP requires the "Amarr Encryption" skill to be in your head.
Invention 4tw! Not having the tools coded in for anyone to use 4tl!
|

Eewec Ourbyni
Caldari
|
Posted - 2006.11.30 19:24:00 -
[34]
Edited by: Eewec Ourbyni on 30/11/2006 19:25:26
Originally by: Yupperdeyup Edited by: Yupperdeyup on 30/11/2006 08:10:36
excellent work tripoly
Pyrixeres Processing - Requires Refining 5 & Science 3 should be Pyroxeres
 To my knowlegde Biology allways needed science 1 as requirement http://www.eve-online.com/itemdatabase/skillsaccessories/skills/science/3405.asp And wing command allready existed? http://www.eve-online.com/itemdatabase/skillsaccessories/skills/leadership/11574.asp
I have allready some database numbers (typeid's) Once you have trained a skill it will appear on the XML file from the online character data. It is used by many programs e.g. Evemon and the even better Eve Character Manger from Future Falcon Enterprises. They need the numbers to create new skillfiles. (btw - they allso need the exact descrpition of the skill, all the requirements and the bonus)
Armor Rigging - 26253 Astronautics Rigging - 26254 Drones Rigging - 26255 Electronic Superiority Rigging - 26256 Energy Weapon Rigging - 26258 Hybrid Weapon Rigging - 26259 Jury Rigging - 26252 Launcher Rigging - 26260 Projectile Weapon Rigging - 26257 Shield Rigging - 26261 Astrometric Triangulation - 25811
Hopefully people can add the new skill items numbers (typeid's).
Just a note, but the new db drop is slated for wednesday - thursday next week some time. However in the spirit of things:
+ <skill typeName="Jury Rigging" typeID="26252"> <groupID>269</groupID> <rank>2</rank> <skilllevel1>500</skilllevel1> <skilllevel2>2829</skilllevel2> <skilllevel3>16000</skilllevel3> <skilllevel4>90510</skilllevel4> <skilllevel5>512000</skilllevel5> </skill> + <skill typeName="Salvaging" typeID="25863"> <groupID>269</groupID> <rank>3</rank> <skilllevel1>750</skilllevel1> <skilllevel2>4243</skilllevel2> <skilllevel3>24000</skilllevel3> <skilllevel4>135765</skilllevel4> <skilllevel5>768000</skilllevel5> </skill> + <skill typeName="Heavy Assault Missiles" typeID="25719"> <groupID>256</groupID> <rank>3</rank> <skilllevel1>750</skilllevel1> <skilllevel2>4243</skilllevel2> <skilllevel3>24000</skilllevel3> <skilllevel4>135765</skilllevel4> <skilllevel5>768000</skilllevel5> </skill> + <skill typeName="Biology" typeID="3405"> <groupID>270</groupID> <rank>1</rank> <skilllevel1>250</skilllevel1> <skilllevel2>1415</skilllevel2> <skilllevel3>8000</skilllevel3> <skilllevel4>45255</skilllevel4> <skilllevel5>256000</skilllevel5> </skill> + <skill typeName="Signal Acquisition" typeID="25739"> <groupID>270</groupID> <rank>8</rank> <skilllevel1>2000</skilllevel1> <skilllevel2>11314</skilllevel2> <skilllevel3>64000</skilllevel3> <skilllevel4>362039</skilllevel4> <skilllevel5>2048000</skilllevel5> </skill> + <skill typeName="Contracting" typeID="25235"> <groupID>274</groupID> <rank>1</rank> <skilllevel1>250</skilllevel1> <skilllevel2>1415</skilllevel2> <skilllevel3>8000</skilllevel3> <skilllevel4>45255</skilllevel4> <skilllevel5>256000</skilllevel5> </skill>
This is a sig...
-- You think this guys post is nuts.... you should see his bio --
... good, ain't it! |

