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Ztrain
Vanguard Frontiers Ascendant Frontier
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Posted - 2006.12.01 09:26:00 -
[31]
At the rate that these things have been dropping by the people in gang that have been salvaging If they are not worth a couple mil a piece you can make a lot more money mining. So there really isn't much of a point of doing salvaging unless your doing it to build your own rigs for your own ships.
Z In your safespot killin your doods! |

Kirja
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Posted - 2006.12.01 11:43:00 -
[32]
Rigs are going to be extremely expensive. As other mentioned you can get 30-40 rigs from lvl 4 mission, which is what? 1/6 of needed material to build one rig? i would say more common rigs will cost 20-40 mil in a few month from now. Other popular/rare will cost more, and t2 will cost A LOT.
Its very time consuming to gather them and requirements are pretty high, i doubt a lot of newer players will go for survey 5 right from start as there are too many other useful skills to train. On the other hand they rised starting SP to 800k... so maybe i am wrong.
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Capt Harlock
Band of Builders Inc. Firmus Ixion
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Posted - 2006.12.01 12:09:00 -
[33]
O.K i've been salvaging my ass off. These things take quite a while to build up before you have enough to build a module. Rigs are going to be expensive. I'm not spending 2 days to salvage enough to build a module to sell it at 10-20 mil rofl. However i can see mission runners thinking yay free stuff. Building a module then putting it on the market 5 mil lower than the previous order. So who knows? P.S how many **** times to I have to log in to the forums to post this? Click reply to post goes back to login, click post reply goes back to login rinse and repeat. Then! Time Flux Detected You are going too fast! Wait a minute and try again.
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Angelina Starchild
Skroten
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Posted - 2006.12.01 15:40:00 -
[34]
Edited by: Angelina Starchild on 01/12/2006 15:42:15 Fried Interface Circuit Charred Micro Circuit Burned Logic Circuit Tripped Power Circuit
This is the top 4 pieces needed for all T1 rigs (in that order), however from what I've experienced they don't drop alot, atleast not where I have been.
Anyone have recieved these more often than others? I'm currently working on a spreadsheet that in the end, it all will add up to give facts about droprates, what drops what. Then putting it into some kind of relative formula, one should be able to get a neat list of which parts actually will be the tough ones to get.
There's also a new in-game channel named 'salvagers' with the intent on having salvage-people getting its own place to talk, share ideas, tips & tricks and team up with eachother. Teamwork is likely to be a huge factor in order to get the pieces you want.
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SencneS
Amarr Keepers of the Holy Bagel
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Posted - 2006.12.01 16:30:00 -
[35]
I heard somewhere they are dropping the salvage skill to Survey 4, (Down from 5) but leaving Mech 5 still a requirement, this will be put in Tuesday's patch.
Anyway, It's come to my attention that Rigs may be more 0.0 then empire space. The reason is a corp mate salvaged a triple spawn Battleship and got a LOT of parts. So it might be something deep space 0.0 corps can use.
We are setting up for a Salvage run on a few DED spaces in 0.0 and hard core ratting/salvage op this weekend. After seeing the numbers for 1 spawn it might be highly profitable.
It wouldn't surprise me that CCP set it up like Ore, only in deep space can you find the best stuff. And the smaller stuff is more abundant.
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Patric Murphy
Heroes Of Blood
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Posted - 2006.12.01 17:20:00 -
[36]
As far as 0.0 , drop rates arent all that much better. about 5 hours of ratting and i have only colected about 30 components, and only 1 triped power circuit. considering 2 of my BPO's need about 100 of these its not going to well.
No, i cant spell, Yes, i have an education. Please try to keep your responses related to what I said, not the typo's. |

