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Umino Iruka
Ultramar Independent Contracting
4
|
Posted - 2015.07.30 15:24:25 -
[31] - Quote
Training is one of the main reasons why why this game has so little people playing it (PEOPLE, not ACCOUNTS).
What every one of us players needs to ask ourselves, is: "Would I recommend EvE to a friend?"
The answers will vary from person to person of course, but the main problem is knowing that the person to whom you would recommend this game simply doesn't want to wait for a whole YEAR of training before he can do anything meaningful in the game.
People who tell new blood that skill points don't matter are full of **** either because they suck themselves or they are telling them this for a reason (blob recruitment for example). How do you explain a potential EvE player that it will take 6 months of training just to sort the BASICS (engineering/armor/shield/electronics/navigation/drone/probing skills), AND STILL HAVE HIM INTERESTED in playing the game (decent levels, not perfect)?
If a new player had someone experienced to advise him when starting out, the character would have some rudimentary training for a single ship at the beginning (maybe two) before remapping to intelligence+memory to start the 6 month grind to sort the basics. During this period the player will either rage quit or fly one or two ships with rudimentary skills until his teeth go numb which also leads to rage quitting. The few that don't rage quit are mentally scarred and tend to stay in EvE for a while.
If a new player didn't have anyone to help him out at the beginning, his 2 remaps are used up within first 2 weeks in most cases, he desperately tries training for a multitude of ships with **** skills all around and most likely **** remap and he will be paying for this initial mistake for YEARS to come. Great reason to keep playing, right?
Remove attributes and attribute implants all together, set the skills to train at best possible speed (as if specifically remapped for it and with +5 implants) and update the career agents to give skill levels for completing them, skills that reflect the career agent type.
Add more missions to career agents to reflect the different things that they are teaching/showing a new player (combat - damage dealing, combat - Ewar, combat - Logi, combat - tackle, industry - minind, industry - salvaging... and do the same with all other). Make it so that these career missions reward specific skill levels in the things that they "teach" so that a new player who finished the combat career mission arc ends up with level 4 skills across the board for fitting skills, navigation skills, drone skills, Ewar skills specific to the faction where he started as well as L4 frigate, destroyer and cruiser skills specific to the faction where he started and L4 gunnery/missile skills specifics to the faction where he started.
Do the same for industry, trade and exploration that would lead to earning L4 skills related to the career being "studied" so that miners end up in a t1 mining barge for example...
Put a restriction to obtaining these skills so that trials don't get them until they subscribe to prevent trial account abuse.
What would happen if a player completed all of these new career arcs? The training of basics would be cut down considerably and the pilot who came out of this "school of careers" would be ready to set out into the world of EvE without being months away from anything and everything he wanted to do, would be free to try many different aspects of the game without wasting months of training JUST TO TRY IT OUT and possibly end up wasting that training time because it didn't feel fun or whatever the reason.
Such a pilot would still have to train to polish his non perfect skills, but the initial gap from getting into any aspect of EvE would be bridged and where ever this pilot went, he could be a productive member of his corp in every way opposed to the current state of new bros who discover very soon that they are months away from anything they want to do. Not to mention training times would be much more managable without having a 3 year remapping plan from the beginning with +5's plugged in as soon as possible (training cybernetics feels like an extent of the old learning skills training).
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Corraidhin Farsaidh
Farsaidh's Freeborn
1465
|
Posted - 2015.07.30 16:09:34 -
[32] - Quote
Umino Iruka wrote:..How do you explain a potential EvE player that it will take 6 months of training just to sort the BASICS (engineering/armor/shield/electronics/navigation/drone/probing skills), AND STILL HAVE HIM INTERESTED in playing the game (decent levels, not perfect)....
You don't because this is rubbish. I started just over 2.5 years ago and was running level IV missions alongside a corpie on my 3rd day in my incursus (great fun too). I was mining in a barge inside a month, building control towers from PI inside 3 months, running any level mission I wanted during that time and learning the basics of exploration.
That covers 4 of the main career paths and made me enough ISK to continually PLEX. It takes a player willing to think and learn to play EvE, not an instant gratification 'Give me a Battleship from the start' type of player (incidentally I only flew a BS once, didn't like it and sent it back to the shop :D ).
Your 6 months benchmark is just utterly wrong. |