Zwaplat
Caldari Galactic Production Dynamics
|
Posted - 2006.11.30 21:18:00 -
[35]
Ice Processing prereqs have been changed too, afaik. It's ridiculous what you need now. Hydromagnetics at lvl 4, and that's a skill which you need to do research on shields...what's one got to do with the other anyway ?
Quote: -Ghoest- The danger in 0.0 should be pirates coming up on you while you are doing stuff, not pirates killing you everytime you knock on the door.
|

Tripoli
XenTech
|
Posted - 2006.12.01 00:54:00 -
[36]
Originally by: Roxanna Kell
Originally by: Tripoli Sure. Training Empathy 5 would pay off after about three months of training with Charisma.
you gonna have to reedit the learning skill sticky ; )
I did that a week ago.  ---
315 of 341 skills trained. |

Tripoli
XenTech
|
Posted - 2006.12.01 00:58:00 -
[37]
Originally by: Yupperdeyup Edited by: Yupperdeyup on 30/11/2006 08:10:36
excellent work tripoly
Pyrixeres Processing - Requires Refining 5 & Science 3 should be Pyroxeres
 To my knowlegde Biology allways needed science 1 as requirement http://www.eve-online.com/itemdatabase/skillsaccessories/skills/science/3405.asp And wing command allready existed? http://www.eve-online.com/itemdatabase/skillsaccessories/skills/leadership/11574.asp
Misspellings are my punishment for making that list at 2 in the morning. 
Yes, Biology always needed Science level 1; however, it wasn't available accept at creation before. Now it's sold by NPCs.
Wing Command did not exist before, though it was listed on the market. Believe me....I check the market every day for skills that are listed, but not for sale.  ---
315 of 341 skills trained. |

Tripoli
XenTech
|
Posted - 2006.12.01 01:01:00 -
[38]
Originally by: Yosoko One thing that I noticed was the requirements for the lower quality ore processing skills. They have been changed to Refining 4 & Science 3. I have an alt that is training these skills and she only has level 4 refining. I listed the updates below.
- Plagioclase Processing - Requires Refining 4 & Science 3 - Pyrixeres Processing - Requires Refining 4 & Science 3 - Scordite Processing - Requires Refining 4 & Science 3 - Veldspar Processing - Requires Refining 4 & Science 3
Right you are. I've correct those in my list. ---
315 of 341 skills trained. |

Tripoli
XenTech
|
Posted - 2006.12.01 01:03:00 -
[39]
Originally by: Zwaplat Ice Processing prereqs have been changed too, afaik. It's ridiculous what you need now. Hydromagnetics at lvl 4, and that's a skill which you need to do research on shields...what's one got to do with the other anyway ?
Nope, that's how that skill was before. I only know that because for some reason I already have Hydromagnetic Physics level 4, and no other excuse for it.  ---
315 of 341 skills trained. |

Foulis
Minmatar Chosen Path Lotka Volterra
|
Posted - 2006.12.01 05:19:00 -
[40]
I was thinking along the lines of an earlier poster, is there any point in training Jury rigging past level 3? ----
Originally by: Nikolai Nuvolari NO WORDS IN THE ENGLISH LANGUAGE ARE SPELLED WITH THE NUMBER "8" IN THEM GOD****IT!
|

Tripoli
XenTech
|
Posted - 2006.12.01 05:25:00 -
[41]
Originally by: Foulis I was thinking along the lines of an earlier poster, is there any point in training Jury rigging past level 3?
Not that I know of. ---
316 of 341 skills trained. |

Protunia
Gallente
|
Posted - 2006.12.01 05:34:00 -
[42]
Does the jury rigging skill make a difference in how effective your riggings are?? or is that based on the other rigging skills??
My Character Stats
|

Tripoli
XenTech
|
Posted - 2006.12.01 06:06:00 -
[43]
Originally by: Protunia Does the jury rigging skill make a difference in how effective your riggings are?? or is that based on the other rigging skills??
To the best of my knowledge, only the specific rigging skills have an effect. ---
316 of 341 skills trained. |

