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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
CharlieMurphy
Amarr Viziam
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Posted - 2006.12.03 22:25:00 -
[61]
it doesnt really matter to me what the skill requirements for salvaging are what annoys me is that i took survey from 0 to level 5 just before the patch and now its looking like i didnt need to its only a small thing really but its not the first time CCP have stung the player in this way
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Grash Freedom
Gallente MAZA Solutions
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Posted - 2006.12.03 22:31:00 -
[62]
Originally by: CharlieMurphy it doesnt really matter to me what the skill requirements for salvaging are what annoys me is that i took survey from 0 to level 5 just before the patch and now its looking like i didnt need to its only a small thing really but its not the first time CCP have stung the player in this way
Same here I trained and as it seems wasted 5 days of training for a skilll i will never use
But it not the first time :)
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Treher
Minmatar Locust Syndicate Interstellar Alcohol Conglomerate
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Posted - 2006.12.03 22:46:00 -
[63]
make everyone happy and seed salvager IIs that have a req of salvaging IV and survey/Mech V. Then we can salvage some tastey t2 ships. ______________________________________________________ I forget which station container has my memory implants. |
Shar Tegral
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Posted - 2006.12.03 23:39:00 -
[64]
Originally by: Treher Then we can salvage some tastey t2 ships.
You can do that with Salvage III.
The Eve-Online forums may not have invented whining, but they sure have perfected it.
Arknox > shar with bad hair day >>> solution = suicide and spawn fresh clone :D |
Deitre Cibrus
Chickens with an Attitude
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Posted - 2006.12.03 23:42:00 -
[65]
Originally by: In Testing, under Patch Notes Salvaging - New Mini-Profession
Salvaging will be mostly used to harvest ingredients to manufacture Tech I and Tech II Rigs for ships. You salvage Shipwrecks, which are created on destruction of player and npc ships instead of cans. You will remove loot from wrecks as usual, but to salvage the additional ingredients you require Salvaging equipment and skills. Read some bits about Salvaging here in Clovers dev blog.
.... -----------
Originally by: Santiago Cortes Please don't derail your own thread.
What is this sig missing? |
Akemi Sakurai
Caldari Science and Trade Institute
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Posted - 2006.12.03 23:50:00 -
[66]
Originally by: Deikan Frost
Originally by: Attonasi At this point a bunch of whiners who didn't look ahead or prepare scramble to the boards to complain that they can't have these neat new skills. They have to train 2 level 5 skills zomfg! So what does CCP do? It screws the people that planned ahead and got these skills early to help a bunch of lazy whiners.
What about the people that created a new char after Kali and the players just joining the game? Should they really have to wait over a month just to get their mechanics and Survey skills to level 5 while sacrificing their other skills? In other words, making Salvaging only for veteran players? I think not. Besides, what are you complaining about? There's a lot of other skills and modules that required level 5 in one of those skills and now you can train them also, so the more for you...
It would take less than 3 weeks to train those skills and Mechanic V is pretty much necessary and beneficial for anyone. So if new players can't be assed to take the time in training salvaging, then they need to make friends who can and work together.
As Eve expands players will need to become more specialized. They will need to work with other players in order to benefit. If they can't stand that then they'll just have to twiddle their thumbs training skills to make themselves jacks of most trades. Or make a second account to complement their first character
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Mountain Mist
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Posted - 2006.12.03 23:55:00 -
[67]
Originally by: Akemi Sakurai
Originally by: Jiekon well, looks like i was wrong, agian
So are you guys going to keep salvaging at its current skill requirements? If not, then it's only fair that you lower the skill requirements for hacking and archaeology.
Man, we sure get spoiled don't we?
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xeom
Veto.
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Posted - 2006.12.03 23:56:00 -
[68]
t2 salvaging anyone? Im pritty sure your skills will come into play later just chill and relax. ---
"Those nuclear missiles are for domestic heating." - Scagga
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Zoran Durrant
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Posted - 2006.12.03 23:57:00 -
[69]
Maybe adding a bonus to salvaging based on the survey skill would be good. You can then use salvaging with survey 3 but have better chances with survey 5.