Umino Iruka
Ultramar Independent Contracting
4
|
Posted - 2015.07.30 16:28:24 -
[33] - Quote
Corraidhin Farsaidh wrote:Umino Iruka wrote:..How do you explain a potential EvE player that it will take 6 months of training just to sort the BASICS (engineering/armor/shield/electronics/navigation/drone/probing skills), AND STILL HAVE HIM INTERESTED in playing the game (decent levels, not perfect).... You don't because this is rubbish. I started just over 2.5 years ago and was running level IV missions alongside a corpie on my 3rd day in my incursus (great fun too). I was mining in a barge inside a month, building control towers from PI inside 3 months, running any level mission I wanted during that time and learning the basics of exploration. That covers 4 of the main career paths and made me enough ISK to continually PLEX. It takes a player willing to think and learn to play EvE, not an instant gratification 'Give me a Battleship from the start' type of player (incidentally I only flew a BS once, didn't like it and sent it back to the shop :D ). Your 6 months benchmark is just utterly wrong.
Yeah that's a great story and perfectly doable if you're playing 24/7 which is not the case with most people.
My 6 months benchmark is completely true. Go and make a training plan in Evemon for just basic stuff that I mentioned above, you will get a plan OVER 6 months long without even doing any spaceship command training.
The only rubbish thing here is you flapping your mouth without anything to back it up.
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Aerasia
Republic University Minmatar Republic
60
|
Posted - 2015.07.30 16:39:18 -
[34] - Quote
Mara Rinn wrote:How would EVE break if we removed skills altogether? The people who hang their hat on "I've got 200M SP" would have an aneurysm.
There would be would a tidal wave of "EvE is dead!" posts on reddit/GD.
Then life would go on.
Corraidhin Farsaidh wrote:I started just over 2.5 years ago and was running level IV missions alongside a corpie on my 3rd day in my incursus (great fun too). Let's be fair here. It would be far more accurate to say you tagged along and watched your corpie do L4s, while struggling to salvage the wrecks they couldn't be bothered with.
Kaarous Aldurald wrote:The skill system is actually one of EVE's best features in my opinion, and is incredibly casual friendly. Progression, unlike most MMOs, is not solely determined by playtime And tying it to subbed time instead is better? |

Corraidhin Farsaidh
Farsaidh's Freeborn
1467
|
Posted - 2015.07.30 16:46:53 -
[35] - Quote
Umino Iruka wrote:
Yeah that's a great story and perfectly doable if you're playing 24/7 which is not the case with most people.
My 6 months benchmark is completely true. Go and make a training plan in Evemon for just basic stuff that I mentioned above, you will get a plan OVER 6 months long without even doing any spaceship command training.
The only rubbish thing here is you flapping your mouth without anything to back it up.
Actually I flapped my fingers and it isn't a story but rather my actual experience of the game. I don't know what you've put into your EveMon plan but it isn't the skills I worked out for myself without EveMon.
I also never played 24/7
Out of interest I just added Sabre into my manufacturing alts EveMon. A touch over 27 days to get into the tech II destroyer hull and I know that sabre's are an awesome tackle ship. You didn't state perfect skills so just train every other supporting skill to IV and I'm sure that'll come in way under 6 months. |

Corraidhin Farsaidh
Farsaidh's Freeborn
1467
|
Posted - 2015.07.30 16:51:25 -
[36] - Quote
Aerasia wrote:Corraidhin Farsaidh wrote:I started just over 2.5 years ago and was running level IV missions alongside a corpie on my 3rd day in my incursus (great fun too). Let's be fair here. It would be far more accurate to say you tagged along and watched your corpie do L4s, while struggling to salvage the wrecks they couldn't be bothered with. ...
Incorrect, I took out the frigs and destroyers before moving on to cruisers and adding my feeble dps to the BS kills at the end. I did my job in the frigate as I would in a roam to protect the battleship and sped up his isk/hr speed by a non-trivial amount due to him not having to task his sentries onto pesky little things. I also assisted in gathering the loot much more rapidly by zipping around and bringing it in to a central spot.
He was grateful for the assistance and it gave me some nice isk whilst having fun. By discounting what a low SP player can do to help in such situations you are doing them a dis-service and *that* is what would put players off more than anything else. |

