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Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2006.12.04 22:54:00 -
[31]
Originally by: Black Scorpio Edited by: Black Scorpio on 04/12/2006 20:20:18
Originally by: Patch86 Well, I fullly intend to offer the various low-SP members of our corp the chance to salvage my ratting wrecks. I bet I get a few takers, too.
Patch, do you really think that a looter and wreck salvagers sees a say 'Internal force field array' and recognizes its value will give it to you?
Maybe you have to pick them real fresh so they don't know what's what :) and give it all to you..
I wouldn't expect him to. I'd do it as a help-a-noob service- let them have the corp refine and buy off all the minerals, so he can keep all income from that, and tell them that any named stuff we'll sell and split. I trust my corpies enough to do atleast that.......... -----------------------------------------------
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Black Scorpio
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Posted - 2006.12.04 22:57:00 -
[32]
Originally by: Lojack Girl [Im not saying give youre loot to a noob what you thinking? im saying if you cant be bothered to check the cans youre self and would just leave them anyways why shoudnt a noob be able to loot the wrecks and keep it for him/her self?
basicaly for a salvage ocupation to work in eve there has to be scrap-n-crap that other players dont wont that an other player does and one way to do this is make it time consuming to check all but the most promersing drops :) thus leaving the less profitable one for you to the noobs adn scavangers of the eve world :)
all im saying is check all the wrecks if you want fine be me but dont complane it takes too long or aint worth the time it takes to salavage as its like a 20m SP PVPer conplaining lvl 1 missions suck?
Does any task in EvE need to become so boring to the point where after a 3 hr missions I would rather give the benefits of looting to another player?
It;s like after mining for 3 hours to say, oh well i really have made 5 cans of loot, but it's a pain to move them all to station (suppose then increase time to move a can to station to 1.5 hours) so here new player, move them for me and you can have them.
I prefer to reap the benefits of what i seed myself. I have no problem helping anyone, but don't see why my work should be stripped of me because it now takes too fracking long!!!!
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Lojack Girl
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Posted - 2006.12.04 23:06:00 -
[33]
Originally by: Black Scorpio
Originally by: Lojack Girl [Im not saying give youre loot to a noob what you thinking? im saying if you cant be bothered to check the cans youre self and would just leave them anyways why shoudnt a noob be able to loot the wrecks and keep it for him/her self?
basicaly for a salvage ocupation to work in eve there has to be scrap-n-crap that other players dont wont that an other player does and one way to do this is make it time consuming to check all but the most promersing drops :) thus leaving the less profitable one for you to the noobs adn scavangers of the eve world :)
all im saying is check all the wrecks if you want fine be me but dont complane it takes too long or aint worth the time it takes to salavage as its like a 20m SP PVPer conplaining lvl 1 missions suck?
Does any task in EvE need to become so boring to the point where after a 3 hr missions I would rather give the benefits of looting to another player?
It;s like after mining for 3 hours to say, oh well i really have made 5 cans of loot, but it's a pain to move them all to station (suppose then increase time to move a can to station to 1.5 hours) so here new player, move them for me and you can have them.
I prefer to reap the benefits of what i seed myself. I have no problem helping anyone, but don't see why my work should be stripped of me because it now takes too fracking long!!!!
With the changes mentioned in the patch notes looting will almost be as fast as pre patch but plus the time it takes to check wrecks that have no loot in though :(
but what im saying is check the wrecks that you know might drop good ie dread drops and bs wrecks but dont bother with the smaller ones :) i think ccp has done this so that there are some goodies left for the noobs to find that wouldnt be worth the time it takes to search for, for a ratter or mission runner.
basaicly the only thing you think you are loseing is the salvage items ie rig conponents but there not geared towards you and as such would not be profitable for you to harvist them they would however be profitable for a noob salviger or other pilot fish.
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Taintedbeef
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Posted - 2006.12.27 10:28:00 -
[34]
People can scoff at salvaging as a profession, and I encourage them to do so, their arrogance will keep prices high for those of us less ignorant.
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Sinder Ohm
Caldari
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Posted - 2006.12.27 10:47:00 -
[35]
Edited by: Sinder Ohm on 27/12/2006 10:48:40 Did the OP just call me a bottom feeding catfish 
Yes please carry on believing that salvaging makes no profit at all and is only slightly better than mining concrete in empire. 
*edited for spelling
Originally by: Blind Man okies so liek when u warp in on them u shod target them... and stuff k.then u FIRE ZE MISSILES
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Illuminaty
ISS Logistics Interstellar Starbase Syndicate
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Posted - 2006.12.27 11:24:00 -
[36]
If I run a mission, I only end up tractoring in some of the cans that drop from ships that were within 20km when they popped. My cargohold gets filled even with the limited looting.
Picking up a loot/salvage ship pilot who will collect up all the junk for me is appealing. Especially on a drone mission.
Every mission or level, I'd just tell em to hand me enough isk or shiney bits to keep me happy, or they can get lost.
Even if I'm only getting 50% of the loot and wreckage value, that likely more than I'm getting now by leaving most of it.
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Roemy Schneider
BINFORD
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Posted - 2006.12.27 11:29:00 -
[37]
nownow... could we plz let that "industry" get a chance to bloom before we smacktalk the starter phase where everyone needs to get his first bundle of rigs? we all need to get used to them, prices for them and their ingredients need to settle. once they begin to reflect good ole' supply&demand, we can analyze whom it's for and who's actually doing it.
i'd give it quite a few weeks - if not months, before we all get used to the parts and everybody has decided for himself, if it's worth the time or not.
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SavvyMonkey
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Posted - 2006.12.27 11:48:00 -
[38]
Im a noob like..6-7 days played, and I love salvaging...in four hours in a deadspace zone..I salvaged 4 mil isk!! I'm up to 12.5mil isk....I know thats nothing compared to you big guys...but for me its pretty awesome.
Sometimes I wander the asteroid fields and people just leave the wrecks. Plus w/ a tractor beam now I can do it that much faster.
Anyways salvaging has provided useful for me, anything which helps me make money so I can get better stuff is always a plus.
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Jali Prince
Minmatar
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Posted - 2006.12.27 12:04:00 -
[39]
Hooray.... They have worked it out. I have been tidying up after my corp since I joined. Made a fair bit of isk from their unlooted cans. Reprocessing it then selling the mins. Now I can get broken ship bits too. I hope to make something when I actually do have enough pieces, it floats my boat but not many in my corp are interested, therefore I should be able to get what I require first.... . Gotta love salvaging drones and wrecks it takes alittle time but I like it! Life is chocolate |

