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Thread Statistics | Show CCP posts - 4 post(s) |

Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
6452
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Posted - 2015.07.30 21:43:24 -
[31] - Quote
JohnHoe wrote:Rowells wrote:JohnHoe wrote:a half hour earlier jesus, how long did it take you to kill the clone soldier? About 3-4 minutes. You are also missing the point. What I am saying is does the ownership flag last 30 minutes? Is it an hour or eight? Nobody knows because it is not documented. I believe it's like with players and it's like 15 minutes is the hard cap plus if it reps beyond a certain point you'll be the majority damage dealer as their damage has been repped off. Or something like that.
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Hengle Teron
Explosions Delivered with Love
55882
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Posted - 2015.07.30 21:44:28 -
[32] - Quote
Who knew Goons had people like this. |

Desert Ice78
Gryphons of the Western Wind
528
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Posted - 2015.07.30 21:45:56 -
[33] - Quote
You killed rat
Wreck was yellow
You looted said wreck
You suspect.
Next.
I am a pod pilot:
http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused.
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Unsuccessful At Everything
The Troll Bridge
22578
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Posted - 2015.07.30 22:30:07 -
[34] - Quote
Desert Ice78 wrote:You killed rat
Wreck was yellow
You looted said wreck
You suspect.
Next.
OMFG THE ISSUE IS FAR MORE COMPLICTED THAN THIS HOW DARE YOU TRY TO OVERSIMPLIFY THE SITUATION WITH YOUR NON-OVERLY COMPLICATED WAY OF PRETTY MUCH DESCRIBING EXACTLY WHAT HAPPENED WHAT KIND OF MONSTER ARE YOU WE SHOULD ARGUE THIS FOR ANOTHER 10 PAGES AT least.
Sorry for the caps lock. It got stuck down until that last word. Id fix it, but a this point id rather just write this little bit here at the end and save myself just a little bit of effort compared to rewriting the whole post. You guys are ok with it though.. right? Id totally change it if I thought you weren't, but you are, so Im not.
Since the cessation of their usefulness is imminent, may I appropriate your belongings?
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Webvan
All Kill No Skill
11778
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Posted - 2015.07.30 23:11:33 -
[35] - Quote
" When an NPC is killed by a player, the player who did the most damage to it gets ownership of any loot containers that may drop and of the wreck left behind by that NPC. " https://wiki.eveonline.com/en/wiki/Container_and_wreck_ownership
But technically I understand the the question by the OP but I can't find any documentation which really details it.
My best guess is that it goes to whomever does the most damage from the point it took first damage to the time it pops. So if player A does 60% damage, but then the rat reps 30% and player B then does more that 50% total damage the wreck is awarded to player B.
But, it doesn't say anything regarding the mechanic, so it could be anything within what was briefly stated on the wiki. It's not a crime to know, even back in early UO the devs went into great detail how the system worked.
Easy workaround solution, let player A kill and loot wreck, then player B kill player A = loot! Yes but in this case of course, player A didn't kill the wreck for whatever reason. a. Player A just couldn't b. Player A was scared off by approaching Player B who was not using a cov ops cloak.
I'm in it for the money
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Yourmoney Mywallet
Jita Institute of Applied Monetary Manipulation
500
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Posted - 2015.07.30 23:51:20 -
[36] - Quote
CAM is that you?! |

Remiel Pollard
Black Hydra Consortium. CODE.
6709
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Posted - 2015.07.30 23:58:16 -
[37] - Quote
JohnHoe wrote:...in vain obviously.
Then he had it fit wrong. I killed clones with Ishkurs for months in Khanid. When you know how to fit em for over 300dps, clones aren't even a thing. Don't underestimate the Ishkur, there's nothing obvious about it.
GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'.
Jam those ones first, and kill them last.GÇ¥
- Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104
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Remiel Pollard
Black Hydra Consortium. CODE.
6709
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Posted - 2015.07.31 00:00:18 -
[38] - Quote
JohnHoe wrote:
My point was he was never going to kill it with an Ishkur.
Then it was a terrible point, because as stated, killing clones with Ishkurs is easy.
GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'.
Jam those ones first, and kill them last.GÇ¥
- Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104
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Harrison Tato
Yamato Holdings
466
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Posted - 2015.07.31 00:59:12 -
[39] - Quote
JohnHoe wrote:CCP Darwin wrote:I believe that an NPC wreck is owned by the player who does the most damage to the NPC, rather than who shot first or last.
Consider using your safety setting in situations where you wish to move fast and don't want to acquire a suspect flag. What does safety settings have to do with shooting a rat who has aggro'd you first and has you hard tackled? My point was he was never going to kill it with an Ishkur. I had no choice but to kill it. It was either it or me. So you are saying once I do kill it I should just leave the wreck there unlooted even though I actually did the work? Again there is no way he was going to kill it. EDIT: How long does the system remember players who have shot a rat? If it's "forever" then that is a terrible mechanic. People hunt clone soldiers for profit. If some dude finds one and plinks away at it for 10 minutes with an interceptor before realizing he isnt going to win, why does he hold the rights to the profit?
That rat is totally killable with an Ishkur |

