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Nhi'Khuna
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Posted - 2006.12.01 16:17:00 -
[1]
Hey guys,
bought the harbinger last night. anyone settup this for PVP yet? I'd be interested in seeing if a Beam weapon variety would be viable or, if not, could this be settup like a really big Omen.
What do people see the purpose of this ship being? Being relatively new to Amarr I don't wrap my head around the newer ships too easily.
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Nhi'Khuna
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Posted - 2006.12.01 16:27:00 -
[2]
Alright. I'll post the first settup. Bear in mind though that I'm not terribly used to Amarr yet, so please jump in and advise.
Highs: 7x Medium size Pulse Lasers (Xray and Multifreq crystals) 1x Knave Nos
Mids: 10mn MWD 20km Scram Webby Cap Charger (800 boosts)
Lows: T2MAR EANMx2 Energized Thermic Energized Reactive Energized Kinetic
Drones: t2 Hammerheads
CPU is an issue with this ship, but PG is laughable, in fact it has so much extra that I wondered if it's not meant to have an 800 or a 1600 strapped to it?
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Scordite
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Posted - 2006.12.01 16:32:00 -
[3]
5 slots for hardeners seems a bit excessive. Plate would be nice, as would damage mod 
----------------------------------------------- The only legitimate use of the BLINK tag: Schr÷dinger's cat is [BLINK] not [/BLINK] dead. |

kublai
Short Attention Span
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Posted - 2006.12.01 16:36:00 -
[4]
7 med pulse II's (heaviest type ofcourse) nos (IF room this is your last prio, use a medium diminishing)
standard pvp with a cap injector (medium charged with 800's)
3x heat sink's resistance and tank You should stick to one med rep.
Just off the top of my head waiting for the next fight on evetv, that's something along the lines of what you'll be going for.
Get t2 hammerheads of valkyres asap for an inredibly damage boost...holy **** this ship will hurt once I get my hands on it.

Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty. If you would like further details please mail [email protected] - Cortes |

Deva Blackfire
Celestial Apocalypse Insurgency
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Posted - 2006.12.01 16:59:00 -
[5]
If you go injetor go dual rep... med gank+ med tank > heavy gank + light tank
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Gasi Kobayashi
Naughty 40
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Posted - 2006.12.01 17:37:00 -
[6]
Harbinger
HI: 2x FMP II 5x HP II Med: ab,web,scram,800 boosters Low: MAR II, best named med rep, eanm, DC, 1 HS II
i love this ship, it has better damage than zealot, tank could be a bit worse, 4 meds, but its agility and size brings negative points ... but still i dont need to fit my harbinger with faction mods to make it effective, and then get nosses by 2 med nosses from ishtar or something ... and with a bit luck, you could kill astarte in it ... Harbinger > Zealot
--- pancake .... ----------- Please imagine picture of your choice here. Thank you, Gasi Kobayashi |

Nagissa Kaworu
Beer and Kebabs Pirate Coalition
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Posted - 2006.12.01 18:00:00 -
[7]
Originally by: Gasi Kobayashi Harbinger
HI: 2x FMP II 5x HP II Med: ab,web,scram,800 boosters Low: MAR II, best named med rep, eanm, DC, 1 HS II
i love this ship, it has better damage than zealot, tank could be a bit worse, 4 meds, but its agility and size brings negative points ... but still i dont need to fit my harbinger with faction mods to make it effective, and then get nosses by 2 med nosses from ishtar or something ... and with a bit luck, you could kill astarte in it ... Harbinger > Zealot
--- pancake ....
Kill an astarte with it  All i can say about the harbinger is that i fought one in my brutix yesterday and i completely pounded him into the ground (brutix FTW! ), so killing an astarte... not likely!
Nag.
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The Armin
Shiva Morsus Mihi
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Posted - 2006.12.01 22:13:00 -
[8]
Edited by: The Armin on 01/12/2006 22:13:57 It's only 40m :S Why are you putting tanks on it :D
7 Heavy Pulse II Multifreq. USe conflag vs Capital Ships.
10mn AB II 1x Fleeting Web 1x Fleeting Scram 1 Med Electrochem with 800 charges (I might drop the injector for a Tracking CPU and try Conflag again)
1 Small Armor Rep 1 DCU 1 EANM II 3 Heat Sink II
Evil DPS tbh >:)
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Electric Cucumber
Amarr coracao ardente
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Posted - 2006.12.01 22:21:00 -
[9]
Originally by: Nagissa Kaworu
Kill an astarte with it  All i can say about the harbinger is that i fought one in my brutix yesterday and i completely pounded him into the ground (brutix FTW! ), so killing an astarte... not likely!

