
CherniyVolk
|
Posted - 2006.12.01 04:55:00 -
[1]
Originally by: xeom Edited by: xeom on 01/12/2006 03:15:42 Hmm why not just use t1 ammo that doesnt have a tracking nerf?
"THATS NOT FAIR I TRAINED BLASTERS t2!" Ok minmatar got equaly as nerf and we DONT even get a tracking bonus.
And know it was probably mella he was probably briming with tracking disrupters(=P). Dude get over it all large ammo got a nerf its not just you blaster pilots.
Imagine the same thing happening to a mega except it doesnt get a tracking bonus,and has a lower base tracking then blasters,and no room for 5 heavys.O yea its called a Autopest.
EDIT:Ok izo i didnt mean to be a ass you know i <3 you.But you post makes no sence.Blasters are as "nerfed" as everyone else
Dude, it's not just the ammo. I never used T2 ammo myself in my Deimos! I never liked the low range and tracking penalty of Void, and while I enjoyed the range of Null I didn't like it's damage. I always hit people with Antimatter! (That's my little secret some people swear I use Void but I so rarely do...)
The reason I never use Void is becuase you have to scrap paint to hit, and it takes too long to reload your turrets... and the odds you come out of warp bumping the target is slim. Load Antimatter....
The reason I never used Null is becuase it's range never gave me an advantage. Being in a Blaster Ship, MWD towards target, orbit as tight as you can.... Null doesn't hit as hard as Antimatter and it's Range doesn't give me much benefit for 350-400isk per shot. Load Antimatter....
There is a huge problem with the damage output of blasters in general, for all ship classes, and I believe this has to do with the ridiculous boosts to armor/shield values and reppers/extenders, plates and all.
http://oldforums.eveonline.com/?a=topic&threadID=434779
There's a link to one of my rants. Something is wrong with Kali, in a big way. When a familiar Tech One Battleship destroys two HACs and a T2 Battlecruiser... That's the firepower of two HACs and a T2 Battlecruiser, who all three have good tanks... A buddy in a Zealot nearly lost his to two tech one cruisers... what the hell is that all about? A Zealot dying to two T1 cruisers? No... a HAC dying to two T1 cruisers? He ran out of cap, he couldn't sustain the firepower to deal with the amount of HP boost Kali gave two cruisers. It's bullsh*t. I can believe a HAC dieing to three T1 cruisers, if they knew what they were doing. I've participated in such scenerios myself. But two newbie Tech 1 cruisers? No... someone got lucky, or on very special scenerios... but generally, ANY HAC should dish out overwhelming firepower compared to a tech 1 cruiser.
I don't think the T2 Ammo itself is the problem. I never used it anyways, that's why I'm certain it isn't the nerf to T2 Ammo. I never took anyone down with Void M in my Deimos, I never shot anyone with Null M from my Deimos. I would always have a little in my cargo hold incase we came across something big like a frieghter or carrier. (The times where I participated in destroying a capital ship with my Deimos... I still didn't gamble the time it takes for a reload and just kept with the Antimatter.)
Something is wrong now with Kali. T2 ships, Assault Frigates to Heavy Assault Ships and even Command Ships are all nerfed badly now. Tuxford needs to fix this.
I think tuxford is attempting to prolong fights a little. What he failed to account for is that NOS needs to be badly nerfed for this to happen. The only thing he did was give Tech One ships a ridiculous amount of hitpoints, as a result, T2 ships with resource hungry T2 gear can't sustain their attack for very long. Blasters, are most noticable because they take up a noticable amount of cap to run, and it doesn't get any better if they are T2 blasters. But, I bet we wait a bit, Caldari, Minmatar and others will start noticing craziness and complaining about it in their own regard as well.
|