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Robacz
Gallente
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Posted - 2006.11.30 18:33:00 -
[1]
Edited by: Robacz on 30/11/2006 18:35:48
Are you CCP guys crazy? What kind of joke is this?!?
Just at this moment I need to issue like 30 public couriers and I am not speaking about contracts needed for selling and auctioning.
I understand that mistakes can happen, bugs can happen, but how the hell could anyone sane design this skill to 15 Contracts maximum?? It seems that Contracts system was designed by person who never did any trade in Eve...
Are there some plans to fix this? Or is this total nerf to professional traders and manufacturers gonna stay?
___________ Buying/Selling: Implants & Hardwirings Producing/BPCs: Mining Barges, BCs, Cruisers |

James Snowscoran
Coreli Corporation Corelum Syndicate
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Posted - 2006.11.30 18:41:00 -
[2]
I think you can issue more on behalf of a corporation. -----
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Popsikle
Caffeine Commodities Company Namtz'aar k'in
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Posted - 2006.11.30 18:41:00 -
[3]
People use couriers?!? I never thought the pay was good enough, heh.
Anyway, I do think 15 is a bit to small, but only a bit. You every think about paying corpies to haul for you? You know its a MMO ... blah blah blah whatever everyone says...
But seriously, Find a fleet of haulers, you will make more iskies ;O) __________________________________________ -= We Fly for our people =- -= I fly for Blood =- |

Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2006.11.30 18:43:00 -
[4]
I think it should be higher, with a second skill. Advaced Contracting, say, that adds another 3 per level (total 30 altogether) would be nice. -----------------------------------------------
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Robacz
Gallente
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Posted - 2006.11.30 18:45:00 -
[5]
Well couriers in empire are often made by new players... where I am supposed to get 30 new corpmates willing to haul things for me? 
Besides I also need some Contract slots for selling.
___________ Buying/Selling: Implants & Hardwirings Producing/BPCs: Mining Barges, BCs, Cruisers |

Winterblink
Body Count Inc. Mercenary Coalition
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Posted - 2006.11.30 18:47:00 -
[6]
Originally by: Robacz Well couriers in empire are often made by new players... where I am supposed to get 30 new corpmates willing to haul things for me? 
Besides I also need some Contract slots for selling.
Why not? If you're expecting your opinion to be so magnetic it would attract people to your thread to agree with you, surely you could convince people to join your corp on that basis alone. :P
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Thor Xian
Vertigo One E.A.R.T.H. Federation
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Posted - 2006.11.30 18:48:00 -
[7]
I think the idea is to limit the traditional escrow spammage.
~Thor Xian, Material Defender
"Victory is the weakness of the enemy."
Corp/Alliance Services |

Nir
Knights Of the Southerncross
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Posted - 2006.11.30 18:50:00 -
[8]
To be honest I miss escrow, it was perfect at what it did - quick global selling and buying of goods at a fixed price with minimal fuss involved.
While contracts are a lot more elaborate than escrow it makes finding & buying items a more laborious process too. Or maybe thats just me.
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Robacz
Gallente
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Posted - 2006.11.30 18:52:00 -
[9]
Edited by: Robacz on 30/11/2006 18:52:47
Originally by: Winterblink Why not? If you're expecting your opinion to be so magnetic it would attract people to your thread to agree with you, surely you could convince people to join your corp on that basis alone. :P
I don't need ppl joining my corp ffs (nor I have one), I want to issue simple public courier contracts, you were able to make unlimited number of them with old escrow, you know?
I understand that they wanted to make some limit to stop "escrow spamming", but this limit should be either a lot higher or for each type of contract. Why I am limited with courier missions when there is like 30 of them in whole Region???
I feel nerfed. 
___________ Buying/Selling: Implants & Hardwirings Producing/BPCs: Mining Barges, BCs, Cruisers |

