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Katrina Coreli
HelpCorp United Eden's Fire
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Posted - 2006.12.03 15:24:00 -
[1]
Post revelations the key ECM part of most solo NOS pvp setups has been hit rather hard by the nerf so how would one go about changing the clasic setup?
Swap ECM for Sensor boosters to lock down frigs? Swap for Cap Rechargers and swap a couple of heavy NOS for those bane of all HACs Heavy Neutralisers?
Or just keep it the same and pray for a lucky jam?
Thoughts
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slothe
Caldari Forsaken Empire
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Posted - 2006.12.03 15:41:00 -
[2]
how about not using multi ecm as there lame.
hows about not using nosferatu or neuts as there lame?
christ you may have to fit blasters which the ship was designed for 
yeah seriously try guns
Before complaining about any ship try flying Minmatar |

Cairo dog
Gallente Vale Heavy Industries SMASH Alliance
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Posted - 2006.12.03 15:50:00 -
[3]
Dual 250mm gank-domi does rock tbh. -------------------------------------
Rawr |

welsh wizard
Celestial Apocalypse Insurgency
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Posted - 2006.12.03 16:00:00 -
[4]
The broken part of the Domi pre-kali was the nos and it always has been.
The ECM was just a very powerful bit of help on the side.
The Dominix is still the most powerful BS in the game in my opinion.
Originally by: anonymous If you're being chased by a police dog, try not to go through a tunnel, then on to a little seesaw, then jump through a hoop of fire. They're trained for that.
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Katrina Coreli
HelpCorp United Eden's Fire
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Posted - 2006.12.03 16:07:00 -
[5]
Originally by: slothe how about not using multi ecm as there lame.
hows about not using nosferatu or neuts as there lame?
christ you may have to fit blasters which the ship was designed for 
yeah seriously try guns
Yup guns are lovely but tbh Id rather use a Thron for that job.
I was just wondering if the old NOS Domi was still viable
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slothe
Caldari Forsaken Empire
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Posted - 2006.12.03 16:11:00 -
[6]
Originally by: welsh wizard The broken part of the Domi pre-kali was the nos and it always has been.
The Dominix is still the most powerful BS in the game in my opinion.
you know what the funny thing is.
im thinking about a passive tanked rokh with heavy neuts /emote drools.....
Before complaining about any ship try flying Minmatar |

Cadiz
Caldari No Quarter.
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Posted - 2006.12.03 16:26:00 -
[7]
I still fear the nos-Dominix more than any other ship in a sub-20km brawl. While testing the Hyperion out on Sisi, they were the one thing that got me killed more consistently than anything else. Really, it's to the point where I think that people who use blaster-battleships are desperately labouring under a vain dream...leave your Megas and Hyperions at home; the nos-Dominix will pwnz0r them 9 out of 10 times.  And personally, I'd just swap the ECM for sensor damps or tracking disruptors and continue lollerskating to victory. ------ Quartermaster, No Quarter "There is no problem that cannot be solved by the judicious application of violence." |

PathetiQ
Gallente The FreakUs Org.
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Posted - 2006.12.03 16:32:00 -
[8]
Ya exactly all nos-gallente ship i use ive switch ecm for sensor dampener it still r0x!! :)
We are recruiting: The FreakUs Org. |

slothe
Caldari Forsaken Empire
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Posted - 2006.12.03 16:36:00 -
[9]
Originally by: Cadiz I still fear the nos-Dominix more than any other ship in a sub-20km brawl. While testing the Hyperion out on Sisi, they were the one thing that got me killed more consistently than anything else. Really, it's to the point where I think that people who use blaster-battleships are desperately labouring under a vain dream...leave your Megas and Hyperions at home; the nos-Dominix will pwnz0r them 9 out of 10 times. 
And personally, I'd just swap the ECM for sensor damps or tracking disruptors and continue lollerskating to victory.
not if you use the right tactics, theres a fairly easy way to kill nos domi.
Before complaining about any ship try flying Minmatar |

