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Merchantigus
Minmatar Riot Zone
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Posted - 2006.12.03 11:16:00 -
[1]
Edited by: Merchantigus on 03/12/2006 11:22:21 ". I think most would agree that low sec is more dangerous than 0.0 right now. Time to do something about that if you want repopulate the low sec systems."
i got about that far before i couldn't take it anymore. Haysus tapdancing chris bring some mother f ing guns or a few friends and shut the f up already. if you morons weren't so easy to kill there wouldn't BE as many dumb$%^ worthless noob "pirates" killing everyone. if even once in a while a pirate attacked someone in low sec and he frecken fought back this problem would be over.
Low sec is not more dangerous. it's more populated with pirates but the worst you get is a couple of nubs slaughtering you because you refuse to fit anything besides one type of armor. in .0 you get bubbled and insta popped at most of the gates and if you somehow manage to find a place of peace within 5 mins some jack hole allaince will show up with 50 ships and curse you out in local for loosing.
risk vs reward is all over this game. if you trot into yarr land with only one type of resist that is well known by everyone and one type of weapon damage you are running a VERY high risk setup. if you dont want to get ganked spread things out a bit.
pirates are at an extreem dissadvantage because they lose 3 med slots(usually all the med slots cruisers have). most low sec pirates are total noobs and that you all keep repeatedly getting pwnt by noobs missing 3 med slots and then complaining about it is beyond comprehension. he has to kill you all you have to do is scare him off. tired of pirates in low sec? stop being such easy targets and the population will fall through the floor.
and it's not like they don't lose something for doing this. low sec status means you can't just make that one hop and get the ship/mod you need without getting gunned down. you have to either jog an alt to the 4 corners of the earth or buy something you can get to which is always much more expensive. Pirates in low sec may be why it's so empty but brain damaged carebears is why there are so many pirates there in the first place. stop being easy prey stop the piracy.
*edit* ps- I hate them more than you do. they give all the real pirates a bad rep and cause so much geddam whinning my ears are bleeding. new pirates can't hold their own in .0(and no one can solo) so they have to hunt here just like you have to mine there but those that stay there and never move on are trash. and most of all low sec gate campers can suck the escrament from my boot. gate camping in low sec takes no skill what so ever and in my book aren't even pirates. sn iggardly camping a .0 highway is another matter though as there are some really really big ships that run through those.
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Merchantigus
Minmatar Riot Zone
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Posted - 2006.12.03 11:24:00 -
[2]
Edited by: Merchantigus on 03/12/2006 11:27:11
Originally by: Kerfira
Originally by: Merchantigus Stuff...
You have some points right here, but you are (VERY conveniently for you perhaps) NOT mentioning the pirate's MOST IMPORTANT advantage. THE PIRATE CHOOSES WHEN TO ATTACK!!! No matter whether the pirate has a disadvantage of 2-3 less mids, the above advantage FAR outweighs that!
The main problem is that there are too many people calling themselves 'Pirates', mainly because piracy is WAY too easy. Make piracy HARD, and the number of 'pirates' would be reduced to a number that the prey in low-sec could support.
You idiots running out there with 1 type of resist is why it's so easy. it's you fools they are hunting get that through your heads. you make it easy/hard because it's you they are attacking. it doesn't take much to run a pirate off. if you refuse to pack even the most basic of pvp counter measure you deserve every single pounding you take and need to go find another game because you obviously dont get it. yes he chooses who he fights but i've taken out morons in cruisers in a single frig because they ran out there with an empty drone bay and no armor. if i attacked someone with half an ounce of sense like that he would rip me to bits. if you get killed by a 4 day old in a frig here's a hint. it's not the game that's the problem
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Merchantigus
Minmatar Riot Zone
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Posted - 2006.12.03 11:36:00 -
[3]
Edited by: Merchantigus on 03/12/2006 11:41:13
Originally by: Rina Shanu
Originally by: Ihar Enda 0.0 was, and still is safer than low sec, if you know what you are doing.
Unfortunately yes, because after you pass the choke points and are able to use safe spots and create them with ease, you are "safe"
Originally by: Ihar Enda
1) move all lvl 4 missions to low sec
That has been proposed more than one time but many will simply choose to run lvl 3 missions.
Originally by: Ihar Enda
2) change low sec belt spawns to be on par with 0.0, perhaps slightly worse
You can get battlecruisers of over 200k, making that better would involve spawns of 500k battleships which would not be so bad, as 0.0 has much higher spawns in medium good systems.