Miranda Duvall
Gallente OPM Holdings
|
Posted - 2006.12.01 13:44:00 -
[44]
For tools like ECM and EVEMon it is critically important that the "TypeID" of the new skills is somehow made available.
Tripoli, since you have most of them, could you do us a HUGE favour and make public the TypeID's of the new skills? You can find it in your characters XML as you probably know. What is also needed is the primary+secundary attribute of each new skill.
With all that info the guys at evemon and ACM/EMS can go to work :) Isn't it great being a skill collector?
Top 20 My Skills |

Miranda Duvall
Gallente OPM Holdings
|
Posted - 2006.12.01 16:09:00 -
[45]
Found these TypeID's sofar: Anyone wanna gimme the missing ones? (the drug related ones ) Corporation Management - 1 new skill - Soveriegnty - Rank [8] - Requires Empire Control 5 typeID="12241"
Industry - 2 new skills - Drug Manufacturing - Rank (2) - (Not sold by NPCs) typeID="?????" - Gas Cloud Harvesting - Rank (1) - (Not sold by NPCs) typeID="?????"
Leadership - 2 new skills - Fleet Command - Rank (12) - Requires Wing Command 5 typeID="24764" - Wing Command - Rank [8] - Requires Leadership 5 typeID="11574"
Mechanic - 11 new skills - Armor Rigging - Rank (3) - Requires Jury Rigging 3 typeID="26253" - Astronautics Rigging - Rank (3) - Requires Jury Rigging 3 typeID="26254" - Drones Rigging - Rank (3) - Requires Jury Rigging 3 typeID="26255" - Electronic Superiority Rigging - Rank (3) - Requires Jury Rigging 3 typeID="26256" - Energy Weapon Rigging - Rank (3) - Requires Jury Rigging 3 typeID="26258" - Hybrid Weapon Rigging - Rank (3) - Requires Jury Rigging 3 typeID="26259" - Jury Rigging - Rank (2) - Requires Mechanic 3 typeID="26252" - Launcher Rigging - Rank (3) - Requires Jury Rigging 3 typeID="26260" - Projectile Weapon Rigging - Rank (3) - Requires Jury Rigging 3 typeID="26257" - Salvaging - Rank (3) - Requires Mechanic 5 & Survey 5 typeID="25863" - Shield Rigging - Rank (3) - Requires Jury Rigging 3 typeID="26261"
Missile Launcher Operation - 2 new skills - Heavy Assault Missile Specialization - Rank (5) - Requires Heavy Assault Missiles 5 typeID="25718" - Heavy Assault Missiles - Rank (3) - Requires Missile Launcher Operation 3 & Standard Missiles 3 typeID="25719"
Science - 6 new skills - Astrometric Pinpointing - Rank (5) - Requires Astrometrics 4 typeID="25810" - Astrometric Triangulation - Rank (5) - Requires Astrometrics 3 typeID="25811" - Biology - Rank (1) - Requires Science 1 - (Previously creation-only) typeID="3405" - Nanite Control - Rank (2) - Requires Science 4 - (Not sold by NPCs) typeID="?????" - Neurotoxin Recovery - Rank (5) - Requires Nanite Control 1 - (Not sold by NPCs) typeID="?????" - Signal Acquisition - Rank [8] - Requires Science 3 typeID="25739"
Trade - 2 new skills - Contracting - Rank (1) - Requires Social 1 typeID="25235" - Corporation Contracting - Rank (3) - Requires Contracting 4 typeID="25233" Isn't it great being a skill collector?
Top 20 My Skills |

swoj
The New Order. United Connection's
|
Posted - 2006.12.01 16:43:00 -
[46]
Edited by: swoj on 01/12/2006 16:44:29
Originally by: Tripoli
Originally by: Foulis I was thinking along the lines of an earlier poster, is there any point in training Jury rigging past level 3?
Not that I know of.
Doesn't the Jury Rigging skill affect the two groups of rigs (Astronautics and Power Grid I think) that only require jury rigging and have not specialised rigging skill?
If I recall correctly, Cargohold Optimisation required Jury Rigging lvl4 - and I would assume that Jury Rigging would reduce the penalty on each lvl the same as the specialty skills do for shield, etc
edit: correction
|