Aerasia
Republic University Minmatar Republic
60
|
Posted - 2015.07.30 17:44:23 -
[37] - Quote
Corraidhin Farsaidh wrote:Incorrect, I took out the frigs and destroyers before moving on to cruisers and adding my feeble dps to the BS kills at the end. I did my job in the frigate as I would in a roam to protect the battleship and sped up his isk/hr speed by a non-trivial amount due to him not having to task his sentries onto pesky little things. I also assisted in gathering the loot much more rapidly by zipping around and bringing it in to a central spot. Sorry, I thought you were doing a ghetto-Noctis impression.
Apparently it was an MTU.
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Corraidhin Farsaidh
Farsaidh's Freeborn
1467
|
Posted - 2015.07.30 19:06:37 -
[38] - Quote
Aerasia wrote:Corraidhin Farsaidh wrote:Incorrect, I took out the frigs and destroyers before moving on to cruisers and adding my feeble dps to the BS kills at the end. I did my job in the frigate as I would in a roam to protect the battleship and sped up his isk/hr speed by a non-trivial amount due to him not having to task his sentries onto pesky little things. I also assisted in gathering the loot much more rapidly by zipping around and bringing it in to a central spot. Sorry, I thought you were doing a ghetto-Noctis impression. Apparently it was an MTU.
Really? Where do you get MTU's that take out frigates, destroyers and cruisers? I need me some of those...
The point is that new players can be useful in all sort of circumstances. It is a real problem that players such as yourself like to tell them that they are useless until 6 months. Maybe try being positive, try helping them and give them reasons to play rather than reasons to quit. |

Lugues Slive
Diamond Light Industries
33
|
Posted - 2015.07.30 19:31:28 -
[39] - Quote
So NPE has changed alot since I first started. For me the barrier of entry was isk, which I totally think was a better way to learn the game. I had most of the recommended skills to 4 well before I could afford the ship, and on my first bs, I could afford a fit after I got the ship.
These days, new players are handed millions of isk on the first day, given loads of free skill books, ships, and equipment. This then makes skills the barrier and often ends with new players losing ships they should fly and getting upset with basic game mechanics instead of themselves.
Even after the many years of playing and many friends introduced to the game, I still feel that the current system is great (especially with the skill queue). What other game allows you make progress while you are stuck in the office all day?
There are alot of jobs a person can do with little to no sp, and I actually dislike that. I actually feel like it's too easy to make progress in eve.  |

Aerasia
Republic University Minmatar Republic
60
|
Posted - 2015.07.31 03:47:07 -
[40] - Quote
Corraidhin Farsaidh wrote:The point is that new players can be useful in all sort of circumstances. I just get annoyed when people confuse "useful" and "present". I am on board with the idea that you and your corp-mate were having a good time, but at 3 days old you're going to be doing roughly the DPS of a single light drone. if you had gone AFK unannounced, it's entirely likely they would only have noticed because the banter stopped. In any other game this activity would have been referred to as power-leveling.
Which isn't to say you were completely motionless. A career starting off as ninja-salvaging or just corp mission cleanup isn't nothing. I just judge the point of "useful" at the point where somebody is going to seek you out for what you can contribute, not what you can contribute later or to have you do the gruntwork nobody else wants. |
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Lady Rift
What Shall We Call It
199
|
Posted - 2015.07.31 04:36:13 -
[41] - Quote
Aerasia wrote:Corraidhin Farsaidh wrote:The point is that new players can be useful in all sort of circumstances. I just get annoyed when people confuse "useful" and "present". I am on board with the idea that you and your corp-mate were having a good time, but at 3 days old you're going to be doing roughly the DPS of a single light drone. if you had gone AFK unannounced, it's entirely likely they would only have noticed because the banter stopped. In any other game this activity would have been referred to as power-leveling. Which isn't to say you were completely motionless. A career starting off as ninja-salvaging or just corp mission cleanup isn't nothing. I just judge the point of "useful" at the point where somebody is going to seek you out for what you can contribute, not what you can contribute later or to have you do the gruntwork nobody else wants.
When a person could cloak in FW plexs we would leave a newer person in a bait ship with lots of tackle and sit next to them cloaked in recons. They are the ones that brought others to the site and the one that called tackle. This was very very useful because people like to think anyone under x age old is 100% scrub and would come in to get a easy kill.
it takes only a day to fit tackle and prop. Everyone is always looking for more hero tackle.
to train a T2 gun, a frig 5 AWU 3 and T2 light drones with most supporting skills 4, the really important ones 5 (cpu, power, cap) and the less useful ones 3 (target management, anchoring) takes 208 days at the remap that one starts the game with no remaps no implants. This would give access to all things T2 for tank (both buffer and active) also gives access to assault frigs lv 3 and interceptors lv 3.
6 months gets you a lot (the above is just shy of 7) and is well over kill for starting to be useful. 2 months get a T2 interceptor with decent skills to fly it.
this is why people say to specialist, |