Originally by: Ihar Enda
3) introduce better ore types to low sec belts
This is not a good idea, we already have enough hermofite in there, it's a type of ore that can give a "nice" profit per hour or help for production.
Originally by: Ihar Enda
4) make scanning a tad harder
Safespots have never been for leaving ships there, but to have a place to escape to or hide and people use more than one in order to continuously warp between them when scanned. No.
I believe that player effort into repopulating low security space is also required. This game is about making something yourself(ves). Base on this my corporation is exploring the benefits of low security space and making a living in there. We are also recruiting new people to harden our ranks and to introduce them to the low sec as we know it.
You can make lots of cash from 5/10s and have lots of fun in 4/10s. You can produce ships and sell them on routes to 0.0 or hub-like systems. You can simply ninja rat into 0.0 from time to time plus having a thrill chasing with the local alliance. You can also make up to 10mil/hour from mining.
We live in low sec, we have lots of fun and think low sec can be repopulated with a little bit of effort from our part also.
this is exactly what i'm talking about. a few days and that area will be pirate free. they are on low sec. they brought a few guns. they win. Bring a few people with guns = end of pirate problem. most of the pirates in low sec are afraid of a fight. most of them are noobs that stuck a jammer on their ship. All pirates have 3 less(read no in most cases) med slots pew pew back and they leave. do this enough and they all leave. end of story
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Merchantigus
Minmatar Riot Zone
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Posted - 2006.12.03 11:47:00 -
[4]
I don't GO to low-sec, since I'm not an idiot Laughing If you stopped calling people names you may be able to train 'Forum Argumentation' past level 1. After enough whinning i tend to get testy
"Whether people are dumb or not in their fittings when going to low-sec is really beside the point, since this'll not change! People are as they are, and at the moment any player with a minimal amount of intelligence avoids low-sec!"
Or they could use that minimal amount of intelligence to fit their ship the slightest bit differant and run the danger off.
"For low-sec to be what it is supposed to be (acrossover between empire and lawless 0.0), the danger has to be reduced, and that means that the low-sec pirates life needs to be made (much) harder! That is the only way the average EVE safe empire player will go there!" It would be much harder if people fit their ships well enough to not die to a single noob in a frig. yes ccp could impliment something and force an artifical controll on the area but each time one of these is added eve losses a little something. enough of these and swg happens again.
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Merchantigus
Minmatar Riot Zone
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Posted - 2006.12.03 11:50:00 -
[5]
Edited by: Merchantigus on 03/12/2006 11:53:03
Originally by: Xaildaine
Originally by: Merchantigus this is exactly what i'm talking about. a few days and that area will be pirate free. they are on low sec. they brought a few guns. they win. Bring a few people with guns = end of pirate problem
the thing is there are so many pirats .. you chase away 3 and 8 more show up because they heard there was a fight to be had.
also the very nature of Pirating means you are free to move around and cover a lot of systems.. miners and industrails and mission runners are encouraged by game mechanics to "set up shop" for long periods of time. This make them predictable.
and dont tell me that if i fit my covetor for PvP ill scare away pirates .. HAH
No bright one but if you brought two noobs in frigs it would...
low sec is the middle ground between high sec and .0 low sec you bring 2 wingmen to a mining op you can fend off most pirates. .0 you bring 10 battle ships and you're still in for a fight is someone notices you.
"Problem is that only works short-term. There has not yet been an anti-pirate corp in EVE that has lasted for any length of time in low-sec. Anti-pirate corp start out well, but the players soon tire of it, and the corp either disbands or moves to 0.0. Since pirating can be a solo-activity, while the anti-pirate corp has to put in the organisation, there is already a huge disadvantage to the anti-pirate corp. The pirate will just move to another low-sec area, and come back when the anti-pirate corp disbands/moves.
"If there are too many predators in an area, the prey disappears, no matter how green the grass is!"
the above guys aren't anti pirate. they are mining/manufacturing and brought a few guns. reading comprehension ftw.
if you guys were less like grass and more like cacti this would all end
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Merchantigus
Minmatar Riot Zone
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Posted - 2006.12.03 11:57:00 -
[6]
Edited by: Merchantigus on 03/12/2006 12:03:17 I you fit your ship decently, and go to low-sec, you'll get ganked anyway since the pirate will call in buddies. There's too many pirates to change the situation by player action. CCP intervention is needed.