Cadiz
Caldari No Quarter.
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Posted - 2006.12.03 16:41:00 -
[10]
Edited by: Cadiz on 03/12/2006 16:41:46
Originally by: slothe not if you use the right tactics, theres a fairly easy way to kill nos domi.
Passive-tanked Raven?  ------ Quartermaster, No Quarter "There is no problem that cannot be solved by the judicious application of violence." |

Katrina Coreli
HelpCorp United Eden's Fire
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Posted - 2006.12.03 16:48:00 -
[11]
Originally by: PathetiQ Ya exactly all nos-gallente ship i use ive switch ecm for sensor dampener it still r0x!! :)
Sounds like a plan
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Aakron
Hybrid Syndicate
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Posted - 2006.12.03 16:58:00 -
[12]
Seriously they nerfed the cookie cutter setup and everyone flocks to the forums to ask how to fit out the next i-win setup.
Can nobody design their own ship loadouts any more? 
I respect a lot of people that post in this forum, of course, but I swear this game would be better if people had to think what they were putting on their ships. ---
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Chr0nosX
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Posted - 2006.12.04 02:29:00 -
[13]
Highs: 1x small neutron blaster 3x small electron blaster 2x standard missile launcher
Mids: small shield boosterx4 small shield extender x1
Lows: 5x 50mm plates 2x reactor control unit (Its tight fitting)
Know you may be thinking wtf. Just try it you will be surprised...

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Melicien Tetro
Gallente FATAL REVELATIONS Lotka Volterra
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Posted - 2006.12.04 11:57:00 -
[14]
Originally by: Aakron Seriously they nerfed the cookie cutter setup and everyone flocks to the forums to ask how to fit out the next i-win setup.
Can nobody design their own ship loadouts any more? 
I respect a lot of people that post in this forum, of course, but I swear this game would be better if people had to think what they were putting on their ships.
It's not as though the nos-domi is a classic example of cookie-cutter. It's kind of a weird set-up to start with. However, I do agree that people should be forced to think for themselves when setting up a ship every so often.
I tried to fight a shark with a pistol underwater once, and I'll be damned if he didn't laugh at me and eat me. Sharks need a ******* nerf. True story.
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Himo Amasacia
Minmatar Elite United Corp Antigo Dominion
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Posted - 2006.12.10 17:23:00 -
[15]
Originally by: Chr0nosX Highs: 1x small neutron blaster 3x small electron blaster 2x standard missile launcher
Mids: small shield boosterx4 small shield extender x1
Lows: 5x 50mm plates 2x reactor control unit (Its tight fitting)
Know you may be thinking wtf. Just try it you will be surprised...

Yeah. I'll be really surprised as the Domi dosent have any Missile hardpoints.. 
I've been using a sensor booster and some ECCM on it since the patch and it seems to work ok. But I was leaning in that direction even before Revalations. But then I dont use the standard Nos domi setup anyway becasue I largely came to the setup I use on my own even before I thought about looking at the boards.
Using Nos on a Domi comes about from trying to get the damn thing to work with its low cap, low cap recharge and pathetic power grid, yet high CPU. The thing was built for electionic gear and drone support. Hell I've been running around with a ship scanner analysing enemy ship setups since the patch. There is nothing cookie cutter about it. I tried setups using level 4 missions and saw what worked. Using blasters runs you out of cap, and it dosent really have the grid for a bank of progectiles.
That said I love my domi... I'll post my own setup at some point when I'm sure I wont be rediculed 
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Ihar Enda
Caldari
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Posted - 2006.12.10 17:31:00 -
[16]
I was using a fairly standard nos/ecm domi setup yesterday, it jammed like there's no tomorrow, so I guess they're still quite effective. ECM won't be fixed until it's non-random again. If you cannot beat them, join them  
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Himo Amasacia
Minmatar Elite United Corp Antigo Dominion
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Posted - 2006.12.24 07:39:00 -
[17]
Edited by: Himo Amasacia on 24/12/2006 07:44:32 Ok. After thinking about it, here is my setup (well one of them :P) Laugh away
High 3 Nos, 3 280mm artilary Mid 20km scram. Medium cap recharger (w 800), 3 electronic modules of choice (mine vary) Low 2 1600 Rolled Tunsten Plates, 2 large 'Accomadation' Vestment Reconstructors, Ther, Kin and Explosive hardener (I prefer N-types, but T2 should fit)
Works well. The Artilary do a surprising amount of damage and really put the pain on frigs and inties, and its tough as nails. Turning can be an issue so have evasive manuvering at 4. However should serve those with crappy fitting skills as I had when I set it up. Everything fits nicely. Its very tough which is good as you are not going to win any races in this thing, but then you never were going to anyway. The cap booster can keep the reppers going for a surprising while esp when backed up with the NOS.
"Constant practice devoted to one subject often outdoes both intelligence and skill." -Cicero
"Genius may have it's limitations, but stupidity is not thus handicapped." - Elbert Hubbard |

