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Harraka
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Posted - 2006.11.30 23:32:00 -
[1]
Several of my frineds and I were talking recently and came up with a couple of really cool ideas to enhance ships and combat.
!. Allow players to hire crew to assist with the running of ships. Each ship class and/or ship would have a crew capacity which would determine the max number of crew you can put on them. New skills could be added that increase the number of crew you can control at once, determine which types of crew you can command, modify their bonuses, or increase the rate at which they gain experience. Bonuses from hiring a crew could be as varied and innovative as the current system of ship fittings and rigs. For example hiring a damage control specialist might assist with armor or hull repair while a navigations officer might add speed or a gunnery officer might improve accuracy. The coolest aspect of this is the ability for crew members to level up or get better at certain things. For example you could start by hiring a basic crew compliment of noobs but as you run missions or mine or whatever you want to do with that ship each crewmember begins to get better at certain aspects of those activities and eventually upgrade to a mining specialist, navigator, damage control specialist, or whatever. Many games have similar systems where subordinates gain experience as they survive missions, finsih objectives, etc. the possibilities here are endless.
When you upgrade to a new ship you can transfer crew from your old ship to the new one. Crew not in use go on leave until you need them again. Each crewmember is hired under contract for a specified time afterwhich the contract has to be renewed. This adds a personal touch to each ship. Now instead of just fitting a ship with the same set of tech 1 or tech 2 fittings you can also bring your favorite officers and crew along for the ride. You can fire and hire new people to change the abilities and learning capacities of your crew and it will add that much more UMPH! to losing a ship when officer cleatus doesn't make it to the escape pods and you now have to replace your oldest and most skilled officer.
2. Officers: At some point you will need to set up a leadership structure among your crew with you as the undisputed leader but you don't want all those little crew people coming to you with all their problems. So of course you'll need department heads, officers, and sub-commanders to assist you. To accomplish this I can see two avenues. Have special officers that can be hired or promote someone out of you existing pool of crewmembers. To promotions could happen either randomly as your crew gains more experience or could be designated by the pilot from the ranks of crewmembers who have attained a certain level of experience. When a crewmember becomes an officer they would be gain access to certain skills or abilites that would bonus their suboridinates and would get better with time. For certain high officers you could even give them their own character sheet similar to a players and have them focus on certain learning specific skills. it would of course be really cool if you could customize cremembers to have their own char image, name, bio and history. Most of this could be done usning the existing char creation tool and other tools on the char sheet with minor modifications to specifically work with npc cremembers.
3. life support having a crew onboard brings about another aspect to this whole idea. With a crew compliment on board you would have to be careful not to allow the hull to sustain too much damage or you could have a hull breach causing loss of lifesupport and the deaths of your crew. I can see a whole slew of new mods or fittings designed to bolster, or destroy, the hull integrity or life support of a ship. Also adds a new element to weapons if your useing anti-personel missiles or ammunition designed to pierce the shields and/or hull of a ship and wreak devastation on a ships crew. (Anthrax heavy missles FTW!!!
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Harraka
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Posted - 2006.12.01 00:22:00 -
[2]
darn I ran out of time and room on the post. I'll try to finish the rest of my ideas later.
Ideas I'm working on
Capturing ships (mostly for pve but maybe pvp as well)
multiplayer ships (captial ships or modules that allow for 2 or more players to crew the same ship)
Feeback is very welcome--especially from the dev team. Let me know what you all think
Harraka Navy pilot for Catalyst Reaction Member of Xelas Alliance Proud Friends of Band of Brothers
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Tony Mascaro
Caldari The Blue Moon Mining Corp
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Posted - 2006.12.01 01:41:00 -
[3]
Edited by: Tony Mascaro on 01/12/2006 01:43:37
I would only like this if we can do the boarding ourselves instead of a crew. This could add A LOT to the allready vast game. This could be possible in the not so distant future once we can walk around in stations. So it could happen. As for me.. I would love to see this but it would resemble Star Trek just a little too much. We'll see what happens. Too far off to tell.
------------------------------------ ôThe peasant is weak in politics. However, with a sword, he shall be the blade of his nation.ö -Tony Mascaro |

eeeweeezeee
Lunar Dawn DIES IRAE.
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Posted - 2006.12.01 08:05:00 -
[4]
something like being able to pilot a fighter and take off from a carrier would be a blast. also, be able to control turrets on a captial ship that is broadsiding another and be able to customize your fighter with different weapons and missiles and have some form of fighter combat more like that from the WING COMMANDER games or STARLANCER. these are some of my favorite games, and if anyone knows of similar ones they can suggest for me to play, I would greatly appreciate it.
