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Thread Statistics | Show CCP posts - 3 post(s) |
Shenlung
Gallente Di-Tron Heavy Industries
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Posted - 2006.11.30 23:42:00 -
[151]
Originally by: Jim McGregor
People in my npc corp are also asking why wrecks have more hp than the ships they came from.... its a good question.
Because a ship has fuels and systems on it that are fragile and/or explosive. The low HP are set that way to give a relative display of this fact.
A wreck, on the other hand, it basically a big chunk of metal. Which is why the HP are higher.
My opine? You should be able to mine the wrecks....they are chunks of metal, after all.... "No one was ever free who was unwilling to die to maintain that freedom." -Shenlung- |
Sarf
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Posted - 2006.11.30 23:46:00 -
[152]
Originally by: Oveur Just to elaborate on the changes we're looking at: - No criminal flag for salvaging (looting still flags you)
Umm might have been pointed out already, but you can't salvage until the wreck is looted.
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Sir Emi
Gallente
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Posted - 2006.12.01 00:36:00 -
[153]
Originally by: Sarf
Originally by: Oveur Just to elaborate on the changes we're looking at: - No criminal flag for salvaging (looting still flags you)
Umm might have been pointed out already, but you can't salvage until the wreck is looted.
Haha, that's right, so you will only be flaged if someone droped a can for putting ore or other stuff, and you came and got it lol.
Space Odyssey Maker...
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Jai Gar
Agents of the Veiled Dragon
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Posted - 2006.12.01 13:41:00 -
[154]
After scanning this thread (way too many to read them all since they all say the same thing) I notice only two (2) posts by anyone at CCP... One about changing colors on looted cans, and one about the coolness of a battlefield strewn with debris.
For the first post, thanks. ANYTHING will help. The system is so seriously flawed... rant rant rant... sorry... One of the deeper problems is not so much the color of a wreck you've alread checked, but the fact that only about 5% of the wrecks contain any "loot". Before, nearly 80% of destroyed ships left a can with loot. Why the monsterous nerf in standard loot. Do you realize what this nerf will do to the markets?! OMG! Prices on the new stuff from the patch are already out of control. Now that there will be large-scale shortages of standard loot on the market, ALL prices are going to begin to skyrocket! Pair that with the fact that the missions don't pay more to compensate in the loot sale losses, and you are going to have to take an amazingly longer time to earn the money to get the things you need to make the game enjoyable...
As for battlefield clutter... Are you insane? The visual would be cool, yes, but I do recall a real need to combat lag on the servers... Warp to 0 is supposed to ease the lag cause by thousands of people with hundreds of insta warp bookmarks. This wreck system is going to cause way more lag than some stupid bookmarks...
Anyway... My rant is getting long, and I'm sure most of this has already been talked about and ignored by CCP in other threads (dozens, I'm sure).
I did read one post here (sorry, don't recall the person) that asked for Salvage Drones! Awsome idea and one I would gladly pay/train for! People have asked for loot drones before. Technically speaking, in a "real" EVE universe, technology would have come up with this. If a species can develop faster than light speed travel, a garbage drone should be a no brainer... Salvage Drone(s) could be deployed after a battle to collect loot and salvage ship material. They could be deployed while the battle is raging to work while you fight. They would have to return to you many times to drop the loot/salvage into your hold since they wouldn't have much cargo space. They would also be in danger of being destroyed if working during a fight since they might be targetted by the enemy...
It's such a cool idea. I don't expect to see it until stage 2 of whatever comes after Kali... Sorry, that is uncalled for... I've been a Dev and coded for 8-16 hours a day before. It's hard work. The sheer volume of work you've done already should be applauded. I can only give one bit of advice (take it as you may)... You need NON-Coders working with you to see past the code and consider the results of what you produce... You need a Devil's Advocate on staff to look at the negative side of what you are creating, not a bunch of Yesmen/Yeswomen bowing to upper managements every whim... People say they brought all this up in testing way before you deployed. Did you think the testers didn't know what they were saying and once 25K people got on, they would like it more than the 500 testers?
Woops! Sorry... Went back to ranting...
I will close with a request to see more active responses in these forums by the CCP team. Doesn't have to be high-level Devs. You should have some PR people working the forums so we don't think you are ignoring our whinings...
Cheers...
P.S. Can you stick one noob Web Dev on the problem of our RMR/Bloodlines faces. I'm really tired of being an Exclamation point... ... ...
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Harisdrop
Gallente ClanKillers Dusk and Dawn
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Posted - 2006.12.01 15:31:00 -
[155]
Edited by: Harisdrop on 01/12/2006 15:32:23 Keep survey V...... Make this a profession!!!!
Remove mechanics V
The idea of less loot in cargo cans is great. I think more manufacturing of tech I bpo mods is better for the market.
Originally by: Dwight Hammerhead . Just because Kali is already in testing. If CCP were actually concerned about what ppl think they would of opened it up for discussion.
