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Tarnish Katharr
GoonFleet GoonSwarm
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Posted - 2006.12.01 18:31:00 -
[121]
Edited by: Tarnish Katharr on 01/12/2006 18:32:49 I run missions in Yahyerer, its a 0.2 system in Aridia with the best Amarr Navy agents in the game (4x Level 4 Quality 20 all in the same station). I've never had issues with pirates before Kali seeing as the vast majority of mission deadspace areas would be so far off plane that no probe could find them and a quick peek with a shuttle through the gates would let you know if they were being camped.
The Sausage Smuggling Syndicate blew my Apoc up quite nicely earlier today. Seconds after I saw the probe on scanner I had a Rapier tackling me in the deadspace area and then an Apoc and Hurricane following right after.
I think I'll be leaving my little vacation spot for now. Out in 0.0 you can rat in almost complete safety compared to lowsec right now.
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2006.12.01 18:35:00 -
[122]
Originally by: Malena Panic Did you know that there are some groups of people who only do PvE in PvP-fitted ships? Scramblers and all. It's a tactical choice like most other things in this game. Do you bring a setup that can deal with unanticipated dangers, or do you bring a super-specialized piece of gear that can punch above its weight class, but only if you aren't jumped? In any situation where there's risk of pirate attack, I know which I'd bring.
This is a good point, and it's something I pay some attention to in my LowSec mission setups. For instance, I give far more weight to speed, webbers and NOS than I would just for NPCS, and I've had no interest in traditional mission ships like the Raven. The capabilities I get in return are still useful on NPCs, and I like to work with something that's very close to my pirating setup.
But it's a tradeoff that doesn't necessarily bring a person more safety, especially if you take it further than I do. The reason being, the less optimized you are for running the mission, the longer the mission is going to take and the worse shape you're going to be in during it. Which means:
- More time to be noticed and hunted down - Less attention to give to things like scanning - Less tank and cap left when you did get jumped
I don't have any experience with faction goodies, but I think the advice that's often given to just use cheap stuff could be somewhat faulty for the same reason. If it allows you to finish the mission 20% faster and easier, that's not only a profit margin but also a safety margin.
Don't get me wrong though, both the pirate and the mission runner in me wanted LowSec missions to be more dangerous than they were in RMR. As a pirate I want the fun of hunting away from gates. As a mission runner I want the added danger and sense of accomplishment. I just think the new scanning system goes too far and takes too little skill.
Quote: I really think that the underlying issue here isn't scan-times vs. warning, or low-sec risk vs. reward, but solo play vs. teamwork. Play as a team and you will be much more successful.
You're absolutely right, but it's another thing that I hope doesn't go too far. I love this game, but take out too many things that can be done successfully solo and it doesn't leave that much for a person like me.
I have similar concerns about the future of solo piracy, fwiw. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Synapse Archae
Amarr Solarflare Heavy Industries
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Posted - 2006.12.01 19:26:00 -
[123]
Edited by: Synapse Archae on 01/12/2006 19:27:38 Probing has become an instant "warp to" button for any mission runner in system, and it's a joke.
There is no reason to risk a low-sec mission now unless local is compleletly empty of threats, and you will have to quit the mission if one shows up. That's an unacceptable amount of risk for just an average mission worth maybe a few mil.
Think about it this way. How much is that mission worth? 4 mil? 5 mil? Assume the mission runner has a nice battleship, it will take him say 20 missions to pay off his battleship. If he gets ganked more than one in 20 times, he's not even breaking EVEN, much less making a profit. This insta-gank scanning system does not work.
The risks of low sec DO NOT justify the rewards. Revelations just made that worse. - - -
These elite slaves are exceptionally well suited for physical labor. |