Mara Rinn
Cosmic Goo Convertor
5806
|
Posted - 2015.07.31 07:32:07 -
[42] - Quote
Corraidhin Farsaidh wrote:Here's an example: suddenly skills are removed and everyone can do everything. Now loads of pilots go and run my favourite sleeper caches and the entire market for the loot from those disintegrates (except for the fixed price blue loot). The same would happen in every area. 100's of perfect inventors flooding the tech 2 market, perfect miners and refiners flooding the ore and minerals market etc etc.
It would literally destroy the heart of the game as it stands as chooces and planning would have very little meaning anymore.
Why isn't everyone over 60M SP already doing all those things?
Day 0 Advice for New Players
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Mara Rinn
Cosmic Goo Convertor
5806
|
Posted - 2015.07.31 07:35:06 -
[43] - Quote
Kaarous Aldurald wrote:FT Diomedes wrote: Mara was not making an ad hominem attack.
Yes, they were. They were attacking me, not addressing the statement I made. Which is typical of the OP, I might add.
"Typical" of me is to confuse CODEdot with CODE. You know, the miner bumping folks. I was not intentionally accusing you of being a hisec content provider.
My question was actually sincere: how would removing skills change the way miners, gankers, or white knights behave? There are more issues than SP at stake when it comes to gankers using blaster catalysts for suicide ganks.
Day 0 Advice for New Players
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Corraidhin Farsaidh
Farsaidh's Freeborn
1471
|
Posted - 2015.07.31 09:03:56 -
[44] - Quote
Mara Rinn wrote:Corraidhin Farsaidh wrote:Here's an example: suddenly skills are removed and everyone can do everything. Now loads of pilots go and run my favourite sleeper caches and the entire market for the loot from those disintegrates (except for the fixed price blue loot). The same would happen in every area. 100's of perfect inventors flooding the tech 2 market, perfect miners and refiners flooding the ore and minerals market etc etc.
It would literally destroy the heart of the game as it stands as chooces and planning would have very little meaning anymore. Why isn't everyone over 60M SP already doing all those things?
Most likely because they made their own choices to specialize into different areas of the game. And the key thing is they had (and had to make) the choice to specialize or not. Remove skills entirely and they *would* be able to do all of those things along with those that they chose to train into. Likewise I would be able to perfectly accomplish the tasks that took them 60 mil SP to perfect.
Removing skills would remove any choice and consequence from the game in terms of character progression and value. It would allow everyone prefect access to everything which would remove any value a pilot has built up in specialist areas. It would also most likely crash the market as any player would be able to have perfect miners with perfect booster alts, perfect inventors and reverse engineers for tech II and tech III stuff, perfect PI alts spewing out ever more goods.
In short giving everyone access to everything with no progression, no relevant choices and no barriers to entry would be very very bad. |