Just my two cents.
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Rumbaar
Solitary Forsaken
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Posted - 2006.12.04 00:00:00 -
[70]
Look at all the other skill that have had their base requirements lowered. Learning, Mining Crystals ...
It's a pain for all of use who've invest the time into those just before or recently before the patch (announcement). ___________________
Custom banner? Click above or EVEmail |
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Joerd Toastius
Octavian Vanguard
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Posted - 2006.12.04 00:11:00 -
[71]
Thing to do with Survey would simply be to reclassify Salvagers as a type of scanner, thus giving them the 5% cycle reduction/level bonus from the skill.
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EvilTwin I
Implant Liberation Front
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Posted - 2006.12.04 00:21:00 -
[72]
Salvage ('profession' has changed in definition. Now it means 'everyone should do it') Well that got ruined so now everyone can do that ..YeeeeH Great
I agree with Attonasi: if you were going to require mechanic 3 and survey 3 then don't post you are going to require lvl 5 in both and screw the people that actually pay attention and plan ahead
I havnt personally trained Survey lvl5 But It crossed my mind ..if I should or not ..I choose to specialize in something else.
Making everything easy trainning (less lvl's) will end up that everybody can fly all races, use all mods, all items ..etc ..And Whats the FUN in that ?
Im disappointed ! |
Akemi Sakurai
Caldari Science and Trade Institute
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Posted - 2006.12.04 00:34:00 -
[73]
Originally by: xeom t2 salvaging anyone? Im pritty sure your skills will come into play later just chill and relax.
That would mean they'd need to lower skill reqs anyway for hacking and archaeology mini professions if they're going to make t2 modules for them. The former currently requiring a rank 1 and 2 skill to V and the latter requiring 2 ranks 1's to V. Salvaging skill reqs should stay where they're at.
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Edu Journeyman
Caldari
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Posted - 2006.12.04 00:37:00 -
[74]
Originally by: Hockston Axe
Originally by: Jiekon I don't think anyone of the Dev team suggested salvaging was going to become a mini profession.
Oh really? You might want to have somebody go and edit all these then.
Posted - 2006.02.28 14:58:00 Oveur Senior Producer EVE Online
A mini-profession is not something restricted to a COSMOS system, it's universal. They are just not being used in more locations yet, if you read up on Exploration for example, that's universal and utilizes Archeology, Hacking, Scavenging and Gas Cloud Harvesting. However, the concentrations where you find sites for the mini-professions are locationally different, you won't find them all everywhere.
http://oldforums.eveonline.com/?a=topic&threadID=300198
Dev Blog û Making Mini-Professions Major - 2006.06.01 18:03:19 SoniClover
Well, first of all weÆre adding a new mini-profession, Salvaging.
http://myeve.eve-online.com/devblog.asp?a=blog&bid=336
Dev Blog û One of the Symptoms of an Approaching Nervous Breakdown is the Belief that OneÆs Work is Terribly Important - 2006.06.14 11:59:06 Oveur
Clover and Hammer are also working on these babies, which all come from Salvaging, the new mini-profession.
http://myeve.eve-online.com/devblog.asp?a=blog&bid=341
Dev Blog û Stop! Hammer Timeà - 2006.06.21 12:59:34 CCP Hammer
wreck will have a few modules intact of course but will also have other items of value only extractable by a skilled salvager.
http://myeve.eve-online.com/devblog.asp?a=blog&bid=345
Dev Blog û Confessions of a Married Man - 2006.07.07 10:42:43 SoniClover
First off, like the other mini-professions, Salvaging requires a skill and a module, that you need to fit to your ship. The pre-requisite for the Salvaging skill is Mechanic 5, for those of you interested in participating.