Nanobotter Mk2
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Posted - 2006.12.01 22:33:00 -
[124]
PS to all the people who still think missions were really not designed for solo play.... Why is it then that the agent doesnt give LP , faction and split the reward up among everyone in teh gang if you run missions in a group?
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Abyss Jack
Serial Chill3rz
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Posted - 2006.12.01 23:01:00 -
[125]
Edited by: Abyss Jack on 01/12/2006 23:03:32
Originally by: Nanobotter Mk2 PS to all the people who still think missions were really not designed for solo play.... Why is it then that the agent doesnt give LP , faction and split the reward up among everyone in teh gang if you run missions in a group?
clever? no. Every part of the gang can accept his own mission and you fly them all together? ...nono thats to easy... cant be  --------------------------------- my english suxx, but i have a opinion. teh sig |

Caedicus
Minmatar Einherjar Rising Dusk and Dawn
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Posted - 2006.12.01 23:05:00 -
[126]
People are whining that the new scanner changes will "empty" low-sec space. My question is SO WHAT!!?!?! If all they were doing in low-sec was missioning in the first place, what difference will it make!? It's not like you were interacting with them before. The only difference is you will see a lower number in your local window. OMG IS THIS IS SOO TERRIBLE, SOMEBODY HOLD MY HAND.
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Akallabeth Avaria
Armoured Assassins
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Posted - 2006.12.01 23:12:00 -
[127]
The problem is that there is group of people that enjoy doing missions and play the EVE this way. ATM these people are efectively denied what they like to do and are forced to play the game the way that CCP/other EVE groups think the game should be played, which is wrong.
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Black Scorpio
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Posted - 2006.12.01 23:18:00 -
[128]
Originally by: Akallabeth Avaria The problem is that there is group of people that enjoy doing missions and play the EVE this way. ATM these people are efectively denied what they like to do and are forced to play the game the way that CCP/other EVE groups think the game should be played, which is wrong.
Exactly!
/Signed
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Abyss Jack
Serial Chill3rz
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Posted - 2006.12.01 23:26:00 -
[129]
Originally by: Akallabeth Avaria The problem is that there is group of people that enjoy doing missions and play the EVE this way. ATM these people are efectively denied what they like to do and are forced to play the game the way that CCP/other EVE groups think the game should be played, which is wrong.
and why should missionrunners do their stuff without interuption? Lets look at the other professions: -complex farming: some1 got the key befor you, you have to wait -belt ratting: ganker squad jumps in, you have to hang on ultrasave/station or logoff -mining: same as ratting -pvp: your gang got outnumbert, hang on till backup arrive or just forget about fighting
and now Missionrunning: they can do it forever and ever without a break, but right thats fair...? Listen to yourself, you dont enjoy to do missions every day 23/7 for fun, you enjoy the farmable profit there... --------------------------------- my english suxx, but i have a opinion. teh sig |

Rheinkraft
The Sausage Smuggling Syndicate
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Posted - 2006.12.01 23:27:00 -
[130]
 
"Delivering the finest meat produce to the most desolate places in eve" |

Apollo Balthar
Minmatar The Sausage Smuggling Syndicate
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Posted - 2006.12.02 00:01:00 -
[131]
Originally by: Ranger 1 Yeah, the low sec mission runners really got the shaft. I mean with these new probes, they are much easier to find than a miner in an asteroid belt... oh wait.
Well, be that as it may, there is no way for the mission runner to be able to look at local for hostiles, because he will have not time to show info on everyone... oh wait.
Well, mission runners should not be expected to have to work together because miners never work together to speed things up and for greater protection... oh wait.
Well, it's counter productive for more than one person to run that mission because one person should be set up to do the mission, grab the loot, and salvage all of the components... oh wait.
I certainly can't have the person that is going to salvage everything wait on the other side of the acceleration gate cloaked to let me know if I need to run because a pirate is coming through... oh wait.
But this is so unfair, because no one could ever scan me out during a mission before this patch... oh wait.
Honestly people, get out of the noob corps and start working together. Mission running has been an incredibly solitary play style, and in high security that is fine. But in low security it doesn't work very well to be a lone wolf mission runner. I have hopes that the new contract system (among other things) will make it easier to do missions as a group. But really, the whole key to this game is working together, and having a lot of fun doing it.
Once you learn this, you will slowly stop thinking like a victim and realize that maybe, just maybe, you have the skills to kick some butt with your friends when necessary.
Amen,
Good to see you still alive R1
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WTS: tech2 clue |

