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cytomatrix
Caldari Catalyst Reaction Xelas Alliance
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Posted - 2006.12.02 23:42:00 -
[1]
Eve's ecm system is quite weird. I remember miserably failing to jam a tech1 cruiser with 1 eccm in my rook(reconlvl4, signal dispersion lvl4) 5 hypnos multispec before the nerf. Then i logged into test server to change skills and someone was outside the station in a dread and i was in a rook with 5 hypnos lows with ecm boosters and i perma jammed that dread for a while. I am starting to hate this lottery jamming. I also remember jamming a Curse in my frigate fitted with compulsive multispec(sig dispersion lvl4) a while ago. It was a manticore. Really weird!!
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cytomatrix
Caldari Catalyst Reaction Xelas Alliance
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Posted - 2006.12.03 10:16:00 -
[2]
Originally by: Feygor Gaunt Edited by: Feygor Gaunt on 03/12/2006 02:11:55 i like the change it is very good in moment ecm destroy the fun in battles
Only if you consider mindless bashing on ships "battle". I have a feeling that EVE devs only like tanking and banging. This is the game of paladins. If you compare EVE and GW(i know, eve is different), EW ships are like Mesmers, Logistic ships are like monks. Battleship, HACs and other ships are like Warriors/Paladins. Logistic ships are useless. Devs are nerfing EW ships all the time. A simple advice to anyone who is willing to play this game for a while. Train for HAC or battleships(TANK and DMG ships). I can assure you that they wont be nerfed like recons or EW ships. But in the end what do i know? I am just a noob with some time to think weird things like this. ______________________________________________________________
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cytomatrix
Caldari Catalyst Reaction Xelas Alliance
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Posted - 2006.12.16 11:15:00 -
[3]
Originally by: Nordvargr
Originally by: HIdden Canary
Quote: But ECM? The ship can't target, at all, and nothing they do can stop that. Tacklers can come up and web the target and it is unable to lift a finger. If ECM works 100% of the time then the jammed target has NO options. So when a jam cycle fails, the first thing your target will do is shoot at the ECM boat because that is the ONLY thing they can do to counter ECM, kill the ECM user when they have a chance, if they get a chance. Or at least force the ECM user to warp out.
But nos on a Curse does the same on certain ships .. no cap means no shooting back, webbing or scrams ! and all thos who say ECM was overpowered try sitting in a ecm ship in a fleet engagement and see if you could jam all that lock you first before you die cause i assure you even before kali scorps died first real fast !! and now even faster because they cant jam to save there ass
So ECM should be buffed until a scorpion can jam an entire fleet so it wont die?
The fact that scorpions are always first primaries says ECM is overpowered. If ECM were nerfed into oblivion and wasn't actually a threat, FCs would be calling damage dealers primaries, but ECM still pulls more weight in a battle so the ECM boats are targeted first.
Scorpions are primary coz ECM is chance based, so a scorpion "might" jam upto 7 ships "if" it gets lucky. Its not because ECM is overpowered. People dont want to take a risk so they eliminate the "potential" threat. Get rid of the chance based system, with current jamming strength, nobody would call scorpion primary. ______________________________________________________________
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