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Thread Statistics | Show CCP posts - 7 post(s) |

Qual
Gallente Cornexant Research
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Posted - 2006.12.05 12:27:00 -
[1]
The system seems fine. Once we get Recon Launchers later today, we are home free.
Even without them ive got a scan time of about 4 minutes, which give me at least 10 attempts on a quest probe. Sure you then have to hit the right probe time as well to get a real chance.
This is fine: The site SHOULD NOT be easy to find. If they where, they would have to not give much bonus as everyone would be doing them.
They are not complexes on demand...
"The short version: Qual is right." -Papa Smurf |

Qual
Gallente Cornexant Research
|
Posted - 2006.12.06 21:35:00 -
[2]
Originally by: Fafer
So far my opinion: - do not change complex spawn chance - do not change complex difficulties - do not change escalation path chance - make rewards a bit better - remove all static 10/10, 9/10 and 8/10 complexes!!! - make good documentation regarding probe racial types and complexes
I'll keep exploring. Great idea CCP 
Exept for removing the static complexes I agree totally.
"The short version: Qual is right." -Papa Smurf |

Qual
Gallente Cornexant Research
|
Posted - 2006.12.06 21:48:00 -
[3]
Originally by: Dutarro
1) Sometimes you get the sinking feeling that there's nothing at all to be found in a system, no matter how many times you probe. Please add some indicator when the chance of an exploration hit is absolutely zero, such as "CONCORD astrosurveying database reports that this system is completely charted"
No, no, NO!
This would kill exploration. Completely.
Sites are NOT hard to find. It takes an efford, but its all fair as teh rewards can be substantial.
Problem is that if they put a marker on systems people will know its there, thus persist until they find it. This will lead to effective strip mining of the exploration sites.
Bad BAD idea!
"The short version: Qual is right." -Papa Smurf |

Qual
Gallente Cornexant Research
|
Posted - 2006.12.07 06:48:00 -
[4]
35M in probes? Cost of on probe is 100k, thats 350 probes?
All i'll say is that we have had succes in fining something with around every 25-30 probes used. So thats 3mil max pr site, which is not unresonable considering the possible rewards.
If you manage to use 35M in probes without result I would reexamine my probing strategy. You are clearly doing something wrong.
"The short version: Qual is right." -Papa Smurf |

Qual
Gallente Cornexant Research
|
Posted - 2006.12.08 09:00:00 -
[5]
Edited by: Qual on 08/12/2006 09:00:17
Originally by: Cybela I really hate to make this post. I was so overjoyed and eager to try out the next exploration content when Revelations launched.
I've scanned probably for 10-15 hours, all types of probes, in a couple different 0.0 Regions. Below I will paste my un-edited and un-spellchecked notes on them. However, the results are very clear: TEN seperate exploration complex's that were completely crap. Not one ounce of loot. Roids that were small, or in completely useless systems. Hardly any bounties. And I got the same 'type' (ie serp battlestation on second level) more than once. ...
*snip*
Lol!
Bring your mining gear. THat last site I mined triggered two officer spawns on roids going pop.
You are clearly NOT exploring. Thats the problem really. Rule number 1! The site wont go away until you have stripped it of content. SO if the site stays, there is mroe there to be found. Yeah, sometimes you have to mine to trigger things, sometimes kill things and sometimes just go near stuff. Triggers ftw!
It does seem though that the loot tables for the exploration sites are fubar. (Much like the 10/10's atm.)
"The short version: Qual is right." -Papa Smurf |
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