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PraetorNZ
Axe Gang
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Posted - 2007.08.11 22:52:00 -
[61]
Edited by: PraetorNZ on 11/08/2007 22:54:08 my setup for small gang work. could use more laser skills as DPS is a bit low. works well for killing drake shield tanks tho
Harbinger
Heavy Anode Pulse Particle Stream I [1xAmarr Navy Multifrequency M] Heavy Anode Pulse Particle Stream I [1xAmarr Navy Multifrequency M] Heavy Anode Pulse Particle Stream I [1xAmarr Navy Multifrequency M] Heavy Anode Pulse Particle Stream I [1xAmarr Navy Multifrequency M] Heavy Anode Pulse Particle Stream I [1xAmarr Navy Multifrequency M] Heavy Anode Pulse Particle Stream I [1xAmarr Navy Multifrequency M] Heavy Anode Pulse Particle Stream I [1xAmarr Navy Multifrequency M] Small Nosferatu II
10MN Afterburner II Medium F-RX Prototype I Capacitor Boost Fleeting Propulsion Inhibitor I Warp Disruptor I
Heat Sink II Medium Armor Repairer II Heat Sink II Energized Adaptive Nano Membrane I N-Type Magnetic Membrane I Damage Control II
Vespa EC-600 Vespa EC-600 Vespa EC-600 Vespa EC-600 Vespa EC-600
6836 armor, E/T/K/Ex=71/53/66/43 296.0 DPS
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Captain Campion
Synergy. Imperial Republic Of the North
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Posted - 2007.08.12 09:31:00 -
[62]
Edited by: Captain Campion on 12/08/2007 09:32:00
Originally by: Splinter 07 Hey guys would it still work if i fit beam lazers coz i have more skills for em ect than pulse and im a noob with pulse.
Beams - worse to fit, longer range, slower refire, rubbish crystals Pulse - easy to fit, range is enough, fire faster, good crystals = win
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Van Nostrand
Gallente Raptus Regaliter Pride - Honor - Duty
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Posted - 2007.08.19 08:50:00 -
[63]
I use a Harby with beams for ratting in 0 space, but the basic fit should work with PvP as well. Fit works thus: Highs: 6 med heavy beams tech 2, plus 1 med focused beam tech 2, plus small nos Meds: ABurner tech2, web (named), injector (elect), plus 1 free for scram? Lows: 1 med rep tech 2, 3 passive tech 2 hardners, cap relays, heatsink. This is by recollection, haven't used it in a couple of weeks. But the beam option and this fit handles 2 BS and 5 cruisers spawns
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Sc0rphion
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Posted - 2007.08.27 05:00:00 -
[64]
Edited by: Sc0rphion on 27/08/2007 05:01:35 I'm afraid of all !!! Just that
High = 7 nos Med = 4 HS ( not named they called Heat sink what another name u can give ?) Low = 5 Amarr bibles
Drones = 5 medium Dancing drones that orbit u only for entreteinament...
That only works if u are pvping ur own alt
Btw.. Yes BINGOOOO u win the lottery of 1 glass of water of ur freeze... U guessed SHerlok Im so fuc*****ing (the asterisc "*" has been put by myself) DRUNK Yarrrrrrr
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Anton Marx
Caldari Umbra Congregatio Interstellar Alcohol Conglomerate
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Posted - 2007.09.07 13:37:00 -
[65]
Edited by: Anton Marx on 07/09/2007 13:40:42 Hi chaps,
I am thinking of training Amarr soon and the Harbinger is definitely my weapon of choice (pretty-looking + I already have Battlecruisers 4)
So can someone tell me a decent medium-range (15-30 km) setup (not necessarily a gank-setup) as of the latest patch?
Thanks!
- Interstellar Alcohol Conglomerate -
[UMCON]Anton Marx |

Chris Evul
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Posted - 2007.09.10 12:35:00 -
[66]
Awww... just bought a Prophecy ... Asked corp mates they tought that the Prophecy was the best one for me. Alot of resistens and so on is a big + but when I look cloaser Harbinger almost have the same resistens and MORE firepower. What do you guys think, Shall I buy a Harbinger? If so can you link me a t1 setup?
