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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2006.12.01 11:59:00 -
[1]
Originally by: Fuujin The drop rates shouldn't be anywhere near as high as the op suggested.
Explain why T1 rigs should be rare.
------------------------------------------ Every ship has a base 60-70% resist against the primary damage type of the race that is the least able to vary it's damage types. |

Shadowsword
COLSUP Tau Ceti Federation
|
Posted - 2006.12.01 12:33:00 -
[2]
Originally by: Grimpak
Originally by: Shadowsword
Originally by: Fuujin The drop rates shouldn't be anywhere near as high as the op suggested.
Explain why T1 rigs should be rare.
actually fuujin is right.
but it's also true that atm the drops are too few.
I would say a minimum of 1 for shuttles and a maximum of 35-40 for BS'es.
shuttles and noobships should give scrap metal most of the times tbh.
Which doesn't really answer my question. I'd like to know what reasons there is to restrict rigs to high-sec mission runners and uber-rich people.
The way I see it, T1 rigs should range from 3 to 5 millions Isks, and T2 from 10 to 15 millions, once the market stabilize. If their value is 50 millions+, almost no one will use them in pvp, few in 0.0/low-sec ratting/missions, and they might as well not exist... ------------------------------------------ Every ship has a base 60-70% resist against the primary damage type of the race that is the least able to vary it's damage types. |

Shadowsword
COLSUP Tau Ceti Federation
|
Posted - 2006.12.01 12:41:00 -
[3]
Originally by: Uggster There is a wide enough cash river for double account mission ho's without adding to it.
Don't start bringing up the double account argument, as it represent only a tiny minority of mission runners.
How do you evaluate an isk-income? It's in average isks/hour. The time you take salvaging wrecks is time you're not using to chain missions. So, unless salvaging becomes more profitable than (NPC bounties+loot+rewards)/Time, your reasoning is flawed... ------------------------------------------ Every ship has a base 60-70% resist against the primary damage type of the race that is the least able to vary it's damage types. |

Shadowsword
COLSUP Tau Ceti Federation
|
Posted - 2006.12.01 13:02:00 -
[4]
Originally by: Spanker I thought only player wrecks dropped rig parts. I thought it was the whole point of it, to make pvp profitable?
That's supposed to be true for T2 rigs components, dropping only with T2 wrecks. ------------------------------------------ Every ship has a base 60-70% resist against the primary damage type of the race that is the least able to vary it's damage types. |

Shadowsword
COLSUP Tau Ceti Federation
|
Posted - 2006.12.01 15:16:00 -
[5]
Originally by: Detavi Kade I'm with the rare crowd. Having them should be a luxury...
Why? ------------------------------------------ Every ship has a base 60-70% resist against the primary damage type of the race that is the least able to vary it's damage types. |

Shadowsword
COLSUP Tau Ceti Federation
|
Posted - 2006.12.01 16:06:00 -
[6]
Originally by: Oveur We're monitoring the drop-rate of Rig components, stay tuned.
That's nice to hear, but doesn't mean that you'll increase the drop rates, either, just that you're considering doing it.
But most of the confusion that arise now comes from one big question: "How common do you intend them to be?". Rigs in every ships? Or, like +4 implants, toys for the rich? ------------------------------------------ Every ship has a base 60-70% resist against the primary damage type of the race that is the least able to vary it's damage types. |

Shadowsword
COLSUP Tau Ceti Federation
|
Posted - 2006.12.05 10:08:00 -
[7]
Originally by: Silenne Otsaku
Originally by: Pattern Clarc
Originally by: Serrano Balthar ...

sorry miss the point, what is funny ?*
That's because you kept speaking about "rings" instead of "rigs"... ------------------------------------------ Every ship has a base 60-70% resist against the primary damage type of the race that is the least able to vary it's damage types. |

Shadowsword
COLSUP Tau Ceti Federation
|
Posted - 2006.12.05 16:23:00 -
[8]
Originally by: Tommy TenKreds
Originally by: Jin Entres Something in the 10 million price range for a T1 rig would be decent, in my opinion, but of course that also reflects my own financial status to some extent.
You must be the tea boy over at the MC cos 10 million ISK would buy about 5 minutes of my time.
So you win 120 millions/hour? 
Originally by: Tommy TenKreds
If rigs drop to cheaper than T1 implants they will be a colossal disappointment tbh. As long as they are expensive in terms of time, anyone with the commitment to make them can exploit their market value.
That reasonning is full of holes. If rigs cost too much, no one will use them in 0.0, and no one will use them in low-sec, because of how easy it is now for pirates to find you and gank you.. That leaves high-sec agent runners as potential buyers. Part of them won't use rigs because their gisti-Raven/faction ship is already more than good enough to do missions. And a lot of the remaining players will just buy the materials of the market and produce the rigs themselves. More so, high-sec mission-running BS don't die very often, so once bought once, agent runners won't replace often their rigs.
If building rigs stay as time consumming is it is currently, that will cause an artificial ultra-high rig production cost, that will strangle potential demand to a trickle, and you won't sell your rigs well.
More than that, there will be hundreds of sellers: Lots of sellers for limited demand = weak margins. Looks at the T1 battleship market, for example, and tell me if the producers do anything like 120 millions/hour profits. 
Now looks the other way: Rigs being easily produced -> fairly cheap (2 millions top for T1), every one and their dogs have rigs on their ceptors, cruisers and above. Most big corps will have their own internal production, but there's thousands of players in noob corps/small corps, or big alliance players that prefer rigging their ships with what they have on the market right there, rather than make a trip to wherever their HQ is, even if they pay a few millions more. Scores of rigs lost in pvp/low-sec.
Bottom line is, rig production (and, by extension, wreck-harvesting)will be more profitable if rigs become "must-have" low-profit/high sells mods, than if it stay an overpriced curiosity that will interest only a tiny minority... ------------------------------------------ Every ship has a base 60-70% resist against the primary damage type of the race that is the least able to vary it's damage types. |
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