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Lojack Girl
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Posted - 2006.12.04 17:42:00 -
[1]
Wrecks are not meant for YOU!
Basically Wrecks take time to salvage and there inst a guaranteed return, which means its not worth doing :(
But thats because you killed the ship that drooped the wreck and therefore you could go kill another and just LOOT it why waste time salvaging the last bits of bent metal of a burnt out carcass when you can go get some fresh mods from another wreck!
Wrecks are meant for the players that are new have no fighting skill or just plane sucköminersö. Basically the ôbottom feeders of the oceanö! They go around and clean up that mess you made at that belt or at that gate camp and make what isk they can out of what the big fish leave to the trash!
Thats why they are not going to make wrecks explode or disappear when they are looted otherwise it would defeat there point!
Wreaks will open up 0.0 to the little guy who just zooms around belts that have been ratted and salvages them while his big buddy in a BS rats for iskys :)
its the perfect plan
more info: http://en.wikipedia.org/wiki/Pilot_fish note the shark wont kill the pilot fishy because he is doing him a favor 8|
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Danton Marcellus
Nebula Rasa Holdings
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Posted - 2006.12.04 18:00:00 -
[2]
Enlighten me, are the wrecks open to anyone for salvage yet the containers aggression protected?
If not that's how it should be, enter scavengers.
Nebula Rasa Holdings |

Anatolius
Amarr PIE Inc.
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Posted - 2006.12.04 18:02:00 -
[3]
Originally by: Lojack Girl Wrecks are meant for the players that are new have no fighting skill or just plane sucköminersö. Basically the ôbottom feeders of the oceanö! They go around and clean up that mess you made at that belt or at that gate camp and make what isk they can out of what the big fish leave to the trash!
Finally, someone understands.
Science fiction is covered with examples of salvage ships, floating about, ekeing a rather crappy living out of yesterday's garbage. It's not glorious and it's not a path to getting rich quick. For the love of god, by salvaging, you're a bloody garbageman in space. Sanitation engineer if you'd like to impress the ladies, but the fact remains, you're a bloody vulture, feeding off the rotting meats of carcasses that have been laid bare already.
Mind you, some would argue the 'new' player bit, but they're lowering the required skills for salvage for a reason.
"We're recyclers! Environmentally friendly space recyclers!" -- Captain Matthews
"If God be for us, whom can be against us?" |

Dirty Protest
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Posted - 2006.12.04 18:03:00 -
[4]
That makes sense, if i was ratting in my Tempest it would be real handy to have a few noobs whith salaving setup to clear the wreacks but even more so would be there abilerty to tell me were the DREAD SPAWNS were as with the new scanner nerf there could be one in the next belt and i might miss it :)
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Dolly Parton
Amarr 5punkorp Interstellar Starbase Syndicate
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Posted - 2006.12.04 18:15:00 -
[5]
i say unless the BS spawn is 1mil or more just leave all cans/wrecks alone. I personally blow up all cans hmm and wrecks. Lets say its a 2x or more BS spawn leave 1 can letting u know this is bs spawn belt. the rest wipe clean everything. rat or can.
side note has anyone noticed that on weekends it seems that they give out crappier spawns. my rat bounties drop from 1.1 mil to 500-800k on weekends  *** Any comments made are mine and mine alone! *** |

Thor Xian
Vertigo One E.A.R.T.H. Federation
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Posted - 2006.12.04 18:25:00 -
[6]
I don't even think you should be able to destroy wrecks...either salvage or let them auto despawn.
But yes, almost everyone missed the point of them. They are not just an annoying reinvention of loot cans.
I see random wrecks at stargates and it adds depth.
~Thor Xian, Material Administrator
"For all your Material Needs, Vertigo One."
Corp/Alliance Services |

Mattikus
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Posted - 2006.12.04 18:27:00 -
[7]
Who cares if people become "scavengers". Its just another way to play the game in my opinion. If they wanna fly around picking up what you guys were to lazy to get then why not? I say more power to em! Bring on the scavengers. 