Braxmate
Knights Of Serenity
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Posted - 2006.12.02 00:07:00 -
[132]
Originally by: Nightwings First off let me say I have nothing against piracy. Love it being a part of the game. I understand when you go into low-sec space be prepared to lose your ship.
BUT, I don't like the pvp part of this game, so I don't do much of it. I Do like the mission running. I do lots of it. I run them out of a 0.5 sec area, with some missions taking me into a 0.4 area 1 jump away. I always went prepared with stabs. Since the patch, my 3 stabs raise my targeting time to 2 and 3 minutes for lock-on. So, I took them off knowing that I would only have to worry about gatecamping. But now with the new scanning equipment, pirates can find you while you are on a mission. And yes, I got jumped in the middle of Tech Secret3, killed and podded.
This is the end of just about Anyone running missions solo in low-sec space. Me included. Unless I can a bunch of sensor upgrades on top of everything else in my ship I don't see how it can be done solo.
Whining at its finest. Too funny.
"You have enemies? Good, that means you stood up for something, sometime in your life." - Winston Churchill - |

Apollo Balthar
Minmatar The Sausage Smuggling Syndicate
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Posted - 2006.12.02 00:09:00 -
[133]
Originally by: Opai McTwist
I believe one of the big downfalls that a mission runner is looking at is that the mission runner has to kit for PvE, not PvP.
You don't *have* to fit for PvE if you run missions, it's just way more effective and got very comon cause you never had any risks running missions. It is perfectly possible to setup with PvP and/or escape in mind, but hey, why use your brain while you can whine to change the game to your advantage 
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WTS: tech2 clue |

Xaildaine
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Posted - 2006.12.02 00:11:00 -
[134]
Originally by: Caedicus People are whining that the new scanner changes will "empty" low-sec space. My question is SO WHAT!!?!?! If all they were doing in low-sec was missioning in the first place, what difference will it make!? It's not like you were interacting with them before. The only difference is you will see a lower number in your local window. OMG IS THIS IS SOO TERRIBLE, SOMEBODY HOLD MY HAND.
If a mission runner is in lowsec running missions they are living in lowsec.. Hauling amo/loot about the place.. supporting the market .. Before the change you still had a chance to disrupt their fun by camping the station they were at or catch them at gates hauling goods or moveing systems to complete a mission. Now they are gone
And if im not mistaken Pirates have been crying about the low number of people in lowsec for months.. so yes.. for them it is terrible. Less targets no matter how you slice it.
Its not like Miners are gona move in to take the mission runners place..
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Jack Brimstone
Gallente eXceed Inc. Ascendant Frontier
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Posted - 2006.12.02 00:16:00 -
[135]
Edited by: Jack Brimstone on 02/12/2006 00:16:51
The main complaint here seems to be that any deadspace area probed will allow the prober to warp immediately to the entry gate.
The solution for this seems like it could be simply having the probes exibit the normal deviation (like you were looking for a ship) rather than warping the prober immediately to the acceleration gate. Meaning the prober would have to spend a bit more time narrowing the signal on the gate. However I can see that this might make the "exploration" features more difficult.
I really don't want the spiffeh new probing system to be nerfed just because low sec mission runners got easier to find though.
- Jack
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Apollo Balthar
Minmatar The Sausage Smuggling Syndicate
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Posted - 2006.12.02 00:18:00 -
[136]
Originally by: Lustre
Originally by: Malena Panic
Originally by: Sheeba IV stuff
Stuff. It's Massively Multiplayer, after all.
I really think that the underlying issue here isn't scan-times vs. warning, or low-sec risk vs. reward, but solo play vs. teamwork. Play as a team and you will be much more successful.
You know how in real life, some people prefer to do things alone? Walk in the woods. Go surfing. Paint a picture. Cook a good meal. RL is massively multiplayer too... but sometimes, people just like doing things solo.
A painting by Picasso sold for $149m a few weeks ago... that was a very successful solo effort by any account. No team could have matched Picasso's brilliance and produced a piece of such exquisite beauty. Of course, a single individual stuck his elbow through it and nullified the sale - another spectacular solo effort. My point is, it doesn't take a team to do things well, although sometimes it does.
This whole argument about mission-runners having to form gangs is becoming boring. Sometimes we like to play solo - there is enough risk inherent in the mission in lo-sec. Just getting there is a challenge - remember that most gate-gank killings have always happened when people jump in, not out.
Besides, massively multiplayer refers to the universe, not the individual play styles.
OMG, risk vs. reward....
You want easy missions you can do solo ? go do lvl 3's in empire. The Hoover dam isn't built by picasso either to use your own example. Missions with 100+ hostile ships shouldn't be solo'd, period... I do agree that the system to do missions in groups might be better (shared LP and such) but for the rest it has been easy money for waaaaaaay too long allready.
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WTS: tech2 clue |

