Pages: 1 [2] 3 4 :: one page |
Author |
Thread Statistics | Show CCP posts - 3 post(s) |

Bill Shankly
|
Posted - 2006.12.03 15:58:00 -
[31]
whinging about it is even lamer.
|
|

Jiekon

|
Posted - 2006.12.03 15:59:00 -
[32]
Originally by: Spenz ever feel that the larger CCP grows the more they listen to the whiners?
Cases in point
- Drake (I agree with the changes but it was still whiners that made it happen) - Hurricane (if you want to nerf something go to the fanfest and whine in person) - Adv. Learning (well hell you shouldnt have to be THAT smart to use elite skills) - Salvage ('profession' has changed in definition. Now it means 'everyone should do it') - 'NPE' (hey where is my 800k SP worth of new player experience? I just started with 40k) - T2 ammo (T2 isnt SUPPOSE to be powerful, its just meant as a time sink) - WCS (I agree big time on the change but like example 1, it was brought on by whiners) - Warp to 0 (as with RMR and drones, BM's and kali didnt make a lick of difference when the new features caused just as much lag if not more)
Heh I could go on but that would be a waste of time. Just a nice set of examples on how the words of the few, the proud, the LOUD, can affect the game for a whole LOT more people.
To be fair, equal numbers of people whine that X sucks as the number of people whine X needs boosted... ___________________________ ~Jiekon
Known Issues Bug Reporting
███████████████ ███████████████ ███████████████ ███████████████ ███████████████
|
|

cornelius Agrippa
|
Posted - 2006.12.03 16:08:00 -
[33]
in my eyes the salvaging skill should have been made stand alone, so everyone could have used it.
If that was done there would be no need for loot cans at all you would just salvage everything in 1 go because a can of loot is only salavge at the end of the day
As i see it the only people that whine about the skill change are the people who have been around a while with all the new toys , dont some of you think that just for once new pilots should be able to use some of the new items. Why should every large patch cater to the end game ( in terms of people with large amounts of isk or SP)
|

Gareth Angel
Deep Space Exploration Guild
|
Posted - 2006.12.03 16:13:00 -
[34]
Originally by: teh brandy
so you trained two skills on level 5, zomfg!, and now need to whine whine cry whine cry cry cry ?
I think it's the people who found out they were going to have to train two skills to lvl 5 that cry a lot harder.
Anyway - Mechanic 5 is something nobody minds having, I figure.
Survey 5 - well yeah, I had that one cuz I liked to use scanners, but the point is - why not just keep the requirements at two realtively easy trainable level 5 skills, just like Hacking and Analyzing?
And to CCP - yes, I was under the impression that Salvaging was going to be a mini profession. Shows how much I pay attention then, eh?

 |

DaveW
Caldari South Park Development
|
Posted - 2006.12.03 16:15:00 -
[35]
Edited by: DaveW on 03/12/2006 16:16:39
It's all Susan's fault.... ---------------------------------------------------
"If you can't stand the heat..., stay out of the Kitchen." |

Micklaine
Gallente Magna Association of Gallentean Starpilots
|
Posted - 2006.12.03 16:21:00 -
[36]
Originally by: Jiekon I don't think anyone of the Dev team suggested salvaging was going to become a mini profession.
While I haven't thought about it enough to decide what my opinion on the matter is, I did have to take this opportunity to prove a Dev wrong (with a link and all).
Dev Blog
I wouldn't be surprised if more than one dev mentioned this because I certainly have thought of salvaging as a mini-profession. But this is the first one I could find.
-Mick
|

Roemy Schneider
BINFORD
|
Posted - 2006.12.03 16:25:00 -
[37]
well.. it's either a salvage business with specialists going for two level 5 skills and rigs costing 200mil or (way) more.
or everyone may participate and we might get the small ones built/sold for less than 80mil.
true, this could have been thought over prior to the release but hey... at least it's been no more than 3 days before everyone knew about the upcoming change.
|