// Chris Evul
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Kejsar Brutus
Minmatar
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Posted - 2007.09.11 01:12:00 -
[67]
Harbinger is easilly one of the most forgiving ships we amarr-pilots have to deal with. Great fun to fly and as has been mentioned before, can be fit in a gazillion ways. This is the fit I use for small-gang and solo pvp in 0.0:
7x FMP II with Conflag (I like FMP's, fits easier, uses less cap but still fine damage)
1x MWD, 1x 20km Scram, 1x Web, 1x Med Cap Booster with 800's (teh Harbi's best friend, really)
1x MAR II, 1x DCU II, 1x EANM II, 1x 1600mm plate and 2x Heatsink II
rigs: whatever you want
drones: 5x Medium of choice, I use hammerheads for damage.
This setup can be a bit tricky to fly against some targets, but generally it's a cakewalk against any cruiser, most BC's and most HAC's I've come across. Completely tore my brothers Deimos apart, very fine DPS if you get him webbed and that plate gives you 12k armor. I had him into structure when he had me halfway through armor.
Downside is... It takes alot of cap. Naturally. And while 800's keep your cap going, you really can't bring alot of em with you, so it's reliant on having more at hand for longer engagements. It's as I mentioned a bit tricky to fly, only 815m/s with MWD on, with my soddy skills, which isn't worth a p*ss against a vagabond. Long locktimes are a pain, but this ship can be (and oftenly is) a monster under the right circumstances.
Minmatar ships make chopsticks look like a technological marvel. |

Mirabele
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Posted - 2007.09.20 04:51:00 -
[68]
Edited by: Mirabele on 20/09/2007 04:52:26 I started with the amarr ships a lill time ago.. i HATE caldari ships, my navy raven still rocks in pve, but the rest ( Imo ) sucks. I made a quick setup and i tryed it on the hardest lvl 3's. and it seems to work just fine. Repper can run 24/7.. but needs to be cyceld a little bit when firering lazers. I think this is cuz a, my controled burst skill is only I. b, i havent fitted a CCC on my last rig =). So with those 2 skills fixed. I Will be abel to fire 24/7 and keep my repper / hardeners on all the time.
( PVE / MISSION )
7x Anode Heavy Beem's - 1x X5 Webber 3x Cap Rech II's - 1x Medium 'Accom' 2x Rat Spec hardeners 1x Energized Adaptive 2x Heat Sink II's
Damage is realy good, + with the 5x Hammer 2's. my gunnery skills are realy limited since iam focuzed on missiles. Iam working on it now though, only got like lvl 1 or 2 in all skills. ( exept Weapon upgrades / advance weapon upgrades ) So with those the damage will be ALLOT better. I only got t1 tank aswell, hence iam a shield tanker in skills. So if i can run all lvl 3's with this setup and my current skills. I can only think how it will be in 2 weeks or so when i got gunnery skills at IV and t2 tank =)
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Orion Supernova
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Posted - 2007.11.02 18:22:00 -
[69]
heres the setup i use, it's amazing in 1v1, and taking out ratters, and up to 3v1 combat, and will hold it's own against almost anything. You need: Elec: 5 WU: 5 AWU: 1 Eng: 2
5 x HMPEB I 1 x Med YF-12a Smartbomb (takes care of those pesky dornes quite nicely) 2 x Med Nos II
1 x AGM Cap Charge Array 1 x Faint Warp Prohibitor I 1 x Faint Epsilon Warp Prohibitor I 1 x 10MN AB II
1 x DCU II 1 x Explosive Hardener II 1 x Kinetic Hardener II 1 x Thermal Hardener II 1 x EANM II 1 x Med Armor Rep II
and with 5 x Vespa EC-600s in her cargo hold your've got a nasty little bundle
thats right ppl, you've got a nice little tank, oi sit at 4043/6856/5860 with 75+ across the board, You drone proof, have tree points, and can jam mostly anyone.
I've tried this and have held a perma-jam on a CNR, as well as a normal raven and a hurricane.
If you want you can swap out a nos for a neut but you will run into cap problems after about 5 mins running the rep continuously.
The only problem i've found with this setup, you don't deal out the harshness as well as some other setups, but you will tank better than the proph, and with the perma jam ability (great for breaking a tackle) your pretty safe as well.
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Master Arca
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Posted - 2007.11.06 09:04:00 -
[70]
so why do you use two war prohibitors shouldn't you use a web instead or did i miss read it?
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ReePeR McAllem
The Carebear Stare
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Posted - 2007.11.06 11:03:00 -
[71]
I flew the harb alot, the only problem when dual repping and running all 7 lasers is that you cap out even when boosting.