(I remember complaining that just Mechanic 5 was too low for a mini-profession, and that it was just introducing another step to everyone's looting. )
http://myeve.eve-online.com/devblog.asp?a=blog&bid=352
Dev Blog û The Focus of Kali 1 Versus Kali 2 - 2006.09.26 12:58:59 Oveur
We also wanted to improve loot in general, so we finally went ahead and exchanged that pristine can that drops for a proper wrecked ship. That shipwreck is now salvage-able, where you will find scraps of components required to create Rigs, the new ship upgrades which currently have a heavy defensive focus.
(Not calling it a mini- profession now, just double looting. ) http://myeve.eve-online.com/devblog.asp?a=blog&bid=382
Revelations Feature Page û Rigs and specialize your character in the new Salvager or Rigs Manufacturer professions.
http://www.eve-online.com/features/revelations/detail.asp#salvaging
Jezzzzzzz, that all stating Salvaging as Mini Proffesion? And all writen by Devs? And Jiekon didn't knew it? Well, have to think about this yet... What a bad lucky Jiekon, you get ahead a bunch of forum readers, Dev Blog readers, ppl that are interested in the game concepts and changes, ppl that not only play the game, but have interest on it and it's future... Was not you that had the idea to drop the requirements, was?
/Signed to OP
Be your journeys long and prosperous. Treat the others as you like to be treated. Rude and fool are enemies. |
Shemar
Gallente Photesthetics Glamour Syndicate
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Posted - 2006.12.04 00:42:00 -
[75]
I can say this for those that trained Survey 5:
Those that are new enough for this to be their first patch, I understand you, but on the other hand there are people who have millions of skill points into doing missions and NPC hunting that get the shaft when it comes to looting, if they can't salvage.
Those that have been on EVE for 18 months or more, you simply should have known better than to assume that CCP would not need to re-balance a whole lot of things post patch. No sympathy for you! ________________
Enhanced eye sight does not make up for the lack of vision |
Zeknichov
Amarr Black Avatar Firmus Ixion
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Posted - 2006.12.04 00:44:00 -
[76]
Originally by: Attonasi Scenario: CCP introduces a new skill called Salvaging. They say they want it to be a profession and announce that the pre-req's required to attain this skill are Mechanic V and Survey V. So some players begin to train for these skills in anticipation of the patch and are able to get the salvage skill fairly soon after the patch.
At this point a bunch of whiners who didn't look ahead or prepare scramble to the boards to complain that they can't have these neat new skills. They have to train 2 level 5 skills zomfg! So what does CCP do? It screws the people that planned ahead and got these skills early to help a bunch of lazy whiners.
Does this sound like whining? Yes. It is a rant too. But if you were going to require mechanic 3 and survey 3 then don't post you are going to require lvl 5 in both and screw the people that actually pay attention and plan ahead.
kthnx.
You are not comprehending the big picture. Salvaging is for rigs. The easier it is to salvage the less money rigs will cost. Supply and Demand. Rigs need a jumpstart because right now and the easiest way to do that is to lower the requirements so more people start salvaging. Because if that doesn't happen the rig market is dead.
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Misses Gap
Jericho Fraction The Star Fraction
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Posted - 2006.12.04 01:06:00 -
[77]
I had the skill requirements already and I dont mind that they are now at a low level.
What IS worrying though is the fact that this game will switch from a highish level to playing on easy to keep players or so it seems.
Many great online games sealed their death with making things too easy and readily accessable.
A Dungeon Game Master that gives away rewards all too easily will have to give even greater ones next session.
Soon things run out of balance and no one is interested in playing with them anymore.
UO went this way. I but hope Eve never does.
Gap
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Edu Journeyman
Caldari
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Posted - 2006.12.04 01:09:00 -
[78]
Edited by: Edu Journeyman on 04/12/2006 01:32:20
Originally by: Zeknichov
Originally by: Attonasi Scenario: CCP introduces a new skill called Salvaging. They say they want it to be a profession and announce that the pre-req's required to attain this skill are Mechanic V and Survey V. So some players begin to train for these skills in anticipation of the patch and are able to get the salvage skill fairly soon after the patch.