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Lojack Girl
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Posted - 2006.12.04 18:36:00 -
[8]
This is exsactly what im was trying to say big fish complaining that the skill req for salvaging is to low is nuts it should be a base skill LOL
Wrecks are the last bits of rubbish left after a ship goes POP not a secound can full of rare goodies for the taking! they werent ment for players who think "salvaging is a waste of time" or "salvaging dosnt drop good" its meant fo the pilot fish who fly though space cleaning up **** ! thats why ALL ships drop wrecks not just T2 and capitals :)
Just leave the wreaks and stop conplaining there nothing to do whith you :)
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Meiso
Caldari Caldari Provisions
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Posted - 2006.12.04 18:41:00 -
[9]
I quite like wrecks. Upon enterring Jita for the first time in months, I was welcomed with two player caracal wrecks by the gate. Sums that system up really. -------
I love me brick.
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coldplasma
No Quarter.
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Posted - 2006.12.04 18:44:00 -
[10]
Originally by: Meiso I quite like wrecks. Upon enterring Jita for the first time in months, I was welcomed with two player caracal wrecks by the gate. Sums that system up really.
That would be the noob highsec gankers :p
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Oku Kee'lus
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Posted - 2006.12.04 19:26:00 -
[11]
I'd love for that to be true. Salvaging could be a nice mini-profession but...
... don't you get flagged if you loot/salvage something another player blew up?
| Here there be Rangers |
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Fey De'Way
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Posted - 2006.12.04 19:37:00 -
[12]
Edited by: Fey De''Way on 04/12/2006 19:39:18 Edited by: Fey De''Way on 04/12/2006 19:38:51 Don't forget that Rigs are built from the material you get from salvaged wrecks.
Can you get this material from someplace else? No.
Are rigs really great? Yes.
Even if you are a bottowtrawling wreck-salvager remember that you should not sell your parts cheap - or better not never, ever sell them. Instead build rigs yourselves and ransom the older players to pay you outrageous sums for the rigs. Cause they cant get from anyone but the salvagers.
Edit: Oh, yes - Rig blueprints are extremely cheap, a few 100k. A new player can get into rig production real fast. Don't just be a Salvager, be a Rigger.
/Fey |

Rahn Sohwant
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Posted - 2006.12.04 19:58:00 -
[13]
Originally by: Oku Kee'lus I'd love for that to be true. Salvaging could be a nice mini-profession but...
... don't you get flagged if you loot/salvage something another player blew up?
You don't get flagged for salvaging, but you can't salvage until the loot has been taken out, and you do get flagged for looting, so... whatever
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Caedicus
Minmatar Einherjar Rising Dusk and Dawn
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Posted - 2006.12.04 20:09:00 -
[14]
Originally by: Rahn Sohwant
Originally by: Oku Kee'lus I'd love for that to be true. Salvaging could be a nice mini-profession but...
... don't you get flagged if you loot/salvage something another player blew up?
You don't get flagged for salvaging, but you can't salvage until the loot has been taken out, and you do get flagged for looting, so... whatever
Well I think most people will loot their opponents wrecks in PVP. However most of them probably won't be set up for salvaging. So I think we will be seeing alot of looted wrecks. Evolution in Eve:
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Lojack Girl
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Posted - 2006.12.04 20:09:00 -
[15]
Edited by: Lojack Girl on 04/12/2006 20:10:49 Edited by: Lojack Girl on 04/12/2006 20:10:09 i see salvaging mainly happaning in a corp ratting enviroment where you have 1 BS ratting a 0.0 SYS and 2,3 8|pilot fish :) |

Lojack Girl
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Posted - 2006.12.04 20:11:00 -
[16]
in empire where the flagging system means something i see it becoming part of the RISK REWARD that we have in eve and i never siad no to some free loot when i was a noob. Plus it would also exsplain why some wrecks have no LOOT so that noobs can salvige without being shot!
basacly i see salvaging being a proffesion that lower end players use to get off the ground no somthing fo the vetran to wine about
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Black Scorpio
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Posted - 2006.12.04 20:14:00 -
[17]
Edited by: Black Scorpio on 04/12/2006 20:16:40
Originally by: Lojack Girl Edited by: Lojack Girl on 04/12/2006 19:50:53 Wrecks are not meant for YOU!