So I thought this might be a nice fit:
Low 1 x MAR II 1 x 1600 RT Plate 1 x Heat Sink II 1 x Internal Force Field Array 2 x EANM II
Mid 1 x Y-T8 Overcharged MWD 1 x Medium Electrochem Cap Booster 1 x Fleeting Web 1 x Fleeting Warp Disruptor
High 7 x Focused Medium Pulse Laser II
Drones 5 x Valkyrie II
Rig 3 x Trimark Armor Pumps
Without implants: 18.3k armor HP Resists: Em 77.7/Therm 63.8/ Kin 58.3/ Emp 55.5.
Effective HP 68k
DPS 534
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Amberly Coteaz
Amarr Bloodmoney Incorporated
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Posted - 2007.11.06 11:43:00 -
[72]
Originally by: Kejsar Brutus Harbinger is easilly one of the most forgiving ships we amarr-pilots have to deal with. Great fun to fly and as has been mentioned before, can be fit in a gazillion ways. This is the fit I use for small-gang and solo pvp in 0.0:
7x FMP II with Conflag (I like FMP's, fits easier, uses less cap but still fine damage)
1x MWD, 1x 20km Scram, 1x Web, 1x Med Cap Booster with 800's (teh Harbi's best friend, really)
1x MAR II, 1x DCU II, 1x EANM II, 1x 1600mm plate and 2x Heatsink II
rigs: whatever you want
drones: 5x Medium of choice, I use hammerheads for damage.
This setup can be a bit tricky to fly against some targets, but generally it's a cakewalk against any cruiser, most BC's and most HAC's I've come across. Completely tore my brothers Deimos apart, very fine DPS if you get him webbed and that plate gives you 12k armor. I had him into structure when he had me halfway through armor.
Downside is... It takes alot of cap. Naturally. And while 800's keep your cap going, you really can't bring alot of em with you, so it's reliant on having more at hand for longer engagements. It's as I mentioned a bit tricky to fly, only 815m/s with MWD on, with my soddy skills, which isn't worth a p*ss against a vagabond. Long locktimes are a pain, but this ship can be (and oftenly is) a monster under the right circumstances.
Thats what I use minus the rigs (it's slow already). I tried using the hurricane style setup in the lows with 2x Mar II, dc II, Eanm II, 2x Heatsink II. But it caps out really fast. I have found that a full bay of Vespa ECM - 600s are more usful then the damage drones. Tactics involve, kiting them as long as possible with scorch and an overloaded web and only going within 10km for conflagration/amarr navy MF when caught or against missle boats.
Trying to kite also saves on the cap charges as you can run a full rack of FMP IIs and a mwd for a decent length of time on the recharge/cap buffer alone.
If you find yourself in a fair fight, something has gone wrong |

Rudy Metallo
Additional Pylons
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Posted - 2007.11.06 12:08:00 -
[73]
7x HP II (Conflag) 1x E5 Nos.
MWD Scram Web Small Injector
MAR II 2x EANM 1x Internal Force Field Array I 2x HS II
5x Valkyrie II
~500 DPS, meant to kill quick, not sit around and tank. --
We are the revolutionaries. We are the usurpers of the heavenly throne. We are the enemies of the Gods. |

ReePeR McAllem
The Carebear Stare
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Posted - 2007.11.06 12:14:00 -
[74]
Originally by: Rudy Metallo 7x HP II (Conflag) 1x E5 Nos.
MWD Scram Web Small Injector
MAR II 2x EANM 1x Internal Force Field Array I 2x HS II
5x Valkyrie II
~500 DPS, meant to kill quick, not sit around and tank.
Only 500 DPS, your skills must be either very low, or you miscalculated
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Orion Supernova
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Posted - 2007.11.08 20:27:00 -
[75]
Edited by: Orion Supernova on 08/11/2007 20:28:04
Originally by: Master Arca so why do you use two war prohibitors shouldn't you use a web instead or did i miss read it?
i use this mainly to catch and hold ravens, and there is nothing i hate more than landing on top of a raven, putting a point on it, and have it warp off because it's stabbed. Usually i hit the target with 1 point and AB to about 8km from it and use the scram to hold it, much less cap use, and they are almost guaranteed to not get away. Also fun to catch freighters and haulers who think 2 warp core stabs will save them from anything.