Gadfly Hawke
G-Tek Confederation of Independent Corporations
|
Posted - 2006.12.03 16:27:00 -
[38]
Originally by: Attonasi Scenario: CCP introduces a new skill called Salvaging. They say they want it to be a profession and announce that the pre-req's required to attain this skill are Mechanic V and Survey V. So some players begin to train for these skills in anticipation of the patch and are able to get the salvage skill fairly soon after the patch.
At this point a bunch of whiners who didn't look ahead or prepare scramble to the boards to complain that they can't have these neat new skills. They have to train 2 level 5 skills zomfg! So what does CCP do? It screws the people that planned ahead and got these skills early to help a bunch of lazy whiners.
Does this sound like whining? Yes. It is a rant too. But if you were going to require mechanic 3 and survey 3 then don't post you are going to require lvl 5 in both and screw the people that actually pay attention and plan ahead.
kthnx.
What are you talking about? I just looked at Salvaging on the market and it requires Mechanic 5 and Survey 5.
G-Tek is recruiting |

Roemy Schneider
BINFORD
|
Posted - 2006.12.03 16:29:00 -
[39]
Originally by: Gadfly Hawke What are you talking about? I just looked at Salvaging on the market and it requires Mechanic 5 and Survey 5.
patch coming up on tuesday - patch notes already available
|

Anna Grahm
|
Posted - 2006.12.03 16:40:00 -
[40]
Originally by: Attonasi Scenario: CCP introduces a new skill called Salvaging. They say they want it to be a profession and announce that the pre-req's required to attain this skill are Mechanic V and Survey V. So some players begin to train for these skills in anticipation of the patch and are able to get the salvage skill fairly soon after the patch.
What a crybaby. Do you realise that Singularity is a TEST SERVER and what's on that server may not make it onto Tranquility?
|

Gareth Angel
Deep Space Exploration Guild
|
Posted - 2006.12.03 16:43:00 -
[41]
Originally by: Micklaine
Originally by: Jiekon I don't think anyone of the Dev team suggested salvaging was going to become a mini profession.
While I haven't thought about it enough to decide what my opinion on the matter is, I did have to take this opportunity to prove a Dev wrong (with a link and all).
Dev Blog
I wouldn't be surprised if more than one dev mentioned this because I certainly have thought of salvaging as a mini-profession. But this is the first one I could find.
-Mick

tx...
 |

Jamikest
|
Posted - 2006.12.03 17:02:00 -
[42]
Edited by: Jamikest on 03/12/2006 17:06:04 Edited by: Jamikest on 03/12/2006 17:04:40
Originally by: Jiekon I don't think anyone of the Dev team suggested salvaging was going to become a mini profession.
http://myeve.eve-online.com/updates/intesting.asp?sid=269906001
Salvaging - New Mini-Profession
Salvaging will be mostly used to harvest ingredients to manufacture Tech I and Tech II Rigs for ships. You salvage Shipwrecks, which are created on destruction of player and npc ships instead of cans. You will remove loot from wrecks as usual, but to salvage the additional ingredients you require Salvaging equipment and skills. Read some bits about Salvaging here in Clovers dev blog.
http://myeve.eve-online.com/devblog.asp?a=blog&bid=352
TodayÆs topic is Salvaging 101. First off, like the other mini-professions, Salvaging requires a skill and a module, that you need to fit to your ship. The pre-requisite for the Salvaging skill is Mechanic 5, for those of you interested in participating. In Kali all ships (player and NPC) will spawn wrecks upon destruction. This will replace the loot can. Anyone can access the wreck for the basic loot, same as with the loot cans. However, those equipped with a Salvaging module can then try to salvage stuff from the wreck.
Not one, but 2 references of Devs calling it a Mini-Profession.

EDIT: With the previous referenced blog from another poster, make that 3 references.
|

Deikan Frost
Amarr
|
Posted - 2006.12.03 17:10:00 -
[43]
Originally by: Attonasi At this point a bunch of whiners who didn't look ahead or prepare scramble to the boards to complain that they can't have these neat new skills. They have to train 2 level 5 skills zomfg! So what does CCP do? It screws the people that planned ahead and got these skills early to help a bunch of lazy whiners.
What about the people that created a new char after Kali and the players just joining the game? Should they really have to wait over a month just to get their mechanics and Survey skills to level 5 while sacrificing their other skills? In other words, making Salvaging only for veteran players? I think not. Besides, what are you complaining about? There's a lot of other skills and modules that required level 5 in one of those skills and now you can train them also, so the more for you...
|

Edmar
|
Posted - 2006.12.03 17:18:00 -
[44]
So... Salvaging the 1 day mini profession. Sweet!
|