I'm in low sec most of the time untill my skills mature and i've only been ganked once(pre kali happend at a gate because i ignored the t2 whatever that beast was that showed up in local).
most pirates don't have buddies
There would be less pirates if every target wasn't an easy win.
people that come out to rat/mish in horrid setups. miners that come out without gunners. these are the reasons there ARE so many pirates.
If i can go out and kill an inty that for whatever reason doesn't just waltz out of range before i slowly crawl up to him i can make atleast 18 mill for popping him. all he has to do is zip out of the way. if everyone didn't make piracy so easy there wouldn't be as many pirates. Get this through your heads.
If banks didn't have vault doors it would shock you all that more robbers showed up. If fort knox was inside of tents with no gaurds you would be shocked people ran off with all the gold. If you leave your car running and unlocked downtown you would be shocked someone took off with it. eve works just like real life at the base of it all. common sense can work wonders
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Merchantigus
Minmatar Riot Zone
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Posted - 2006.12.03 12:11:00 -
[7]
Edited by: Merchantigus on 03/12/2006 12:15:52 Edited by: Merchantigus on 03/12/2006 12:14:29 "This is what I like seeing, some decent discussion about this, my worst problem with Eve."
indeed.
"Let me tell you, I'm a stubborn soul. I will not be forced into PvPing if I don't feel like it. Trouble is, just by having to go to lowsec for anything means 99.99999% of the time I am being forced into it. So the stubborn kicks in and guess what, I don't go to lowsec. Let the gankers starve, I don't care."
that's your choice and i respect that
"Moving level 4 to lowsec, or even 0.0 won't populate lowsec as far as I'm concerned. I will do just what others have stated above, stick to level 3's. If they nerf level 3's I'll still do level 3's till I get bored sick and find a new game to play."
You have a point about people refusing to do lv 4s anymore and i totally agree that this is not the answere to the problem.
"Travel to 0.0 you say....so where is this magical gate to 0.0 that bypasses all the lazy morons camping lowsec? Or better yet, a gate that sends me to the heart of 0.0 where the 'good' people are. Oh...wait. To dock out there you pretty much already have to be part of that huge corp with all their laws and regulations...hmmm. No thanks. I like freelance too much."
I couldn't stand reading this whole thread but i hope to god no one gave this advice. even i'm afraid for my life at each jump in .0
"So what WOULD it take to get me to .4, .3? Just as mentioned above by someone...some security."
the best thing about eve is it's what you make of it. bring a single friend, add a tiny variation to your ship fitting or hide in high sec for the rest of your life. the sad thing is if enough people whine long and hard enough ccp will listen and destroy that.
"There has to be a balance there somewhere. If a ganker wants to taste my covetor while I'm eating 'roids he should be afraid that in 10 seconds my hammerheads aren't going to be his only opposition, he'll have to fight off a certain contingent of concord too. Maybe those condordites will drop nice loot for him too if he can kill all 5 of them. They shouldn't be overpowered so that they can 2 shot his poor ganking self, just powerful enough to give him a real hard time. Hard enough where there is a substatial risk to his action, but more of a reward than my junky covetor bits."
The glaring problems with this are two fold 1. then on top of being broke and having 3 med slots jammed up he'd have to fight an armada? yah that sounds fair 2. all it takes is a couple noobs in frigs to cover you while you mine. bring your own security? why is this so hard?
"In the meantime I'll be making my way to a gate or a station, and if the ganker survives he gets something out of the ordeal, and so do I. My ore for one, two, I havent lost yet another ship, and my views on lowsec will have changed."
This would completly tip the balance the other way and destroy any piracy in the area. while there isn't a problem if you have any wits about you now this would leave all pirates sol. which i'm sure is what some of you want but it's not high sec get used to it. you have to understand that this is the midpoint between allaince swam land and carebear land. neither side needs the shaft and right now neither side has it.
Till then, you can keep lowsec mr.ganker. Hope you starve to death there. This tactic might work almost as well as learning to play. i'm just as sick of all the clueless nubs calling themselves "pirates" as you are.