At this point a bunch of whiners who didn't look ahead or prepare scramble to the boards to complain that they can't have these neat new skills. They have to train 2 level 5 skills zomfg! So what does CCP do? It screws the people that planned ahead and got these skills early to help a bunch of lazy whiners.
Does this sound like whining? Yes. It is a rant too. But if you were going to require mechanic 3 and survey 3 then don't post you are going to require lvl 5 in both and screw the people that actually pay attention and plan ahead.
kthnx.
You are not comprehending the big picture. Salvaging is for rigs. The easier it is to salvage the less money rigs will cost. Supply and Demand. Rigs need a jumpstart because right now and the easiest way to do that is to lower the requirements so more people start salvaging. Because if that doesn't happen the rig market is dead.
Here starts the joke: Hahaha, yeah, the idea of you getting a brand new character (remember, it's 800K SP minimun now) with Mech 3 and Survey 3, get your frigate and go to the DED 1 or DED 2 to farm for the rigs parts, or in the belts, or in level 1 missions, or w/e place will drop the prices of the rigs parts... yeah... so, everyone can buy your rig and fit it in the (put the mane of the race cheapest frigate here) and everyone will have the same ships, that is not a Mini-profession that would be like Mining... maybe some can start to use their macro to kill the rats in the belts with drones and salvaging the wrecks...
Yeah... You don't need to call that dude of yours that trained to have that "mini-profession" to salvage the loot for you, you can do all now, solo, this is a MMO, but some don't want to interact, yeah... Here the joke finish
Sorry, I'm forced to disagree with you about "the big picture", rigs are supposed to be hard to adquire, and supposed to be expensive, that is the BIG PICTURE, if you want a customized ship, you must pay for that or train to be able to manufacture your own. Customized ships must be rare, and carefuly chosen the rigs, like the fanction ships, or you think they must give away fanction ships to the new Chars in the creation instead of the nOOb ship?
BIG PICTURE is something hard to see
PS: Edited to avoid someone quoting me as I really think the rigs must be cheap and everyone could do salvaging. I've signed to OP already
Be your journeys long and prosperous. Treat the others as you like to be treated. Rude and fool are enemies. |
Romeda
Minmatar Trojan industries
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Posted - 2006.12.04 01:15:00 -
[79]
CCP lowering the changes is not because of people moaning about the skill requirements, Mechanic is a commonly trained skill and Survey is easy to train. In fact this could be a good idea, this change will allow newer players to take-up either salvaging as a mini-profession or just salvage more, thus this will bring more components onto the market and keep the rigs (when they appear) at a lower cost but not too low because salvaging is still a chance based thing.
I feel there is a massive room for expansion in salvaging, it's a very good thing and yes I did spend 4 days training for Survey lvl5 but I'm not worrying about it
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Mr Banzai
Caldari Rogue Squadron
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Posted - 2006.12.04 01:46:00 -
[80]
I agree with op.
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Taaketa Frist
The Praxis Initiative Interstellar Starbase Syndicate
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Posted - 2006.12.04 01:48:00 -
[81]
Originally by: Edu Journeyman PS: Edited to avoid someone quoting me as I really think the rigs must be cheap and everyone could do salvaging. I've signed to OP already
MY EYES OH MY PRECIOUS EYES! HOW WILL I EVER PLAY EVE AGAIN! --------------
Dang nabit |
Shar Tegral
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Posted - 2006.12.04 02:05:00 -
[82]
There must be elitism built into the game. Not just in pvp or capital ships but in a variety of places. To have more than 6 labs you need Lab Ops 5. To do the best refining you need Refining 5 (Just to start RefEf). To get the best barge you need Mining Barge 5. To fly advanced frigates you need... on and on. Its not so much as specialization as it is the multitude of challenging goals. What do I train next, what do I train next? Do I digress to train up Survey 5 or do I continue to Minmatar Frigate 5.
