| Pages: [1] 2 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Reverend Mother
|
Posted - 2003.11.15 19:27:00 -
[1]
its worrying seeing the player online stats slowly fall each week. its peak time,the weekend and its currently around 4000  you can see the decline quite clearly on the yearly stats chart at eve-i.com. is the end neigh...its looking ominous. when will this decline settle and will there be enough players to make it interesting!
|

loladoll
|
Posted - 2003.11.15 19:30:00 -
[2]
it will go up again, i am a firm believer in this  This excellent game has entertained me for many hours
______________________________________ live is tough and then you get a clone |

nails
|
Posted - 2003.11.15 19:42:00 -
[3]
maybe if bestbuy didn't pull the game off their shelves :) ------------------
http://ota-corps.otaku.jp -- Anime l33t level
|

Nirvy
|
Posted - 2003.11.15 19:50:00 -
[4]
If it doesnt go up around Christmas time, i doubt it ever will rise much more than it is now. Mercenary | The Azath |

Nicholas Marshal
|
Posted - 2003.11.15 19:53:00 -
[5]
An asian release, a magazine demo, and a downloadable client (cd-key) would help.
|

Erty
|
Posted - 2003.11.15 20:35:00 -
[6]
If they release it in Asia, yes. I mean omg, koreans.
Or if they start an ad campain so people start notice that this game exists.
If they don't do that I don't think so. Probably in a year or something when we have less bugs and more content and CCP releases a expansion pack or something people will come back, and it will rise.
But in the near future, I don't think so. Especially with SWG getting released in Europe... And many are just waiting for WoW.
This is my signature. |

Ana Khouri
|
Posted - 2003.11.15 20:58:00 -
[7]
Perhaps EVE can pull off a "Anarchy Online", perhaps not.
If they cannot at least stop the constant loss of players the chance we see are "1 year Eve" festival are low, though.
free speech not allowed here |

Indigo Seqi
|
Posted - 2003.11.15 21:12:00 -
[8]
If only CCP put some work in promotion...
|

Xeaon
|
Posted - 2003.11.15 21:22:00 -
[9]
Edited by: Xeaon on 15/11/2003 21:24:31 I think they should make a free trial month on a CD demo like many other MMORPGS have done, that seems to work 
Edit: Typos  -Boogles- |

Shani
|
Posted - 2003.11.15 21:35:00 -
[10]
make the game free to download with 1 month trial. notify fileplanet and the masses will come.
|

Tar om
|
Posted - 2003.11.15 22:41:00 -
[11]
Hmmm anyone from Jumpgate find this thread familiar?
-- We are the Octavian Vanguard www.octavianvanguard.net http://www.serenitymovie.com |

John Blackthrone
|
Posted - 2003.11.15 23:16:00 -
[12]
someone know what this Eve-online Promtional Cd is??? (You can sse it when you klick on Account managment...)
|

Artean
|
Posted - 2003.11.15 23:41:00 -
[13]
Its all about content, I believe... ones they ever will get the T2, player owned structures etc into the game several peeps will, hopefully, start playing again and not just train their characters.
At least, I hope this will be the case. |

Atandros
|
Posted - 2003.11.16 00:34:00 -
[14]
I believe they'll start an ad campaign around the launch of Castor, perhaps a little later when they fix the bugs; that's likely, as it's when a lot of additional content comes in, and it'd be way too late to do it at the launch of Shiva.
|

Captain Lugnut
|
Posted - 2003.11.16 00:36:00 -
[15]
Quote: If only CCP put some work in promotion...
screw promoting, i want them to provide what they said.
as is, the game is still in development, BETA, i want it to be completed (FIXED)
|