Buzzmong
Gallente Raptus Regaliter Pride - Honor - Duty
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Posted - 2006.12.27 12:57:00 -
[40]
Salvaging = Rig components
When your in 0.0, got corp mates who are ratting, grab a ship like an exeq (nice hold, can fit an mwd, expanders, wcs, rep, and some drones just incase), and you've come to an agreement before hand on what you're doing with stuff (ala, are you taking all the salvaged parts, but all the other loot barring good named is being refined and the proceeds split? or a 50/50 down the middle for everything?, or all loot for corp? etc).
While salvaging isnt fun, it does grab resources for rigs, which tbh, are quite unbalanced in places and can make a big difference, specially if they're free.
--------------------------------- Member of Raptus Regaliter
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Razhuul
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Posted - 2007.10.11 08:58:00 -
[41]
Well guys - you use the salvaged stuff for producing T1 and T2 rigs. So it actually does make a lot of sense to do if you manufacture that....
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Kessiaan
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Posted - 2007.10.11 09:32:00 -
[42]
omg u hav s3x with teh ded peeps!
----- My in Eve Profile |

Rakeris
Brethren Empire
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Posted - 2007.10.11 09:35:00 -
[43]
Necrophiliac! OMG Let the poor topic die! What did it ever do to you?! ---------- I gave up on sigs. As all the beatings from the abusive mods are starting to hurt and leave nasty bruises. |

