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1. Short black screens / reloads - in Issues, Workarounds & Localization [original thread]
Still not fixed, noone got an idea? With the newest Nvidia Driver I had the same problem, just sometimes with a bubble, that told me the driver crashed and has been restored. With older drivers (tried several) I just get the black screen without t...
- by Eiskalt - at 2010.07.15 19:05:00
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2. Short black screens / reloads - in Issues, Workarounds & Localization [original thread]
I am having a strange problem with EvE only (no other games, stress tests etc.) Sporadically I am getting black screens in EvE, the game and the pc do not crash, I just get a black screen (or actually 2 black screens as I am using two monitors) an...
- by Eiskalt - at 2010.07.13 16:13:00
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3. "Fixing" Projectile Ammo? - in Ships and Modules [original thread]
Edited by: Eiskalt on 25/12/2007 19:15:59 No the harbinger does it存 max damage at web range. 20km is long range ammo. No amount of balancing can fix playing like a moron!
- by Eiskalt - at 2007.12.25 19:16:00
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4. [Revelations] Harbinger PVP Setup - in Ships and Modules [original thread]
Both t2 pulse crystals are reducing tracking speed. No amount of balancing can fix playing like a moron!
- by Eiskalt - at 2007.12.25 18:59:00
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5. "Fixing" Projectile Ammo? - in Ships and Modules [original thread]
Originally by: Flurren Instead of trying to make a joke about it why dont you actually paragraph your posts properly and make them easier to read. It would be better than being stubborn about it and trying to be funny. I am sorry if yo...
- by Eiskalt - at 2007.12.25 18:53:00
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6. Drone bandwidth - in Ships and Modules [original thread]
No. At least not yet. Balancing reasons. ;) No amount of balancing can fix playing like a moron!
- by Eiskalt - at 2007.12.25 18:23:00
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7. Pirate Implants - in Ships and Modules [original thread]
I think you should be able to speed fit most cruisers and below even after a nerf... with the minmatar ships generally being faster by a decent amount (e.g. caldari/gallente/amarr cruiser xy = 3.500 speed -> matar cruiser xy = 4.500 speed but n...
- by Eiskalt - at 2007.12.25 18:20:00
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8. Marauders a joke... - in Ships and Modules [original thread]
Oh they CAN be nice for pvp of course. They can have nice dps while still having a nice tank. They are in fact stronger than tech1 BSs, but of course much more expensive. People tend to only risk that amount of ISK if their ship is speed tanked, w...
- by Eiskalt - at 2007.12.25 18:13:00
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9. The Upcoming Speed Nerf - in Ships and Modules [original thread]
And that存 why the gun and cap race has the zealot with a lot of turrets and no cap problems... oh wait. Nerfing speed would not make the vagabond and other ships immobile... but maybe it would result in them being no longer immune to missiles a...
- by Eiskalt - at 2007.12.25 18:03:00
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10. "Fixing" Projectile Ammo? - in Ships and Modules [original thread]
Which is very often compensated by the ships (slots, bonses) already. (hurricane e.g.) Actually many AC ships are not outdamaged by their counterparts, except at the BS sector. Switching EMP with DU might be a good idea as well, considering the "n...
- by Eiskalt - at 2007.12.25 16:59:00
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11. Marauders a joke... - in Ships and Modules [original thread]
Marauders are sick for missions, sick for ratting... that存 what they are meant for. They have a huge cargo and space for tractor beams and salvagers without sacrificing damage. They can field the same or better tanks as other BSs, are more cap ef...
- by Eiskalt - at 2007.12.25 16:51:00
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12. My poor Amarr Battleship - in Ships and Modules [original thread]
In 10 minutes you are not there anymore... or maybe you have some friends waiting to ambush them. ;) No amount of balancing can fix playing like a moron!
- by Eiskalt - at 2007.12.25 16:45:00
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13. Fastest ship to Warp - in Ships and Modules [original thread]
To transport very expensive cargo just use an interceptor with istabs and warp core stabs. :p Nearly nothin will be able to lock you and even if they do the stab will save you. Lame but it works. The warp speed is superior as well. To transport mo...
- by Eiskalt - at 2007.12.25 16:42:00
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14. "Fixing" Projectile Ammo? - in Ships and Modules [original thread]
Oh noez! Moa than 2 words! RETREAT! No amount of balancing can fix playing like a moron!
- by Eiskalt - at 2007.12.25 16:37:00
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15. Pirate Implants - in Ships and Modules [original thread]
Imho spending a lot of money should not have such a big impact on pvp balance. But on the other hand it存 not easy to edit more "skill" into a game. The implants itself are not THE speed problem anyways. Just too many factors stacking too high the...
- by Eiskalt - at 2007.12.25 16:35:00
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16. "Fixing" Projectile Ammo? - in Ships and Modules [original thread]
Sorry for the wall. :P But actually the wall isn宇 that bad at all. I am not trying to call for a "multi pronged nerf", but of course that存 the argument for those who don宇 have any. And I am not an amarrian whiner. Oo e.g. at the battleship sect...
- by Eiskalt - at 2007.12.25 16:23:00
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17. "Fixing" Projectile Ammo? - in Ships and Modules [original thread]
Some people think Minmatar as a whole are too strong. Indeed Speed IS too strong currently (too many effects stacking), but that存 a problem with all ships not only Minmatar ones. Imho one of the problems is an ancient relict... T1-Ammo. At the be...
- by Eiskalt - at 2007.12.25 11:12:00
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18. What would you use against a Star Destroyer? - in Ships and Modules [original thread]
I圬 use a Vaga and orbit him until he has to logg off, then kill him slowly. No amount of balancing can fix playing like a moron!
- by Eiskalt - at 2007.12.16 22:02:00
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19. Best field command ship. - in Ships and Modules [original thread]
Sleipnir can fit a disruptor instead of a amp2 e.g. and the tank is still stronger than Abso/Astarte as long as it has cap. My setup had a cap booster fitted anyways. No amount of balancing can fix playing like a moron!
- by Eiskalt - at 2007.12.13 17:53:00
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20. Best field command ship. - in Ships and Modules [original thread]
Edited by: Eiskalt on 12/12/2007 17:25:58 Edited by: Eiskalt on 12/12/2007 17:25:21 Btw I forgot to add some numbers... I am talking about pretty standard dual rep setups on Absolution and Astarte. Dual Rep + Eanm2 + DC + specific active h...
- by Eiskalt - at 2007.12.12 17:24:00
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