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Merchantigus
Minmatar Riot Zone
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Posted - 2006.12.03 12:43:00 -
[8]
Case and point. in the past 5 mins one of my friends that's less than a day old jumped in to a cruiser trying to gank a frig. they got him down to 60% armor AND HE RAN. 2 day old nubs in frigs ffs. it's not that hard
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Merchantigus
Minmatar Riot Zone
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Posted - 2006.12.03 13:10:00 -
[9]
Edited by: Merchantigus on 03/12/2006 13:28:11 Edited by: Merchantigus on 03/12/2006 13:26:02 Edited by: Merchantigus on 03/12/2006 13:18:42
Originally by: Acama
Originally by: Merchantigus
2. all it takes is a couple noobs in frigs to cover you while you mine. bring your own security? why is this so hard?
Guarding mining ops is so mind-bogglingly dull that the rewards have to be high for people doing it. Also, most pies would just bring a gang. A covetor is juicy prey, and it will quickly attract the sharks.
Mostly, if people are able to co-operate with others to any degree they go to 0.0, because wasting that rare ability in lowsec is foolish. If they don't, it's because they enjoy lowsec - usually they're in a pirate or pvp corp!
I don't really have an opinion on this yet, but just countering your argument.
.0 takes more than just a few noobs in frigs. last time i was in a mining corp we never went out without atleast 2 battleships and a cruiser and we still got pounded to death some nights.
.0 need a small fleet **** that many big ships(higher risk) most money.
low sec need a few frigs .. that many small ships(medium risk) medium money.
high sec you need nothing ( ) (no risk) crap for money. are you not seeing the pattern?
things are working exactly as they are suposed to.
" Also, most pies would just bring a gang" almost every pirate in low sec does nothing but gate camps. the few that don't use some skill to belt hunt and out of the few of those even fewer can muster up a gang.
the absolute most you would need is 2 frigs in a cruiser in low sec unless you were very unlucky or talked trash.
the absolute least you need to work in .0 is 2 battleships and a cruiser...
"Guarding mining ops is so mind-bogglingly dull" but the money a small mining op can bring in is equally mind boggling. when i was in the mining corp you think i sat there for hours guarding them because i enjoyed catching up on the news? you all talk about how if there is something worthwhile people will bend. i eat people for a living but if the reward is high enough even i'll guard a friggen miner boredom be hanged.
and one last time before i go to bed. the reason piracy is so easy is because you make it that way. stop sucking=stop pirate rampage
*edit other .0 hazzards ****ing off the wrong people and being station camped for days and huted like dogs for months gate camps that actually work gaint ships in large numbers
and just for the record. i get ganged up on more by carebears with teeth and podded much more often than i see two pirates working together just the other day i was on a kill the cruiser run when a thorax jumped in jammed me and they both podded me. pirating is only as easy as you make it. and with that i give up.
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Merchantigus
Minmatar Riot Zone
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Posted - 2006.12.03 13:29:00 -
[10]
Edited by: Merchantigus on 03/12/2006 13:33:02 Edited by: Merchantigus on 03/12/2006 13:31:06 Edited by: Merchantigus on 03/12/2006 13:29:36
Originally by: Kerfira
Originally by: Merchantigus things are working exactly as they are suposed to.
If things are working as they should, what is the reason for your OP?????
"If there are too many predators in an area, the prey disappears, no matter how green the grass is!"
It wasn't my damn post. i don't agree with that idiot anymore than i do with you.
see my above post where i say something along the line of "this is a bad idea mmmky?" once again READING(not even comprehension this time) ftw
and just in case someone missed it the first 15 times i said it. moving l4 mish to low sec to force bears to go there = no not being such an easy target that pirates would be insane not to try and kill you = yes
eve gives you the world and the tools what you do with them is up to you. which is what makes eve so great untill it gets whined into wowdom.
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Merchantigus
Minmatar Riot Zone
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Posted - 2006.12.04 00:46:00 -
[11]
Edited by: Merchantigus on 04/12/2006 01:16:25 "Low-sec pirates, however, are a lot more dangerous than the 0.0 gank-squads," this had me falling out of my chair.
If your are to daft to watch a local with more than 3 people in it you really don't belong anywhere besides high sec. Also sure alot of .0 is empty but if you do run into a gate camp there is absolutly no chance in hell you are living through it. in low sec with wtz you're mother had to of dranken paint while you were in her womb to get hit by one. This leaves the only danger of belt hunting pirates. wtz has cut down the number of pirates greatly because the gate camping noobs have to actually fight people now.