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Electric Cucumber
Amarr coracao ardente
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Posted - 2006.12.01 22:22:00 -
[10]
Originally by: The Armin Edited by: The Armin on 01/12/2006 22:13:57 It's only 40m :S Why are you putting tanks on it :D
7 Heavy Pulse II Multifreq. USe conflag vs Capital Ships.
10mn AB II 1x Fleeting Web 1x Fleeting Scram 1 Med Electrochem with 800 charges (I might drop the injector for a Tracking CPU and try Conflag again)
1 Small Armor Rep 1 DCU 1 EANM II 3 Heat Sink II
Evil DPS tbh >:)
you don't need an injector for a small rep lol
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The Armin
Shiva Morsus Mihi
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Posted - 2006.12.01 22:32:00 -
[11]
Edited by: The Armin on 01/12/2006 22:33:22
Originally by: Electric Cucumber
you don't need an injector for a small rep lol
Yeah i know but the ammount of nos out there hurts lasers.. I always have one on my geddon but no rep on that one either :) The injector is just to keep fireing :P Kinda set it up just to be like the mini geddon but will play more with it when I get back from work. Maybe remove the small rep and the injector for a plate and a tracking cpu.. =))
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Siakel
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Posted - 2006.12.01 23:11:00 -
[12]
Originally by: Nhi'Khuna
CPU is an issue with this ship, but PG is laughable, in fact it has so much extra that I wondered if it's not meant to have an 800 or a 1600 strapped to it?
This is a joke, yes? With 7 Heavy Pulse II, AB, Injector, and Medrep you've got just enough grid to fill the rest of the slots with modules that take 1 PG. Not really viable to fit a gank-BC with FMPII, loses too much DPS (3x to 4x that of other BCs downgrading a tier) and if you want a supertank, fly a Prophecy.
If you want a ship with lots of spare PG, look at the Hurricane.
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Gasi Kobayashi
Naughty 40
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Posted - 2006.12.04 19:05:00 -
[13]
Originally by: Nagissa Kaworu
Originally by: Gasi Kobayashi Harbinger
HI: 2x FMP II 5x HP II Med: ab,web,scram,800 boosters Low: MAR II, best named med rep, eanm, DC, 1 HS II
i love this ship, it has better damage than zealot, tank could be a bit worse, 4 meds, but its agility and size brings negative points ... but still i dont need to fit my harbinger with faction mods to make it effective, and then get nosses by 2 med nosses from ishtar or something ... and with a bit luck, you could kill astarte in it ... Harbinger > Zealot
--- pancake ....
Kill an astarte with it  All i can say about the harbinger is that i fought one in my brutix yesterday and i completely pounded him into the ground (brutix FTW! ), so killing an astarte... not likely!
Nag.
it was on sisi, maybe the player had bad skills/setup... and about Brutix vs Harbinger ... i personaly think harbinger would win if players would have same skills ----------- Please imagine picture of your choice here. Thank you, Gasi Kobayashi |