Xaildaine
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Posted - 2006.12.02 00:19:00 -
[137]
Originally by: Abyss Jack and why should missionrunners do their stuff without interuption? Lets look at the other professions: -complex farming: some1 got the key befor you, you have to wait -belt ratting: ganker squad jumps in, you have to hang on ultrasave/station or logoff -mining: same as ratting -pvp: your gang got outnumbert, hang on till backup arrive or just forget about fighting
and now Missionrunning: they can do it forever and ever without a break, but right thats fair...? Listen to yourself, you dont enjoy to do missions every day 23/7 for fun, you enjoy the farmable profit there...
I for one enjoy missions.. im currently running lvl 2 missions just for a change of pace.. I was doing LvL4s .. can you tell me im doing it for the Isks?
Mission runners should not be totaly unfindable.. that is true but at the moment there is no way for them to make a living at all in lowsec.. Much like there is no mineing in lowsec .. its just not happening.. far to risky
These things suffer from the problem of overfishing from pirates .. they all require you to be in the same place to long. they all require you to Fit your ship in ways that are not good if your jumped..
As such People wont do it in Lowsec.
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2006.12.02 00:20:00 -
[138]
To people who want to solo run missions in LowSec, based partly on the newest patch notes and Hoshi's Excellent Scan Probe Guide:
- Consider favoring ships with higher signal strength and/or lower signature.
- Try fitting ECCM and/or backup arrays to increase your signal strength.
- Use heavier drones or no drones.
Whether this helps enough or too much I don't know (and nobody is going to agree anyway.) But CCP is putting more of your fate in your hands, if you're willing to try taking advantage of it.
* * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Xaildaine
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Posted - 2006.12.02 00:29:00 -
[139]
Edited by: Xaildaine on 02/12/2006 00:30:25
Originally by: Apollo Balthar OMG, risk vs. reward....
You want easy missions you can do solo ? go do lvl 3's in empire. The Hoover dam isn't built by picasso either to use your own example. Missions with 100+ hostile ships shouldn't be solo'd, period... I do agree that the system to do missions in groups might be better (shared LP and such) but for the rest it has been easy money for waaaaaaay too long allready.
Have you ever done one of the harder lvl 4 missions solo?.. hardly risk free
And Pirates farming gates for haulers isnt easy money?
What do you mean Risk vs Reward.. What is the GankBear risking when he enters a Lowsec Mission Deadspace?
Nothing .. thats what. He knows what the missioner is tanked for .. he knows what dammage the missioner is doing.. he knows the NPCs will be helping him. Other than fitting a Nos a scram and a probe, all you realy need to pop a mission runner in some of the tougher missions, What has he done to earn the reward he gets for ganking the mission runner?
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Baddias Mongo
Caldari Octavian Vanguard RAZOR Alliance
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Posted - 2006.12.02 00:32:00 -
[140]
LMAO @ the whinefest.
Its not that hard to stay safe in low-sec. Its now possible to instantly see how you stand with anyone in a system by a quick scan of local with it now showing + / - ratings.
If 0 or - people to come in local then be on your guard and look out for scan-probes, its not that hard. Paranoia is your friend, trust no-one.
Lowsec will not become deserted because of this, the incompetent carebears will cry off back to empire, those that can be bothered to put in the effort to protect themselves will do fine and stay.
----------------------------------------------- Bad Mongo |

