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Broadhead
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Posted - 2006.11.30 14:59:00 -
[1]
I just did Level 4 mission "War Situation" part 3 and 4. Killed every single rat, destroyed every single building and salvaged every single wreck. What did I find? .... Zip, Nada, Nothing, Void call it what you want. I then went back to the station, salvaged a shuttle wreck and got Metal scraps. Went into a belt, killed 6 rats, 4 wrecks had salvageable items ... what the hell???
Is salvaging just for normal ratting? Am I not supposed to salvage on missions? Why do cheap 4-5k rats have salvageable items, when battleships and cruisers on a lvl 4 mission don't?
Oh, and congratulations to myself on my first ever whine 
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Laythun
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2006.11.30 15:01:00 -
[2]
No farming missions for wrecks.
/End.
CEI's own Undercover Brother It's great being Amarr, aint it?Ö |

Cadiz
Caldari No Quarter.
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Posted - 2006.11.30 15:02:00 -
[3]
I've heard it suggested that player wrecks - and especially the wrecks of player t2 ships - are more easily (or more productively) salvageable than just NPCs... ------ Quartermaster, No Quarter "There is no problem that cannot be solved by the judicious application of violence." |

Splagada
Minmatar Tides of Silence
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Posted - 2006.11.30 15:02:00 -
[4]
get outside unity station in providence lol, there are a hundred pirate ships wrecks per day there :p ------
relaxed corp looking for members |

Saladin
Minmatar V I R I I Center for Disease Creation
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Posted - 2006.11.30 15:05:00 -
[5]
Given that salvage components are extremely rare, it might be worth it to buy 10 Hounds or another equally unpopular t2 ship and blow them up. ----
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Crumplecorn
Gallente Aerial Boundaries Inc. Interstellar Starbase Syndicate
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Posted - 2006.11.30 15:06:00 -
[6]
Originally by: Laythun No farming missions for wrecks.
/End.
/signed ----------
IBTL \o/ EVE is upside down! WTZ+Slower Warp=Win |

Tachy
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Posted - 2006.11.30 15:07:00 -
[7]
Some missions drop salvage stuff, others don't.
Some missions use belt rats, others don't.
Maybe that data is linked and can be processed into information? --*=*=*--
The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006.09.20 |

Naran Darkmood
Gallente
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Posted - 2006.11.30 15:10:00 -
[8]
Originally by: Laythun No farming missions for wrecks.
/End.
Only if missions don't drop wrecks. Wreck drop = change for salvaging. Otherwise give me cargo cans back in missions. Don't clutter my screen!
Originally by: Jiekon From what i`m aware of, reading the game rules, it's not against any rules to mine
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Crumplecorn
Gallente Aerial Boundaries Inc. Interstellar Starbase Syndicate
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Posted - 2006.11.30 15:10:00 -
[9]
Oh, and change the OP's title to read 'Missions' or 'Salvage Farming' rather than 'Salvaging'. ----------
IBTL \o/ EVE is upside down! WTZ+Slower Warp=Win |

Michayel Lyon
The Corporation
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Posted - 2006.11.30 15:15:00 -
[10]
Originally by: Cadiz I've heard it suggested that player wrecks - and especially the wrecks of player t2 ships - are more easily (or more productively) salvageable than just NPCs...
Not sure that is the case really - we farmed a chokepoint gate into 0.0 for a few hours yesterday without much luck when it came to salvaging... 
--- Lasiverin Dark > Is everyone here allied? Red Knight > we are allied by our zombie like ability to ***** missions
The Game - You just lost it |