Tripoli
XenTech
|
Posted - 2006.12.01 20:08:00 -
[47]
Originally by: Miranda Duvall For tools like ECM and EVEMon it is critically important that the "TypeID" of the new skills is somehow made available.
Tripoli, since you have most of them, could you do us a HUGE favour and make public the TypeID's of the new skills? You can find it in your characters XML as you probably know. What is also needed is the primary+secundary attribute of each new skill.
With all that info the guys at evemon and ACM/EMS can go to work :)
Looks like you already got almost everything, but fortunately I know how to look up the rest of them without actually having them. 
Drug Manufacturing TypeID = 26224 Gas Cloud Harvesting TypeID = 25544 Nanite Control TypeID = 25538 Neurotoxin Recovery TypeID = 25530
(Hint: Market -> Export to File) ---
316 of 341 skills trained. |

Cupertino
Castellum
|
Posted - 2006.12.01 21:32:00 -
[48]
Thanks for the information Tripoli.
|

Eewec Ourbyni
Caldari
|
Posted - 2006.12.01 22:49:00 -
[49]
Edited by: Eewec Ourbyni on 01/12/2006 22:52:04 Just a heads up, EVEMon version 1.1.5.330 has a new skills.xml file in it. :D
Currently missing Ammarian and Gallentean Encryption Methods skills, due to lack of market entries.
Will fix that on/after tuesday's patch when that is supposedly getting fixed.
EDIT: That skills file also has all the new descriptions etc for almost all of the skills, not just the new skills (I didn't check the spaceship command skills but I did check ALL of the others).
This is a sig...
-- You think this guys post is nuts.... you should see his bio --
... good, ain't it! |

Miranda Duvall
Gallente OPM Holdings
|
Posted - 2006.12.02 15:58:00 -
[50]
Originally by: Tripoli
Originally by: Miranda Duvall For tools like ECM and EVEMon it is critically important that the "TypeID" of the new skills is somehow made available.
Tripoli, since you have most of them, could you do us a HUGE favour and make public the TypeID's of the new skills? You can find it in your characters XML as you probably know. What is also needed is the primary+secundary attribute of each new skill.
With all that info the guys at evemon and ACM/EMS can go to work :)
Looks like you already got almost everything, but fortunately I know how to look up the rest of them without actually having them. 
Drug Manufacturing TypeID = 26224 Gas Cloud Harvesting TypeID = 25544 Nanite Control TypeID = 25538 Neurotoxin Recovery TypeID = 25530
(Hint: Market -> Export to File)
I posted this info on the ECM forum, EzTarget/Gilgamoth will work on this.
ECM will soon also have a working XML
I also created my own XML, with bad descriptions, but enough to see all the skills and prerequisits, check the EMS/ECM forum for that link: Future Falcon Eve Tools Isn't it great being a skill collector?
Top 20 My Skills |

Contralto
Usagi Research
|
Posted - 2006.12.02 16:20:00 -
[51]
Edited by: Contralto on 02/12/2006 16:29:48
Originally by: Eewec Ourbyni Edited by: Eewec Ourbyni on 01/12/2006 22:52:04 Just a heads up, EVEMon version 1.1.5.330 has a new skills.xml file in it. :D
Maybe looking right at it but I can only find 1.1.5.321 described as "Cutting edge" or did you decide to put it up after the patch?
|
| |
|
| Pages: 1 2 :: [one page] |