Rawketsled
Generic Corp Name
247
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Posted - 2015.07.31 01:49:21 -
[40] - Quote
Webvan wrote:" When an NPC is killed by a player, the player who did the most damage to it gets ownership of any loot containers that may drop and of the wreck left behind by that NPC. " https://wiki.eveonline.com/en/wiki/Container_and_wreck_ownership
But technically I understand the question by the OP but I can't find any documentation which really details it. My best guess is that it goes to whomever does the most damage from the point it took first damage to the time it pops. So if player A does 60% damage, but then the rat reps 30% and player B then does more than 50% total damage (50% + 20%) the wreck is awarded to player B. edit here: and it's not that simple, there can be a lot in that script formula. But, it doesn't say anything regarding the mechanic, so it could be anything within what was briefly stated on the wiki. It's not a crime to know, even back in early UO the devs went into great detail on how the system worked. And not every Dev would know. Easy workaround solution, let player A kill and loot wreck, then player B kill player A = loot! Yes but in this case of course, player A didn't kill the wreck for whatever reason. a. Player A just couldn't b. Player A was scared off by approaching Player B who was not using a cov ops cloak. If you do petition and they answer, OP, I wouldn't mind reading the answer if it actually explains in some detail. Chances are 95% of Devs don't know any real detail (not all devs code), so likely you would need to petition the question, unless one that can answer is alerted to this thread. And considering they are bound by NDA, they'd need permission and to how much info etc. Based off that wiki link, it sounds like ownership lasts forever. |
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CCP Darwin
C C P C C P Alliance
1582

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Posted - 2015.07.31 01:51:10 -
[41] - Quote
Paranoid Loyd wrote:no dev should be posting about mechanics if they have to start their post with "I believe" to me this destroys credibility and is counterproductive. To be clear, my source on my comment was this page, which has been gone over by our GM team since the release of Crimewatch 2.0, which was the last major rework of these mechanics. However, such mechanics do occasionally change, so I qualified it.
Hope that helps lend some perspective.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Webvan
All Kill No Skill
11787
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Posted - 2015.07.31 01:53:39 -
[42] - Quote
Rawketsled wrote:Based off that wiki link, it sounds like ownership lasts forever. Could be, that's what I'm saying, no way to know. Could be this, could be that, could be anything, from an ambiguous wiki entry. It really says nothing.
I'm in it for the money
Ctrl+Alt+Shift+F12
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Ned Thomas
Signal Cartel EvE-Scout Enclave
1728
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Posted - 2015.07.31 01:55:39 -
[43] - Quote
So....."lowsec" still working as advertised, eh? Okey dokey.
Don't get lost alone - Join Signal Cartel, New Eden's premier haven for explorers!
Onward to Thera with Eve Scout
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JohnHoe
GoonWaffe Goonswarm Federation
11
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Posted - 2015.07.31 02:59:25 -
[44] - Quote
Webvan wrote:Useful words...
Thank you for this informative post shedding some light on the situation. Glad to see someone understands my concern and responded with out being a smart ass. The issue is it may be counting absolute total damage, whether it was repped or not. Killmail damage is reported in this manner. I've seen frigate killmails showing 30k damage taken because it was a long fight with lots repping.
Technically someone could shoot one of these rats with a low dps interceptor and do 100k damage even though the rats tank was never broken at any time. They then warp out and still "own" the wreck. If it does work this way I feel it is a bad mechanic. There needs to be some form of cutoff. Whether it be from a reasonable amount of time passing or them leaving system.
This is just something I would be interesting in knowing. Ill try and get some information and report back. |