Deathbarrage
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Posted - 2006.12.04 19:49:00 -
[14]
Originally by: The Armin Edited by: The Armin on 01/12/2006 22:13:57 It's only 40m :S Why are you putting tanks on it :D
7 Heavy Pulse II Multifreq. USe conflag vs Capital Ships.
10mn AB II 1x Fleeting Web 1x Fleeting Scram 1 Med Electrochem with 800 charges (I might drop the injector for a Tracking CPU and try Conflag again)
1 Small Armor Rep 1 DCU 1 EANM II 3 Heat Sink II
Evil DPS tbh >:)
why fit a small rep when you can fit a med rep just fine...
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BillyBong2
Amarr Convergent Firmus Ixion
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Posted - 2006.12.04 20:25:00 -
[15]
Edited by: BillyBong2 on 04/12/2006 20:26:05 What kind of range are we talking about with the pulses. I am assuming that this is solo pvp/roaming gane?
Also, quick question, I have never used cans in my hold, what do most use them for?
EDIT: Also, as we can see no one is use a Beam set-up, that is what the OP was asking for. _______________________________________________
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devianc3
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Posted - 2006.12.04 20:49:00 -
[16]
Edited by: devianc3 on 04/12/2006 20:49:57 for solo
7x focused medium pulse 2 [conflag] e50 (not sure if it fits)
t2 MWD web disruptor cap booster with 400
MAR2 3x EANM2 1600plate HS2

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goodby4u
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Posted - 2006.12.04 21:12:00 -
[17]
Originally by: Nhi'Khuna Alright. I'll post the first settup. Bear in mind though that I'm not terribly used to Amarr yet, so please jump in and advise.
Highs: 7x Medium size Pulse Lasers (Xray and Multifreq crystals) 1x Knave Nos
Mids: 10mn MWD 20km Scram Webby Cap Charger (800 boosts)
Lows: T2MAR EANMx2 Energized Thermic Energized Reactive Energized Kinetic
Drones: t2 Hammerheads
CPU is an issue with this ship, but PG is laughable, in fact it has so much extra that I wondered if it's not meant to have an 800 or a 1600 strapped to it?
Drop the MWD for an AB and add a dual rep tank,possibly drop one of the EANMs for a heatsink for more gankage.
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Byzan Zwyth
Caldari
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Posted - 2006.12.04 21:39:00 -
[18]
I thought the harby would be a good ship but it turns out to be average/sub par compared to most BC's The hurricane totaly owns it, lets not even talk about the drake, the brutix is better IMO, it does more damager than the proph but wont tank as well.
harbinger = Meh.
Just another amarr ship with the same old problems I guess. ---------------------- I fly Amarr and Gallente ships Amarr because they peow peow - and look cool... Gallente because they are effective |

Kidd Billups
D00M. Triumvirate.
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Posted - 2006.12.04 22:47:00 -
[19]
Edited by: Kidd Billups on 04/12/2006 22:49:43 Learning this the hard way, the harbinger should not by any means rely on its tank. This thing is mean for 7x Heavy Pulse Laser II's with no exception... Stick 6-7x Heavy Pulse laser II's with 2x HS II's and go from there. If you're planning to make this thing tank instead of damage, go with the proph (half the money anyways)
imho, proph > harbinger (considering proph's half the price, the harbinger isnt worth it)
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mallina
Caldari
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Posted - 2006.12.04 23:19:00 -
[20]
Best Harb setup (IMO): (requires AWU 4)
Heavy Pulse II Heavy Pulse II Heavy Pulse II Heavy Pulse II Focused Medium Pulse II Focused Medium Pulse II Focused Medium Pulse II E50 NOS
Y-T8 10MN Microwarpdrive J5 Prototype Warp Inhibitor Fleeting Proplusion Inhibitor Medium Electrochemical Cap Injector
Medium Armor Repairer II EANM II Dark Blood Adaptive Nano Membrane Internal Force Field Array Heat Sink II Heat Sink II
Drone bay: 5x Valkyrie II ----------- Turbulance |