Also: i just recently used this setup to tank an absolution, a rapier and a hound, would have won it too if the hound hadn't taken out the drones
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Astrum Ludus
Amarr Themz Sev3rance
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Posted - 2007.11.08 21:09:00 -
[76]
Heat Sink II Heat Sink II Energized Adaptive Nano Membrane II 400mm Reinforced Rolled Tungsten Plates I Damage Control II Medium Armor Repairer II
10MN Afterburner II Fleeting Propulsion Inhibitor I Fleeting Progressive Warp Scrambler I Medium Electrochemical Capacitor Booster I
7x Heavy Pulse Laser II + Conflag 5x Hammerhead II
628dps with my skills. I use it for gang work.
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Hel Zilwiki
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Posted - 2007.11.09 03:27:00 -
[77]
personally I loathe cap injectors.. and the best setups for a harb need more cap recharge then ur gonna get w/ max'd cap skills. The great part about this issue is that the harb is a t1 ship, so 3 rig slots. my x3 CCC rig is fun but best is x2 CCC rigs and x1 aux armor boost. W/ this base I go x5-7 HP IIs since I use BCs almost exclusively as plexing ships to follow along and clean up what my buzzard finds the remaining Hi slots very from salvagers to cloaks. 10mn ABII, tracking comp, codebreaker/analyzer, cap recharge II x2 MARII x2 EANM II either damage specific tank or gank back up w/ the last 2 los. Also on a harb u got em/therm damage already so I always use ewar drones or explo/kin drones mahalo
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Captain Campion
Synergy. Imperial Republic Of the North
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Posted - 2007.11.10 17:39:00 -
[78]
Edited by: Captain Campion on 10/11/2007 17:45:02 To update this a little. The only case I ever lost this setup I posted was because it couldn't align fast enough. Nano Harbinger Anyone? I'm also working on 3 different variations, I might update this when I have the results of that. For now, I have an improved version of what I posted earlier:
Originally by: Captain Campion Edited by: Captain Campion on 16/08/2007 23:09:38
Highs ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 6x Heavy Pulse Laser II [Scorch/Conflag]
Mids ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1x 10MN AB II 1x X5 Web 1x Warp Disruptor II 1x Medium Electrochemical Cap Booster
Lows ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2x Medium Armor Repper II 2x HS II 2x EANM II
Rigs ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1x Rep Cycle Time 2x Rep Amount
Highs ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 7x Focussed Medium Pulse Laser II [Scorch]
Mids ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1x 10MN MWD II 1x X5 Web 1x Warp Disruptor II 1x Medium Electrochemical Cap Booster
Lows ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2x Medium Armor Repper II 2x HS II 2x EANM II
Rigs ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1x Rep Cycle Time 2x Rep Amount
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Gale Galenus
Caldari Malum Crusis
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Posted - 2007.11.12 12:14:00 -
[79]
Edited by: Gale Galenus on 12/11/2007 12:14:11 Caldari pilot speaking here, but doesnt T2 laser ammo (crystals) gimp your tracking to the extreme? How can you get good hits with medium lasers if you're facing rather fast Cruisers? That, and I'd hate to run into a well fitted Arbitrator 
Let me know where my thinking fails me.
------
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Kostya Rauh
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Posted - 2007.12.19 19:49:00 -
[80]
Edited by: Kostya Rauh on 19/12/2007 19:51:01
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Cikulisuy
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Posted - 2007.12.25 18:43:00 -
[81]
well i use 7x heavy pulse II injector (800s) sensor booster/web AB II and scram (scram can be switched out for SB if you have a buddy) lows are: 2x MAR II 3x hardener II and a TS RCU if you carefully manage your cap you can last for a while, especially if your cap and BC skill is high. it wont last forever, but it is very difficult to kill (well in my experience) critique is welcome.
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Cikulisuy
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Posted - 2007.12.25 18:44:00 -
[82]
Originally by: Gale Galenus Edited by: Gale Galenus on 12/11/2007 12:14:11 Caldari pilot speaking here, but doesnt T2 laser ammo (crystals) gimp your tracking to the extreme? How can you get good hits with medium lasers if you're facing rather fast Cruisers? That, and I'd hate to run into a well fitted Arbitrator 
Let me know where my thinking fails me.
the beam crystals might, but the pulse actually increase your tracking if memory serves.. beams are mostly rubbish though anyway..
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Eiskalt
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Posted - 2007.12.25 18:59:00 -
[83]
Both t2 pulse crystals are reducing tracking speed.