Basically Wrecks take time to salvage and there inst a guaranteed return, which means its not worth doing :(
But thats because you killed the ship that drooped the wreck and therefore you could go kill another and just LOOT it why waste time salvaging the last bits of bent metal of a burnt out carcass when you can go get some fresh mods from another wreck!
Wrecks are meant for the players that are new have no fighting skill or just plane sucköminersö. Basically the ôbottom feeders of the oceanö! They go around and clean up that mess you made at that belt or at that gate camp and make what isk they can out of what the big fish leave to the trash!
Thats why they are not going to make wrecks explode or disappear when they are looted otherwise it would defeat there point!
Wreaks will open up 0.0 to the little guy who just zooms around belts that have been ratted and salvages them while his big buddy in a BS rats for iskys :)
its the perfect plan
more info: 8|pilot fish :) note the shark wont kill the pilot fishy because he is doing him a favor
Don't give me that crap, salvaging is for experienced players that can make out a different trade in EvE. Salvaging (a single salvage item) now costs from 50K to about 600-700K.
Don't tell me it's for the uber loser (if there is such a layer of players) in EvE. It is not.
And as such should not be uber tedious to do that!
+ if what you say is true, I don't see how anyone will give their rights to loot wrecks on their missions (say lvl 4) and trust them to say deliver loot and keep wreckage items.
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Black Scorpio
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Posted - 2006.12.04 20:15:00 -
[18]
Originally by: Thor Xian I don't even think you should be able to destroy wrecks...either salvage or let them auto despawn.
But yes, almost everyone missed the point of them. They are not just an annoying reinvention of loot cans.
I see random wrecks at stargates and it adds depth.
It adds depth? what a loser!
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Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2006.12.04 20:17:00 -
[19]
Well, I fullly intend to offer the various low-SP members of our corp the chance to salvage my ratting wrecks. I bet I get a few takers, too. -----------------------------------------------
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Black Scorpio
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Posted - 2006.12.04 20:19:00 -
[20]
Edited by: Black Scorpio on 04/12/2006 20:20:18
Originally by: Patch86 Well, I fullly intend to offer the various low-SP members of our corp the chance to salvage my ratting wrecks. I bet I get a few takers, too.
Patch, do you really think that a looter and wreck salvagers sees a say 'Internal force field array' and recognizes its value will give it to you?
Maybe you have to pick them real fresh so they don't know what's what :) and give it all to you..
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Lojack Girl
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Posted - 2006.12.04 20:24:00 -
[21]
well when the first tier 2 BC's and tier 3 BS's hit the market there price sky rocketed and is now falling soon the rare iteams will come down some but the piont is that it takes so long to find thouse rare iteams that a normal 0.0 ratter or mission runner would make more money doing what they do but for a player who cant the salvaging makes sense :)
as for trust for a pilotfish to give the loot and salvage itams back to you well thats not the idea you left them cuz you didnt want them why should the poor salvager give them back to you after spending hourse routing throw all youre **** to find it?
as for trust i would asume that this would acour in a internal corp manner where you trust youre corp mates to play fair "you are obviosly in untrustworth compony :P)
Basacly the wrecks are not for you they are for players who have nothing better to do and are so desprate they must face such high odds in order to get the parts to make the rigs :)
ccps reduction in skills needed shows this is the case pluse the fact that some wrecks are droped without loot meaning you can loot them without getting agroed
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Erichk Knaar
Caldari Tactical Enterprise Group LTD The Imperial Order
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Posted - 2006.12.04 20:29:00 -
[22]
Edited by: Erichk Knaar on 04/12/2006 20:30:11 I agree with the OP, I think salvaging is a great profession for newer players with the moxy to offer that service to vets or mission runners. Good way to intro some of them to 0.0 too. They would provide a service and realize that 0.0 is not the chaotic gank haven that seems to be the common misconception.
