| Pages: 1 [2] 3 4 5 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Donna Divine
Gilded Goose Brokerage
|
Posted - 2006.11.30 15:15:00 -
[31]
Edited by: Donna Divine on 30/11/2006 15:15:27 How about increasing their cycle time drastically and compensating the amount leeched to retain the same cap/sec drain overall ?
That would mean you can nos a ship dry, but only for a moment untuill either its cap charges or passive recharge rate give it enough cap to activate his active mods again.
Sure, it wouldn't make people able to run their active tanks, nor their guns if it is lasers or hybrids. But it would allow them to acticate that ecm mod, or those damps, or that scrambler, making nos less usefull as an allround survival tool.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Gilded Goose Brokerages Trading to order. |

Gaius Kador
PIE Inc.
|
Posted - 2006.11.30 15:22:00 -
[32]
NOS needs a change, although i wouldnt weep if it was removed from EVE alltogether...
Diminishing return sounds like a decent idea. ----------------------------------------------
|

Jack Icegaard
|
Posted - 2006.11.30 15:24:00 -
[33]
Making changes to NOS will of course alter the balance between smaller and larger ships. A large ship has very little to fear from NOS fitted on a small ship. A small ship can easily avoid taking damage from weapon turrets of a large ship. Hence, NOS is a major component in a large ships defense against small ships.
Of all the NOS-whines i read in this thread no one posts something that indicates that they understand or recognize this relationship.
|

Godar Marak
Amarr Return Of Red Dawn
|
Posted - 2006.11.30 15:27:00 -
[34]
I dont think nos should be removed.......but I think stacking nerf and hp increase should. -------------------- '\0/\0/\0/\0/\0/' Cant we all just get along?
|

Kappas.
Galaxy Punks Freelancer Alliance
|
Posted - 2006.11.30 15:31:00 -
[35]
Edited by: Kappas. on 30/11/2006 15:30:59
Originally by: Gaius Kador NOS needs a change, although i wouldnt weep if it was removed from EVE alltogether...
Diminishing return sounds like a decent idea.
You'd be as well taking out the game completely if you used that idea since they'd suck beyond all belief.
<3 Nos, don't take it away 
edit: and wtf is up with my portrait? Some days it shows, others it deosnt...
|

MrTripps
Gallente
|
Posted - 2006.11.30 15:45:00 -
[36]
Originally by: Jack Icegaard Of all the NOS-whines i read in this thread no one posts something that indicates that they understand or recognize this relationship.
Yep. I think we have a lot of pirates that tried to take on a Nos domi and lost. Still, I would be willing to trade leaving, say 10% cap for a nos to be included with advanced weapons upgrade bonuses. The grid cost of a heavy nos is steep.
Most people would sooner die than think; in fact, they do so. - Bertrand Russell |

Backalley Anna
Jericho Fraction The Star Fraction
|
Posted - 2006.11.30 15:57:00 -
[37]
I'd like to see something like a low or high slot "Capacator Shielding" module or perhaps a Rig which would protect your cap from drains. (Maybe a 25% resist low, 75% high 100% rig?) I think the trouble with nos is there isn't much of a counter to it if your opponent is fast and has ECCM. A 1 per ship limit like MWD/AB's could possibly work as well. I'm curious what the intent was when NOS was implemented, did they forsee Vamp ships, or was it just an alternative module to a turret/launcher.
"Everything is theoretically impossible, until it is done." R.A. Heinlein |

Jason Marshall
Infinite Innovations Astral Wolves
|
Posted - 2006.11.30 15:57:00 -
[38]
you can have a nice anti nos module when ships with turret slots get a nice anti missle soloution.
Tacky lens flares in sigs 4tw! |

Centurin
Sturmgrenadier Inc R i s e
|
Posted - 2006.11.30 15:58:00 -
[39]
NOS is actually the saving grace of Kali. Without it, everyone would fly around in unbreakable tanks in huge blogs. Least you can kill something with NOS. If anything, they need to remove the HP boost and leave NOS alone. ----------------------------------------------- "It's great playing Caldari Online, isn't it?" by Xori Ruscuv
|