Kirn Varen
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Posted - 2006.12.01 18:10:00 -
[37]
Originally by: SencneS I heard somewhere they are dropping the salvage skill to Survey 4, (Down from 5) but leaving Mech 5 still a requirement, this will be put in Tuesday's patch.
Oh FFS - I'll *have* Survey V by Tuesday morning...
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SencneS
Amarr Keepers of the Holy Bagel
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Posted - 2006.12.02 05:32:00 -
[38]
Originally by: Kirn Varen
Originally by: SencneS I heard somewhere they are dropping the salvage skill to Survey 4, (Down from 5) but leaving Mech 5 still a requirement, this will be put in Tuesday's patch.
Oh FFS - I'll *have* Survey V by Tuesday morning...
Well you'll love this then... Check out the patch notes for Tuesday's patch...
[list=null]The Salvaging skill requirements have been lowered to Mechanic level 3 and Survey level 3.[/list=null]
Yep go look for yourself. NOW what do people say... the fact is, these two skills are VERY VERY quick to learn even for newbies.
I'm telling you CCP put this in the game to be readily available to all players which means there WILL be a lot of people who have salvage skills. That in combination with the cheapness of all the BPOs the skills books, hell even the Salvager BPO is cheap...
I wouldn't be surprised one bit if all of a sudden the chance of getting salvage went up 100 fold.
There is no other reason why they would make cheap BPOs and Cheap skills and relatively low skill requirements if they are wanting these rigs to be 200-400mil. They have logs, they have data we can't get a hold of. Data that shows trends in the general populations buy habits, what to expect if this get put in etc. They don't just come up with something like this without looking at what they expect it to be and know the general population will follow their plan, even if we don't know what it is.
Face it, after this drastic low skill requirement and price of BPO and total ISK needed to become a full salvage expert and manufacture, these rigs where destined to be cheap items.
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Jehovah Cooper
Convergent Firmus Ixion
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Posted - 2006.12.02 21:10:00 -
[39]
So they couldn't have done the math before Revelations shipped? I see a lot of wishful thinking about pricing but the only people who have actually gathered real data, done the math and compared to other isk revenues have concluded rigs will be extremely expensive, dozens of mil for cheap mods and the high-end several hundred mil - so much of it suitable only for certain t2 and the faction ships. None of the information you need to figure this out was unavailable to CCP before ship so I would not be so certain they plan for rigs to be cheap. But I do have a feeling that you are right, the drop rates will increase. I guess I just want to know why they'd go about it this way when they didn't have to.
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Banni Vinda
EnfuRia Confederation of Independent Corporations
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Posted - 2006.12.02 21:35:00 -
[40]
I's say its better to do it this way than have the market flooded within days. This way, CCP can slowly tweak the drop rates until they're happy. If the drop rates started out high to begin with, the rigs would instantly become very cheap. Everyone pilot and his dog would fit them to everything they owned, and so rigs wouldn't be seen as anything special. Whatever the situation is right now, I'm sure a balance will be found. I've already seen a dev post on here (link anyone?) stating that they are watching, and will adjust the drop rates until they are happy.
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SencneS
Amarr Keepers of the Holy Bagel
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Posted - 2006.12.02 22:55:00 -
[41]
This is what I based my opinion on.
Cheap BPOs Lots of variations Cheap Skills Limited Rig slots even though by the looks of it, they allowed room for expansion. 3 Rigs but 7 "blank" slots...
This lead me to believe CCP was planning to have these things in the game and be very common. The only draw back to this plan was the fact the skill requirements to become a salvager was relatively high.
Now on the other hand, they are low, very low, in fact you could become a salvager in the first day you play the game (If someone gave you a couple hundred thousand isk)
What do we know about how the rigs where added.. I've listed some,
Cheap BPOs - This means they want anyone to be able to build any rig without lots of capital, (Hardly any capital to be honest) So the BPOs are worthless in themselves because anyone with 125K can buy the one they want off the NCP market.
Lots of Variations - If there was one EM, one Armor, one Weapon Rig upgrade this would would mean they are special items. But there is not, there are lots of rig variations, 76 to be exact. So you can pick which part you want to "buff" yourself. Now this means "Specialty" rigs that increase a specific aspect but a "rig" itself and with almost 100 different types, just doesn't scream specialty mod.
Cheap Skills - For under 1mil you can pick up every Rig skill. And what do they allow you to do, install and manufacture every rig in the game... BUT the Salvage Skill is 350K.. Meaning they want people to be able to equip and use rigs pretty cheaply but to get the components it's 1/3 the cost of all the rig skills combined.
Why 10 Rig slots but only activate 3 of them?? Room for expansion? Yes, but do you honestly think if rigs where 200mil a pop, you're going to spend, 2 billion ISK to fill all the rig slots on a 4mil cruiser?? I don't think so.
How do you get the parts to build rigs - You kill anything.. This requires no additional skill or even ability, you can go into a 1.0 system kill a few rats and perform salvage on them.. More importantly the only money you need to spend is the under 1mil to get the Salvager BPO, the Salvage Skill, and the mineral it takes to make 1 salvager..
How expensive is a Salvager itselve? Well considering the minerals it takes to build one they should be incredibly cheap. So why make the thing that gets you the components to build rigs so cheap? Again it's another indication they want rigs to have to build and procurement's of parts very cheaply.
Compaired to other manufactuable items how many "componants" are required? Although I haven't looked at them. There are not that many, unlike Tritanium.
Lastly low skill requirment to become a salvager - If it goes though on Tuesday, it's clear what CCP has in mind for Rigs.
There is no other reason why all of the above points to anything else then cheap or at least semi-cheap rigs.
At the moment the only thing that indicated expensive rigs is the fact the components are not dropping very much. Something CCP has said they are looking at and will adjust. However everything else apart from this one aspect screams "Cheapness"
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Nathan Grey
Gallente Aurora Empire Fuzzy Nut Attack Squirrels
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Posted - 2006.12.03 05:00:00 -
[42]
I predict that in about a month the salvaged component prices will approach the 800-10k range per unit, and that rigs will go for only slightly more than the materials cost (~5-10%). I expect there to be a lot of materials out there once Salvaging gets un-pre-nerfed. ----------------------------------
Industrialist. I build it. You buy it. You break it and buy another one. Market domination through ingue ferrogue. (I did this and could have stopped it.) |