James Baboli
The.Primary..
1025
|
Posted - 2015.07.31 15:00:58 -
[45] - Quote
I can put a new player into a t2 tank and support moduled incursion battleship in about 30 days from a clean fresh off the press character. It really is a matter of just needing to know where to specialize and what to leave at 3/ 4 until you have more sp and other things are no longer the low hanging fruit.
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
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Aerasia
Republic University Minmatar Republic
60
|
Posted - 2015.07.31 15:45:03 -
[46] - Quote
Lady Rift wrote:Everyone is always looking for more hero tackle. Because nobody wants to be suicide tackle. And if somebody wants to seriously do that job, they go pick an actual tackling ship instead of a Rifter with a Meta 0 scram.
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Zan Shiro
Alternative Enterprises
717
|
Posted - 2015.07.31 16:18:48 -
[47] - Quote
My take on this....eve will get very boring quickly and people will leave it.
Why? I call it console cheat effect. Pick one of my fave games. Fallout New Vegas. I have beaten it normally many times for all the endings. it is fun to do this. Or I get a wacky idea for a new theme build....grind up its abilities, see and overcome challenges. This keeps my interest.
I have also whipped out console mode, gave myself say guns 100, sneak 100, etc the best weapons and armour not even 5 minutes into the game. And not even hours later go this is...ummm....boring as hell. See deatchclaw...smack it around and call it my biyatch and feel hollow on the inside.
Eve's SP progression I find gives that sense of anticipation. And those challenges along the way that should be looked at as worthwhile when you overcome them.
For a pve oriented player this game will get boring fast. I am there with several years of game play and fly anything I damn near want (I can't do supers/titans....nor do I have any desire to tbh)..I am reduced to pve only since rl sucks ass for me (I will not be dead weight to a corp to waste their time as I can't say for sure when I can log in pretty much at this point). Going back to my FO:NV example...I walk around all skills 100 eve style. its not thrilling most times. Smashing rats not a surprise, its expected really.
PVP this is just bad. it be like a game of poker all cards wild really. not seeing many be the better person and not claim a royal flush every damn hand really. Current pvp fine in this regards. I know many lower sp players who can and will own my ass in the fairest 1 v1 possible. They may be lower sp...but know how to play poker better than I do all the same. |

Umino Iruka
Ultramar Independent Contracting
4
|
Posted - 2015.07.31 17:08:30 -
[48] - Quote
Corraidhin Farsaidh wrote:Aerasia wrote:Corraidhin Farsaidh wrote:I started just over 2.5 years ago and was running level IV missions alongside a corpie on my 3rd day in my incursus (great fun too). Let's be fair here. It would be far more accurate to say you tagged along and watched your corpie do L4s, while struggling to salvage the wrecks they couldn't be bothered with. ... Incorrect, I took out the frigs and destroyers before moving on to cruisers and adding my feeble dps to the BS kills at the end. I did my job in the frigate as I would in a roam to protect the battleship and sped up his isk/hr speed by a non-trivial amount due to him not having to task his sentries onto pesky little things. I also assisted in gathering the loot much more rapidly by zipping around and bringing it in to a central spot. He was grateful for the assistance and it gave me some nice isk whilst having fun. By discounting what a low SP player can do to help in such situations you are doing them a dis-service and *that* is what would put players off more than anything else.
See, for some reason that is known only to you, you keep deluding yourself - YOU DID NOT HELP HIM, that guy was helping YOU, you were nothing more than a drain on his profits, especially if he was using sentries (sentries blap mission frigates very, very well).
The entire profit you two made was split evenly while he was in a battleship, doing all the heavy lifting with range and dps, while you were flying around pretending to be useful. Being a partner to a combat pilot who is making money through either missions or anomalies or whatever is when you have a proper ship to bring in to help out, when your dps and damage application are at least similar, not when you're in a t1 frigate. |

Nasar Vyron
S0utherN Comfort DARKNESS.
109
|
Posted - 2015.07.31 18:11:23 -
[49] - Quote
Umino Iruka wrote:See, for some reason that is known only to you, you keep deluding yourself - YOU DID NOT HELP HIM, that guy was helping YOU, you were nothing more than a drain on his profits, especially if he was using sentries (sentries blap mission frigates very, very well).
The entire profit you two made was split evenly while he was in a battleship, doing all the heavy lifting with range and dps, while you were flying around pretending to be useful. Being a partner to a combat pilot who is making money through either missions or anomalies or whatever is when you have a proper ship to bring in to help out, when your dps and damage application are at least similar, not when you're in a t1 frigate.
His friend was being nice letting him tag along. He was obviously helping Corraidhin make more isk than he could on his own. More damage in a site is more damage no matter how you look at it so it was speeding him up kind of. Some people let maximizing their profits go out the window every now and then to help a new player or friend. I am guessing you are not one of those types of people.
EVE as a whole would be a lot better off with more players like his friend there to meet new players. A lot more than these ideas of removing skills/implants or allowing for reallocation of SP. EVE is a social game, yet most of the people left are so anti-social we just scare off any new players telling them they're not good enough or will never be as good as a vet when that's not at all true.
To perfectly fly any particular sub-cap does not take more than a couple months. Vets will never get any better than 5s, nor will the rookie player. And in small gang/solo roams that 2% difference between 4 and 5 is made up for simply by who shoots who first. |