Broadhead
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Posted - 2006.11.30 15:21:00 -
[11]
Jesus, you guys should take a break from the mushrooms you're eating. Who ever talked about farming in a belt or on a mission? I certainly didn't! I don't expect every single wreck in the game to have salvageable items, but I am a bit confused as to why missions have 0 items, and normal belt rats have items in 80% of the wrecks. I believe farming is a term used for people who do certain high reward missions every day after downtime to get certain drops, or people that spend all their time 'farming' a certain agent for missions. Neither is the case here, we're talking about salvageable wrecks and why they don't seem to be present on missions.
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Lustre
ISK Sink Incorporated
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Posted - 2006.11.30 15:28:00 -
[12]
I feel your pain mate. I spent 2-3 hours last night 'salvaging' the remains from Mordus Headhunters lvl 4. Not a single bit of salvageable material was found. I felt like crying for the mind-numbing waste of time. - - - - - - - - - - - - - -
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Haniblecter Teg
F.R.E.E. Explorer EVE Animal Control
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Posted - 2006.11.30 15:45:00 -
[13]
Ahhh, you cant farm wrecks.
Get out into 00 and I bet every single 1mill BS has a *****in wreck. Cant wait to destroy someone and get something uber. ---------------------------------------- Friends Forever
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IronPants
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Posted - 2006.11.30 15:49:00 -
[14]
I havent tried salvaging yet...but if misison wrecks do not produce anything when salvaged...and most mission wrecks will not have loot in them due to the normal nerf of misison loot drops..get rid of the **** wreks in missions.
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Ginger Magician
Minmatar OctoberSnow Corp
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Posted - 2006.11.30 15:50:00 -
[15]
To be honest it seems pretty random but this crap about getting metal scraps is a joke surely.U can buy millions of these on the market for a few isk each.What is the point of players spending their time and effort to receive this worthless rubbish? And player shisp are not much better.Out of 40 or more player wrecks salvadged last night only 1 rare item was found and best of all a tempest fleet issue gave the dread notice that there was nothing worht salvadging in it. So it seems tech 1 ships arent really worth it right now..
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Marcus Taron
Minmatar Marquie-X Corp The Imperial Order
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Posted - 2006.11.30 15:52:00 -
[16]
Leave Buildings Wracks too? Whats with POSs?
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Dreamdancer
Minmatar Ceryshen Strategic Analysis Vanu Space Command
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Posted - 2006.11.30 15:58:00 -
[17]
Last night I did Pirate Invasion I got roughly 50% success using an Apoc as a salvage ship. Best use for an Amarr ship I have found yet. 
While a corpmate ran Mordus headhunters and got nothing. His salvage skill same as mine and number of activated salvagers per wreck the same.
He went to the belts and got good salvaging success. So I believe the result is if the mission rats are ones you could find in the belts you have a shot at salvaging.
Could be they haven't setup the salvagables in certain rats yet or in missions like Mordus there's a ton of rats and you'd get too much salvage from just one mission and they don't want that.
Though in looking at the amount of bits you'll need to build even one rig it would take nearly 80 runs thru the Pirate Invasion mission to build just one salvaging rig. So getting a good amount in an already long, combat heavy mission shouldn't be a bad thing IMHO.
We are recruiting! |

xeom
Veto.
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Posted - 2006.11.30 16:00:00 -
[18]
Wrecks is the pvpers way of making isk.
You Industrialist have enough already =P ---
"Those nuclear missiles are for domestic heating." - Scagga
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Skyy
Caldari Veni-Vidi-Vici
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Posted - 2006.11.30 16:02:00 -
[19]
I ratted a .1 system this morning and found about 75% of wrecks had a salvage drop. Think I got about 7 items in under 20mins. I didn't see a difference compared to small or medium wrecks either, but not sure if some drops are more valuable yet. Go there.
There are many quiet low secs out there... but maybe not for long... hehe.
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Jim McGregor
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Posted - 2006.11.30 16:04:00 -
[20]
Originally by: Skyy I ratted a .1 system this morning and found about 75% of wrecks had a salvage drop. Think I got about 7 items in under 20mins. I didn't see a difference compared to small or medium wrecks either, but not sure if some drops are more valuable yet. Go there.
There are many quiet low secs out there... but maybe not for long... hehe.
Exacly... soon pirates will have some prey in low sec. Hopefully. :)
--- Eve Wiki | Eve Tribune | Eve Pirate |

Ithildin
Gallente The Corporation The Corporation Alliance
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Posted - 2006.11.30 16:04:00 -
[21]
Originally by: Naran Darkmood
Originally by: Laythun No farming missions for wrecks.
/End.
Only if missions don't drop wrecks. Wreck drop = change for salvaging. Otherwise give me cargo cans back in missions. Don't clutter my screen!
Aha, so they drop wrecks, but those wrecks never contain anything? That's NOT good. Should only be wrecks if there's something in them (i.e. salvage and/or loot) to be honest. - EVE is sick. |