Paranoid Loyd
6448
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Posted - 2015.07.31 03:15:31 -
[45] - Quote
CCP Darwin wrote:Paranoid Loyd wrote:no dev should be posting about mechanics if they have to start their post with "I believe" to me this destroys credibility and is counterproductive. To be clear, my source on my comment was this page, which has been gone over by our GM team since the release of Crimewatch 2.0, which was the last major rework of these mechanics. However, game mechanics do occasionally change, so I qualified it. Hope that helps lend some perspective. It's disappointing that I can't rely on the official wiki as a reliable source. Quite frankly I will look to the EveUni site before I go there. So IMO, it should never be used as a source until some major work is put into it.
My point is we all just post hearsay and conjecture about what we think is right, and occasionally purposefully misdirect.
You are a beacon of truth (relatively speaking). Not only that you have resources at your disposal that we do not. It seems to me if you felt that you needed to say I believe, then you should have asked someone in the office that would know for sure before you posted at all, that way there is no question as to the validity of your post.
As I mentioned, I really appreciate your efforts, it's just I have to hold you to a higher standard as you are the beacon of truth with your blue tag.
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1359
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Posted - 2015.07.31 04:14:20 -
[46] - Quote
Darwin is an art dev. I appreciate him spending his time to comment, but at the same time... damn the eve wiki is pretty awful. many pages are locked, many pages I have to log in again to edit, many pages are just confusing walls of text... just looking at the main page of the wiki, the "new pilot faq" link page 404. I don't even know where I'm going with this
I could have sworn wrecks belonged to the final blow, but I guess not anymore?
@ChainsawPlankto
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Paranoid Loyd
6451
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Posted - 2015.07.31 05:51:38 -
[47] - Quote
Chainsaw Plankton wrote: I don't even know where I'm going with this Well for one thing "NPE" is a huge buzzword right now and it seems to me one of the lowest hanging fruits with a very large return would be to fix the damn wiki and keep it up to date.
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!
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Webvan
All Kill No Skill
11798
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Posted - 2015.07.31 06:24:51 -
[48] - Quote
Paranoid Loyd wrote:Chainsaw Plankton wrote: I don't even know where I'm going with this Well for one thing "NPE" is a huge buzzword right now and it seems to me one of the lowest hanging fruits with a very large return would be to fix the damn wiki and keep it up to date. Isn't that suppose to be like Falcons thing to do? Being the community guy etc. I completely agree though, it's good to have strong documentation, even for the vets.
I'm in it for the money
Ctrl+Alt+Shift+F12
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Kuronaga
Fatal Absolution Negative-Feedback
381
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Posted - 2015.07.31 08:18:08 -
[49] - Quote
Am currently in possession of 2,136 clone soldier bodies which can be activated by roughly 160 entities within my employ.
The bodies themselves are certainly my property, as are the 11 planetary districts which house them, though only my most cynical employees would likely claim I contractually own their consciousness as property.
If they don't do what I tell them, they just don't get paid is all. |
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CCP Darwin
C C P C C P Alliance
1585

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Posted - 2015.07.31 11:02:46 -
[50] - Quote
Chainsaw Plankton wrote:I could have sworn wrecks belonged to the final blow, but I guess not anymore? As you point out, I'm not a game feature developer, which is why I relied on a CCP-originated public source that I believed to be up to date to answer what I read as a simple question asked out of curiosity.
However, I have now definitively double-checked that the information I quoted from that source is still accurate for the case the original poster was asking about. Hope that helps dispel any remaining ambiguity.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Masao Kurata
Perkone Caldari State
265
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Posted - 2015.07.31 13:41:06 -
[51] - Quote
Not every developer can have encyclopaedic knowledge of every aspect of the software they work on, especially if it's EVE, and starting a statement with "I believe" is perfectly reasonable if you're not completely sure. There should be nothing scandalous about this. |

Masao Kurata
Perkone Caldari State
265
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Posted - 2015.07.31 13:43:14 -
[52] - Quote
Paranoid Loyd wrote:Chainsaw Plankton wrote: I don't even know where I'm going with this Well for one thing "NPE" is a huge buzzword right now and it seems to me one of the lowest hanging fruits with a very large return would be to fix the damn wiki and keep it up to date.
It's true, the official wiki's in a bad state and I think everyone would much rather contribute to e-uni's wiki even if it weren't for many pages with out of date or erroneous information being locked. |