Horza Otho
Minmatar Silver Star Federation Kurai Komichi
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Posted - 2006.12.24 08:52:00 -
[18]
Originally by: Aakron Seriously they nerfed the cookie cutter setup and everyone flocks to the forums to ask how to fit out the next i-win setup.
Can nobody design their own ship loadouts any more? 
I respect a lot of people that post in this forum, of course, but I swear this game would be better if people had to think what they were putting on their ships.
QFT --- Eris Discordia is miiiiiine |

Riho
Red Wrath Exquisite Malevolance
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Posted - 2006.12.24 09:00:00 -
[19]
Originally by: Aakron Seriously they nerfed the cookie cutter setup and everyone flocks to the forums to ask how to fit out the next i-win setup.
Can nobody design their own ship loadouts any more? 
I respect a lot of people that post in this forum, of course, but I swear this game would be better if people had to think what they were putting on their ships.
so true :P
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Pottsey
Gallente Enheduanni Foundation
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Posted - 2006.12.24 09:10:00 -
[20]
ôPassive-tanked Raven? ö They actually work well once you forget about hitpoint regen and focus on a large hitpoint pool with decent resistances.
Still I prefer a passive tanked domi any day with a row of cap neats over Nos.
Passive shield tanking guide click here |

Lamorte DeTout
Gallente
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Posted - 2006.12.31 12:21:00 -
[21]
how about this for a 0.0 boat? i'm about to get my first BS (i put off training it for a while, so my secondary skills aren't half bad), and i'm planning on using it for mostly ratting, with incidental PvP.
highs: 3 x heavy nos 3 x light neutron blaster II w/void or iron (planned upgrade to med T2 blasters when i get the skills)
meds: 1 x X5 webber 1 x mag ECCM 1 x sensor booster (T2 asap) 1 x drone nav 1 x 100MWD
lows: 1 x LAR II 2 x EANM II 1 x energized kin II 1 x energized exp II 1 x energized therm II 1 x 1600 plate II
drones: a ton of berserkers, ogres, hammerhead IIs.
this things has 70% or greater passive resists all around, and over 10k armor! and with everything important running(ECCM, 3 nosses, all guns, repper, webber), this thing can go pretty much forever.
for ratting, let the drones (i have T2 meds, not heavies yet) do the killing and i do the nossing. similar tactics for pvp: both my med/light drones and T2 small blasters will take out any cruisers or below, and i will rely on the heavies for pounding on BCs and up.
thoughts? comments? opinions?
thanks!
lamorte Lamorte DeTout Research Associates http://www.nuclearferret.com I'd like to be Superman, but you're standing on my cape... |

