| Pages: 1 [2] 3 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Amarria Lightwielder
N.A.G.A Corporation
|
Posted - 2006.11.30 22:44:00 -
[31]
Edited by: Amarria Lightwielder on 30/11/2006 22:45:04
Originally by: Anti Protagonist
Originally by: Amarria Lightwielder Edited by: Amarria Lightwielder on 30/11/2006 22:26:00 I agree that the public contracts should have a strict limit, but when it comes to dealing with contractors or dealing with customers (like naga does with its web based shop) 15 is a drop in the ocean to what I'm used to. CCP has made our buisness what it is with the previous escrow system, and now they're ripping it away. Before kali I could have as many as 200-300 personal escrows set with just my character, the escrows don't clutter up any screens because only me and the target can see them. I say up personal contracts to around 500 aswell, and make the skill count for public ones only. I for one am getting tired of fighting game mechanics at every patch to keep our way of doing buisness running.
I was under the impression that you could have many more than 15 "private" contracts. I'm not able to log into the game right now to check that, though.
No it seems like private and public goes under the same limit, I've trained contracts to lvl 2 now and can place something like 7 private contracts
edited, I'm all typos today
Teh NAGA ShopÖ |

Anti Protagonist
Gallente Archron Dusyfe Industries
|
Posted - 2006.11.30 22:57:00 -
[32]
Edited by: Anti Protagonist on 30/11/2006 22:58:09
Originally by: Amarria Lightwielder
No it seems like private and public goes under the same limit, I've trained contracts to lvl 2 now and can place something like 7 private contracts
edited, I'm all typos today
That would be bad indeed. I hope that's a bug. I see no reason there should not be the ability to do unlimited "private" contracts. That is, person-to-person or corp-to-person contracts.
Edit: Oops, missed an important word.
|

Maya Rkell
Forsaken Empire
|
Posted - 2006.11.30 23:06:00 -
[33]
They were supposed to be unlimited private ones.
Flash auction time.
//Maya |

Anti Protagonist
Gallente Archron Dusyfe Industries
|
Posted - 2006.11.30 23:17:00 -
[34]
Originally by: Maya Rkell They were supposed to be unlimited private ones.
I thought I remembered that as what was supposed to be the case. Bug it and maybe we can hope for a fix in the Tuesday patch.
|

Amarria Lightwielder
N.A.G.A Corporation
|
Posted - 2006.11.30 23:24:00 -
[35]
I really hope it's a bug aswell or failing that make it so you can choose wich station you want the contract to be filled from from a list
Teh NAGA ShopÖ |

Maya Rkell
Forsaken Empire
|
Posted - 2006.11.30 23:27:00 -
[36]
Originally by: Anti Protagonist
Originally by: Maya Rkell They were supposed to be unlimited private ones.
I thought I remembered that as what was supposed to be the case. Bug it and maybe we can hope for a fix in the Tuesday patch.
I'm not doing ANYTHING with the useless rubbish which is contracts. Put escrow back alongside it and I might care. RIght now, the only possible way foward is 3rd party websites and trade channels leading to personal trades of items.
//Maya |

Amarria Lightwielder
N.A.G.A Corporation
|
Posted - 2006.11.30 23:30:00 -
[37]
yea they are a bit of a bummer. Our shop is bulging with orders we can't process, the only lucky ones are the ones we cought in bazaar channel and managed to get them to come to our station or set a contract to us if they had an item in our station. However this isn't a way to run our buisness and we will probably see an end to our way of buisnes and just dumping all ships and modules on market soon if we have to stand one on leg touch our nose and jump around to fight the game mechanics again
Teh NAGA ShopÖ |

Tachy
|
Posted - 2006.11.30 23:30:00 -
[38]
But that wont hand you over a GM to shout at if your contract gets lost or somethng like that. --*=*=*--
The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006.09.20 |