Winterblink
Body Count Inc. Mercenary Coalition
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Posted - 2006.11.30 18:53:00 -
[10]
Originally by: Robacz I feel nerfed. 
If you're feeling spongy and soft, consider a change in diet. :)
In the case of the limitation, perhaps it's a pre-nerf of some sort? Wait and see if they tweak it in a post-deployment patch.
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Argenton Sayvers
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Posted - 2006.11.30 18:58:00 -
[11]
Robacz is spot on. The people who decided on the limit where either very stupid, or very evil.
Kind of sad when you use the system the way it was intended to be (i hauled everything with alts, robacz used courier missions to give newbs something to do) and get nerfed to hell and back. I still use alts to haul while afk.
Now you can probably issue contracts on behalf of corp. No problem, everyone has alt corps full of market alts anyway. But whats the logic of selling things through the corp? Limit what exactly? The fun i have trading? The new system DOESNT limit me in any meaningful way, it just makes it less fun (because i cannot use a single character to handle the selling but need to use alts - destroys roleplaying, identity, notority etc).
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Skyy
Caldari Veni-Vidi-Vici
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Posted - 2006.11.30 19:02:00 -
[12]
15 is fine... I'd rather have a few people suffer and find new ways, than a load of more scammer spammers out there.
deal with it.
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Azerrad InExile
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Posted - 2006.11.30 19:03:00 -
[13]
Alts.
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James Snowscoran
Coreli Corporation Corelum Syndicate
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Posted - 2006.11.30 19:17:00 -
[14]
No, meant more like- form a corporation and issue contracts on behalf of the corp. That way you'll be allowed to have many more contracts open afaik. -----
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Trem Sinval
Sinval Enterprises
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Posted - 2006.11.30 19:24:00 -
[15]
Originally by: James Snowscoran No, meant more like- form a corporation and issue contracts on behalf of the corp. That way you'll be allowed to have many more contracts open afaik.
The (corporate) skill doesn't affect the number of public contracts you can have open, just the number of inter-corporate contracts (corp to corp, alliance to alliance, or corp to corpmate).
- Trem
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Robacz
Gallente
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Posted - 2006.11.30 19:36:00 -
[16]
Edited by: Robacz on 30/11/2006 19:37:14
Originally by: James Snowscoran No, meant more like- form a corporation and issue contracts on behalf of the corp. That way you'll be allowed to have many more contracts open afaik.
That skillbook says:
Quote: You are familiar with the intricacies of formalizing contracts between yourself and others. You cannot create contracts on behalf of your corporation without this skill.
For each level of this skill the number of concurrent inner-corporation/alliance contracts you make on behalf of your corporation is increased by 10.
So I think this lets you create more contracts on behalf of your corp for another corp, but not for public.
EDIT: poster above was faster. 
___________ Buying/Selling: Implants & Hardwirings Producing/BPCs: Mining Barges, BCs, Cruisers |

Locke DieDrake
Human Information Virus
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Posted - 2006.11.30 19:40:00 -
[17]
I don't see the problem with a 15 contract limit.
There is no reason to let one person spam up a few dozen contracts.
Have some self control. Or use the market as intended. ______________________________________________ Such a heavy burden now to be the one Born to bear and bring to all The details of our ending
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Verus Potestas
Caldari Perkone
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Posted - 2006.11.30 19:42:00 -
[18]
It will stop the spam of 15000 BPCs of every frigate under the sun, so I'm happy.
Between corps atm, the NPC one is strictly a temporary thing. RAWR!111 Sig Hijackz0r!!11 - Immy |

The Ratfink
Shinra Lotka Volterra
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Posted - 2006.11.30 19:43:00 -
[19]
Originally by: Azerrad InExile Alts.
You've just trippled your maximum amount
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Lord Artemis
Filthy Wyrm
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Posted - 2006.11.30 19:45:00 -
[20]
i like the limit as well, keeps the more important contracts up. _____________________________ ... this space for rent ... |
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Robacz
Gallente
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Posted - 2006.11.30 19:50:00 -
[21]
Originally by: Locke DieDrake I don't see the problem with a 15 contract limit.
There is no reason to let one person spam up a few dozen contracts.
Have some self control. Or use the market as intended.
Maybe read the thread? I was talking about courier contracts at first place.
___________ Buying/Selling: Implants & Hardwirings Producing/BPCs: Mining Barges, BCs, Cruisers |