Also the odds of a pirate landing right on top of you (20k is the range on jammers) are very slim. if you sit right at the wtz jump in point no **** he's going to land on you. move 40 clicks away, align and start mining and you'll be gone before he has you locked. This leaves only the better pirates with a chance in hell of catching you and once again they will only tag you because of your own stupidity. good pirate will jump in see you 80k away bookmark a roid next to you and jump back. if you are still there when he jumps back and die and feel this is somehow unfair please do us all a favor and cancle your account.
I think the boondocks said it best
"if some ****** is trying to **** on you do you stand there or move cha **** out of tha way?" Rkelly would love most of you. untill you wise up and move out from under spray expect to keep getting golden showers.
*note* everything i post as aimed at low sec in general. i see the problems for l4 mission runners but this thread kind of took on a life of it's own.
"The good pirates are EXTREMELY adaptable" Take away my guns and i'll stab you with a spade if i have to 
"BUT now it made it alot more easy to be pirate and find safespots and missionsspots." If you sit at a safespot long enough to be found you had it comming. afk is why god gave us stations. With this new scanner stuff and wcs nerf they made belt piracy easier but at the same time wtz killed low sec gate camping. you win some you lose some. the gate campers are gone. few will adapt and stop being skill less noobs the rest will give up. wtz alone has taken care of most noob "pirates" I dont hunt people in missions before or after scanners. if some dude want's to run his little mission in peace so be it. I think the few pirates that do "adapt" will go from being gate camping noobs to fighting people with 40 rats on them. while the pirate population in general is only large because of the easy targets i have to agree that being able to jump in on someone in the middle of a mission npc swarm is a bit lame. i wouldn't care though except now the skill less noobs that used to gate camp are going to start doing that and i want them eradicated more than anything else in eve. not because i feel they are "bad" for eve or don't have all rights to do what they do but because they give the few real pirates out there a bad name. Carebears- learn to fight learn to play or learn to go back to wow noob pirates- learn to fight, learn to belt hunt. picking stacked fights is one thing but "gate camping" in high sec and everything else along those lines is pure crap. go back to wow and gank some noobs with a rogue in full epic. The fact that i hate you more than the whiney nub carebears is truly saying something. ktnxdie 
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Merchantigus
Minmatar Riot Zone
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Posted - 2006.12.04 01:30:00 -
[12]
Edited by: Merchantigus on 04/12/2006 01:34:59 "What they've done in the past and most recently with this patch SEEMS to be to make more food for low skill pirate wannabees. Is criminal type behavior on a galactic scale what the developers are shooting for? The resulting desolation in lowsec has me wondering just what they ARE shooting for in the game."
It's a sandbox full of ants with a zone for just red ants a zone for just black ants and a zone in the middle where they mix together. low sec will never be high sec. low sec pvp--->*<---pve look i even drew you a picture get this through your head
"0.0 sounds like what they really envisioned for the game, but still it hasn't been realized. I thought by reading the description of the game that they wanted the players to make a self sustaining socio-economic community. The 3 tiers of the game as it stands are so separate that just isn't going to happen."
You got something right for once. .0 was the entire game at conception high and low sec was added as an artificial infrastructure untill the player corps got off the ground.
"It would be wonderful if the lowsec problem could be remedied by players, but face facts...it's not going to happen. What are the 4 major things there are to do; go NPC ratting, mining, running missions, and manufacturing things in highsec to sell in lowsec."
Good ****. it's not going to happen because of people like you but it could happen. 2 noobs in frigs = scare away the average pirate.
"1.NPC ratting is fun I think. I chose to do this when I wanted to face the risk of running into a ganker for pvp fun. (note, I CHOSE to risk the PvP, it wasn't forced on me)"
Imho the new gankg doods in missions needs a bit o tweaking but no where in eve are you ever truely safe. this was the intent of the change. this is eve. Eve is a pvp game that now has a large carebear player base in high sec. low sec is the conduit where pvp and pve collide. low sec is not high sec. low sec is not .0 . low sec is exactly as it should be somewhere in between. it's not totally safe and concord partrolled but pirates take fire at stations/gates and can be killed on sight by any player without reprocusions. it's not totally pvp friendly it's not totally pve friendly. this is what it was ment to be.