Verus Potestas
Caldari Perkone
|
Posted - 2006.12.03 17:26:00 -
[45]
Originally by: Jiekon I don't think anyone of the Dev team suggested salvaging was going to become a mini profession.
Linkage
I bet you wish you'd updated that page now 
Quote: Salvaging - New Mini-Profession
Salvaging will be mostly used to harvest ingredients to manufacture Tech I and Tech II Rigs for ships. You salvage Shipwrecks, which are created on destruction of player and npc ships instead of cans. You will remove loot from wrecks as usual, but to salvage the additional ingredients you require Salvaging equipment and skills. Read some bits about Salvaging here in Clovers dev blog.
Between corps atm, the NPC one is strictly a temporary thing. RAWR!111 Sig Hijackz0r!!11 - Immy |

Joerd Toastius
Octavian Vanguard
|
Posted - 2006.12.03 18:32:00 -
[46]
If CCP have changed their mind and it's not a mini-profession then ok, the change in reqs make a little more sense. I'm still not convinced it's the right thing to do, but if it's officially being kicked from the mini-profession camp at least there's no awkward precedent for the others.
|

Blind Man
Caldari Kemono.
|
Posted - 2006.12.03 18:33:00 -
[47]
meh waste of time but whatever  Sig removed.\o/ It's great flying Amarr, ain't it? |

VossKarr
Caldari The 6th Directorate
|
Posted - 2006.12.03 19:24:00 -
[48]
Edited by: VossKarr on 03/12/2006 19:26:51 Guys, look on the bright side - at least those of us who've trained Survey V, will be ready for Salvager II, whenever it comes. 
|

Jim Steele
Confederation of Red Moon Ascendant Frontier
|
Posted - 2006.12.03 19:54:00 -
[49]
I do think salvaging needs to become a proffesion, to do this why not create a T2 salvage vessesle with nice boosts to salvage chance. This way the people who specialise in this get some love, and the noobs can also salvage something without training any skills.
Perhaps introduce higher level skills for those who want to become salvagers as a mini proffesion.
Im sure the devs have probibly thought about all of this well before I though.
Author of "The Apoc Guide" |

Lunadi
Minmatar Solar Trade
|
Posted - 2006.12.03 20:54:00 -
[50]
Edited by: Lunadi on 03/12/2006 20:56:49 Edited by: Lunadi on 03/12/2006 20:56:39 ups... repost of something that was already posted... sorry...
-------- hate my spelling? go play SCRABBLE! |

Hockston Axe
Amarr
|
Posted - 2006.12.03 20:59:00 -
[51]
Originally by: Jiekon I don't think anyone of the Dev team suggested salvaging was going to become a mini profession.
Oh really? You might want to have somebody go and edit all these then. 
Posted - 2006.02.28 14:58:00 Oveur Senior Producer EVE Online
A mini-profession is not something restricted to a COSMOS system, it's universal. They are just not being used in more locations yet, if you read up on Exploration for example, that's universal and utilizes Archeology, Hacking, Scavenging and Gas Cloud Harvesting. However, the concentrations where you find sites for the mini-professions are locationally different, you won't find them all everywhere.
http://oldforums.eveonline.com/?a=topic&threadID=300198
Dev Blog û Making Mini-Professions Major - 2006.06.01 18:03:19 SoniClover
Well, first of all weÆre adding a new mini-profession, Salvaging.
http://myeve.eve-online.com/devblog.asp?a=blog&bid=336
Dev Blog û One of the Symptoms of an Approaching Nervous Breakdown is the Belief that OneÆs Work is Terribly Important - 2006.06.14 11:59:06 Oveur
Clover and Hammer are also working on these babies, which all come from Salvaging, the new mini-profession.
http://myeve.eve-online.com/devblog.asp?a=blog&bid=341
Dev Blog û Stop! Hammer Timeà - 2006.06.21 12:59:34 CCP Hammer
wreck will have a few modules intact of course but will also have other items of value only extractable by a skilled salvager.
http://myeve.eve-online.com/devblog.asp?a=blog&bid=345
Dev Blog û Confessions of a Married Man - 2006.07.07 10:42:43 SoniClover
First off, like the other mini-professions, Salvaging requires a skill and a module, that you need to fit to your ship. The pre-requisite for the Salvaging skill is Mechanic 5, for those of you interested in participating.
(I remember complaining that just Mechanic 5 was too low for a mini-profession, and that it was just introducing another step to everyone's looting. )
http://myeve.eve-online.com/devblog.asp?a=blog&bid=352
Dev Blog û The Focus of Kali 1 Versus Kali 2 - 2006.09.26 12:58:59 Oveur
We also wanted to improve loot in general, so we finally went ahead and exchanged that pristine can that drops for a proper wrecked ship. That shipwreck is now salvage-able, where you will find scraps of components required to create Rigs, the new ship upgrades which currently have a heavy defensive focus.
(Not calling it a mini- profession now, just double looting. ) http://myeve.eve-online.com/devblog.asp?a=blog&bid=382
Revelations Feature Page û Rigs and specialize your character in the new Salvager or Rigs Manufacturer professions.
http://www.eve-online.com/features/revelations/detail.asp#salvaging
|