Kalek Astroth
Amarr The Electrocuted
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Posted - 2006.12.05 00:10:00 -
[21]
i like the set up mallina
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Zekk Pacus
Caldari StateCorp
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Posted - 2006.12.05 00:33:00 -
[22]
7 x HP II
1 x 10mn AB II 1 x 20km 1 x web (fleeting/x5 is pretty much essential IMO) 1 x med injector (400 or 800, personal preference)
1 x Med Rep II 2 x EANM/1x EANM + 1x DCU 3 x HSII
Light tank, heavy damage. Drones to taste.
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Katamarino
Blazing Angels Brutally Clever Empire
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Posted - 2006.12.05 13:17:00 -
[23]
Edited by: Katamarino on 05/12/2006 13:17:34
Originally by: Zekk Pacus 7 x HP II
1 x 10mn AB II 1 x 20km 1 x web (fleeting/x5 is pretty much essential IMO) 1 x med injector (400 or 800, personal preference)
1 x Med Rep II 2 x EANM/1x EANM + 1x DCU 3 x HSII
Light tank, heavy damage. Drones to taste.
And you squeeze this into the CPU allowance how? My quick calculations are saying no, no, no!
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Cleron
Antares Fleet Yards
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Posted - 2006.12.05 15:05:00 -
[24]
Edited by: Cleron on 05/12/2006 15:08:03 All of the new T-2 BC's are well worth flying if you have the skills to bring out there strong points. In regards to the Harbinger I'd say it would give the Brutix a run for its money in an even fight. It would depend a lot on set ups & tactics but it's hardly impossible given the nature of both ships & the range advantage the Harbinger has. In fact the harbinger is a pretty solid ship for Amarr. You can go pulse or beam & it tanks decently although it won't beat the Proph at that job. With 2 Heat sinks it hurts like hell & still manages to hold up pretty well tank wise with a cap booster even when faced with nos.
Fitting wise you can load up a full set of 7 heavy modulated beams with a single RCU. Damage wise it's still pretty good. Granted it's not T-2 but since the nerf so long as you have the weapon upgrades i really don't think you are missing much & you don't have side effects either.
PVP
High: 7 HMP (You can fit T-2's if you must, not sure if they will fit though) 1 Small Dim Nos (Medium if you can fit, but a small will work to)
Mid: Named Medium Cap Booster (800/400) T-2 10mn Ab 2 Fleet Webs/1 Web 1 Scram/Disruptor (I love Tracking disrupters but you can't hold a target with out a scram. I still use them often though. Just don't drop the web)
Low: 2 EAN II 1 Named DC/3rd HS II/ 2nd T-2 MAR 2 T-2 HS 1 T-2 Mar
A second Mar will improve the tank a lot but you must still be able to beat the enemy before you run out of charges. Generally i like the 2 HS set up more but if you are going up against numbers the second Mar is probably the way to go. Should be noted that the second mar might be a bit hard to fit.
As for beams i managed to scrap this up for a mission with a buddy.
PVE
High: 7 HMB 1 Small Dim Nos
Mid: Named Cap Booster (800/400) T-2 AB Fleet Web Tracking Comp
Low: 2 EAN-II/Rat Active Hardeners 1 Named DC/2nd HS/ 2nd Mar 1 RCU I (T-2 would allow a Medium Nos i figure & probably needed for second Mar) 1 T-2 Mar
Great range still quite powerful while having enough of tank & res to hold off decent sized rat packs. You kinda need to drop the HS for a second Mar (probably requires RCU II) if you want to get into heavy close range combat with multiple BC sized rats, but you can quite easily kite most spawns since it has range & moderate speed for a BC. You just need to remind your self that you only have 10-12 charges & that once they are gone you might hold gank but the tank will die under pressure.
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Zekk Pacus
Caldari StateCorp
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Posted - 2006.12.06 22:08:00 -
[25]
Edited by: Zekk Pacus on 06/12/2006 22:16:44
Originally by: Katamarino Edited by: Katamarino on 05/12/2006 13:17:34
Originally by: Zekk Pacus 7 x HP II
1 x 10mn AB II 1 x 20km 1 x web (fleeting/x5 is pretty much essential IMO) 1 x med injector (400 or 800, personal preference)
1 x Med Rep II 2 x EANM/1x EANM + 1x DCU 3 x HSII