Kyguard
Fire Mandrill Astrophobics
|
Posted - 2006.11.30 16:02:00 -
[40]
Hah, just leave nos as it is and remove amarr from the game. 
=== It's great being Amarr, aint it?(tm) [Insert badass sig to match ego here] |

slothe
Caldari Forsaken Empire
|
Posted - 2006.11.30 16:03:00 -
[41]
nos are gonna be nerfed soon, end of thread thanks.
Before complaining about any ship try flying Minmatar |

Black Scorpio
|
Posted - 2006.11.30 16:21:00 -
[42]
Originally by: Messerschmitt facility I have a very simple and effective idea. 1 NOS per ship. There, problem solved, just use the same technique that has been used for AF/MWD
Very good, 1 or 2 at the most!
/signed !
|

Black Scorpio
|
Posted - 2006.11.30 16:25:00 -
[43]
Originally by: Jason Marshall you can have a nice anti nos module when ships with turret slots get a nice anti missle soloution.
That will happen about the same time all races receive +100m3 drone space to get in par with Gallente ships
|

Laythun
Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2006.11.30 16:28:00 -
[44]
Originally by: Black Scorpio
Originally by: Messerschmitt facility I have a very simple and effective idea. 1 NOS per ship. There, problem solved, just use the same technique that has been used for AF/MWD
Very good, 1 or 2 at the most!
/signed !
you want to nerf amarr ships :(
CEI's own Undercover Brother It's great being Amarr, aint it?Ö |

sesanti
Minmatar Universal Exports Namtz'aar k'in
|
Posted - 2006.11.30 16:39:00 -
[45]
Edited by: sesanti on 30/11/2006 16:41:56 NOS is just fine like it is. Why the random thought of removing it or nerfing it? Removing complexity or nerfing it is bad for the game. And it's not unbalanced... You can just move out of range and the range is fairly short - those who have bonuses to range are risking substantially more ISK in the fight that those who use them at standard range.
I think the MWD nerf to 1 per ship that can be activated at a time, obeyed to something different. If you would activate several MWDs you would be skyrocketed (even for a short length of time) at so high velocities that you could escape webbers and scramblers easily.
People who use NOS have to sacrifice HIGH slots to use them, so it's fine like it is now...
_______________________________________________ The ShadowMaster -
<I am a guy... don't mind the portrait> |

slothe
Caldari Forsaken Empire
|
Posted - 2006.11.30 16:41:00 -
[46]
Originally by: Laythun
you want to nerf amarr ships :(
i still cant work out what your doing in this anti pirate corp. either..
1. you reformed (unlikely) 2. you are gonna rip them off (possible) 3. you sold your account on ebay (most likely?)
Before complaining about any ship try flying Minmatar |

Mike Wizouski
|
Posted - 2006.11.30 16:43:00 -
[47]
Originally by: Ed Gein Edited by: Ed Gein on 30/11/2006 05:25:04 It would be better if there was just a warp disruptor range increase to like 30km. That way if you choose to fight outside of nos range, there is a little room where you can and still keep out of nos range. Plus this would have the added benefit of making the extra range you get on energy neutralizer more valuable.
(yes this ability already exists, but I shouldn't have to spend 100 mill on a faction warp disruptor)
Plus it would make it easier to catch people at the gates now that there is the warp to 0m option.
|

slothe
Caldari Forsaken Empire
|
Posted - 2006.11.30 16:46:00 -
[48]
Edited by: slothe on 30/11/2006 16:48:47
Originally by: sesanti NOS is just fine like it is.
actually it was overpowered pre-kali and is worse now.
Originally by: sesanti why the random thought of removing it or nerfing it?
its not a random thought its been discussed for over a year, at least.
Originally by: sesanti Removing complexity or nerfing it is bad for the game.
actually it would be good for the game.nos are as powerful, if not more so, as the most powerful close range weapons and / or drones, and you can use them with very little skill.
Originally by: sesanti And it's not unbalanced... You can just move out of range and the range is fairly short
a lot of people , especially gallente or minmatar, fight close range, since nos have range up to 30km its difficult to move out of range, especially if your nossed as you have no cap to in fact move out of range.
Before complaining about any ship try flying Minmatar |

Jack Icegaard
|
Posted - 2006.11.30 16:46:00 -
[49]
Its easy to see how NOS generate all those whines. Its a very good defensive weapon against the average tackler frigate. A typical scenario:
Tackler pilot Benny Bloodthirsty in his frigate, fires up his MWD and speeds towards Billy Bear in his battleship. As he reaches tackling range his already hampered Cap is half empty. A few cycles of heavy NOS later and all Benny hear is "Capacitor is empty" repeated over and over. Now Billy is happy as he got away while Benny is hammering his keyboard writing whiny posts on the forum.
"Whaaa, change the game to fit my style of play!!1!"