Also, as mentioned, Sci-fi literature is full of examples of this kind of work.
Oh, and, Black Scorpio, you, er, forget your coffee this morning...
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ShardowRhino
Legion 0f The Damned
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Posted - 2006.12.04 20:31:00 -
[23]
Originally by: Black Scorpio Edited by: Black Scorpio on Don't give me that crap, salvaging is for experienced players that can make out a different trade in EvE. Salvaging (a single salvage item) now costs from 50K to about 600-700K.
Little thing we call "supply and demand". Right now you just have a few players out there salvaging. WHY? becuase they are the ones with high enough skills to do so. The Salvaging skill has been out for...less then a week and requires 2 level 5 skills(that i know i didnt have). Once the skill requirements youll have a lot more players out there salavaging.
With more players able to salvage peices from wrecks the higher the chance of competition between sellers. Competition creates changes in prices. Right now who is to say what a particular peice will go for in a week, a month or two? Unless the peice is rare,regardless of how many players are out there salvaging, the prices will fall as supply catches up with demand.
I think anyone really complaining about rigs,salvaging as well as mentioning the price of peices needs to pull their heads out from behind Uranus and wait another week or two before throwing a fit. Might as well complain about the insane costs of the new ships, we all know the prices will drop as supply catches up with the demand
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ShardowRhino
Legion 0f The Damned
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Posted - 2006.12.04 20:36:00 -
[24]
Originally by: Erichk Knaar Edited by: Erichk Knaar on 04/12/2006 20:30:11 I agree with the OP, I think salvaging is a great profession for newer players with the moxy to offer that service to vets or mission runners. Good way to intro some of them to 0.0 too. They would provide a service and realize that 0.0 is not the chaotic gank haven that seems to be the common misconception.
Also, as mentioned, Sci-fi literature is full of examples of this kind of work.
Oh, and, Black Scorpio, you, er, forget your coffee this morning...
wait, 0.0 isnt a gankhaven??? has it really changed so much since I was last out there in a bantam? "OMFG!NEW PLAYER IN A BANTAM!! LETS POD HIM!" seemed to be on everyone's mind back then. Am I wrong to think this?:)
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Thor Xian
Vertigo One E.A.R.T.H. Federation
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Posted - 2006.12.04 21:07:00 -
[25]
Originally by: Black Scorpio
Originally by: Thor Xian I don't even think you should be able to destroy wrecks...either salvage or let them auto despawn.
But yes, almost everyone missed the point of them. They are not just an annoying reinvention of loot cans.
I see random wrecks at stargates and it adds depth.
It adds depth? what a loser!
Being called a loser by the likes of you is a compliment. Thank you.
~Thor Xian, Material Administrator
"For all your Material Needs, Vertigo One."
Corp/Alliance Services |

Profhet
Murder of Crows E N I G M A
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Posted - 2006.12.04 21:18:00 -
[26]
Dear Eve Players, Your a bunch of racists, we are people too. Sincerely, The Reavers and those dudes off Star Wars whole sold C3P0 and R2D2 to Uncle Ben and Luke
____________________________
FEED ON THE DYING |

Scall McLean
The Scope
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Posted - 2006.12.04 21:27:00 -
[27]
Edited by: Scall McLean on 04/12/2006 21:27:47 Salvaging is going to be awesome... I don't care if people think that it's going to be akin to something like a 1/10 Deadspace Complex... most people did a 1/10, most people will salvage.