FT Diomedes
The Graduates Get Off My Lawn
1441
|
Posted - 2015.07.31 18:20:12 -
[50] - Quote
Nasar Vyron wrote:
His friend was being nice letting him tag along. He was obviously helping Corraidhin make more isk than he could on his own. More damage in a site is more damage no matter how you look at it so it was speeding him up kind of. Some people let maximizing their profits go out the window every now and then to help a new player or friend. I am guessing you are not one of those types of people.
EVE as a whole would be a lot better off with more players like his friend there to meet new players.
Completely agree with this. When I was a new player, my RL friends were perfectly happy to let me tag along. We would joke that I was like a slightly more responsive drone while I zipped along in my Catalyst shooting at little things. That was easier back then because rats did not switch aggro.
The way many people treat new players, both on the forums and in games, is really quite awful. It's either completely condescending, dismissive, outright wrong, or toxic. There are a few shining exceptions, but for many in this game, a new player is simply another mark or target to be used up and thrown away.
Nasar Vyron wrote:
A lot more than these ideas of removing skills/implants or allowing for reallocation of SP. EVE is a social game, yet most of the people left are so anti-social we just scare off any new players telling them they're not good enough or will never be as good as a vet when that's not at all true.
To perfectly fly any particular sub-cap does not take more than a couple months. Vets will never get any better than 5s, nor will the rookie player. And in small gang/solo roams that 2% difference between 4 and 5 is made up for simply by who shoots who first.
I agree that once you have the core skills taken care of, learning to perfectly fly any sub capital ship only takes a couple of months. New players certainly can catch up with veterans in individual ships - they just cannot match the variety of ships a veteran can fly.
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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Corraidhin Farsaidh
Farsaidh's Freeborn
1477
|
Posted - 2015.07.31 18:25:40 -
[51] - Quote
Nasar Vyron wrote:Umino Iruka wrote:See, for some reason that is known only to you, you keep deluding yourself - YOU DID NOT HELP HIM, that guy was helping YOU, you were nothing more than a drain on his profits, especially if he was using sentries (sentries blap mission frigates very, very well).
The entire profit you two made was split evenly while he was in a battleship, doing all the heavy lifting with range and dps, while you were flying around pretending to be useful. Being a partner to a combat pilot who is making money through either missions or anomalies or whatever is when you have a proper ship to bring in to help out, when your dps and damage application are at least similar, not when you're in a t1 frigate. His friend was being nice letting him tag along. He was obviously helping Corraidhin make more isk than he could on his own. More damage in a site is more damage no matter how you look at it so it was speeding him up kind of. Some people let maximizing their profits go out the window every now and then to help a new player or friend. I am guessing you are not one of those types of people. EVE as a whole would be a lot better off with more players like his friend there to meet new players. A lot more than these ideas of removing skills/implants or allowing for reallocation of SP. EVE is a social game, yet most of the people left are so anti-social we just scare off any new players telling them they're not good enough or will never be as good as a vet when that's not at all true. To perfectly fly any particular sub-cap does not take more than a couple months. Vets will never get any better than 5s, nor will the rookie player. And in small gang/solo roams that 2% difference between 4 and 5 is made up for simply by who shoots who first.
Exactly this. Did he need me there? Of course not, but I didn't take anyof the LP or mission reward because I didn't feel I'd earnt it but every now and then split the reward. I did indeed speed up his missions as I took out frigates etc whilst he kept his heavy guns on task with no need to swap out drones. He was surprised himself about how useful it was to have someone along (and the banter did help a lot too, social interaction in an MMO? Who'd have thought it!)
He benefited greatly by fitting one to two more missions in each session. I benefitted from better meta crap to fit on my ship whilst I trained up and also learnt about my ships and skills in a significantly more dangerous environment for a noob than level 1 missions would provide.
I got lucky with my first corp mates. Because of them I learnt how my ships and skills worked. Because of them I advanced much more rapidly than I would have expected. I was building control tower after 8-10 weeks, how is that not having a useful impact in the game no matter how small?
The key isn't to remove skills, give more SP or give more money. They key to this game is social interaction and that is where player *and* CCP focus should be to draw in and tetain new players. |