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Rensian
Minmatar
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Posted - 2007.03.04 10:02:00 -
[5]
had about the same idea with crews , just havent put it out im such detail . awesome idea :D
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Vincent Almasy
Gallente The Underground
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Posted - 2007.03.04 15:16:00 -
[6]
There is one flaw with crews in this game. There are none for pod pilots, they would only get in the way. There are windows and lights in the ships yes but that is because the ships may be piloting by a crew of 20 odd people or one pod pilot. A pod pilot is directly wired into every system in the ship making reaction time much greater. A non pod pilot ship, when it is totaled and dstroyed the people inside have no clones to jump into.
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Kyax
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Posted - 2007.03.04 20:45:00 -
[7]
I like the basic idea sounds fun
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Finlander09
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Posted - 2007.03.04 20:49:00 -
[8]
Works in Homeworld but not in this game.
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Puf
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Posted - 2007.03.04 22:01:00 -
[9]
Sounds good, but some parts might not work. Larger ships might be able to have officers who are in seperate pods on the same ship, and the same ships can fit some sort of Boarding Party quarters rig or module that takes up cargo space, and then you can buy different types of boarding parties (Militants, Pirates, Tourists, for jettisoning purposes), but nothing beyond that. You would also need an officer to lead a boarding party, who might be killed, and thus the ship you just boarded wouldn't be able to function efficiently and you may have to leave and come back for it. Ships would also have internal security systems that could be installed to defend ships, or smaller turret sizes that function on Med or Low or even rig slots to shoot boarding parties (Or even drones). Only ships like Titans or Motherships (POS maybe?) could have crews or security teams. Well...I'm sure I have way more to say, but nothing comes to mind right now.
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Tarron Sarek
Gallente Endica Enterprises
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Posted - 2007.03.04 22:18:00 -
[10]
Edited by: Tarron Sarek on 04/03/2007 22:15:14
Even more stacking bonuses would cause even more problems with extremes.
Crews could be interesting, of course, but they'd better be not just another min-maxing factor. Let's face it, people want crews because they want more bonuses to play with, not because they want crews. I don't need a crew, but if they were implemented, give them unique bonuses, if at all.
___________________________________ _/_/ Game balance isn't just a luxury _/_/ |

Angelus Xenotov
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Posted - 2007.03.04 23:04:00 -
[11]
Boarding parties: Griefing made vastly more profitable.
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EadTaes
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Posted - 2007.03.05 07:30:00 -
[12]
Good points and bad points:
Bad: Boading other ships. I dont realy see people trying to board soemoen else ship in the middel ofve a battle. Boading stations absolutely. Titans definately. Mother ships yeah sure. Dreads and carriers why now. BSs hmm i wonder but i think not.
Good point: Having crew to help around your ship. And yeah ofve corse gives some bonuses. But be it small ones. Example:
A damage control Team: 1 Officer lvl 4 3 crew mechanis Bonus: 2.5% more armor repaired per cycle.
then you need rules: 1) only 1 team ofve a type per ship. (you cnat ahve 2 damage control teams) 2)Officer lvl sets Max bonus (lvl 1 gives a 1% and lvl 4 gives say a 4%) 3)Number ofve crew and lvl ofve crew determind the bonus given ( say 4 lvl 1 crewman give only 1% bonus. and 2 lvl 2 crewman would give 1% as well. So 1/4 of the lvl 4 officer you have) 4)aditional cre does not push the donus above teh officers max limit. They only become afordable loses. (as you ship takes damage crews get wonder or killed randomly when enemy deals wreckign and perfect hits or the ship takes structural damage. 5) Ship have limited life suports system so it shoudl be imposible to max out teh efficiency of the max set number of crew teams. (Say the BS can ahve a max ofve 3 teams. each team can have up to 15 members max. but the ship can only support 25 crewman.) 6) crewman can only become and office when he has reached maximum crewman lvl. 7) you also need penalties like switchign a crewman lvl 3 mechanic to to say enginering max this crew man lose his lvl and restart at 0. even if you swich him back to mechanic.
and a bunch more balancing regulations like you need to keep payign them or they will desert you. And higher lvl crew man demand more payment. As well you can trow in teh faction stading in and say Amarr crewman who you have -2.00 stading with will cost you more to higher then Caldary crewman who you ahve +6.89 stading with. ect.
But I'll finish up here like i did in the other simmiler tread that was about marines and outposts. Its a very nice idea and a nice thing to add to the TO DO list. But i dont thinkt he server coudl handel it right now. So it needs to be put off.
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Tarron Sarek
Gallente Endica Enterprises
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Posted - 2007.03.05 15:40:00 -
[13]
CCP has failed to use small bonuses on rigs. Why should it be different with crews?
___________________________________ _/_/ Game balance isn't just a luxury _/_/ |
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