Maya Rkell
Forsaken Empire
|
Posted - 2006.11.30 23:33:00 -
[39]
Originally by: Amarria Lightwielder yea they are a bit of a bummer. Our shop is bulging with orders we can't process, the only lucky ones are the ones we cought in bazaar channel and managed to get them to come to our station or set a contract to us if they had an item in our station. However this isn't a way to run our buisness and we will probably see an end to our way of buisnes and just dumping all ships and modules on market soon if we have to stand one on leg touch our nose and jump around to fight the game mechanics again
Right. And the other major production corps will as well, except a few which will persist with direct trading for orders. Massive additional travel time, far more people in Jita, etc. etc.
Didn't you see this comming? Seriously..
//Maya |

Robacz
Gallente
|
Posted - 2006.11.30 23:48:00 -
[40]
Couriers are also bugged to hell it seems. Some couriers reported same problem - they were not able to deliver, missing button when they reached the destination station.
One guy tried to go back to start station and then deliver it again and that worked for him. They filled bug reports and petitions as well, so it will get fixed hopefuly.

___________ Buying/Selling: Implants & Hardwirings Producing/BPCs: Mining Barges, BCs, Cruisers |

Amarria Lightwielder
N.A.G.A Corporation
|
Posted - 2006.11.30 23:53:00 -
[41]
Originally by: Maya Rkell
Originally by: Amarria Lightwielder yea they are a bit of a bummer. Our shop is bulging with orders we can't process, the only lucky ones are the ones we cought in bazaar channel and managed to get them to come to our station or set a contract to us if they had an item in our station. However this isn't a way to run our buisness and we will probably see an end to our way of buisnes and just dumping all ships and modules on market soon if we have to stand one on leg touch our nose and jump around to fight the game mechanics again
Right. And the other major production corps will as well, except a few which will persist with direct trading for orders. Massive additional travel time, far more people in Jita, etc. etc.
Didn't you see this comming? Seriously..
If you're asking if we saw this coming, then yes. Our solution was a new code for the shop where the customers had to set a contract to us, but as that is pretty borked there goes that idea. Yes we can do all trades person to person, but we are a small corp and we don't have shopkeepers online for that long. The point is, we like the way we did buisness, we liked the personal aproach where we could sell under market without having someone buying our entire stock and reselling it in Jita. With the new contract system the way it works now that will be very hard to maintain, and tbh we are getting tired of having to change code or adapt to changes every large patch where ccp either tells or do not tell us about changes. Dumping all we build on market is not an option we would like to go for, but until other options surface that's one of the options we see before us atm.
Teh NAGA ShopÖ |

Anti Protagonist
Gallente Archron Dusyfe Industries
|
Posted - 2006.12.01 00:45:00 -
[42]
Edited by: Anti Protagonist on 01/12/2006 00:52:36 Or not....
|

Amarria Lightwielder
N.A.G.A Corporation
|
Posted - 2006.12.01 00:52:00 -
[43]
that happens when you type the name of a corp member, then it will count towards corp contracts and not private
Teh NAGA ShopÖ |

Anti Protagonist
Gallente Archron Dusyfe Industries
|
Posted - 2006.12.03 20:41:00 -
[44]
Any chance we're going to get a dev reply on if this bug is even being looked at? (Bug: Limited 'to a specific person'/private contracts)
|

Phrixus Zephyr
Yesodic Nomads Corp Triumvirate.
|
Posted - 2006.12.03 21:06:00 -
[45]
Originally by: Patch86 I think it should be higher, with a second skill. Advaced Contracting, say, that adds another 3 per level (total 30 altogether) would be nice.
No more timesink skills!
Originally by: Victor Ramirez using it to get the layout of a new system and a quick belt-check is about as practical as using Google Earth to see if your car is still in front of your house.
|

Amarria Lightwielder
N.A.G.A Corporation
|
Posted - 2006.12.03 22:30:00 -
[46]
if they want to make a "profession" of it they should do it the same way as with tradeskills. --
-- Sound in EVE |