Iain Cariaba
1735
|
Posted - 2015.07.31 18:39:13 -
[52] - Quote
Corraidhin Farsaidh wrote:The key isn't to remove skills, give more SP or give more money. They key to this game is social interaction and that is where player *and* CCP focus should be to draw in and retain new players. This, oh so very much this.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Will troll for a t-shirt.
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Aerasia
Republic University Minmatar Republic
63
|
Posted - 2015.07.31 19:35:01 -
[53] - Quote
Nasar Vyron wrote:His friend was being nice letting him tag along. And that's all I want. Just keeping us grounded in what's actually happening in that situation.
But consider: what do we lose if instead of having a 3 day old frigate tag along, the corpmate says "Hey, you're new here. I'm not going to trust you with a blinged out Raven, but here's a well fit Rupture. Help me blap some rats."
Does the newbie miss out because they didn't have to pay for that cruiser? Will they quit EvE because they didn't grind through mission standings to do their own L4s? Does the entire concept of earning things go out the window if we don't make people wait for at least 2 months to get their core skills, fittings and weapons in order?
If you get rid of the skill system, then what a player can contribute is entirely down to what they know how to do and can afford to fly. Suddenly you can have players participating in EvE as quickly as they can grasp the mechanics, instead of having to "pay their dues" playing Skill-Queue Online. You want social interaction? Prove you know what you're doing, and join a corp willing to pay the bills. Your ability to 'progress' in the game can literally be a function of your willingness to socialize. |

PAPULA
Black Aces I N F A M O U S
69
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Posted - 2015.07.31 19:43:08 -
[54] - Quote
Xequecal wrote:It's not an RPG anymore without skills, if everyone can fly and do everything from day 1. Rocket Pocket Gun ? |

Lugues Slive
Diamond Light Industries
34
|
Posted - 2015.08.01 00:20:34 -
[55] - Quote
The real problem with NPE is the attitude that veteran players pass on to new players. Mainly the concept that you must have a minimum amount of skills to participate and that until you have that amount of skills, you might as well never undock.
Coming from a different angle, I am an industrialist. This attitude would have me telling new industrialists that the only way to mine is in a Mack, and that you must have a slew of level 5 indy skills before you install your first BP. Linking up 2-3 months worth of skills with this attitude will definitely chase away new blood. But if I were to tell that same pilot that he can start in a venture, train for 2 weeks for a retriever, get some moderate industry skills, buy some cheap BPO's (or donate some) and teach him the ins and outs of research and manufacturing on stuff that will be a minor loss, then work his way up, he can spend that same 2-3 months learning and earning and deciding if industry is really what he wants to do.
The true purpose of SP is to force players to earn real gameplay experience before they commit all their resources to a set task and lose it all. |

Mara Rinn
Cosmic Goo Convertor
5809
|
Posted - 2015.08.01 00:38:21 -
[56] - Quote
Lugues Slive wrote:Coming from a different angle, I am an industrialist. This attitude would have me telling new industrialists that the only way to mine is in a Mack, and that you must have a slew of level 5 indy skills before you install your first BP.
Well, it's pretty much accepted that you need PE5 before attempting to manufacture stuff, for example.
Lugues Slive wrote:The true purpose of SP is to force players to earn real gameplay experience before they commit all their resources to a set task and lose it all.
Well, I would suggest it works the other way around: you have to commit to a particular aspect of gameplay (by training SP aka spending time) before you get to learn the "real gameplay experience."
Day 0 Advice for New Players
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Lugues Slive
Diamond Light Industries
34
|
Posted - 2015.08.01 01:17:56 -
[57] - Quote
Once again, you are looking at it from the wrong attitude. You may not be very good at it without all those skills, but its not impossible to play and you will still learn from it.
I could build T1 ammo or Frigs to learn how to gather resources, research a BPO, find skills to maximize profits, search markets for good places to sell my wares. All of this is "real game experience" that does not require PE5 to do.
This is the same as any other aspect of the game, even in PVP. You may be a suicide tackler for the first few days, you may just be added dps to small ship roams for a bit, but you will still learn how to successfully take down targets. You may lose alot of cheap T1 frigates to learn that lesson, but its better than paying to skill up then spending a few months losing T2 frigs to learn the same thing. |