Xoria Krint
The Movement
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Posted - 2006.12.31 12:26:00 -
[22]
Originally by: slothe how about not using multi ecm as there lame.
hows about not using nosferatu or neuts as there lame?
christ you may have to fit blasters which the ship was designed for 
yeah seriously try guns
Naaww.. Cry me a river ffs. ---
My Movies
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Tryphid
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Posted - 2006.12.31 12:45:00 -
[23]
Don't listen to the Nosdomi haters.. just laugh at them as your Nos silences their weapons and their tanks shut down and their ships go POP!
I think your 0.0 setup looks fine, a few small changes i might make if it were mine is to swap out the small blasters for 125 or 150mm tech 2 rails.
Better range and still good enough tracking to damage any pesky frigs that come your way.
Personally I don't bother with guns at all, fit 2x heavy and 4x medium nos instead.
Drop the 1600mm plate and fit a 2nd large repper.
Drop the drone navigation module and stick on a cap injector with 800's (incase you find yourself out of Nossing range)
Fill your cargobay with 800's.
Dropping the 1600mm plate will also make you just a little more agile and allow you to benefit from that MWD.
(you might also want a 20km scrammer if you intend to kill anything in PVP solo)
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Malvahn
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Posted - 2006.12.31 12:53:00 -
[24]
Originally by: Aakron Seriously they nerfed the cookie cutter setup and everyone flocks to the forums to ask how to fit out the next i-win setup.
Can nobody design their own ship loadouts any more? 
I respect a lot of people that post in this forum, of course, but I swear this game would be better if people had to think what they were putting on their ships.
mods stats
That better? 
10 t2 Light drones, 8 t2 Heavy drones, and 5 berserker sw-900. Weird setup perhaps but it works well I just got to avoid large NOS ships (and blobs ).
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Aakron
Hybrid Syndicate
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Posted - 2006.12.31 13:13:00 -
[25]
Originally by: Malvahn
mods stats
That better? 
10 t2 Light drones, 8 t2 Heavy drones, and 5 berserker sw-900. Weird setup perhaps but it works well I just got to avoid large NOS ships (and blobs ).
I'd drop the cap recharger 1, if you've got a cap booster that extra recharge rate really won't help.
As you're using blasters, against another large ship you are going to be best stopping at 2-3km to get the best hits so I wouldn't think a painter or tracking disruptor would be that much use.
I'd probably opt for a sensor booster or more likely a sensor backup.
I applaud your efforts for trying something new. ---
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El Yatta
Mercenary Forces Exquisite Malevolance
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Posted - 2006.12.31 13:14:00 -
[26]
Originally by: Malvahn
Originally by: Aakron Seriously they nerfed the cookie cutter setup and everyone flocks to the forums to ask how to fit out the next i-win setup.
Can nobody design their own ship loadouts any more? 
I respect a lot of people that post in this forum, of course, but I swear this game would be better if people had to think what they were putting on their ships.
mods stats
That better? 
10 t2 Light drones, 8 t2 Heavy drones, and 5 berserker sw-900. Weird setup perhaps but it works well I just got to avoid large NOS ships (and blobs ).
Your setup only "works well" because you have a good tank and T2 heavy drones - 3 of your midslots and 6 of your highslots are useless, and dont add anything to what you are doing. The cap recharger is useless with the injector, the AB fairly meaningless, the trackingcomputer pointless. I dont believe in smartbombs on a drone boat, ever, and 3 guns with no t2 and no damage mods isnt adding anything. The cloak is up to you, I dont like them on BS but some people swear by it.
---||---
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Hellraiza666
Reikoku Band of Brothers
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Posted - 2006.12.31 13:22:00 -
[27]
How about a shield tanked domi 
Neutron Gank set up with shield tank is good, as well as a nos shield tank.
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Malvahn
Sativah Holandica
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Posted - 2006.12.31 13:31:00 -
[28]
Edited by: Malvahn on 31/12/2006 13:32:27
Originally by: Aakron
I'd drop the cap recharger 1, if you've got a cap booster that extra recharge rate really won't help.
As you're using blasters, against another large ship you are going to be best stopping at 2-3km to get the best hits so I wouldn't think a painter or tracking disruptor would be that much use.