Darkstarr
|
Posted - 2003.11.16 00:39:00 -
[16]
I have a theory as to why CCP haven't properly advertised this game yet. With them being new to this genre and with them being a very small company compared to the likes of EA etc, I reckon they're trying to get the game right, get the bugs ironed out, and making sure their servers can handle what they say they can (100,000?) before they begin to 're-launch' it.
I look at the first 6 months of EVE as an extension of the BETA - except we BETA testers have had the privelage of paying to continue to test the game for them. I don't mind as I'm having tons of fun! And I hope CCP will get to the point where they think its ready for the Asian market, an expansion pack, and wider audience.
Once player owned stations etc have been in the game a while - thats when we'll see CCP go with a big advertising campaign and a 're-launch'. Player-owned stations will be a massive attraction to MMORPG players just like player-owned housing was in Ultima Online. Thats the type a thing that will bring in more players.
|

Ariell Lucinwind
|
Posted - 2003.11.16 00:52:00 -
[17]
Quote: Hmmm anyone from Jumpgate find this thread familiar?
I am personally angry with Netdevil and whenever anyone in this country asks, I tell them to skip it. Low player base and devs whom have the thinking capacity that is as deep as a teaspoon. Tis not worth it. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Came back cause I love you guys :P |

Jash Illian
|
Posted - 2003.11.16 01:02:00 -
[18]
Quote: I have a theory as to why CCP haven't properly advertised this game yet. With them being new to this genre and with them being a very small company compared to the likes of EA etc, I reckon they're trying to get the game right, get the bugs ironed out, and making sure their servers can handle what they say they can (100,000?) before they begin to 're-launch' it.
I look at the first 6 months of EVE as an extension of the BETA - except we BETA testers have had the privelage of paying to continue to test the game for them. I don't mind as I'm having tons of fun! And I hope CCP will get to the point where they think its ready for the Asian market, an expansion pack, and wider audience.
Once player owned stations etc have been in the game a while - thats when we'll see CCP go with a big advertising campaign and a 're-launch'. Player-owned stations will be a massive attraction to MMORPG players just like player-owned housing was in Ultima Online. Thats the type a thing that will bring in more players.
The game will be dead before that happens and their reputation in the gaming genre trashed. That's not how you do business and survive, let alone thrive.
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Booky
|
Posted - 2003.11.16 02:35:00 -
[19]
Hellmar (I think it was him anyway) said in a recent interview that they are planning a Asia release in the near future. I am guessing that this release will be shortly after Castor is out and working right. Spelling corrections welcome, but don't expect me to edit my post. |

Captain Lugnut
|
Posted - 2003.11.16 02:47:00 -
[20]
Quote:
Quote: I have a theory as to why CCP haven't properly advertised this game yet. With them being new to this genre and with them being a very small company compared to the likes of EA etc, I reckon they're trying to get the game right, get the bugs ironed out, and making sure their servers can handle what they say they can (100,000?) before they begin to 're-launch' it.
I look at the first 6 months of EVE as an extension of the BETA - except we BETA testers have had the privelage of paying to continue to test the game for them. I don't mind as I'm having tons of fun! And I hope CCP will get to the point where they think its ready for the Asian market, an expansion pack, and wider audience.
Once player owned stations etc have been in the game a while - thats when we'll see CCP go with a big advertising campaign and a 're-launch'. Player-owned stations will be a massive attraction to MMORPG players just like player-owned housing was in Ultima Online. Thats the type a thing that will bring in more players.
The game will be dead before that happens and their reputation in the gaming genre trashed. That's not how you do business and survive, let alone thrive.
jash is almost right, real close, but CCP is already a joke in the gaming coders arena...
|

Danton Marcellus
|
Posted - 2003.11.16 02:59:00 -
[21]
With the 0.0 space closest to the empires containing crap for ore and all the lucrative fringes locked down by alliances, these not accepting new members I'd say no.
Unless those koreans band together and swarm my favorite alliance out there and oust them, that'd be sweet. You know who you are, oh that's right, you don't read the boards or care for politics... Just as well, most koreans don't speak english that well either. 
Convert Stations
|

Erty
|
Posted - 2003.11.16 03:03:00 -
[22]
I can't understand why people think this game will DIE. And that it will die soon too. It's just stupid.
This is my signature. |