2. Mining, if you mine there, you're choosing the risk, but it just isn't worth the meager reward. To you. to others it is
"4. Manufacturing & selling in lowsec. This could really be profitable, but more concord security is needed. Not terminal security, as in concord 1 shots the gankers. As said by me and others in above posts, they should have a chance at success, but not a gurantee like they have now."
I ran around in an itty 3 for 2 weeks right before kali. flew low sec constantly and never once got popped. the second i went into .0 i was dead before i loaded. as some guy above mentioned he has one such corp in low sec and they are doing fine because they brought a few noobs in frigs.
"I am in a smallish corp. We aren't glued together at the hip, nor do we intend to be. We aren't planning to get in a huge alliance or grow the corp to an obscenly huge size. We, like many others, solo. Many are casual, yet still contribute to Eve and to our corp. The game mechanics are set up to allow this rather than force us into groups and huge corps." All it takes is 3-4 people to mine in low sec. low sec is there for corps like yours.
"Now, the mechanics of the game are at odds with themselves here, and I'm not sure why or if it's intentional. Why would CCP make the game friendly to commerce in one sector, and promote noob gankers one sector over that basically cut that flow of commerce to bits in the very next sector? You have to wonder why stuff is so expensive in low sec and 0.0? It's because the game mechanics aren't there to support the flow and the risk is out of whack with the rewards." Because eve has two groups that play it pvp and carebears(see above picture). low sec is in the middle of the two
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Merchantigus
Minmatar Riot Zone
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Posted - 2006.12.04 01:42:00 -
[13]
Edited by: Merchantigus on 04/12/2006 01:46:16
Originally by: Samirol merch, you are right on many points, but 2 frigs DO NOT scare away the average pirate
(unless you are facing very very dumb pirates)
most pirates are very very dumb imho and can only exist because people fit poorly enough to taken down by said pirates in only a frig.
I consider myself a decent pirate. I fly a vexor set up to vamp with high drone skills I have to be within 20k range to jam and am not in a fast ship. I have to be at point blank to nos and therefore become a threat. All people have to do is tank the drone damage for about 5 seconds and warp out when they see me to live but almost no one does this. If i ran into two decently fitted punishers in this setup all they would have to do is stay out of webber range(10k) and i would never be able to kill them. two merlins and i'd have even more problems as they are long ranged ships. I have no wingmen as i dont feel like sharing the loot or risking them turning on me. I'm a slightly better than average pirate and i can be easily foiled. most of the pirates are retarded and will fit/fight no where near my level.
PIRATES HAVE TO BE WITHIN 20K RANGE TO JAM YOU. and even closer for the common yarr ship setups to start being affective.
When people stop comming out to low sec in cruisers fitted so poorly a single frig can easily take them down the pirates will find something else to do. Dont want to get ****ed on move cha **** out tha way.
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Merchantigus
Minmatar Riot Zone
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Posted - 2006.12.04 01:50:00 -
[14]
Edited by: Merchantigus on 04/12/2006 01:52:56
Originally by: Samirol Edited by: Samirol on 04/12/2006 01:44:44
Originally by: Merchantigus
Originally by: Samirol merch, you are right on many points, but 2 frigs DO NOT scare away the average pirate
(unless you are facing very very dumb pirates)
most pirates are very very dumb imho and can only exist because people fit poorly enough to taken down by said pirates in only a frig.
I consider myself a decent pirate. I fly a vexor set up to vamp with high drone skills I have to be within 20k range to jam and am not in a fast ship. I have to be at point blank to nos and therefore become a threat. All people have to do is tank the drone damage for about 5 seconds and warp out when they see me to live but almost no one does this. If i ran into two decently fitted punishers in this setup all they would have to do is stay out of webber range(10k) and i would never be able to kill them. two merlins and i'd have even more problems as they are long ranged ships.
PIRATES HAVE TO BE WITHIN 20K RANGE TO JAM YOU. and even closer for the common yarr ship setups to start being affective.
fit 4 125mm IIs, MAR II, 1600 plate, 2 hardeners. frigate ownage , especially with t2 light drones. Yes but then you are sol vs bigger ships. if i wanted to kill frigs i'd come out in a destoyer..
i think you are underestimating the average pirate's intelligence as well.