|

slothe
Caldari Forsaken Empire
|
Posted - 2006.11.30 16:51:00 -
[50]
Edited by: slothe on 30/11/2006 16:51:15
Originally by: Jack Icegaard Its easy to see how NOS generate all those whines. Its a very good defensive weapon against the average tackler frigate. A typical scenario:
Tackler pilot Benny Bloodthirsty in his frigate, fires up his MWD and speeds towards Billy Bear in his battleship. As he reaches tackling range his already hampered Cap is half empty. A few cycles of heavy NOS later and all Benny hear is "Capacitor is empty" repeated over and over. Now Billy is happy as he got away while Benny is hammering his keyboard writing whiny posts on the forum.
"Whaaa, change the game to fit my style of play!!1!"

no its a bit more dramatic than that post kali. whereas pre-kali ecm was the i-win button , post-kali nos are the i-win button now, at least for short range fights and 1v1s..
Before complaining about any ship try flying Minmatar |

Dark Stryker
|
Posted - 2006.11.30 16:52:00 -
[51]
Maybe like NOS drain percentage instead of fixed amount, like 10% of your CURRENT capacitor energy, would mean you cant drain it to totally empty as it would count as diminishing results.
100 * 0.90 * 0.90 * 0.90 = 72.9 capacitor energy left with 10% draining on 3 nosses. |

slothe
Caldari Forsaken Empire
|
Posted - 2006.11.30 16:54:00 -
[52]
Originally by: Dark Stryker Maybe like NOS drain percentage instead of fixed amount, like 10% of your CURRENT capacitor energy, would mean you cant drain it to totally empty as it would count as diminishing results.
100 * 0.90 * 0.90 * 0.90 = 72.9 capacitor energy left with 10% draining on 3 nosses.
i suspect something like this will in fact happen.
Before complaining about any ship try flying Minmatar |

Haffrage
Revelations Inc. Shroud Of Darkness
|
Posted - 2006.11.30 16:55:00 -
[53]
Originally by: Jack Icegaard Its easy to see how NOS generate all those whines. Its a very good defensive weapon against the average tackler frigate. A typical scenario:
Tackler pilot Benny Bloodthirsty in his frigate, fires up his MWD and speeds towards Billy Bear in his battleship. As he reaches tackling range his already hampered Cap is half empty. A few cycles of heavy NOS later and all Benny hear is "Capacitor is empty" repeated over and over. Now Billy is happy as he got away while Benny is hammering his keyboard writing whiny posts on the forum.
"Whaaa, change the game to fit my style of play!!1!"

I think the point here is that it shouldn't take just 1 module to completely disable somebody and get away scot-free =P -----
|

sesanti
Minmatar Universal Exports Namtz'aar k'in
|
Posted - 2006.11.30 17:07:00 -
[54]
Originally by: Haffrage
Originally by: Jack Icegaard Its easy to see how NOS generate all those whines. Its a very good defensive weapon against the average tackler frigate. A typical scenario:
Tackler pilot Benny Bloodthirsty in his frigate, fires up his MWD and speeds towards Billy Bear in his battleship. As he reaches tackling range his already hampered Cap is half empty. A few cycles of heavy NOS later and all Benny hear is "Capacitor is empty" repeated over and over. Now Billy is happy as he got away while Benny is hammering his keyboard writing whiny posts on the forum.
"Whaaa, change the game to fit my style of play!!1!"

I think the point here is that it shouldn't take just 1 module to completely disable somebody and get away scot-free =P
It'd be a BS vs a frigate ... then what about guns? It's quite right that a BS could disable a cruiser or frigate with NOSes the same way it's correct that a BS could easily pwn those ships (of course if properly fitted to take them out) and nobody would complain about that!
_______________________________________________ The ShadowMaster -
<I am a guy... don't mind the portrait> |

slothe
Caldari Forsaken Empire
|
Posted - 2006.11.30 17:07:00 -
[55]
Originally by: Haffrage
Originally by: Jack Icegaard Its easy to see how NOS generate all those whines. Its a very good defensive weapon against the average tackler frigate. A typical scenario:
Tackler pilot Benny Bloodthirsty in his frigate, fires up his MWD and speeds towards Billy Bear in his battleship. As he reaches tackling range his already hampered Cap is half empty. A few cycles of heavy NOS later and all Benny hear is "Capacitor is empty" repeated over and over. Now Billy is happy as he got away while Benny is hammering his keyboard writing whiny posts on the forum.
"Whaaa, change the game to fit my style of play!!1!"