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Harisdrop
Gallente ClanKillers Dusk and Dawn
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Posted - 2006.12.01 15:33:00 -
[156]
Edited by: Harisdrop on 01/12/2006 15:34:47
Originally by: Sir Emi
Originally by: Sarf
Originally by: Oveur Just to elaborate on the changes we're looking at: - No criminal flag for salvaging (looting still flags you)
Umm might have been pointed out already, but you can't salvage until the wreck is looted.
Haha, that's right, so you will only be flaged if someone droped a can for putting ore or other stuff, and you came and got it lol.
These are loot cans not self ejected cans. You cant put stuff in loot cans. You will get flagged if you try to loot someone elses kill.
Originally by: Dwight Hammerhead . Just because Kali is already in testing. If CCP were actually concerned about what ppl think they would of opened it up for discussion.
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Megas Alkaia
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Posted - 2006.12.01 17:58:00 -
[157]
A massive nerf to loot drop rates would indeed help the t1 market a great deal, and slow down game inflation quite a bit.
That said I have been running L2 missions since the patch and have not noticed a siginifcant reduction in loot (doesnt mean there isnt one, but I think it's not "OMGZ 90% LES!!" :D). I have done the new L2 Blockade mission and that drops hardly any loot for the sheer quantity of ships and difficulty, so maybe the new missions are out of whack?
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JazmanKills
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Posted - 2006.12.02 13:29:00 -
[158]
Well, the amount of loot drop seems to have been returned to normal (noticed it Thursday night). So to the dev team...
THANKS FOR LISTENING!
Jazman
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d026
Herrscher der Zeit
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Posted - 2006.12.02 15:51:00 -
[159]
It would eb soooo simple: CANS FOR LOOT!!!! wrecks for the salvagers.. please do so!
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Freaky Bare
Minmatar Blueprint Haus Center for Disease Creation
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Posted - 2006.12.02 16:21:00 -
[160]
They can simply color code the wrecks. One color for wrecks with loot and one color for empty or looted wrecks. We are making this to complicated.
I am not an Alt, I am punctuation. |
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OneSock
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Posted - 2006.12.02 16:37:00 -
[161]
OK so to add a little bit more:
1. I just ran Black Market Hub and none of the wrecks we salvageable. None of them. Bug ? Mercenary npc wrecks don't contain salvage ?
2. If the wreck is not empty you have to loot it before you can salvage. This means you are going to be crim flagged for stealing.
3. You can't tractor a wreck which is not yours or your corps.
So this great idea of CCP to have people roaming around salvaging is a load of rubbish. Risk/reward ? As I see it, loads of risk, loads of time wasted and bog all reward with the current drop rates.
rigs are going to be a long time coming and expensive.
really it's simple.
1. destroyed ships drop a loot can and a wreck. Normal can flagging rules apply. 2. Wrecks are neutral and can be tractored and salvaged by anyone.
3. increase drop rate of salvage materials, decrease rig BPO material reqs.
4. leave the skill reqs as they are.
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Garme
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Posted - 2006.12.02 18:49:00 -
[162]
I would like to propose a few changes to salvaging to make it more useable both as a mission runner and as a new mini-profession.
Since salvaging is supposed to be a mini-profession lets finish the job by supplying more tools. I was a miner in the beginning and got used to using my scanner to tell me how much ore was in the roids. No sense in wasting several minutes on a roid to just have it pop with almost no ore. Salvaging should be no different and there should be a scanner to tell me which cans have loot or not. The scanner should tag everything within a certain radius as having or not having loot using any of the color schemes and icons suggested in the various forum threads. I don't think we want to tell exactly what loot is in the wreck unless you use a cargo type of scanner which would require a direct lock and another scan specifically on that wreck.
I think this would help solve the mission runner problem which is the mission runner can quickly go in and scan the entire field to mark which wrecks have loot. Once everything is scanned they just have to loot the ones tagged as containing loot. It would be nice if the 3 different forms of wrecks could be filtered separately on the overview (wreck with unknown contents, wrecks with loot, and wrecks without loot). Another option would be to allow manually scan each wreck from a distance which requires a lock/scan which will tell me exactly what loot is in the wreck.
The other related problem is the reduction of the salvage skill requirements which is being proposed for the next patch. These higher level skills could just be factored into the new tools for the profession. If survey affects your scanning distance then uber salvage characters will want it at 5. A mission runner does not need it at 5 if they just want to identify which wrecks have loot.
The final thing about salvaging is the fact that you should get something for your effort. Would I mine a roid for several minutes just to get nothing? I don't think so. The wrecks are from ships which are built from minerals and sometimes other components. Why not give a very small fraction of minerals as well as the occasional rigging components. If you salvage from a BS wreck you should get a larger quantity and possibly better types of minerals then you do when you salvage a frigate. I think the amount of minerals would be less than what a normal miner would be getting from a roid for the same amount time spent. This means you wonĘt get a whole lot of minerals but it will add up when you salvage an entire field of wrecks. The salvage skill would be good here as well, better salvage skill means higher amount of minerals.
Just my random thoughts from a miner turned mission runner and soon to be a salvage aficionado.
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