As you know what all those fittings up there actually do i would not consider you a "dumass nub" but pirates with brains are a dying breed right next to the pvpers with honor :/ *points to the noob corp chat in the past few days* That's comming to your neck of the woods soon 
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Merchantigus
Minmatar Riot Zone
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Posted - 2006.12.04 01:57:00 -
[15]
Edited by: Merchantigus on 04/12/2006 01:57:37 Thanks for dropping in. it's a great lift to see another honor bound pirate out there. you bring hope to this old black heart  Ps: i love that hampster
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Merchantigus
Minmatar Riot Zone
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Posted - 2006.12.04 02:15:00 -
[16]
Edited by: Merchantigus on 04/12/2006 02:18:23 " see... the frigs defending the mining op is only half the problem... What actually happens many times is: Pirate warps in at whatever range, and see the mining op waaay too far for him to reach in time, and either warps off, or the mining op warps off.
OR
"Pirate warps in at whatever range, and see the mining op within range of scramblers, then, proceeds to go DIRECTLY AFTER THE MINING BARGES. In the 2nd situation, there's nothing much a small op can do even if you have guards."
Unless they are 40 clicks away from wtz jump in point? the odds of a pirate landing within 20k the first try are pretty slim(alteast for me hehe). no matter what range you jump in at there is a high chance you wont be within jamming range to start with and if the frigs which target faster than you do have a damp or two each the pirate = sol
ecm works wonders for breaking their locks"
ecm/damps frew over the pirate even if he does land within range the first try. either way still 2 frigs running off the pirate(or one frig with all meds equiped with damp/ecm). Still though point stands. 1-2 frigs = pirate be gone
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Merchantigus
Minmatar Riot Zone
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Posted - 2006.12.04 02:20:00 -
[17]
Originally by: Samirol
Originally by: Merchantigus " see... the frigs defending the mining op is only half the problem... What actually happens many times is: Pirate warps in at whatever range, and see the mining op waaay too far for him to reach in time, and either warps off, or the mining op warps off.
OR
"Pirate warps in at whatever range, and see the mining op within range of scramblers, then, proceeds to go DIRECTLY AFTER THE MINING BARGES. In the 2nd situation, there's nothing much a small op can do even if you have guards."
Unless they are 40 clicks away from wtz jump in point? the odds of a pirate landing within 20k the first try are pretty slim(alteast for me hehe). no matter what range you jump in at there is a high chance you wont be within jamming range to start with and if the frigs which target faster than you do have a damp or two each pirate = sol
ecm works wonders for breaking their locks"
ecm/damps frew over the pirate even if he does land within range the first try. either way still 2 frigs running off the pirate
seriously, 2 blackbirds set up for total jammage will be able to run them off fine. or be cheap and use griffins 
we prolly shouldn't of just told them all this rofl 
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Merchantigus
Minmatar Riot Zone
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Posted - 2006.12.04 02:52:00 -
[18]
Edited by: Merchantigus on 04/12/2006 02:55:48
Originally by: Samirol Edited by: Samirol on 04/12/2006 02:49:31
Originally by: Fren Mallow
Originally by: Samirol
Originally by: Rorix Whitecloud ... Pirate warps in at whatever range, and see the mining op within range of scramblers, then, proceeds to go DIRECTLY AFTER THE MINING BARGES.
In the 2nd situation, there's nothing much a small op can do even if you have guards.
i didnt read the thread, but yeah
ecm works wonders for breaking their locks
Nice..
A barge has 1 mid slot and is a paper ship. ECM needs at least 1min to have a succes and got nerfed anyways.
Do you really think, a barge can withstand during that time?!
And if she gets focused by the pirats... boom.
It stands. Low Sec has compared to .5+ and .0 the worst risk vs reward ratio, for miners, for mission runners and for traders.. that's why it's so empty, and only the Pirats and Gankers choose to live there.
Cheers
hm, there is this really really cool thing called friends....in blackbirds.
if they are fitted to the brim with multispecs, there is probably a 95% chance that they will jam that target for long enough so the barges can get out.
Or dampers but logic ftl on the forums sami  Whinning is where it's at. it can net the most isk/hour of any game activity.
and @ the paste eating nub that said that. no **** if you go in a mining ship alone you will get pwnt in the face. the argument was that 2 frigs is all you need as an escort. and even alone if you align and watch local you will still be fine most of the time. even if you are to daft to hit the minning activation key and watch local at the same time you can still get out most of the time if aligned unless the pirate is really really lucky. actually go to low sec for a a while then come back ktnxbie
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Merchantigus
Minmatar Riot Zone
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Posted - 2006.12.04 02:57:00 -
[19]
Originally by: Maximillian Pele
Originally by: Samirol that would work, but there is a massive isk farmer variable 
True.
