
Hotice
|
Posted - 2006.12.02 08:12:00 -
[1]
Flaging wouldn't work. This is because while doing missions, the actual mission runner most likely is engaging many targets. Even if the person who warps in stole the kill and mission loot, the mission runner usually wouldn't have the time nor energy to deal with it. Try to defend against the mission thief while 20+ npc ships are firing on your ship.
Missions are very different from killing rats in belts or in complex. the amount of npc ships usually is much larger, much smaller space to move around without aggro the whole stage. So, using pvp setup in lvl 4 missions is not possible for many ships. The other problem is that until the mission thief do something first, one cannot fire first without concord came in or lose sec standing if in low sec. Mission runners worked many days to get their standing up to do lvl 4 missions. What did those mission thieves do to earn their rights to have access to lvl 4 missions? Please don't talk about skill training time because mission runners spent their time on skills too. So those mission thieves can just walk in and get access to level 4 missions without doing the actual work? Sorry to say, that is not right.
There is only one solution. Make all missions must go through an acc. gate and requires a mission key to enter unless grouped with the mission holder. If pirates want to catch mission runners, they will have to catch them outside of the missions. There is no work around due to the way lvl 4 missions are designed. It is just not possible to have a ship fitted for both pvp and able to handle lvl 4 mission at same time. Also, please don't say lvl 4 missions have no risk. Because if there was no risk, then why there are so many ships got destroyed in systems with lvl 4 agents everyday? If that is not risk, I don't know what could be considered as risk. To be honest, pirates suffer much less risk than mission runners around this issue. Since know what they are getting into and don't have multiple npc ships fire on them. Yet, the reward for pirates is very high. What makes pirates so special and don't have to deal with this risk vs. reward thing? They can choose when, where and what they fight and get high value items. This whole deal is broken I tell ya.
|