solidshot
Sebiestor tribe
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Posted - 2006.11.30 16:06:00 -
[22]
On missions mordus rats are dropping nothing all the time, while gist's do drop salvage material
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Gavyn Lumier
Scared Shark Brigade United Confederation of Corporations
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Posted - 2006.11.30 16:12:00 -
[23]
I had to run The Blockade last night. First off, I did not expect 5 waves of ships as EVE Info had not said there would be. But that fact aside, after popping every rat (as well as going through over 1000 Scourge Heavy Missiles), there were way too many wrecks on my screen, all spread out over a 100 km spread.
I wasn't going to even waste my time checking which ones had loot. It's a shame because I love looting drops, but life is too short.
If they want to keep the wrecks in for salvaging, that's fine, I could care less. But dammit, drop some cans too so we know what's loot and what's not! 
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Slevin Kalebra
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Posted - 2006.11.30 16:17:00 -
[24]
Seems that certain npc types have just not been seeded to drop salvage. Mercenary types (including Mordus and those on Black Market Hub, Silence the Informant etc) and drones never seem to drop anything.
Npc mission rat types (Gurista / Sansha etc) have a low chance of dropping something, but mostly the wrecks are empty of loot and salvage which does make the whole exercise feel like a waste of time - especially when you travel 100km just to loot a BS wreck that turns out to be composed of nothing at all. For the industrialists, imagine mining a 'roid and having your lasers return no ore for a cycle or three. IMO wrecks shouldn't spawn if there is neither loot nor salvage material.
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Mr Vrix
Pegasus Mining and Securities R0ADKILL
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Posted - 2006.11.30 16:17:00 -
[25]
I only had 30mins this morning before having to go out, so stepped down to a Lv3 mission. massive Attack if I remember. Did the first couple of parts, and salvaged everything that was possible. Out of around 20 rats and a couple of structures, obtained I would say 5 items. I hit a snag though, every so often the salvage just seemed to cycle, you have failed you have failed, around 5-6 times, then the success but nothing to salvage message.
It took so long I ran into DT. After DT of course the rats had respawned. Completed the first couple of parts, and had around 80% success rate, well over 20 items. So it very much does appear to be random. Completed the rest of the mission, with so so results.
I like the salvage idea, however there are two things that niggle me, and I am sure will niggle others even more so.
If your not after looting, its a right pita to have to drag every single can to check, even those without loot still give a wreck...
Actually salvaging is tedious. I understand the skill will help, however for it to tell you 3,4,5 or up to however many times you failed, just isn't right. I like probably most that use a tractor, lock onto a can and move onto the next more distant one whilst the first one comes on in. Quick and efficient. With the salvage being set-up as it is atm, you end up with 4 or 5 cans ready to salvage and stopped due to the delay waiting for the several fail messages.
Not a complaint about salvaging, overall in my opinion is a good thing, just needs some tweaking.
Maybe no loot no wreck?
Lose that failure cycle, maybe one strike and its a yes or no, and the skill reduces the cycle time of the salvage mod.
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Skyy
Caldari Veni-Vidi-Vici
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Posted - 2006.11.30 16:18:00 -
[26]
I think they need to simplify it... if some wrecks don't have anything, then there shouldn't be a wreck... perhaps the ship was dematerialized. Truth is, whether it drops a wreck or loot can, the lag is the same. It's just quite annoying to salvage succesfully and get nothing. I think though just from experience, we'll all grow to realize salvaging on missions or cosmos is frankly just a waste of time.
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Billy Sastard
Amarr Zephyr Enterprises Inc. Astral Wolves
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Posted - 2006.11.30 16:19:00 -
[27]
Edited by: Billy Sastard on 30/11/2006 16:22:36 This may be a little off topic, but I personally am enjoying the addition of wrecks. While not all of them have salvageable items, I think it is a pretty cool addition to the game, adds a bit more 'realism'(in the eve sense) to come across a belt or gate where alot of combat has been going on to see it littered with wrecks. As to the wrecks not giving any salvage, some of that is related to skill and rat type, but that also adds to the realism in a way, considering that there is the possibility that nothing salvageable (or nothing that you can find considering your skill at salvaging) survied the explosion of that ship. Sure this will slow things down for people who are running missions, but it is my thoughts that this was added as a whole new 'career path' for people to take, where they come through salvaging the battered remains of the earlier fighting.
Just my .02 ISK.
p.s. Once CCP patches the wrecks to show wether there is any loot in them things will get a bit easier for the mission runners. It will still be a random based chance that the salvager will find anything, but I am predicting that once some people get their salvage skill maxed out and get their salvage ship rigged up, that they will be seeing a much better yield of components. -=^=-
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Broadhead
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Posted - 2006.11.30 16:25:00 -
[28]
Well it appears I might have just been unlucky, but since I started the whine i'll go a little further. Answer me this:
Why is it than I can activate my salvager at 5000m even though it wont salvage until the wreck is empty and I have to be within 1500m to empty it?? ... CCP logic I presume.
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Skyy
Caldari Veni-Vidi-Vici
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Posted - 2006.11.30 16:46:00 -
[29]
Originally by: Broadhead Well it appears I might have just been unlucky, but since I started the whine i'll go a little further. Answer me this:
Why is it than I can activate my salvager at 5000m even though it wont salvage until the wreck is empty and I have to be within 1500m to empty it?? ... CCP logic I presume.
cuz some don't have loot and they are just wrecks... or some just want to loot and don't even have a salvage mod. or maybe gangs have a designated salvager. Yuo don't have to do everything yourself 
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gordon861
Minmatar Research Associates Intrepid Crossing
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Posted - 2006.11.30 16:58:00 -
[30]
Originally by: Skyy
Originally by: Broadhead Well it appears I might have just been unlucky, but since I started the whine i'll go a little further. Answer me this:
Why is it than I can activate my salvager at 5000m even though it wont salvage until the wreck is empty and I have to be within 1500m to empty it?? ... CCP logic I presume.
cuz some don't have loot and they are just wrecks... or some just want to loot and don't even have a salvage mod. or maybe gangs have a designated salvager. Yuo don't have to do everything yourself 
They should make the salvager pull the loot items from the wreck as well, and drop them straight in your hold.
Recruiting NOW ! |
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