No amount of balancing can fix playing like a moron! |

Shadar Loghoth
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Posted - 2008.01.10 15:07:00 -
[84]
Just looking for advice that i can get on my harbinger setup
Lows: Armour Rep II 2xReactor Control Unit I 2xHeat Sink II 1600mm plate
Meds: 10MN MWD Web Fb-10 Cap Charger Tracking Computer 1
High: 6x Heavy Pulse lasers Med. Nos
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Mark Lucius
The Vinlanders SMASH Alliance
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Posted - 2008.01.10 15:19:00 -
[85]
Edited by: Mark Lucius on 10/01/2008 15:20:39
Originally by: Shadar Loghoth Just looking for advice that i can get on my harbinger setup Lows: Armour Rep II 2xReactor Control Unit I 2xHeat Sink II 1600mm plate
Meds: 10MN MWD Web Fb-10 Cap Charger Tracking Computer 1
High: 6x Heavy Pulse lasers Med. Nos
1. You can drop the Nosferatu, it won't be very useful. 2. You want to train up the fitting skills (AWU) so you can drop the Reactor Controls. When you've done that try to see if you fit 2 EANMs instead, for increased tanking. 3. Consider using a cap.booster instead of a recharger, it should keep you active longer. 4. See if you can fit a 7th Heavy Pulse (prolly not, unless you use 800mm RT)
I assume that you are using it for a gang, since you didn't include a warp disruptor? ---
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Encalderante
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Posted - 2008.02.14 17:24:00 -
[86]
It seems to me that fitting a MWD, given what it does to your cap, is a cowardly move. I know the Harb doesn't have a naturally awesome tank, but fitting Cap Boosters w/ 800s and MWDs is essentially killing your powergrid, cap, AND cargo hold for the sole purpose of saving the butt of an insured ship at the expense of making it MORE LIKELY that you will need to escape in the first place.
A truly effective fitting doesn't prepare to run away. You just set yourself up to fail.
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Ariana Constantine
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Posted - 2008.03.07 10:28:00 -
[87]
Edited by: Ariana Constantine on 07/03/2008 10:32:45 High: 7X Medium Focused Pulse II
Med: 1X MWD II 1X Fleeting or X5 Web 1X Scram 1X Injector w/ 400 charges
Low: 1X DCU II 1X MAR II 2X Heatsink 1X 800mm plate 1X EANM II
It works very well for me so far. You will notice there is a free utility slot in the high left, so slap on a salvager if you like.
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Arelius Sarum
Amarr Roving Guns Inc. RAZOR Alliance
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Posted - 2008.03.07 10:34:00 -
[88]
wtf hit the post button before I was ready. This above setup is by me and the setup's been approved wit Razor. Per Ardua ad Astra - Through Adversity, to the Stars
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Symmetry Thief
Amarr Alternative Control
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Posted - 2008.04.17 00:20:00 -
[89]
Originally by: Wayward Hooligan Edited by: Wayward Hooligan on 25/07/2007 03:08:36 High: 7xHeavy Beam II
Mid: 1x10mn MWD II 1xSensor Booster II 1xTracking Computer II 1xCap Recharger II
Low: 1xSAR II 1xDC II 3xHeat Sink II 1xPower Diagnostic System II
Drones: 5xMed Armor Rep Drones
or
5xValkyrie II
Fits and hits like a truck. Useless solo of course. Drop 1 Heat Sink II for Inertial Stabalizer II if you are in a faster moving gang.
tbh this is the only setup worth taking into pvp on this thread
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QuantumX
Minmatar Sicarri Covenant Notoriety Alliance
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Posted - 2008.04.20 11:44:00 -
[90]
Edited by: QuantumX on 20/04/2008 11:45:10
Originally by: Symmetry Thief
Originally by: Wayward Hooligan Edited by: Wayward Hooligan on 25/07/2007 03:08:36 High: 7xHeavy Beam II
Mid: 1x10mn MWD II 1xSensor Booster II 1xTracking Computer II 1xCap Recharger II
Low: 1xSAR II 1xDC II 3xHeat Sink II 1xPower Diagnostic System II
Drones: 5xMed Armor Rep Drones
or
5xValkyrie II
Fits and hits like a truck. Useless solo of course. Drop 1 Heat Sink II for Inertial Stabalizer II if you are in a faster moving gang.
tbh this is the only setup worth taking into pvp on this thread
And your cap will last under 2 minutes with MWD on, and under 4 minutes without, fine for short sharp enagagements where you bring overwhelming firepower, and small gang warfare. Otherwise could you you die pretty quick. ========================== I came i saw i got blown up!
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