Vincent Athena
V.I.C.E.
3553
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Posted - 2015.07.31 15:22:25 -
[53] - Quote
CCP Darwin wrote:Chainsaw Plankton wrote:I could have sworn wrecks belonged to the final blow, but I guess not anymore? As you point out, I'm not a game feature developer, which is why I relied on a CCP-originated public source that I believed to be up to date to answer what I read as a simple question asked out of curiosity. However, I have now definitively double-checked that the information I quoted from that source is still accurate for the case the original poster was asking about. Hope that helps dispel any remaining ambiguity. CCP Darwin, the only remaining ambiguity is if there is some sort of time limit. That is, if one player does a pile of damage, then leaves without the kill, does his damage score persist forever, or does it expire? If I come in and get the kill at a later time, but do less damage than the first player in doing so, will I get the wreck if sufficient time has passed? If so, how much time?
Also, it seems this is a poor mechanic. Someone who is not on-grid should not get ownership of the wreck. Maybe you could pass this issue to those who are feature developers?
Know a Frozen fan? Check this out
Frozen fanfiction
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CCP Darwin
C C P C C P Alliance
1588

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Posted - 2015.08.01 15:23:28 -
[54] - Quote
Vincent Athena wrote:CCP Darwin, the only remaining ambiguity is if there is some sort of time limit. Please understand that I'm not freely at liberty to reveal the specifics of game mechanics that haven't already been described publicly by our game design or game feature developers.
That said, I believe that you can derive the answer to this from some simple testing.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Masao Kurata
Perkone Caldari State
265
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Posted - 2015.08.01 22:42:55 -
[55] - Quote
I wouldn't be surprised if it works the same way as damage counting on killmails, or very similarly, probably best to test that assumption first. |

Mara Rinn
Cosmic Goo Convertor
5809
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Posted - 2015.08.02 00:34:13 -
[56] - Quote
Paranoid Loyd wrote:Sigh, it's disappointing that I can't agree that the official wiki can be quoted as a reliable source. Quite frankly I will look to the EveUni site before I go there. So IMO, it should not be used as a source until some major work is put into it. (I do realize the page your quoted is up to date, but the site as a whole is not.) But I digress...
Will you then update the official wiki if you find that it's incorrect?
Day 0 Advice for New Players
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Carrie-Anne Moss
Brave Newbies Inc. Brave Collective
376
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Posted - 2015.08.02 01:09:31 -
[57] - Quote
CCP Darwin wrote:Vincent Athena wrote:CCP Darwin, the only remaining ambiguity is if there is some sort of time limit. Please understand that I'm not freely at liberty to reveal the specifics of game mechanics that haven't already been described publicly by our game design or game feature developers. That said, I believe that you can derive the answer to this from some simple testing. EVE NEW PLAYER EXPERIENCE
Hey this confusing game mechanic has different answers from different people/sources. Went to OFFICIAL EVE WIKI its outdated and incorrect about many things. Dev answer "test it yourself. Some mechanics are secret"
Come on eve. Come on. |

Circumstantial Evidence
207
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Posted - 2015.08.02 18:04:03 -
[58] - Quote
Some game mechanics are left for the players to figure out, nothing new here, it's always been this way.
That said, I support the idea of a certain information on the official WIKI being CCP's responsibility, such as the NPE stuff.
Go to the main page and click "Getting Started" Takes you to "Category:New Player Experience" Click on: The User Interface Old neocom buttons and overview icons. Ship status panel doesn't have info on sensor overlay. The list goes on. |

Webvan
All Kill No Skill
12014
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Posted - 2015.08.03 00:22:59 -
[59] - Quote
Circumstantial Evidence wrote:Some game mechanics are left for the players to figure out, nothing new here, it's always been this way. hum? you mean like modern games of the WoW era? With hand holding, limited interaction between players (even instancing) and constant rewards for special snowflakes to keep their attention span on sparkles and gumdrops rainbows.
But in more traditional openworld pvp mmo's like UO, Shadowbane, AO to name a few, core systems like this were no secret on how they operated. Stuff covering pvp, aggression, flagging, looting etc, always well written someplace and such questions answered. It's just base gameplay, man, and a core system that effects all of the game world. Things like quests? Sure, figure them out.
I'm in it for the money
Ctrl+Alt+Shift+F12
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Pytria Le'Danness
Placid Reborn
95
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Posted - 2015.08.03 11:21:13 -
[60] - Quote
Paranoid Loyd wrote:no dev should be posting about mechanics if they have to start their post with "I believe" to me this destroys credibility and is counterproductive.
I believe that a "senior technical artist" is not really required to know all the internal mechanics of a massive game by heart  |
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