The choices should be hard, if you keep making them easy then there is no sense of accomplishment anymore. Do you know how many people went, in chat, "Survey 5 \o/"? How many people are going to say, "Woohoo Survey III..."? Big whoop.
Lowering the bar of excellence only means that everyone is mediocre. And thus, by defualt, Eve will become mediocre as well.
The Eve-Online forums may not have invented whining, but they sure have perfected it.
Arknox > shar with bad hair day >>> solution = suicide and spawn fresh clone :D |
Admai Sket
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Posted - 2006.12.04 02:17:00 -
[83]
To the OP: I've been training that skill you need to level 5. Just a moment ago, i found out about the skill req change. FOR **** SAKE. GIVE ME BACK MY 8 DAYS! :) --------- NEED A SIG PLEASE. |
Letouk Mernel
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Posted - 2006.12.04 02:31:00 -
[84]
My wish list for Christmas still has one item:
1. That they implement some sort of re-spec mechanism, where you can keep your skill points, but be able to allocate them all over again however you see fit.
Of course, if they do this, it'll be for you guys, none of my chars would need it.
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Areconus
Caldari Cereal Killerz
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Posted - 2006.12.04 03:03:00 -
[85]
Originally by: Hockston Axe
Originally by: Jiekon I don't think anyone of the Dev team suggested salvaging was going to become a mini profession.
Oh really? You might want to have somebody go and edit all these then.
Posted - 2006.02.28 14:58:00 Oveur Senior Producer EVE Online
A mini-profession is not something restricted to a COSMOS system, it's universal. They are just not being used in more locations yet, if you read up on Exploration for example, that's universal and utilizes Archeology, Hacking, Scavenging and Gas Cloud Harvesting. However, the concentrations where you find sites for the mini-professions are locationally different, you won't find them all everywhere.
http://oldforums.eveonline.com/?a=topic&threadID=300198
Dev Blog û Making Mini-Professions Major - 2006.06.01 18:03:19 SoniClover
Well, first of all weÆre adding a new mini-profession, Salvaging.
http://myeve.eve-online.com/devblog.asp?a=blog&bid=336
Dev Blog û One of the Symptoms of an Approaching Nervous Breakdown is the Belief that OneÆs Work is Terribly Important - 2006.06.14 11:59:06 Oveur
Clover and Hammer are also working on these babies, which all come from Salvaging, the new mini-profession.
http://myeve.eve-online.com/devblog.asp?a=blog&bid=341
Dev Blog û Stop! Hammer Timeà - 2006.06.21 12:59:34 CCP Hammer
wreck will have a few modules intact of course but will also have other items of value only extractable by a skilled salvager.
http://myeve.eve-online.com/devblog.asp?a=blog&bid=345
Dev Blog û Confessions of a Married Man - 2006.07.07 10:42:43 SoniClover
First off, like the other mini-professions, Salvaging requires a skill and a module, that you need to fit to your ship. The pre-requisite for the Salvaging skill is Mechanic 5, for those of you interested in participating.
(I remember complaining that just Mechanic 5 was too low for a mini-profession, and that it was just introducing another step to everyone's looting. )
http://myeve.eve-online.com/devblog.asp?a=blog&bid=352
Dev Blog û The Focus of Kali 1 Versus Kali 2 - 2006.09.26 12:58:59 Oveur
We also wanted to improve loot in general, so we finally went ahead and exchanged that pristine can that drops for a proper wrecked ship. That shipwreck is now salvage-able, where you will find scraps of components required to create Rigs, the new ship upgrades which currently have a heavy defensive focus.
(Not calling it a mini- profession now, just double looting. ) http://myeve.eve-online.com/devblog.asp?a=blog&bid=382
Revelations Feature Page û Rigs and specialize your character in the new Salvager or Rigs Manufacturer professions.
http://www.eve-online.com/features/revelations/detail.asp#salvaging
Ouch,....i think a dev just got burned......
