Maldiro Selkurk wrote:
No. They are risking getting blasted and runnning mulitiple accounts they should make more profit for both reasons.
I donG«÷t think it is as simple as that.
The real problem is that capital escalations only work well for farmers and therefor you only see farmers in C5+ space.
It is an antisocial mechanic that does not create any content compared to the ISK generated. If you are serious about making the most of your C5+ home you are forced to lock yourself in for 4 consecutive nights. Even if you are able to run sites in a single cycle that will still be 2+h less PvP and if you are less efficient at PvE you spend the night with nothing but ratting. Any PvPer in your group will hate that and those are the ones that matter.
Farmers risk virtually nothing compared to what they gain. (DonG«÷t argue that. This is fact.) In the example given by the OP he would at most lose a single cap. Even an eviction would not hurt a competent farmer much ISK wise. He would lose a stick. That is all. Logistics are a different story though. Realistically, removing farmers from C5+ space is just a too boring activity to be an option. Maybe new POS mechanics will change that.
Anyone wanting to PvP in C5+ space risks way more. Unlike farmers they have and need way more assets in their WH than they could hope to extract if **** hits the fan. And there are lots of PvP groups that could evict you if you pissed them off or they are bored enough and unlike killing farmers they could actually get content out of this.
A developing and content oriented group that moves into C5+ with C5+ static space is basically ******. You donG«÷t get to field your big toys unless you outnumber them anyways because mass based spawn distance and the nice income from capital escalations will **** your PvPers off. There are not many targets around anyways. It is not uncommon to probe 5+ WHs deep only to find offline farmers. There has always been content from null connections in C5 space, so this was still a somewhat acceptable situation. Recent patch might even have destroyed that content.
In general, I donG«÷t think too much or too few ISK is the problem, the problem is lack of content C5+ space intrinsically generates. I would love to fight awesome groups like HK but you never catch G«ˇem with their pants down. I feel that this is becoming more and more a numbers gameG«™ ping ping, convo friends, roll roll, Mexican standoffG«™ donG«÷t like that. But hey, maybe thatG«÷s just me.
Yes, I think capital escalations is bad game design and needs to be replaced by something that favors active groups and generates content.