Pojo
|
Posted - 2003.11.16 03:04:00 -
[23]
For one I think that the goals for this game were set a big high. Good ideas but very hard to implement in the real world. I hope the small team at ccp continues their efforts as they are slowly paying off. Sure I wish there was faster progress but then I think holly crap thats a lot of work.
User base goes up and down all the time I am not worried if we loose the "weekend" players. I just hope that the number of good players is enough to keep ccp going money wise.
"Caldari capacity for good is only exceeded by our capacity for evil"
|

Pojo
|
Posted - 2003.11.16 03:05:00 -
[24]
Edited by: Pojo on 16/11/2003 08:03:09 Server fart made this into a double post.
"Caldari capacity for good is only exceeded by our capacity for evil"
|

Roba
|
Posted - 2003.11.16 03:21:00 -
[25]
ROFL, hehe play owned stations like housing. Hehe, would be kinda sweet if you could change the decor of a station enviroment.
|

Danton Marcellus
|
Posted - 2003.11.16 03:25:00 -
[26]
How about setting nebulas on fire during firefights? 
Convert Stations
|

Trystan
|
Posted - 2003.11.16 16:06:00 -
[27]
This has turned into a much longer post that I intended originally....
Folks keep saying that more promotion would help. I doubt it will help long-term. After all, there are (supposedly) 30,000 people subscribed. If that playerbase can't provide the "buzz" to get more players in this kind of game, then I think it's clear the playerbase is not very enthused about it. I for one won't be advising anyone to start right now. I think about all the people I played with in beta who are gone now, around 15-20, and you can be sure none of them are going to recommend the game, or come back without really positive reviews from players, not from mags. CCP has a long road to climb out of the hole they've dug.
For me, the problem is neither the bugs nor the features that are missing. While irksome, both of these can be fixed with time. In this area, what needs most fixing is improved QA. The number of "fixes" that break something else is quite out of the ordinary.
However, the thing that will be very difficult to fix is that from my point of view, I don't see that CCP has a good handle on "gameplay design". From the introduction of the Miner 2, to the economy, to agents, to PvP, to security status, etc., I don't see any evidence that they can properly design and foresee gameplay changes, and how this translates into fun.
The game has a number of innovative ideas, but right now they are like oases in a desert, unconnected. What they need is to be knitted into a whole, and the only way to do this is to treat the game like a vast RPG, where the pseudo-reality dictate the rules, not the other way around. I'm not saying players need to roleplay, just that the interaction of the characters with the universe must follow logical rules.
For example, take "battleship mining". Instead of coming up with arbitrary rules to manage it, come up with the political structures that would have evolved in real life. For example, in empire space, mining rights might be assigned to corps or individuals, much like mineral rights are granted today in real life. Game rules would then evolve out of that naturally.
To this end, perhaps what CCP needs most is hire someone who is experienced at creating gameworlds, not computer-based ones, but rather the ones for "paper-and-pencil" RPGs. I believe that these tend to have a much stronger "world concept" because without computers to manage complex rules, the concepts need to be very strong so human GMs can manage (and extend) the campaigns.
Well, that's enough for now. Let the flames begin.... 
|

Watson
|
Posted - 2003.11.16 17:54:00 -
[28]
Quote: I look at the first 6 months of EVE as an extension of the BETA - except we BETA testers have had the privelage of paying to continue to test the game for them. I don't mind as I'm having tons of fun! And I hope CCP will get to the point where they think its ready for the Asian market, an expansion pack, and wider audience.
Aren't we a bit past the 6 month mark?
Besides, that's a really REALLY bad way to treat your customer base. CCP hasn't shown the ability to really add any new real content AFAIK. They're still balancing the bloddy guns for crying out loud!
Priviledge of playing the game? Isn't that what the fanb0is always said in beta when someone pointed out the gaping problems in balance, etc during beta? I guess some are still waiting for the mystical "gold" version.
How is it a priviledge to be paying for a game that is advertised as retail... have to buy the box... then pay monthly to play?
Quote: Once player owned stations etc have been in the game a while - thats when we'll see CCP go with a big advertising campaign and a 're-launch'.
Yeah... in "6 months" :/
I think TomB or one of the devs said something about the advertising thing in one of the more recent CSM's. Might have been the one where they got grilled. If I remember right, they said that they weren't advertising for a reason.
Too bad that a 'relaunch' probably won't work without an expansion to get the real game.
Realistically speaking; I think CCP underestimated the ingenuity of players to get their battleships. Now so many have them that there's a lot of boredom. The next "carrot" will probably be tech 2.
Of course, CCP could have figured out how fast people would have gotten all the tech 1 BPS had they actually put BPs on the market in beta like they did in retail. they NEVER tested that. |

