|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Klyith
GoonWaffe Goonswarm Federation
172
|
Posted - 2015.07.09 13:54:41 -
[1] - Quote
Sgt Ocker wrote: Yeah every small group wants to invite the wrath of the CFC by stepping into the blue donut of protection. (don't care what you call your selves now - You will always be CFC)
There are currently 58 alliances with 5 or fewer systems owned, seems there is room for "little guy". There are 25 alliances that own sov with fewer than 200 members, which is smaller than your alliance. What is holding you back? Is there something particularly special about us, that you will only throw your hat in the ring if you can have the space we own and not any other? |
Klyith
GoonWaffe Goonswarm Federation
174
|
Posted - 2015.07.10 11:18:08 -
[2] - Quote
Ishtanchuk Fazmarai wrote:At some point it should be noted that Sovereigny as a game system is faulty.
When you create a "race to the top" system, the natural outcome is someone on top too big to fall, followed by not-so-top forces too dangerous and bothersome to defeat, and a variable amount of fools who will never be top and can lose everything as soon as some of the top dogs focuses on them.
Of course, that mimics RL. We know that (enter rogue state) can not do anything meaningful to the USA and we know Russia and China are too big and dangeorus to mess with even if you're the USA.
What nobody said is that RL balance of power is *fun* or at all worthy to experience in a game...
In the past there were alliances / coalitions that were at "the top" who fell. Sometimes it happened because the guy at the top got lazy and weak, but at least once it was because a group of plucky heroes put in literally years of war and labor. It doesn't happen all the time. If you want to dethrone the king, you should need to put in at least as much effort at taking the throne as the king does at holding on to it. Not everyone can win.
The flip side is that when the balance of power does shift, it's an epic story that no other game can match. Most of the people now playing were probably attracted because they heard or read about one of those events and it caught their imagination.
The game does currently have a problem where the balance is tilted towards incumbents, but it's not in the Sov system (and fozziesov will be extremely level). The issue is in PVP balance and the way that the loser of a battle is generally crushed. There aren't moral victories these days where you can say that you lost but bloodied the other guy's nose. So the upstarts don't stick around through the hard times; they just get discouraged and leave.
|
Klyith
GoonWaffe Goonswarm Federation
175
|
Posted - 2015.07.10 13:57:27 -
[3] - Quote
Jeremiah Saken wrote: and they will now? It's like more anoms, sigs etc. what will this change? The urge to log for 4 hour window and see where is entosis link in use? This will become tedious very fast. I liked E-links at start (good replacement for hp grind) but knowing the community it may become not entertaining at all.
People fight because fighting is fun. And the ones who don't fight just for fun will fight because some other guy is hanging around in their space and they want to kick them out. Most of the people who are in null are there because they want pvp -- if they really wanted nothing but pve why not stay in empire. Many supposed "nullbears" are actually weekend warriors.
Jeremiah Saken wrote:What is the actual number of residents of all nullsec alliances? 12k goons only? Don't think so. Totaling up all the members of the alliances listed on dotlan holding at least 1 system equals 143,811 characters. Obviously that's a lot more than players or even active players. But the top 50 sov-holding alliances outnumber the members of the top 50 everyone-else alliances by almost exactly 2 to 1. The evidence says lots of people live in null.
But what's your point? The reason for increased density in nullsec isn't just to allow more people to live there in total. Even if not a single new person moves to null after this change, it's still a good thing. Increased density makes nullsec more interesting even if it means people clump up and more systems are completely empty. Clumps means you have targets on the map, and clumps mean ratters can switch to defenders easily. |
|
|
|