Shemar
Gallente Photesthetics Glamour Syndicate
|
Posted - 2006.12.03 21:06:00 -
[52]
Originally by: Hockston Axe We also wanted to improve loot in general, so we finally went ahead and exchanged that pristine can that drops for a proper wrecked ship. That shipwreck is now salvage-able, where you will find scraps of components required to create Rigs, the new ship upgrades which currently have a heavy defensive focus.
Well, it's very very funny how CCP tries to backtrack (let's face it the lowering of the reqs is a direct result of destroying the looting for mission runners and NPCers in general, so now they are forced to make it so that all those people can salvage), but I also find the notion that the wrecks "improve loot in general" as so funny it's pathetic. ________________
Enhanced eye sight does not make up for the lack of vision |

Kat Jupiter
Warspite Developments
|
Posted - 2006.12.03 21:20:00 -
[53]
Dont assume, or try to second guess CCP, when something is one way on the test server, altering what you are doing on TQ for that is just setting yourself up for disapointment, as they CAN and DO change things. Like the ships, they dint nerf em, caus they never existed before RV went live on TQ. adapt to what they bring in not what they suggest and you will be okiday
|

Joerd Toastius
Octavian Vanguard
|
Posted - 2006.12.03 21:41:00 -
[54]
Originally by: Kat Jupiter Dont assume, or try to second guess CCP, when something is one way on the test server, altering what you are doing on TQ for that is just setting yourself up for disapointment, as they CAN and DO change things. Like the ships, they dint nerf em, caus they never existed before RV went live on TQ. adapt to what they bring in not what they suggest and you will be okiday
Which is really comforting to everyone who's been training Survey V since the patch hit TQ...
(Not me personally, I wanted it for archaeology anyway)
|

Matrix Aran
Legio Immortalis
|
Posted - 2006.12.03 21:41:00 -
[55]
And uh no one has thought about the Salvager II skill reqs then? You may have not wasted your time on survey 5 anyhow. ----
Originally by: Wrangler It's a neuralizer. 
|
|

Jiekon

|
Posted - 2006.12.03 21:41:00 -
[56]
well, looks like i was wrong, agian  ___________________________ ~Jiekon
Known Issues Bug Reporting
███████████████ ███████████████ ███████████████ ███████████████ ███████████████
|
|

Madboy
Minmatar Mentally Unstable Enterprises
|
Posted - 2006.12.03 21:51:00 -
[57]
The skill requirements should not be dropped. I spent the time training survey 5 along with my corp mates. It's only fair that other people train the same amount if not more.
In honest truth I'd want salvaging to become specialised.
Anyways, - MadBoy
|

Akemi Sakurai
Caldari Science and Trade Institute
|
Posted - 2006.12.03 21:56:00 -
[58]
Originally by: Jiekon well, looks like i was wrong, agian 
So are you guys going to keep salvaging at its current skill requirements? If not, then it's only fair that you lower the skill requirements for hacking and archaeology.
|

Frug
Caldari
|
Posted - 2006.12.03 22:20:00 -
[59]
Dropping the skill requirements makes some sense. Needing to 5/5 skills seemed a bit high and annoyed me at first, but dropping it way down to 3/3 was such an extreme change it made people angry. It's less than half the time, like swinging from one extreme to the other. 4/4 would have been fine and I don't understand why one would flip it around to that degree.
- - - - - - - - - - Do not use dotted lines - - - - - - - - - - - - - - - - - - or automatic signatures - - - - - - - - |

Nir
Knights Of the Southerncross
|
Posted - 2006.12.03 22:21:00 -
[60]
The least they could do is give players who trained Salvaging 5 an uber sekrit 50% boost to their DPS.. 
|
|
|
Pages: 1 [2] 3 4 :: one page |
First page | Previous page | Next page | Last page |