Ferrosa
Gallente Lyonesse Inc.
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Posted - 2006.12.06 12:44:00 -
[43]
I just saw the patchnotes, they are increasing the drop rates for salvage components.
Prices will without doubt drop  Sell your components now at higher prices 
Official broker at the EvE Galactic Stock Exchange |

SencneS
Amarr Keepers of the Holy Bagel
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Posted - 2006.12.06 16:49:00 -
[44]
Oh yeah they are dropping more, a lot more.
Last night I ran thought, lets test it on a level 2 mission. "Fallen Comrade"
I tanked it all the way to the Habitat (Not hard didn't even eat my shields and I'm an Armor tank) used light FoF and 5 light scout drones to control the rate death rate. (Because now... the wrecks are removed if you don't salvage em fast enough, as long as they are empty, as in don't have loot.)
I picked up 11 components. These come from mostly frigates and 1 cruiser. Yep, destined to be cheap.
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kljhglkhgfljkhf
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Posted - 2006.12.07 08:07:00 -
[45]
57 MILLION SKILL POINTS?!?!?!?!?!
i hate you
**goes into corner and sulks**
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Ferrosa
Gallente Lyonesse Inc.
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Posted - 2006.12.07 09:15:00 -
[46]
Originally by: SencneS Oh yeah they are dropping more, a lot more.
Last night I ran thought, lets test it on a level 2 mission. "Fallen Comrade"
I tanked it all the way to the Habitat (Not hard didn't even eat my shields and I'm an Armor tank) used light FoF and 5 light scout drones to control the rate death rate. (Because now... the wrecks are removed if you don't salvage em fast enough, as long as they are empty, as in don't have loot.)
I picked up 11 components. These come from mostly frigates and 1 cruiser. Yep, destined to be cheap.
You're being mean stop the sarcasm! It's killing my eyes  It won't happen fast, but I think the prices of rigs will be rather low, compared to what you're saying here. A tech1 rig will not cross the 20M mark in the long run in a competitive region. And why do you suppose they have left extra space for the rig slots? Because the devs want to look ahead and prepare themselves for the future ships... If they limit the number to 3 rig slots now, they'll have to reprogram those parts of the game, while it won't cost any effort at all now, to expand a ships number of available rig slots. Or to make a new ship with more than 3 rig slots.
Official broker at the EvE Galactic Stock Exchange |

Kazuo Ishiguro
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Posted - 2006.12.07 16:27:00 -
[47]
Specialist rig ships - that sounds like a t3 sort of idea 
If nothing else would make rigs more popular, that would.
Originally by: Ferrosa I just saw the patchnotes, they are increasing the drop rates for salvage components.
Link please. I've seen two Dev posts on this issue, but afaik there's no mention of this in the patch notes. --------------------------------------------
'Friends, when the word of reason has been spoken, there is no place left for retort and resentment and contradiction.' Odyssey XVIII |

Kazuo Ishiguro
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Posted - 2006.12.07 16:28:00 -
[48]
Specialist rig ships - that sounds like a t3 sort of idea 
If nothing else would make rigs more popular, that would.
Originally by: Ferrosa I just saw the patchnotes, they are increasing the drop rates for salvage components.
Link please. I've seen two Dev posts on this issue, but afaik there's no mention of this in the patch notes. --------------------------------------------
'Friends, when the word of reason has been spoken, there is no place left for retort and resentment and contradiction.' Odyssey XVIII |