Light tank, heavy damage. Drones to taste.
And you squeeze this into the CPU allowance how? My quick calculations are saying no, no, no!
Had it fitted on test. Let me log into test and I'll have a look. Might've been using best named pulses, which obviously is nowhere near ideal.
EDIT: Fits or doesn't fit, I'm not actually entirely sure. My calcs show a HPII as using 27 CPU with Weapons Upgrades V, corpmate (who flies amarr BC platforms almost exclusively) shows 26.25. If I'm right it won't fit, if he's right it will.
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Zekk Pacus
Caldari StateCorp
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Posted - 2006.12.06 22:14:00 -
[26]
Edited by: Zekk Pacus on 06/12/2006 22:15:51 He's right - to fit that setup you're 1 CPU point off. Get a -3% and you'll do it.
EDIT: although my calculations show a HP II to use 27 CPU, a corpmate of mine (who flies almost exclusively Amarr BC platforms) says 26.25. In which case it'd fit.
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Zekk Pacus
Caldari StateCorp
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Posted - 2006.12.06 22:34:00 -
[27]
I'll stop spamming this thread now, I promise. According to quickfit (this is a hashed together version of the ship's stats done by editing a prophecy, but I can't see any reason it won't hold real).
HIGH-SLOTS : ~~~~~~~~~~~~ - [ 212 | 26] Heavy Pulse Laser II [1xConflagration M] - [ 212 | 26] Heavy Pulse Laser II [1xConflagration M] - [ 212 | 26] Heavy Pulse Laser II [1xConflagration M] - [ 212 | 26] Heavy Pulse Laser II [1xConflagration M] - [ 212 | 26] Heavy Pulse Laser II [1xConflagration M] - [ 212 | 26] Heavy Pulse Laser II [1xConflagration M] - [ 212 | 26] Heavy Pulse Laser II [1xConflagration M]
MED-SLOTS : ~~~~~~~~~~~~ - [ 55 | 25] 10MN Afterburner II - [ 1 | 21] X5 Prototype I Engine Enervator - [ 1 | 32] Faint Warp Prohibitor I - [ 150 | 25] Medium Electrochemical Capacitor Booster I [2xCap Booster 400]
LOW-SLOTS : ~~~~~~~~~~~~ - [ 2 | 30] Energized Adaptive Nano Membrane II - [ 2 | 30] Energized Adaptive Nano Membrane II - [ 173 | 28] Medium Armor Repairer II - [ 1 | 30] Heat Sink II - [ 1 | 30] Heat Sink II - [ 1 | 30] Heat Sink II
SHIP'S ATTRIBUTES : ~~~~~~~~~~~~~~~ Powergrid : 1874.64 / 1875.0 MW CPU : 464.75 / 468.75 tf Capacitor (regen) : 2700.0 Energy (480.0sec) Max Cap Regen : 13.78 per sec (approx.) Max Cap Needed : 42.461 per sec Velocity : 416.432 m/sec Signature : 265.0 m Target Range : 57500.0 m Scan Resolution : 220.5 mm ECCM Radar : 16.0 points Shield HP (regen) : 2297.4 (850.0sec) Max Shield Regen : 6.76 per sec (approx.) Shield EM : 0.0 % Shield Explo : 60.0 % Shield Kinetic : 40.0 % Shield Thermal : 20.0 % Armor HP : 3906.25 Armor EM : 79.33 % Armor Explo : 59.63 % Armor Kinetic : 61.25 % Armor Thermal : 66.42 % Structure HP : 3516.25 Drone Capacity : 25.0 m3 Capacity : 350.0 Warp Max Distance : 307.5
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Amith Silvermoon
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.12.07 12:23:00 -
[28]
Simular to what im using but i couldnt fit the 7th pulse without a fitting mod
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Siakel
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Posted - 2006.12.10 02:13:00 -
[29]
Yeah, the
7x Heavypulse II AB/Web/Scram/Injector Medrep 2x EANM 3x HS II
setup fits with AWU4. Depending on named mods and hardwirings, it's very, very tight, though. (Mine has full CPU use and 5 free grid)
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Cmdr Sy
Appetite 4 Destruction
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Posted - 2006.12.10 03:04:00 -
[30]
Originally by: God forbid 7 FMP T2 1 Medium Diminishing Nos
1 10MN MWD T2 1 Fleeting Web 1 Faint Scrambler 1 Medium Electrohemical
1 Medium Armor Repair T2 2 Adaptive Nano T2 1 Internal Force Field 1 1600mm Plate Rolled 1 Heat Sink T2
5 Vespa T2
Very similar to mine. People have been using Heavy Pulse IIs for so long, they don't realise that the DPS of Focused Medium Pulse IIs is only 14% lower, and all that extra powergrid allows you to nearly double your armour hp. Which would last longer? Not to mention being 21m cheaper.
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