Nevyn Auscent
Broke Sauce
2319
|
Posted - 2015.08.01 01:49:51 -
[58] - Quote
Mara Rinn wrote:
Well, it's pretty much accepted that you need PE5 before attempting to manufacture stuff, for example.
Except that's wrong & outdated advice, that CCP specifically changed because it was 'required' to compete on the market. Now it no longer gives you any materials advantage, so it's not needed.
Though they did replace it with a massive refining skill bottleneck instead that says if you aren't in Null LOLZ you can't make a profit refining. But given the mineral stockpiles in Highsec that won't be an issue for a few years to come still.
So yea, such 'must have' level V skills are bad, and CCP has acknowledged that already. And removed your specific example. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1532
|
Posted - 2015.08.01 02:58:10 -
[59] - Quote
Mara Rinn wrote:Well, I would suggest it works the other way around: you have to commit to a particular aspect of gameplay (by training SP aka spending time) before you get to learn the "real gameplay experience." That depends, in the case that a player does nothing with their current capabilities while waiting for the skills to train, yes, you are correct; the "real gameplay experience" doesn't happen before capabilities are gained.
Conversely, if you exercise your current capabilities now they will tend to apply to the tools you get access to later. |

Umino Iruka
Ultramar Independent Contracting
4
|
Posted - 2015.08.02 21:16:20 -
[60] - Quote
Corraidhin Farsaidh wrote:Nasar Vyron wrote:Umino Iruka wrote:See, for some reason that is known only to you, you keep deluding yourself - YOU DID NOT HELP HIM, that guy was helping YOU, you were nothing more than a drain on his profits, especially if he was using sentries (sentries blap mission frigates very, very well).
The entire profit you two made was split evenly while he was in a battleship, doing all the heavy lifting with range and dps, while you were flying around pretending to be useful. Being a partner to a combat pilot who is making money through either missions or anomalies or whatever is when you have a proper ship to bring in to help out, when your dps and damage application are at least similar, not when you're in a t1 frigate. His friend was being nice letting him tag along. He was obviously helping Corraidhin make more isk than he could on his own. More damage in a site is more damage no matter how you look at it so it was speeding him up kind of. Some people let maximizing their profits go out the window every now and then to help a new player or friend. I am guessing you are not one of those types of people. EVE as a whole would be a lot better off with more players like his friend there to meet new players. A lot more than these ideas of removing skills/implants or allowing for reallocation of SP. EVE is a social game, yet most of the people left are so anti-social we just scare off any new players telling them they're not good enough or will never be as good as a vet when that's not at all true. To perfectly fly any particular sub-cap does not take more than a couple months. Vets will never get any better than 5s, nor will the rookie player. And in small gang/solo roams that 2% difference between 4 and 5 is made up for simply by who shoots who first. Exactly this. Did he need me there? Of course not, but I didn't take anyof the LP or mission reward because I didn't feel I'd earnt it but every now and then split the reward. I did indeed speed up his missions as I took out frigates etc whilst he kept his heavy guns on task with no need to swap out drones. He was surprised himself about how useful it was to have someone along (and the banter did help a lot too, social interaction in an MMO? Who'd have thought it!) He benefited greatly by fitting one to two more missions in each session. I benefitted from better meta crap to fit on my ship whilst I trained up and also learnt about my ships and skills in a significantly more dangerous environment for a noob than level 1 missions would provide. I got lucky with my first corp mates. Because of them I learnt how my ships and skills worked. Because of them I advanced much more rapidly than I would have expected. I was building control towers after 8-10 weeks, how is that not having a useful impact in the game no matter how small? The key isn't to remove skills, give more SP or give more money. They key to this game is social interaction and that is where player *and* CCP focus should be to draw in and retain new players.
Helping new bros is not the subject of this, you are just trying to divert the subject once it became clear your argument had no foundation in reality.
And for your information, I helped a lot of people during my eve career, not that I have anything to justify to you two retards...
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