But unlike the high sec farmers or the complex farmers the people farming missions would be subject to attack by any pirate or PvPer who probed them out.
This would force them to be at their computers - no afk rat or roid farming, no concord to the rescue, no un-enterable gates once you farm the complex key.
If people accepted a group mission and then ran it solo....they'd be exactly the kind of pimped out mission ships pirates have wet dreams about.
The way EvE works now is low sec dwellers want high sec dwellers to be their content. But 0.0 dwellers and CCP seem to want both high and low sec dwellers to become 0.0 dwellers content - those blobs need both members and people to blob you know.
i would nut myself if farmers moved into low sec. what a deathgasm
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Merchantigus
Minmatar Riot Zone
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Posted - 2006.12.04 02:58:00 -
[20]
Edited by: Merchantigus on 04/12/2006 02:58:53
Originally by: Fren Mallow
Originally by: Samirol
Originally by: Fren Mallow
It stands. Low Sec has compared to .5+ and .0 the worst risk vs reward ratio, for miners, for mission runners and for traders.. that's why it's so empty, and only the Pirats and Gankers choose to live there.
hm, there is this really really cool thing called friends....in blackbirds.
if they are fitted to the brim with multispecs, there is probably a 95% chance that they will jam that target for long enough so the barges can get out.
AGAIN: Low Sec has compared to .5+ and .0 the worst risk vs reward ratio, for miners, for mission runners and for traders
If I have people with me, who back up my mining ops, this op must be at least as profitable as mining all together in high sec - MINERS CAN CALCULATE THE ISK/HOUR, mkay!
And when you then compare the risk/reward of such an operation with an operation in .0, where the ore is TWICE or THIRD as worth as in low sec.. where do you think, the mining op will mine then?
You just don't realize it..
how expensive can it possibly be to pay a 2 day old nub in a frig for an hours work? give them 500k and he'd be jumping with glee.
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Merchantigus
Minmatar Riot Zone
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Posted - 2006.12.04 02:59:00 -
[21]
i will now 
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Merchantigus
Minmatar Riot Zone
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Posted - 2006.12.04 03:08:00 -
[22]
Edited by: Merchantigus on 04/12/2006 03:08:59
Originally by: Fren Mallow
Originally by: Merchantigus how expensive can it possibly be to pay a 2 day old nub in a frig for an hours work? give them 500k and he'd be jumping with glee.
Do we speak here about real pirates or do you just want to troll?!
If this would be only 2 day noobs with friggs after me, I would just give my scouts some work.. but those aren't the usual visitors, mate.
gn8
jesus once again reading comprehsnion ftw. a 2 day old noob with a bit of ecm is all you need to fend off average pirate in low sec. learn to read mmmky?
"That's why corps who finally managed to back up their mining ops are taking the bigger risk in .0 than in .4 to .1, BECAUSE, the reward in .0 is at least TWICE as high as in .4 to .1
cya later" and yes but it takes alot less to back up your mining in low sec than it does in .0 2 frigs with ew vs atleast 2 battleships and some cruisers.
reading comprehsnion ftw.
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Merchantigus
Minmatar Riot Zone
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Posted - 2006.12.04 03:11:00 -
[23]
Edited by: Merchantigus on 04/12/2006 03:13:25 Edited by: Merchantigus on 04/12/2006 03:12:17
Originally by: Acama Edited by: Acama on 04/12/2006 03:08:53
Originally by: Merchantigus
how expensive can it possibly be to pay a 2 day old nub in a frig for an hours work? give them 500k and he'd be jumping with glee.
rofl I can see the partial TII fitted blaserraxes and railranises now, running from the 2 day noob in his atron going "heh all teh pyrat scum will run from mai LAZERS and I hav TWOO civilan shield boosters lololl" 
Ever tried running ecm on a frig with awful cap skills? Or, in fact, at all?
see above post for reading comprehesion coppy and paste.
they don't have to do it long just long enough for the barge to jump out. They don't have to take down the pirates just jam them for the few moments it takes for the barge to get out. and if the barge was aligned this is not a very long time at all. + unless the pirate gets lucky and lands on top of you you wouldn't even need the frigs. 20range on jammers. dont sit right next to wtz point. for that matter most roids are out a bit from the jump in points anyway.
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