
unimatrix0030
Viperfleet Inc. Official Winners Of Takeshi's Castle
198
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Posted - 2015.07.14 05:53:50 -
[1] - Quote
You do seem to forget that you can do that only once a day, in null,low and high you can keep doing sites for ever. And you need to be lucky to have sites in your wormhole. Sometimes you have weeks and months of only 3-5 sites in your home. Add to that the scanning, closing holes, ... So the number of isk/hour is actualy far below the number you mentioned. So at 5 sites you have 3 bil max you can earn that day. With 1 multiboxer or 20 people it stays the same. And then it is over for the day. Also add to the fact that when done a lot, you will not have lots of sites anyway. In null or low or even high incursions you can get isk without this time contraint. Also the cost to start it up is quite high, you seem to be forgetting that.
But i do agree the last few changes CCP did made it a lot safer also. Like the instant sig spawn, cycle time for caps from 10 to 5 minutes(triage/siege), wh spawn distance thingy(making it harder for predators to roll holes), less c5/c6 wh to null, and soon the fleet warp changes made it all the safer to farm. The fact that c6 space has been blue donuted also doesn't help. I do want pve with capitals be worth it, how else are you getting these things out of the pos shield in wh's so that you can catch them?
Don't like it, then you go hunting them, evict pve alliances not pvp alliances.
No local in null sec would fix everything!
Fleet warp proposal = the rubix cube is back into eve especialy the second part of the saying.
Wh players need to adapt, null sec players get the rules changed.
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unimatrix0030
Viperfleet Inc. Official Winners Of Takeshi's Castle
199
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Posted - 2015.07.14 19:52:19 -
[2] - Quote
Ben Ishikela wrote:Work. come home. do sites. scan the chain for targets. go to bed. So thats 4-6hours per day maximum (health?). and with that downtime-reset its doable nearly every day. so the worker cant do more than this in nullsec in that 4h. so there is no difference in how often per day sites are available. Only that the spawnrate caps/effects the number of people that can live in one place in some way: Spread out into multiple wh and the isk per person increases. Running the sites with less players is a challenge with great profit .... and that incentifies an antisocial environment. That and the thing that (IF having limited time) looting others is less profitable than doing pve yourself. ==>  --- "In comparison 0.0 is in a very good shape." lol Well if you do the sites with 10 people(see capital escalation guides), then you have 300 mil each day for every one. And the rest of the corp/alliance can have any of it... . And that for 4 days, and then you need to hope some sites respawn. Also there is a 10 bil entrance fee to have the proper ships to do this. In null an ishtar and a carrier suffice.
But i do agree that we need more tools and or people trying to kill the farmers. There are some i named that got nerfed. There used to be a good tool, pve kill numbers you could get with the api, but that was removed by ccp. Now you need someone to observe the possible targets for a long time to be able to assertain when they will start farming. Maybe to lessen the impact of this we rather should concentrace on thinking of new way to be able to kill the farmers.
No local in null sec would fix everything!
Fleet warp proposal = the rubix cube is back into eve especialy the second part of the saying.
Wh players need to adapt, null sec players get the rules changed.
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