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FreelancerAlpha
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Posted - 2006.12.04 03:18:00 -
[86]
So a bunch of us figured "ha! Who will take time out of their dread/carrier/T2 ship training to train up a skill for looting some crap? Nobody. We'll have a monopoly because we have gimpy characters or spare training time"
As it turns out, life is just never that easy. You think tech bpo lottery ****ed off the playerbase, if this salvage situation had been allowed to really get rolling under those requirements there would have been outrage. Nerfing it now works out for CCP because y'all haven't had time to settle into being rich off of scrapmetal processing. The outrage would have been that much louder if people got too used to the gravy train first.
As someone else said, every patch there is a nerf to a previously powerful playstyle. Often those playstyles require many level 5 skills. Weeks or months of training can be smacked then. This is nothing by comparison.
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BoBoZoBo
Foundation R0ADKILL
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Posted - 2006.12.04 03:23:00 -
[87]
/signed =========================
Minister of Propaganda - Operator 9
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Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2006.12.04 03:38:00 -
[88]
Originally by: Letouk Mernel My wish list for Christmas still has one item:
1. That they implement some sort of re-spec mechanism, where you can keep your skill points, but be able to allocate them all over again however you see fit.
Of course, if they do this, it'll be for you guys, none of my chars would need it.
Not all skillpoints are equal.
If you have 28 wil/per, and 10 int/mem, and you had the choice between a free 500k sps in int/mem skills or wil/per skills, which would you put it into?
You'd put it into the int/mem skills, because it'll take 2-3x longer to get 500k sps by training those skills, compared to the per/wil skills.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Spenz
Gallente FIRMA Interstellar Alcohol Conglomerate
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Posted - 2006.12.04 03:56:00 -
[89]
Yep lets lower capital ship requirements down because obviously they are powerful. Also reduce freighter requirements from Industrial V to Industrial IV and reduce the price to 100 mil because obviously its too much.
What about barges? I mean they are soo overpowered. Lets reduced the skill requirements to lvl 3 since everyone should be able to strip a belt.
You know if eve was 'fair', it would have no meaning. Back before 'NPE', when everyone started out with 200k SP or less, when someone complained about 'fair', you would get the goodwill greeting; WELCOME TO EVE.
Its still ironic that they decided to impliment NPE NOW, when subscriptions are at an all time high and the people that benefit from this change are NOT the people that have kept the game afloat for 3 years.
Long story short, quit noobifying everything. quit gimping specializations. Whats next? Nerf hacking and exploration? You going to give people civilian salvage modules? Ugh.
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Akemi Sakurai
Caldari Science and Trade Institute
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Posted - 2006.12.04 04:29:00 -
[90]
Originally by: FreelancerAlpha So a bunch of us figured "ha! Who will take time out of their dread/carrier/T2 ship training to train up a skill for looting some crap? Nobody. We'll have a monopoly because we have gimpy characters or spare training time"
As it turns out, life is just never that easy. You think tech bpo lottery ****ed off the playerbase, if this salvage situation had been allowed to really get rolling under those requirements there would have been outrage. Nerfing it now works out for CCP because y'all haven't had time to settle into being rich off of scrapmetal processing. The outrage would have been that much louder if people got too used to the gravy train first.
As someone else said, every patch there is a nerf to a previously powerful playstyle. Often those playstyles require many level 5 skills. Weeks or months of training can be smacked then. This is nothing by comparison.
FFS, t2 lottery and salvaging/rig production are not comparable. Everyone has access to the damned cheap ass prereq skills and rig bpo's. All that's needed is training the damned skills for salvaging and rigging. What determines how successful you are is how far you're willing to go with the profession. If people don't like the prices that rigs would go for when the market has been given a chance to gain momentum, then they need to get together and create some competition.
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