SencneS
Amarr Keepers of the Holy Bagel
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Posted - 2006.12.07 17:23:00 -
[49]
Originally by: Ferrosa You're being mean stop the sarcasm! It's killing my eyes 
You've got me wrong I've been saying they will be cheap. I did run the same mission before the patch and told someone to come salvage.
He did and claimed he only picking up 4 parts so I KNOW they increased the drop rate.
Last night I spend about an hour going from belt to belt down in 0.0 space salvaging wrecks from alliance kills.
I picked up over 80 parts total, and 6 different components. Now the problem I had was I couldn't tractor beam the wreck and I need to keep a jetcan in tow because I have to empty the wrecks before salvage.
Actually that was the most time consuming part. Often in 0.0 space the BattleShip Rats stay at least 50km away from you. So I'm MWDing 80km to get to the next wreck.
CCP BRING ON THE LARGE TRACTOR-BEAM! and allow us to tractor alliance cans!
Here is a good setup, Tanked Battle-cruiser, 6 Salvager, 1 Tractor beam. Once you actually get to the wreck, remove the loot, salvage is very quick. I could have salvaged those 80 is 1/4 of the time if I didn't have to get to the wrecks, and loot them.
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Ferrosa
Gallente Lyonesse Inc.
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Posted - 2006.12.07 17:48:00 -
[50]
Originally by: SencneS
Originally by: Ferrosa You're being mean stop the sarcasm! It's killing my eyes 
You've got me wrong I've been saying they will be cheap. I did run the same mission before the patch and told someone to come salvage.
He did and claimed he only picking up 4 parts so I KNOW they increased the drop rate.
Last night I spend about an hour going from belt to belt down in 0.0 space salvaging wrecks from alliance kills.
I picked up over 80 parts total, and 6 different components. Now the problem I had was I couldn't tractor beam the wreck and I need to keep a jetcan in tow because I have to empty the wrecks before salvage.
Actually that was the most time consuming part. Often in 0.0 space the BattleShip Rats stay at least 50km away from you. So I'm MWDing 80km to get to the next wreck.
CCP BRING ON THE LARGE TRACTOR-BEAM! and allow us to tractor alliance cans!
Here is a good setup, Tanked Battle-cruiser, 6 Salvager, 1 Tractor beam. Once you actually get to the wreck, remove the loot, salvage is very quick. I could have salvaged those 80 is 1/4 of the time if I didn't have to get to the wrecks, and loot them.
Get 3 tractor beams and 3 salvagers, you'll be able to tow them in faster while you salvage... i'm at salvaging lvl 4 now and it find this a good mix
It's your own choice, offcourse, some like to salvage while they fly through them, i like to stay in a spot, tractor all of the available cans and salvage in meanwhile :)
Official broker at the EvE Galactic Stock Exchange |

Kazuo Ishiguro
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Posted - 2006.12.07 21:11:00 -
[51]
Edited by: Kazuo Ishiguro on 07/12/2006 21:17:04 I very much prefer 7 Salvagers and one Recon Probe Launcher 
It takes quite a while to pick up all the wrecks, so I usually just go for the nearby ones that aren't from structures/named npcs.
If people are supposed to be able to salvage other peoples' wrecks, they really ought to be able to activate tractor beams on them. Cans should stay as they are, though- we don't want to make life any easier for the ore thieves...
/edit: It seems I now have enough of the common components to make a decent shield rig- just a couple of hundred power circuits needed  --------------------------------------------
'Friends, when the word of reason has been spoken, there is no place left for retort and resentment and contradiction.' Odyssey XVIII |

Roemy Schneider
BINFORD
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Posted - 2006.12.08 07:06:00 -
[52]
can't say, how much better salvaging has been patched. but i still believe rigs themselves will start off at around 500mil and probably just drop to somewhere in the 200mil area, depending on popularity. why...: well, after such a brand new niche in the game appears, thousands of players join the fun to check it out or maybe even to be one of the first to build one of those things. but after all these days, there's still no rigs around. ergo, with this much work involved, the ones checking out the new concept dropping out of the equation etc. a single rig will still take weeks of joint effort. and lvl3/4 mission runners will want that sweat to be paid for... and they _are_ powerful. just 15% extra shields on a passive vagabond simply results in a 15% bigger tank, for example.
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Win Tarkin
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Posted - 2006.12.08 20:55:00 -
[53]
Based on the current buy order in the market the price for a rig could easily reach 100reds of millions. This is pure calculation.
Personally I would never spend that much isk just to get like 10% better ROF on my battlecruiser when I can get that same effect by using T2 BCS. I cant imagine that ppl are willing to pay additional 100-200 mill for a rig when they are not willing to afford more then 50 mill for a decently fitted battlecruiser. Think fo it: Ferox plus t2 stuff - 23 mill + 30-40 mill = 53-63 mill = good ship Add 2 rigs: 150 mill + 150 mill + 63 mill (Ferox fully fitted) = 336 mill = good ship plus some add-ons that make it slightly better??? Get blown up in Otsasai or Nalvula and loosing all of it while running lvl 3 mission?
Based on what ppl are willing to pay there cant be prices higher then 3-5 mill at max for a rig. And prices will go down when more ppl flush the components on the market and the rediculous high-price-buy-orders are filled and not replaced.
And: next patch is adressing to the Salvaging. I very much believe that wrecks will drop higher number of units of salvage items. Already the skill requirement got lowered, which means every noob can start salvaging within a few days training.
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SencneS
Amarr Keepers of the Holy Bagel
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Posted - 2006.12.08 21:51:00 -
[54]
That's my feeling, you can put rigs on Frigates.. There is no way anyone is going to toss 300-600mil on Frigate.
I can see them however tossing 3mil onto a frigate (1mil rigs)
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Ezoran DuBlaidd
Minmatar
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Posted - 2006.12.08 22:33:00 -
[55]
just curious -- has anyone been paying 500k+ for salvaged goods? i see lots of sell orders, but i'm thinking it's the same sell orders day after day. |

