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Webvan
All Kill No Skill
11365
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Posted - 2015.07.21 20:54:30 -
[1] - Quote
A better solution would to just bring T3's down to T2's and just provide them with better utility options as T3's, and at greater cost for it. Why make T1's worthless, then just SP polevault over them?
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Webvan
All Kill No Skill
11368
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Posted - 2015.07.21 23:46:10 -
[2] - Quote
I just wish more people would train writing skills more effectively. Wy haz skillz? Let me think on that one....
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Webvan
All Kill No Skill
11368
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Posted - 2015.07.22 00:54:10 -
[3] - Quote
EVE is non-linear unlike the WoW example posted up above. Skills make that possible. The only gap is in the wider selection of ships and equipment at the disposal of players with more SP. But no one can use every ship and every mod and every skill at the same time. And in ways, having so many such options can put one at a disadvantage; if they get rusty with a particular tactic on a particular ship while the newer player has but only focused on understanding that ship and it's current state for a given time.
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Webvan
All Kill No Skill
11368
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Posted - 2015.07.22 03:53:12 -
[4] - Quote
Saisin wrote:At equal ship and skills levels, how-to-fly, implants, officiers mods(ISK), links, boosters and metagame are combining to make veterans way more efficient than a new player. Why, you buying me some of that stuff, man? lol you're richer than me and I've been at it possibly (looks at profile) a lot longer than you (unless just a younger char like mine is). Send me a 3bil manticore setup, Bro, I know you got one wasting away. I just have less than a year of training into it for this char and a little more to go, I'll get owned otherwise  Not fair... nuh-uh  "how-to-fly" = point and shoot then run away lol
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Webvan
All Kill No Skill
11369
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Posted - 2015.07.22 08:26:25 -
[5] - Quote
Lan Wang wrote:Darth Terona wrote:Having to wait about for two weeks or more before you can even try entry level positions puts off a lot of people. what do you define as entry level? hah, I went through newbie training like two years ago (wanted to answer newbie questions better with updated system), it took about three weeks of normal play. Tutorial -> Career Agent missions -> Sisters of EVE epic arc. [insert scorn here] 
And if you guys are so worried about "newbies" while you are posting in forums, how come we don't see you posting in the Q&A forum with the rest of us helping new players with their questions?? Smells fishy to me... 
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Webvan
All Kill No Skill
11471
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Posted - 2015.07.25 04:12:16 -
[6] - Quote
baltec1 wrote:Vic Jefferson wrote:
About the only BLATANT abuse of the system would be trial accounts and HS ganking. Easy, just don't give the SP until they are either subbed or plexed. No problem.
That's a myth. Because of the ip rule ragarding trial accounts and regular accounts? I could do it, two separate internet connections and multiple computers as I have. It would be a pain though, likely better to just multi-box regular accounts.
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Webvan
All Kill No Skill
11471
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Posted - 2015.07.25 06:44:56 -
[7] - Quote
Teckos Pech wrote:However, heavily stressing that players will find more enjoyment by joining a player run corp could help with retention...at least that is my opinion. That's the idea, but not how it works. Only thing you can do is force them into a player corp. Likely they are doing the tutorial, mission agents and maybe the epic arc. Couple-few weeks. Trial is about up by then, out the door.
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Webvan
All Kill No Skill
11472
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Posted - 2015.07.25 07:39:44 -
[8] - Quote
Teckos Pech wrote:Avvy wrote:Webvan wrote:Teckos Pech wrote:However, heavily stressing that players will find more enjoyment by joining a player run corp could help with retention...at least that is my opinion. That's the idea, but not how it works. Only thing you can do is force them into a player corp. Likely they are doing the tutorial, mission agents and maybe the epic arc. Couple-few weeks. Trial is about up by then, out the door. How would you force new players into a player corp? How many corps in this game? There must be loads of them. The corps are spread out across the EVE universe. Jesus you never cease to amaze, I never even ******* wrote that. Check your quoting.... He's more drunk than me haha Corps all over the freakin place, as foo fighters sang "stacked to the rafters" or is that rifters. I wasn't being serious there of course 
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Webvan
All Kill No Skill
11477
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Posted - 2015.07.25 22:16:36 -
[9] - Quote
Painkill3r wrote:Webvan wrote:Likely they are doing the tutorial, mission agents and maybe the epic arc. Couple-few weeks. I would wager that even incompetent newbs would only need 2-3 days to do that content. Unless they changed it from a couple years ago when I ran a low SP alt through. Couple hours a night, did the tutorial, all the career agents and then the epic (just like the system directs you to do) and it took almost three weeks. That's about intended time, at least if you even want a slight chance to take the last boss on your own as it helps to have some SP to do that. If it's still basically the same, to do it in 2 days, that's like 16hrs a day... and know what you are doing and maybe have a ship a newbie wouldn't have. If it's that easy now, something really should be nerfed. EVE would be getting to the point of being like a rail shooter.
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Webvan
All Kill No Skill
11480
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Posted - 2015.07.26 01:11:31 -
[10] - Quote
Eleygen I'cey wrote: As a brand new player it took me under a week playing less than 3 hrs a day to finish all the career missions but exploration. While I didn't want to do SOE so I cant tell how long that would take he is vastly over estimating the content for anyone who is has played anything slightly close to EvE.
Sure, that's about right for the career agents at a few hours an evening, being doing one each evening there. If you look at this, you can see that the epic has a lot to it, many missions, and you travel to all four empires, lots of traveling. It takes time. That's pretty much the intention, a trial account last a few weeks, which is about how long it takes especially if that player is doing a few other things along the way like trying to figure out the markets etc.
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The whole SP "think of the newbies" imo is pretty moot, just makes the whole intro thing obsolete by becoming way too easy. And if they just jump into low or null with a corp on day 1, just dumping 10m SP on them (or whatever) is only going to frustrate them even more since reason/skill hasn't caught up with SP yet. Just means bigger ships to lose, rather than little affordable ones, though at least for corps they may even replace those.
I had no problems starting EVE with even less than they get now. What does that say for the type of players you guys want in the game? Will it always be easy for them? Will that make them stick around? What about the people that like a challenge, but find EVE having become so boringly easy even from first impressions? Don't want those around, just the ones looking for easy going social gaming?
meh, EVE isn't for everyone, and should remain targeting the types of players they have always done. Otherwise, it winds up being a game for no one. You just don't change a game after pre-launch concept and final publish, you just alienate your existing playerbase and wind up never replacing them. That's not a theory, it's been played out time and time again with other games. Make it easy, to get people to stick around that like things easy, so they will later whine to make everything easy. Not a good plan.
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Webvan
All Kill No Skill
11481
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Posted - 2015.07.26 03:16:00 -
[11] - Quote
Painkill3r wrote:I concur with the assessment that additional sp isn't going to boost player retention, but I think we should refrain from needless hyperbole when making our point. Rise floated the idea of ~1m sp and that's pretty easy to cite.
Just recycling a number someone else dropped in a few posts above mine  Yeah, I actually take the time to read their posts and concerns 
Tzu Wu wrote: should start with anywhere from 4-10m sp
And that's now, what about for next time? I just see a lot of bomber alts. Which is fine, if you actually train for one and not just chant "think of the newbies".
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