I'd probably opt for a sensor booster or more likely a sensor backup.
I applaud your efforts for trying something new.
Well the Electrons + Tracking comp is purely to shoot down those Cruisers/Battle Cruisers faster. If I am fighting Battleships I try to out tank them.
That cap recharger is actualy suposed to be the named 18.5% one . I know in general that really might not help but I noticed since CCP gave us the bigger caps and the (non blob) fights take longer that extra 18.5% makes my tank run about 1 minute longer (if not nossed). And I purely use my cap injector for my Large Repper (hence the 400 chargers) as long as I got chargers I can run my repper (both got a 12sec cycle).
I never put a singel NOS on my domi and I never will so thanks for the apriciation :x. This setup all started as a ratting setup. /me points at the cloack.
Originally by: Hellraiza666 How about a shield tanked domi 
Neutron Gank set up with shield tank is good, as well as a nos shield tank.
How exactly does that work? I tried setting up a nice shield tank on my Domi but I always failed big time. Is putting NOS/Neuts on it a must with such a setup?
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Tryphid
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Posted - 2006.12.31 13:43:00 -
[29]
Edited by: Tryphid on 31/12/2006 13:45:49 My guess would be something like:
Highs:
Largest Blaster Cannon II's you can fit.
Mids:
1x large extender (named) 1x XL shieldbooster (named) 2x Invulnerability Field II 1x Cap Injector with 800's
Lows:
3x Magnetic Field Stabiliser II 4x Power Diagnostic System II
Still looks very weak to me really, ideally you would want a mwd to get you in blaster range, but that means gimping the shield tank even further. Also lost the opportunity to fit either a webber or a scrammer.
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Lamorte DeTout
Gallente
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Posted - 2006.12.31 22:53:00 -
[30]
Originally by: Tryphid Don't listen to the Nosdomi haters.. just laugh at them as your Nos silences their weapons and their tanks shut down and their ships go POP!
exactly. though i am totally for lots of firepower, the humiliating aspect of nossing someone til they cry makes me smile inside...
Originally by: Tryphid I think your 0.0 setup looks fine, a few small changes i might make if it were mine is to swap out the small blasters for 125 or 150mm tech 2 rails.
Better range and still good enough tracking to damage any pesky frigs that come your way.
hmm, good point. any suggestions on ammo? i would guess something to complement my nos range. overall though, i'm really not much of a railgun guy. blasters are way more my style...
Originally by: Tryphid Personally I don't bother with guns at all, fit 2x heavy and 4x medium nos instead.
comparitively, the medium nosses are just a drop in the bucket compared to the large ones. i'll mess around w/that build, but i'd rather have some damage dealing capability besides just my drones...
Originally by: Tryphid Drop the 1600mm plate and fit a 2nd large repper.
i did that, and ran the build through quickfit and it seems to suck a LOT of cap. i also can't really fit two T2 large reppers yet, and the numbers i see w/the large+med T2 repper combo aren't all that great.
Originally by: Tryphid Drop the drone navigation module and stick on a cap injector with 800's (incase you find yourself out of Nossing range)
Fill your cargobay with 800's.
done. :)
Originally by: Tryphid Dropping the 1600mm plate will also make you just a little more agile and allow you to benefit from that MWD.
yeah, i'm not too worried about maneuverability and since i can't fit 2 reppers right now, i'd rather have that much more armor... i'd love to drop one of the EANM IIs for another repper and KEEP the plate, but i think i'll have some fitting issues. :)
i dunno; i don't want to waste too much effort on building a pure PVP tank... if i play carefully, align and warp out as soon as i'm targetted one repper should be enough.
for deadspace/PVE, i'll probably drop the MWD for a T2 AB and then put the second repper on. i'm also considering dropping a damage mod or three down there, depending on what role i'm in.
Originally by: Tryphid (you might also want a 20km scrammer if you intend to kill anything in PVP solo)
troo. i was thinking of using a webber drone or two in place of the x5 if i'm solo PVPing (which opens up a slot for scamming).
thanks for the feedback... i should be ready to buy the ship in about a week and a half (as all my cash went in to a T2 mod shopping spree). this should be a fun boat. :)
Lamorte DeTout Research Associates http://www.nuclearferret.com I'd like to be Superman, but you're standing on my cape... |
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