Venkul Mul
Gallente
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Posted - 2007.10.11 10:03:00 -
[44]
WTB: shotgun and blessed water to put to rest this kind of thread.
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van Uber
Loke Inc
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Posted - 2007.10.11 10:38:00 -
[45]
Edited by: van Uber on 11/10/2007 10:39:14
Originally by: Black Scorpio
So what you're saying is that Mission runners should give their loot to the new corp members? That is not going to happen sister, and your view is very 'limited' and foolish for the harsh world most players define EvE to be.
Why should I spend 3 hours on a long mission only to give my loot to a new corp member, so he can lose another 2 hours collecting the loot, when he can be doing missions himself and both collecting the loot?
It is simply irrational. If it makes sense in your bogged brain, so be it, but it is much much better for 2 players to run 2 missions and collect 2 sets of loots, than 1 person doing 1 thing and the other the other.
With the insta jump to dock it is not so much pain to change ships, and go back to loot.
Here is a mad idea for you and your corp. Do lvl4 missions with other pilots in Battleships, then all of you switch to salvagers and sweep the mission area. Not only will you complete missions in a heartbeat, you will salvage the area under 10-15 min, depending on mission and number of pilots. So yes, you do get more action, less boredom when you work together.
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Ardent Rellik
Gallente MURAKAMI INDUSTRIES
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Posted - 2007.10.11 10:41:00 -
[46]
Originally by: Razhuul Well guys - you use the salvaged stuff for producing T1 and T2 rigs. So it actually does make a lot of sense to do if you manufacture that....
And the award for Necro Of The Day goes to: Razhuul!
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Ethaet
Gallente
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Posted - 2007.10.11 10:46:00 -
[47]
Necro much?
Someone please nerf this thread  - TQ has encountered a database issue, we are sitting around wondering why it has crashed this time, waiting for 500,000 petitions and watching the forums fill up. |

Ormen Tuttle
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Posted - 2007.10.11 11:02:00 -
[48]
I personally like the salvaging in EVE. There is good money to be made, and good rigs to be made that improve your ship's functions. While there may be not be a guaranteed return on each individual wreck there is a guaranteed return in multiple wrecks.
I disagree that salvaging is only for those that "have no fighting skill or just plane (sic) suck 'miners'(sic)." In missions one fights first and salvages second. The same is true in 00 battles. If one takes a ship and dedicates it to salvaging you can have multiple tractors and "salvagers" working together to cut down the time you spend salvaging. I personally have multiple accounts and take a salvager along with me on missions and in 00 to do my salvaging after the battle is over.
Salvaging is not for everyone. Obviously you dislike it, but why trash those of us who do?
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Drizit
Amarr Lonely out here Black Sun Alliance
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Posted - 2007.10.11 11:07:00 -
[49]
Mission runners regularly salvage. Having 50+ wrecks floating around after a mission is just asking for a salvage ship to scoop up the remains.
As a mission runner, I often salvage after a mission and have profited from a few rigs made from these parts. However, even with 3 T1 salvage rigs and lvl3 salvage skills and using a destroyer with 4 salvagers, I often get "... unfortunately there is nothing to salvage". Considering that I have nearly 50% chance from the skill/rigs, it seems that the rewards are not much better than they are without the rigs. Are these salvage rigs actually working? I get as much without them on a basic one salvager ship as I do with 3 of them on a 4 salvager destroyer.
--
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Major Stallion
Four Rings D-L
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Posted - 2007.10.11 11:14:00 -
[50]
NECRO = VERY BAD.....DIE ________________________________ High Sec PvP
Originally by: "Wylker" CCP has finally mastered stupidity
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Alski
Gallente Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.10.11 11:18:00 -
[51]
"Wrecks are not meant for YOU!"
But they are, i killed it, its mine, its former owner is in no position to disagree, and if anyone wants to take it there gonna have to kill me first, if they try they face the terrible wrath of my guns 
Unless i'm in highsec, in which case i'm screwed 
And its only because the game mechanics are broken, you try salvageing my wreck in 0.0 and see just how long you live stareing down 8 barrels full of faction flavored pain 
You don't get away with it if your +5, nor even +10, if your neutral i'm not even giveing you the chance unless you bring a lot more friends than i have, touch my loot without asking = killmail. end of. 
Thats why its the mechanics that are broken and not the idea, if highsec flagging worked properley you'd be dead for even trying. -
(combat) Patch belonging to CCP hits your drones, wrecking their liberty and freedom. |

Tunak
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Posted - 2007.10.11 15:13:00 -
[52]
Originally by: Lojack Girl
Wrecks are not meant for YOU!
Yes they are. If they weren't I'd be criminal flagged when I salvaged yours.
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Shar'Tuk TheHated
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Posted - 2007.10.11 15:30:00 -
[53]
Nice Necro... BTW the op is a tard and fails EvE. That will be all you may continue poking this stinking dead thread. 
DRINK RUM It fights scurvy & boosts morale!
THE BEATINGS WILL CONTINUE UNTIL MORALE IMPROVES! |
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