Maya Rkell
Forsaken Empire
|
Posted - 2006.12.03 22:38:00 -
[47]
Edited by: Maya Rkell on 03/12/2006 22:38:15 Amarria, this IS how they did it with tradeskills. No tychoon until later, remember? A disaster which got rid of people who formerly supported a large chunk of the market.
//Maya |

Amarria Lightwielder
N.A.G.A Corporation
|
Posted - 2006.12.03 22:48:00 -
[48]
Edited by: Amarria Lightwielder on 03/12/2006 22:48:32 well should hope they would've learned then? Why make the same mistake twice I would rather however see the private limit removed as mentioned to many times than to have to train 3-4 skills to lvl 5 --
-- Sound in EVE |

Tao Han
Caldari Earth Day Corporation
|
Posted - 2006.12.03 22:50:00 -
[49]
Originally by: Maya Rkell
Originally by: Anti Protagonist
Originally by: Maya Rkell They were supposed to be unlimited private ones.
I thought I remembered that as what was supposed to be the case. Bug it and maybe we can hope for a fix in the Tuesday patch.
I'm not doing ANYTHING with the useless rubbish which is contracts. Put escrow back alongside it and I might care. RIght now, the only possible way foward is 3rd party websites and trade channels leading to personal trades of items.
Wohoo, Maya is angry (again ) and life is good...
|

Anti Protagonist
Gallente Archron Dusyfe Industries
|
Posted - 2006.12.04 23:17:00 -
[50]
bump, still no dev insight
|

Oriella Trikassi
Trikassi Enterprises
|
Posted - 2006.12.05 01:17:00 -
[51]
Courier contracts:
Me too. The previous system was slow and clunky, so I hoped the new one would be speed optimised. Heh. A developer is going to sit down and try typing in 30 courier missions?
'Base price' has gone. Why? Now I have to go to my notes, the Market screen, other places to work out the value for each box so I can set sensible ISK values.
'Volume' doesn't show now until the final screen. More time wasted consulting notes.
There is no 'Save but don't erase settings' button. 20th century databases had these! I mostly want stuff couriered to a central warehouse, and I have to find it on a list over and over again.
Courier missions are popular. Mine are snapped up same day, but it would drive me crazy typing in more than a few at a time. So I'm not worried about the 15 limit, I'm never going to reach it unless the form filling is speeded up.
OK, it's a start, and it's appreciated, but please don't stop. It needs more tweaking and optimising so we can get those contracts flowing.
--- Trikassi Enterprises, oiling the jumpgates of commerce since 2004 |

ifeelit2
Gallente Just Cloned Again
|
Posted - 2006.12.05 01:36:00 -
[52]
yeah and 10,000 isk per contract.... i mean really... is CCP pocketing that and spending it on beers for office parties or something...
:)
Just Cloned Again JCA Corp our webpage works on the in game browser |

Driven
Caldari Mass Produced Venturi Starea
|
Posted - 2006.12.05 03:53:00 -
[53]
Gratz to the genius who designed this completely unusable auction system also.
Nice going.
I BUY TECH II AMMO BPOs |

Devian
|
Posted - 2006.12.05 04:37:00 -
[54]
Currently this contract system is LOUSY!!!!!!! If you make a mistake on a contract and need to delete it you LOSE YOUR DEPOSIT!! If someone buys your contract you get your deposit back. If it is a high priced item you will lose a considerable amount.
This system is frustrating me to no end. It doesn't work right. I depended on escorw heavily before. Now it just irritating.
|