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Black Scorpio
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Posted - 2006.12.04 21:40:00 -
[28]
Originally by: Lojack Girl well when the first tier 2 BC's and tier 3 BS's hit the market there price sky rocketed and is now falling soon the rare iteams will come down some but the piont is that it takes so long to find thouse rare iteams that a normal 0.0 ratter or mission runner would make more money doing what they do but for a player who cant the salvaging makes sense :)
as for trust for a pilotfish to give the loot and salvage itams back to you well thats not the idea you left them cuz you didnt want them why should the poor salvager give them back to you after spending hourse routing throw all youre **** to find it?
as for trust i would asume that this would acour in a internal corp manner where you trust youre corp mates to play fair "you are obviosly in untrustworth compony :P)
Basacly the wrecks are not for you they are for players who have nothing better to do and are so desprate they must face such high odds in order to get the parts to make the rigs :)
ccps reduction in skills needed shows this is the case pluse the fact that some wrecks are droped without loot meaning you can loot them without getting agroed
So what you're saying is that Mission runners should give their loot to the new corp members? That is not going to happen sister, and your view is very 'limited' and foolish for the harsh world most players define EvE to be.
Why should I spend 3 hours on a long mission only to give my loot to a new corp member, so he can lose another 2 hours collecting the loot, when he can be doing missions himself and both collecting the loot?
It is simply irrational. If it makes sense in your bogged brain, so be it, but it is much much better for 2 players to run 2 missions and collect 2 sets of loots, than 1 person doing 1 thing and the other the other.
With the insta jump to dock it is not so much pain to change ships, and go back to loot.
The problem is with the f-d loot system and CCP needs to just take 1 step instead of the fix the wrong thing.
1.Make empty wrecks in 1 color and wrecks with loot in another color! 2. When you loot a wreck make window close automatically. You do not need an extra click just to get to the next wreck.
For the new or the old player, time saving in an already laborious task is adding value to what each of them does. Wasting each person's time and resources does not contribute to anything of essence and is counter productive. It is also most certainly not fun.
If you have hard time understanding this it is not my fault!
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Black Scorpio
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Posted - 2006.12.04 21:52:00 -
[29]
Edited by: Black Scorpio on 04/12/2006 21:55:48 Edited by: Black Scorpio on 04/12/2006 21:53:54
Originally by: ShardowRhino
Originally by: Black Scorpio Don't give me that crap, salvaging is for experienced players that can make out a different trade in EvE. Salvaging (a single salvage item) now costs from 50K to about 600-700K.
Little thing we call "supply and demand". Right now you just have a few players out there salvaging. WHY? becuase they are the ones with high enough skills to do so. The Salvaging skill has been out for...less then a week and requires 2 level 5 skills(that i know i didnt have). Once the skill requirements youll have a lot more players out there salavaging.
With more players able to salvage peices from wrecks the higher the chance of competition between sellers. Competition creates changes in prices. Right now who is to say what a particular peice will go for in a week, a month or two? Unless the peice is rare,regardless of how many players are out there salvaging, the prices will fall as supply catches up with demand.
I think anyone really complaining about rigs,salvaging as well as mentioning the price of peices needs to pull their heads out from behind Uranus and wait another week or two before throwing a fit. Might as well complain about the insane costs of the new ships, we all know the prices will drop as supply catches up with the demand
Supply and demand, lol, well every ship has 2-3 rigs.. I can't surely count the amount of ships in game, and I know that every player has an idea of a nice rig they'd rather fit.
So demand is great allright...
Supply. You say people with high skills can do this only now, but after patch nearly everyone will do this. NO
As an enthusiast, after the new salvaging skill, I went in the first 10 minutes, got the skills, trained them got a salvager BPO, manufactured some and went ahead.... alas..
3 -4 missions later I was slapped by the realization that (to my non-believeing) I found a task in eve that is 10x boring and 20x less profitable than mining...
whoa..
so, I do have the skills, I had them from the start, and I was enthusiastic about this.