I think the point here is that it shouldn't take just 1 module to completely disable somebody and get away scot-free =P
yeah i agree. my point is it doesnt just apply to frigates it applies to all close range ships 
Before complaining about any ship try flying Minmatar |

Serapis Aote
TBC
|
Posted - 2006.11.30 17:15:00 -
[56]
Originally by: Rina Shanu
Originally by: Dorian Kartel
P.S. Using specific ship configurations isn't an effective counter because Nosferatu can be part of any ship configuration, while something like a Drone ship is a very specific configuration. In order for that to be an effective counter you'd have to make Nosferatu weapons require a very specific build as well.
Point taken, still, a good part of the pilots can cope with the NOS as it is, thus a drastic measure is not needed. Perhaps the best way to go is temper with the amount of enery a nosferatu takes. This will make using a full nos setup something to think about.......
Not an amarr pilot myself, but i have seen what my NOS does to their ships. Without the mids for cap injectors and other useful mids, their setups are pre-gimped vs nos ships.
Maybe that is why i see so many amarr recons and also so many amarr bs with projectiles.
I liked the ide of extending the warp disrupter to 30km. This way you could at least make the choice to fight outside of NOS range.
|

Kruel
Infinitus Odium
|
Posted - 2006.11.30 17:19:00 -
[57]
I'd like to see nos and webbers gone. In fact, a game without sensor damps, tracking disruptors, and ecm would be nice too. I know it won't happen, but one can dream.
|

Ndubs
Amarr Privateers
|
Posted - 2006.11.30 17:35:00 -
[58]
I must say that i am suprised with the simplicity of NOS in Eve. The amount of calculations that has to be done whenever my blasters fire off to judge how much I damage eclipses how NOS works by far.
It does not seem fair to me that a BS can use a heavy nos on an orbiting frigate and drain it's cap dry and basically shut it down without having to suffer any penalties relating to slow tracking speed etc...
It just seems to simple for Eve in my opinion. The game has crazy depth when it comes to working out damage and accuracy etc..but NOS is just 'point and squirt'.
To summise, I reckon they should just make stuff like large NOS harder to use on Frigs etc...in the same way it's harder to hit with turrets.
If I've spoken a load of crap here and it's far more complex than I realise I apologise.
|

Albert Ocean
|
Posted - 2006.11.30 17:42:00 -
[59]
Originally by: Ndubs I must say that i am suprised with the simplicity of NOS in Eve. The amount of calculations that has to be done whenever my blasters fire off to judge how much I damage eclipses how NOS works by far.
It does not seem fair to me that a BS can use a heavy nos on an orbiting frigate and drain it's cap dry and basically shut it down without having to suffer any penalties relating to slow tracking speed etc...
It just seems to simple for Eve in my opinion. The game has crazy depth when it comes to working out damage and accuracy etc..but NOS is just 'point and squirt'.
To summise, I reckon they should just make stuff like large NOS harder to use on Frigs etc...in the same way it's harder to hit with turrets.
If I've spoken a load of crap here and it's far more complex than I realise I apologise.
QFT
Really
I mean QFT
|

Popsikle
Caffeine Commodities Company Namtz'aar k'in
|
Posted - 2006.11.30 17:50:00 -
[60]
Now I dont mind using GUNS and I dont mind getting shot I think the idea of GUNS is a decent one.
But the reason im starting to think it should be removed is that it has become to important to PVP , and I honestly think its taking all the fun out of it.
Your either forced to make a super GUN ship or have a super tank, if you dont do either your toast, GUNS has made PVPing in nos setups pretty much useless in anything smaller than a BS, anyone using a gallente assault ship with anything other than the tank ? __________________________________________ -= We Fly for our people =- -= I fly for Blood =- |
| |
|
| Pages: 1 [2] 3 4 5 :: one page |
| First page | Previous page | Next page | Last page |