Pang Grohl
Gallente
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Posted - 2006.12.09 00:10:00 -
[56]
Yes, salvage drop rates are very likely going to be adjusted in next week's patch. What that adjustment is going to be is a good question.
My guess is that the drop rate for circuits will go up to match the drop rates for other components. I think that the overall drop rate is reasonable if you view it with the expectation that builders will acquire the components from the salvagers rather than harvesting them. The return on in mission salvaging is low enough compared to free space salvaging that it should keep mission farming to a minimum.
I would expect to pay between 1 and 10 million for a rig personally, with production cost around 500k in the long term. For the short term I'm not so sure.
Si non adjuvas, noces (If you're not helping, you're hurting) |

Hal Seldon
Gallente Trader's Academy Daikoku Trade Syndicate
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Posted - 2006.12.10 06:40:00 -
[57]
Just sold a rig for 150mil (cargo expander).
I was kind of first in, first out on the markets, I think. had region-wide buy orders placed in several regions right from the day after patch day and canceled all buy orders as soon as I had enough components together - just in time before people started asking for 750k per Interface Circuit and 100k per Alloyed Trit Bar. 
By grabbing and selling just the excess components lying around in stations I came back to where I started from financially, give or take the odd mil...
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Kazuo Ishiguro
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Posted - 2006.12.10 13:15:00 -
[58]
Ah yes, the hugely over-inflated circuit prices - there's a large buy order in Irjunen for one type at 1.3m each.
I took the opportunity to dump about 25 assorted circuits for about 30m before everyone reads the patch notes 
Demand for circuits will remain high, as so many different rigs need them, but I still think prices will fall significantly come Wednesday. --------------------------------------------
'Friends, when the word of reason has been spoken, there is no place left for retort and resentment and contradiction.' Odyssey XVIII |

Shadarle
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Posted - 2006.12.10 22:49:00 -
[59]
Haha, I love the people paying 1-2 mil per component. Even 300-500k is extremely high. I've been selling as fast as possible before these people realize how badly they are being ripped off. After patch I expect prices to drop substantially.
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Tank Rankings - Ships & Fittings Compared! http://oldforums.eveonline.com/?a=topic&threadID=386174 |

Luke Pubcrawler
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Posted - 2006.12.11 15:38:00 -
[60]
As someone who is not yet confidentin flying level 4 missions I find salvage useful (and so far profitable).
My method is to overkill lower level missions as the salvage from lower level misson rats appears similar to higheer. I have tested this salvaging level 4s with corpmates just as a salvager and I see little difference in salvage per wreck.
My current ship - in which I fly level 2s and some level 3s is either a Hurricane with 5 AC 2 Salvagers and a tractor, or a Vexor with 2 rails and the same salvage kit. A Level 2 typically takes 10-15 mins plus a similar time to salvage. My last Pirate incursion mission yielded about 15-20 salvage items. total income from an hours level 2 mission running, including loot was in excess of 1.5million ISK plus 30ish salvage items.
Now if you regularly fly lvl4s or rat in good 0.0 this is peanuts. however in my position 1.5million per hour is acceptable. With current component prices my actual imcome is much more as I sell the circuits at silly prices to those too impatien to wait for wednesdays patch.
With increased drops from Wednesday and people in a similar positon to myself already salvaging 60 or so pieces a night I think you will see rig prices much lower than some here estimate. If the rarer items beome slight more common and the total drops increases by 50% I will happily sell rigs at 3-5 million or so each, possibly less.
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