Ezra
|
Posted - 2003.11.16 17:59:00 -
[29]
Quote:
To this end, perhaps what CCP needs most is hire someone who is experienced at creating gameworlds, not computer-based ones, but rather the ones for "paper-and-pencil" RPGs. I believe that these tend to have a much stronger "world concept" because without computers to manage complex rules, the concepts need to be very strong so human GMs can manage (and extend) the campaigns.

Well said! Often I've found that a real killer of fun in a game is a series of "quick fixes" implemented to patch over underlying problems in game mechanics. Often these "quick fixes" end up causing their own problems.
An example from an old game, Planetarion: People would often create "roid farm" accounts within their galaxies, giving their galaxy an advantage over others. The Creators then declared it illegal to launch attacks with astropods within your own galaxy.
The problem is that this destroyed an effective defense tactic. (Essentially a variant of the "scorched earth" policy. If two people in a galaxy had incoming attacks they couldn't handle, they would launch their fleets to attack each other. The fleets would be completely unharmed, attacking fleetscore would reduce the number of asteroids captured, and also a portion of the roids would be kept within the galaxy.)
The Creators kept doing this over and over again, resulting in a game that had an overly fragile ruleset in the end. PA went from 300k players to 30-40k when they instituted a pay-to-play policy, and then continued to lose 25% of their players with every round after that. Now there are perhaps 5k people playing it, and the only reason it survives is because it was absorbed my a larger gaming entity that it can share operational resources with.
Likewise, I consider BP licensing to be a "quick fix" for underlying problems with the economy. And look at look at all of the "quick fixes" the lag problem that keeps biting us.
I had a lot of hope in this game, but things are looking grim. Due to RL issues I'm basically keeping up on training and not much more, but I wonder if I'll return to the game once things become easier in RL. It just isn't that much fun anymore. ------------ Ezra Cornell pe0n, Xanadu Corporation |

Hodokie Seek
|
Posted - 2003.11.16 18:45:00 -
[30]
I think Watson hit the nail right on the head. I have been apart of two MMROPG releases so far and each have been pleauged with thier share of technical issues. The other MMORPGs although in "Gold" still were ironing out thier issues as well a year after release.
The main issues here is keeping players interested in the game, i.e., "More Content". Many players excelled so quickly and got used to getting all the good loot so quickly that the game has lost it's challenge for them. The player base as well was making ISK and still want's to make nothing less then 2 Mill an hour doing either mining or trading just as an individual, not a corp, making money so fast makes money a non-issue so corp wars may not have the economic impact as expected at this statge of the game.
Bottom line, I think so many have topped out on what the game can deliver that they got bored. The interest and drive is not there anymore, at least not until Castor or Shiva is deployed.
__________________________________________
Quote: [07:11:41] Hodokie Seek > k, will probably go in my Tristan. [07:12:18] xxxx > tristan? is it a hazardous area? [07:12:27] Hodokie Seek > Yep [07:12:34] xxxx > nuts [07:12:37] Hodokie Seek > Yep [07:12:52] xxxx > wouldn't be so bad, but i'd hate to lose my implants [07:13:06] xxxx > i'll go in my omen /emote Hodokie Seek <---- No implants and no brains.
|
| |
|
| Pages: [1] 2 :: one page |
| First page | Previous page | Next page | Last page |