Xaildaine
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Posted - 2006.12.02 00:41:00 -
[141]
Originally by: Baddias Mongo Lowsec will not become deserted because of this, the incompetent carebears will cry off back to empire, those that can be bothered to put in the effort to protect themselves will do fine and stay.
As it was the only people makeing a living in lowsec were Prats and missionrunners. Miners got chased out long ago.. It wont take long for all the Nub Gankbears who used to camp gates to start pushing the missionrunners out to.
Its hardly right to call someone who actulay wants to make money an incompetent carebear. He would be incompetent if he thought he could make enough money to cover the loss of ships on a regular basis by mission running. Moveing to Highsec shows that he can accutately judge the risk vs the reward of staying in lowsec.
I think you over estimate the reward of living in lowsec compared to the risk/effort required.
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Baddias Mongo
Caldari Octavian Vanguard RAZOR Alliance
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Posted - 2006.12.02 02:17:00 -
[142]
Originally by: Xaildaine
Its hardly right to call someone who actulay wants to make money an incompetent carebear. He would be incompetent if he thought he could make enough money to cover the loss of ships on a regular basis by mission running. Moveing to Highsec shows that he can accutately judge the risk vs the reward of staying in lowsec.
I think you over estimate the reward of living in lowsec compared to the risk/effort required.
Those that wish to make money in low-sec who make the effort to be aware of whats happening around them will do well and prosper.
Those that want to make money in low-sec soloing oblivious to whats happening around them will inevitably do badly and move back to high-sec where they belong.
----------------------------------------------- Bad Mongo |