There is no reason for you to try to justify a current system that is beyond DULL just so you can have your idea that you're right. Putting salvaging in the hands of a new player is THE WORST idea, making the poor guy sure to quit the game after his/hers trial period. out of BOREDOM.
This is a GAME, albeit complex and indepth. This "feature" has simply went overboard on "realism" and needs to be returned to manageable for the time and effort people are willing to put in a GAME in order to derive some (at least 1 bit) of enjoyment.
I would much rather get the new player in a gang and go shoot belt rats with him or go through an easy 1/10-3/10 complex with them as my wingmen rather than make them slave away like a dog.
Maybe you like doing this to your corpies, I don't!
As for supply and demand, well I'll tell you what, After salvaging for about 50-60 lvl 4 missions I will eventually get 1 or maybe 2 rigs. I can tell you I will not put them on the market for anything less than a BS price if not more.
Do you think this matches the demand when you have all these players with all these ships with 2-3 rigs slots /each? I don't think so!
Macro Salvaging ftw, the Chinese win again!!!
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Lojack Girl
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Posted - 2006.12.04 22:51:00 -
[30]
Edited by: Lojack Girl on 04/12/2006 22:54:20
Originally by: Black Scorpio
Originally by: Lojack Girl well when the first tier 2 BC's and tier 3 BS's hit the market there price sky rocketed and is now falling soon the rare iteams will come down some but the piont is that it takes so long to find thouse rare iteams that a normal 0.0 ratter or mission runner would make more money doing what they do but for a player who cant the salvaging makes sense :)
as for trust for a pilotfish to give the loot and salvage itams back to you well thats not the idea you left them cuz you didnt want them why should the poor salvager give them back to you after spending hourse routing throw all youre **** to find it?
as for trust i would asume that this would acour in a internal corp manner where you trust youre corp mates to play fair "you are obviosly in untrustworth compony :P)
Basacly the wrecks are not for you they are for players who have nothing better to do and are so desprate they must face such high odds in order to get the parts to make the rigs :)
ccps reduction in skills needed shows this is the case pluse the fact that some wrecks are droped without loot meaning you can loot them without getting agroed
So what you're saying is that Mission runners should give their loot to the new corp members? That is not going to happen sister, and your view is very 'limited' and foolish for the harsh world most players define EvE to be.
Why should I spend 3 hours on a long mission only to give my loot to a new corp member, so he can lose another 2 hours collecting the loot, when he can be doing missions himself and both collecting the loot?
It is simply irrational. If it makes sense in your bogged brain, so be it, but it is much much better for 2 players to run 2 missions and collect 2 sets of loots, than 1 person doing 1 thing and the other the other.
With the insta jump to dock it is not so much pain to change ships, and go back to loot.
The problem is with the f-d loot system and CCP needs to just take 1 step instead of the fix the wrong thing.
1.Make empty wrecks in 1 color and wrecks with loot in another color! 2. When you loot a wreck make window close automatically. You do not need an extra click just to get to the next wreck.
For the new or the old player, time saving in an already laborious task is adding value to what each of them does. Wasting each person's time and resources does not contribute to anything of essence and is counter productive. It is also most certainly not fun.
If you have hard time understanding this it is not my fault!
Im not saying give youre loot to a noob what you thinking? im saying if you cant be bothered to check the cans youre self and would just leave them anyways why shoudnt a noob be able to loot the wrecks and keep it for him/her self?
basicaly for a salvage ocupation to work in eve there has to be scrap-n-crap that other players dont wont that an other player does and one way to do this is make it time consuming to check all but the most promersing drops :) thus leaving the less profitable one for you to the noobs adn scavangers of the eve world :)
all im saying is check all the wrecks if you want fine be me but dont complane it takes too long or aint worth the time it takes to salavage as its like a 20m SP PVPer conplaining lvl 1 missions suck?
"1.Make empty wrecks in 1 color and wrecks with loot in another color!" 1. is being fixed next patch ie tomorow dude check the patch notes then post
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