Dvaren
Caldari Seven Suns
|
Posted - 2006.12.05 06:34:00 -
[55]
Originally by: Robacz Edited by: Robacz on 30/11/2006 18:35:48
Are you CCP guys crazy? What kind of joke is this?!?
Just at this moment I need to issue like 30 public couriers and I am not speaking about contracts needed for selling and auctioning.
I understand that mistakes can happen, bugs can happen, but how the hell could anyone sane design this skill to 15 Contracts maximum?? It seems that Contracts system was designed by person who never did any trade in Eve...
Are there some plans to fix this? Or is this total nerf to professional traders and manufacturers gonna stay?
Contracts the skill. Contracts the game feature. Scanners. Wreckage. Loot tables. Salvaging. ECM.
Need I go on?
Did they think anything through or test any of this crap?
|

James Potkukelkka
BGG Freelancer Alliance
|
Posted - 2006.12.05 07:58:00 -
[56]
I so sign this thread.. Rabble Rabble!
And why on earth did they make a SEPARATE skill for escrowing? Why not use the trading skills already there 
|

Tachy
|
Posted - 2006.12.05 13:02:00 -
[57]
Hehe ccp stated that the number of NPC per spawn will be reduced and the strength of the NPC will be boosted to lessen the load.
Since then we got more missions with up to 80 NPC in a single spawn/wave/area. The number of npc in cosmos deadspace didn't get any reduction neither.
Well, nice doing in the small sized couriers, aka. frigate and cruiser pilots. --*=*=*--
The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006.09.20 |

SSandra
|
Posted - 2006.12.05 13:05:00 -
[58]
I HATE THE NEW CONTRACT SYSTEM. HARD TO FIND STUFF TOP BUY AND HARD TO SELL STUFF. PLEASE PLEASE MAKE IT BETTER!
|

Bob Clive
Amarr Viziam
|
Posted - 2006.12.05 13:24:00 -
[59]
This new Contract system is a joke.
15 limit is just a flat out kick in my nuts. I dont want to train Contract skills on multiple alt's just to match my pre-patch total volume sell potential.
The search thru contracts as a buyer totally sucks. No one wants to painfully flip thru 15-30 pages to find stuff.
The high-end Escrow/contract market in-game is now dead. Who in their right mind is gonna pay Contract taxes on a 1 billion+ ISK sale? 3rd party sites and forum market is only place to find the best stuff now. That shouldnt be.
This whole system should be burned. Just let us sell BPC's and escrow/contract only items on the regular market FFS.
|

Robacz
Gallente
|
Posted - 2006.12.05 13:39:00 -
[60]
Edited by: Robacz on 05/12/2006 13:40:47
Originally by: Bob Clive This new Contract system is a joke.
15 limit is just a flat out kick in my nuts. I dont want to train Contract skills on multiple alt's just to match my pre-patch total volume sell potential.
The search thru contracts as a buyer totally sucks. No one wants to painfully flip thru 15-30 pages to find stuff.
The high-end Escrow/contract market in-game is now dead. Who in their right mind is gonna pay Contract taxes on a 1 billion+ ISK sale? 3rd party sites and forum market is only place to find the best stuff now. That shouldnt be.
This whole system should be burned. Just let us sell BPC's and escrow/contract only items on the regular market FFS.
I agree with skill limit problems, but other points I dont agree.
Searching - There is "Item type" field seach, you just enter item name and it finds all deals with this item, you don't need to browse. Of course, I am not speaking about missing items, but that is a bug which will be fixed soon (I hope).
Taxes - it makes sense that 1b sales are taxed, and frankly it wont stop me from selling. If I make 10% on 1b item, then 0.5-1% tax wont really bother me. I pay it on market too anyway.
Contracts needs improved UI and skill boost. Then it will be good system to use. There is still Region nerf, which is VERY annoying, but I guess that is not gonna change. I would understand search/listing region limitation, but why you cant bid on/buy contracts in distant regions is really mystery for me.
___________ Buying/Selling: Implants & Hardwirings Producing/BPCs: Mining Barges, BCs, Cruisers |
| |
|
| Pages: 1 [2] 3 :: one page |
| First page | Previous page | Next page | Last page |