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Ephemeron
Caldari Provisions
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Posted - 2006.11.30 06:16:00 -
[1]
The 0km warp option was implemented with hopes that it would completely replace insta bms. Unfortunately, due to specifics of EVE game mechanics, such solution doesn't achieve 100% reliability of insta bms.
For gate warps, the failure rate of 0km warp is around 5-10%: when person exits warp outside 2500 m jump range.
For station warps, the failure rate is around 50%: when person exits warp outside 0 m docking range.
It doesn't matter right now whether the current failures of 0km warp are acceptable from game balance point of view. The issue now is that insta bms are still in game, competing with 0km. And unlike 0km warp, instas CAN have 100% reliability.
What is necessary to make bms completely unnecessary?
The -3 km warp option. It would offer 100% reliability just like instas, without the extra cost of maintaining insta bms. Only then everyone can safely delete all their bms without shadow of concern.
Are there any side effects to -3 km warp option? as far as game mechanics are concerned, there are none. All gates and stations in EVE have more than 3km radius "0 range" sphere. There would be mininum bumping side effect. 0km warp option should be retained for those who wish to warp to small objects, such as other space ships and wrecks.
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Ephemeron
Caldari Provisions
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Posted - 2006.11.30 06:23:00 -
[2]
Originally by: darklegionca you better be joking warp to 0 is awesome it dont need to be tweeked anymore then it is so what if your just a bit off the gate or station you will be jumping before anyone can get a lock on you so nothing to worry about thats my 2 cents
You are justifying 0km warp from game balance point of view. That's not the issue.
The issue is how 0km warp competes with insta bms. Insta bms are currently more reliable. If devs want to make instas absolete, they need to have alternative solution that offers 100% reliability.
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Ephemeron
Caldari Provisions
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Posted - 2006.11.30 06:26:00 -
[3]
Edited by: Ephemeron on 30/11/2006 06:27:30
Originally by: Captain Caboose Something tells me you havent seen a capital ship bounce off a station before.
Quote: All jumps have a +/- <= 2-3km range to prevent bouncing upon exit of gang warp. So brilliant plan is to penalize those who get the + side by putting them up to 6k from the object. That'll work well.
I think most, if not all stations in EVE have collision regions more than 6km away from 0 range sphere.
Also note that I don't want to disable 0 km warp as an option, I'm merely adding -3km warp as new option.
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Ephemeron
Caldari Provisions
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Posted - 2006.11.30 06:29:00 -
[4]
Originally by: Kuolematon No 
Enjoy your free instas without any work .. and like using instas, there ALSO possibility to miss gate sometimes. Risk vs. Reward, eh? 
Again, you are talking from perspective of game balance. Not from perspective of Dev's trying to get rid of insta bms.
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