Erfnam
Time Cube Syndicate Daikoku Trade Syndicate
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Posted - 2006.11.30 20:25:00 -
[22]
Robacz, I'm in the same boat as you. I used to offload a lot of hauling through courier missions. Now, it's not worth a contract slot, so some poor newb is missing an opportunity. I can concurrently have well over 100 market orders, but contract limits have killed my ability to effectively work a single region. The new contract system encourages people to cluster together....one of the things CCP is trying to stop.
FYI, you cannot bid on an auction that was posted in a different region.
Time Cube Syndicate is recruiting |

codepic
Mithril Inc
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Posted - 2006.11.30 22:07:00 -
[23]
15 + 2 other chars on your account = 45 + of course your alt and his secondary characters = 90 contracts...
Free Eve Wallpaper | Corporate Bookmarks |

Amarria Lightwielder
N.A.G.A Corporation
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Posted - 2006.11.30 22:25:00 -
[24]
Edited by: Amarria Lightwielder on 30/11/2006 22:26:00 I agree that the public contracts should have a strict limit, but when it comes to dealing with contractors or dealing with customers (like naga does with its web based shop) 15 is a drop in the ocean to what I'm used to. CCP has made our buisness what it is with the previous escrow system, and now they're ripping it away. Before kali I could have as many as 200-300 personal escrows set with just my character, the escrows don't clutter up any screens because only me and the target can see them. I say up personal contracts to around 500 aswell, and make the skill count for public ones only. I for one am getting tired of fighting game mechanics at every patch to keep our way of doing buisness running.
Teh NAGA ShopÖ |

Wormy Gallint
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Posted - 2006.11.30 22:30:00 -
[25]
Who wants to waste time training an alt and losing out on training their primary. I agree Robacz 15 contracts is too few. I regularly had 30 - 50 contracts up for sale and sold 90% of them in the week alloted. They could not have been all that unimportant if they sold that well.
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Tachy
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Posted - 2006.11.30 22:33:00 -
[26]
@Naga representative: Have your customer open the contract with you when the item's ready. --*=*=*--
The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006.09.20 |

mechtech
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Posted - 2006.11.30 22:37:00 -
[27]
15 couriers isnt close to enough, and I have to share that with item auctions and such. And whats up with item auctions being region bound?! That means I still have to travel back to a hub region to sell faction items to get any bidders, very annoying. They should make it sovereignty bound.
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Kylania
Gallente
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Posted - 2006.11.30 22:39:00 -
[28]
Originally by: Tachy @Naga representative: Have your customer open the contract with you when the item's ready.
Ooh, excellent idea! -- Lil Miner Newbie Skills Roadmap | CCG Card Lookup |

Anti Protagonist
Gallente Archron Dusyfe Industries
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Posted - 2006.11.30 22:42:00 -
[29]
Originally by: Amarria Lightwielder Edited by: Amarria Lightwielder on 30/11/2006 22:26:00 I agree that the public contracts should have a strict limit, but when it comes to dealing with contractors or dealing with customers (like naga does with its web based shop) 15 is a drop in the ocean to what I'm used to. CCP has made our buisness what it is with the previous escrow system, and now they're ripping it away. Before kali I could have as many as 200-300 personal escrows set with just my character, the escrows don't clutter up any screens because only me and the target can see them. I say up personal contracts to around 500 aswell, and make the skill count for public ones only. I for one am getting tired of fighting game mechanics at every patch to keep our way of doing buisness running.
I was under the impression that you could have many more than 15 "private" contracts. I'm not able to log into the game right now to check that, though.
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Amarria Lightwielder
N.A.G.A Corporation
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Posted - 2006.11.30 22:43:00 -
[30]
Originally by: Tachy @Naga representative: Have your customer open the contract with you when the item's ready.
that was our idea aswell, the problem is that you can't choose the station yourself, you need to have an asset in our station or we can't fill the contract, we have already experimented with this all day. So people who are in other regions, or in 0.0 and can't come up to us etc have to place a shuttle or something in our station to be able to request the items there :/
Teh NAGA ShopÖ |
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