Darkenral
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Posted - 2006.12.02 02:26:00 -
[143]
Edited by: Darkenral on 02/12/2006 02:28:02
Originally by: Baddias Mongo
Originally by: Xaildaine
Its hardly right to call someone who actulay wants to make money an incompetent carebear. He would be incompetent if he thought he could make enough money to cover the loss of ships on a regular basis by mission running. Moveing to Highsec shows that he can accutately judge the risk vs the reward of staying in lowsec.
I think you over estimate the reward of living in lowsec compared to the risk/effort required.
Those that wish to make money in low-sec who make the effort to be aware of whats happening around them will do well and prosper.
Those that want to make money in low-sec soloing oblivious to whats happening around them will inevitably do badly and move back to high-sec where they belong.
You are obviously unaware of how lousy isk making opportunities are in low sec. IF a mission pays 50% more but you need 2-3 people to do it then you make less per mission and if you loose a boat every now and again to a determined adversary you are actually in the red.
High sec - Market - Industry - PVE - PVP via wars Low sec - PVP 0.0 - PVP - Ratting - Plexes - Empire building
There is no reason to goto low sec atm if your organized enough for low sec as a corp you can handle 0.0
Dark
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Xaildaine
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Posted - 2006.12.02 02:33:00 -
[144]
Edited by: Xaildaine on 02/12/2006 02:33:53
Originally by: Baddias Mongo
Originally by: Xaildaine
Its hardly right to call someone who actulay wants to make money an incompetent carebear. He would be incompetent if he thought he could make enough money to cover the loss of ships on a regular basis by mission running. Moveing to Highsec shows that he can accutately judge the risk vs the reward of staying in lowsec.
I think you over estimate the reward of living in lowsec compared to the risk/effort required.
Those that wish to make money in low-sec who make the effort to be aware of whats happening around them will do well and prosper.
Those that want to make money in low-sec soloing oblivious to whats happening around them will inevitably do badly and move back to high-sec where they belong.
Just like what happend with the miners? 
There are just to many Gankbears in lowsec. The fact that one group of poorly skilled Pirates can lock a group of systems down for Mining and Missioning with minimal risk to themselves is lame in the extreem. Its ment to be LOW security not NO security
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Justen Kase
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Posted - 2006.12.02 02:49:00 -
[145]
Game balance tipped even further in the hands of Prats. No PvP w/o consent. CCP stop trying to FORCE us all into PvP'ers.
Yeah that sums it up....
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Merin Ryskin
Caldari
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Posted - 2006.12.02 03:17:00 -
[146]
Originally by: Akallabeth Avaria The problem is that there is group of people that enjoy doing missions and play the EVE this way. ATM these people are efectively denied what they like to do and are forced to play the game the way that CCP/other EVE groups think the game should be played, which is wrong.
Look, EVE is not WoW. This is not a nice friendly game, non-consentual pvp has been a part of the game since day 1. It's the fundamental difference between EVE and every other MMOPRG out there. And some of us LIKE it this way. So quit whining about it and go play a different game if you don't like it. Don't ignore the "EVE is a PvP game" warnings and demand the rest of us change to fit your preferences.
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Oarta
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Posted - 2006.12.02 03:31:00 -
[147]
I am amazed at how many people are upset by the fact that some players just wish to play the game without interacting and getting involved in PvP. I hear alot of rumblings about how people don't do it for enjoyment, they only do it for financial gain, but is this so bad. It is not like the method is limited to any group of people, in fact anyone can do it.
I am all for PvP, but why the hell must any task someone should choose to do in the game must have an easy way for someone to come ruin the fun. I would think EVE would be big enough to allow people to fly and fight PVE only or include PVP also.
Next will come something along the lines where Hacking will allow you to steal Blueprints being researched or manufactured. I mean why the hell should Carebares or those in a NPC corp be allowed to use industry and make a profit without risk of being messed with by other players.
Geez, let those people who don't have the ability or desire to involve themselves in the fast paced high risk PVP continue to pay and play the game. I know I don't mind the extra money they give to help work on the game I play.
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tuikyuo
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Posted - 2006.12.02 03:43:00 -
[148]
Why not just join a deep space corp, offer to help them financially and in return they can help protect you etc. Maybe even come with you and salvage/loot for you so you can finish the mission quickly they get the loot and you all split and be happy? Someone keep an eye on local and scan now and again to see what you could be up against and call more people in to help, this sounds harder but since it is low sec missioning it should be correct? Also increase the reward system so it's more worth it to do.
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Skarraza
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Posted - 2006.12.02 04:12:00 -
[149]
Originally by: Malena Panic Did you know that there are some groups of people who only do PvE in PvP-fitted ships? Scramblers and all. It's a tactical choice like most other things in this game.
Lv4s now too hard for your non-optimized setup? Bring a friend and share the reward. It's Massively Multiplayer, after all.
There is a huge difference between belt ratting in a PVP setup and doing L4 missions. L4 missions are RIDICULOUSLY difficult in terms of sheer numbers. A PVP fit in a typical L4 mission is suicide, except maybe if you have ultra rare officer modules.
Tell me why is it that if I belt rat in a -0.8 system, I get at most 3 BS and a few cruisers, but in a typical L4 mission there are 4 or 5 groups like that or bigger and frequently they ALL aggro.
If we didn't have to fit entirely for tank, maybe we could spare a few slots to defend against other players. I never got into low sec missioning because of the annoying gate camps, and now that pirates have an "I win" button, I can guarantee I won't start.
And if CCP gets the hair brained idea to move L4 agents to low sec, I'll be one of the many on the true Exodus...
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Marcus TheMartin
Gallente MAFIA Pirate Coalition
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Posted - 2006.12.02 04:22:00 -
[150]
Edited by: Marcus TheMartin on 02/12/2006 04:22:49 Close a Door Open a window
I love Gangsta rap, not too keen on oversized sigs tho - Cortes
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