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Thread Statistics | Show CCP posts - 2 post(s) |

Taedrin
Gallente Mercatoris Technologies
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Posted - 2006.12.04 18:56:00 -
[1]
Nope. Wii/360/PS3 all use IBM's PPC CPUs. EVE is coded for specifically x86. Porting it to PPC would be way too costly. Not to mention that Nintendo/Microsoft/Sony have licensing issues that would require CCP to give them a cut of their profits, force them to sell the game for $60, and/or use their online services.
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Taedrin
Gallente Mercatoris Technologies
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Posted - 2006.12.04 19:04:00 -
[2]
Originally by: Kweel Nakashyn $60 (or Ç60) to play the game isn't nothing for CCP :)
Yes, but it's something for the players. Currently, it costs $20 to activate an account, which includes the first month of subscription (so actually only $5 to activate the account, and $15 for your first month of play time). If CCP released EVE for a console, Nintendo/M$/Sony would most definately require CCP to increase the cost of account activation to $60. Or at the very least $30 or $40 to include the licensing fees that Nintendo/M$/Sony require when you make a game for their consoles. Otherwise, people would just get the PC client because it's cheaper.
Furthermore, how do you handle content patches? The 360 and PS3 have hard drives, however the Wii only has 512MB of onboard flash memory. CCP would have to hire a company to design and build an external hard drive for the Wii. More $$$.
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Taedrin
Gallente Mercatoris Technologies
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Posted - 2006.12.04 19:06:00 -
[3]
Originally by: Akita T Unless you can get a DirectX implementation on the console in question, I guess there's no way to have EVE on it, as EVE (more than heavily) relies on it. Hmmz, wouldn't a 360 version of EVE be in the realm of "almost possible" ?
And... why the heck not ? If they pay subscription prices AND CAN NOT USE TRIAL ACCOUNTS, what does it matter ?
360 version of EVE would be "almost possible" except that the 360 uses PPC CPUs. Which is a different architecture than that which the current implementation of EVE uses. Porting EVE to PPC would require a massive rewrite of most of the client.
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Taedrin
Gallente Mercatoris Technologies
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Posted - 2006.12.04 19:10:00 -
[4]
Edited by: Taedrin on 04/12/2006 19:10:32 Another nail in the coffin:
EVE currently uses Windows services to do various thigns. Such as drawing things on the screen, timing, making and handling internet connections, requesting memory from the heap, and etc...
And currently Windows is not available for the Xbox, Wii or PS3
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Taedrin
Gallente Mercatoris Technologies
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Posted - 2006.12.04 19:56:00 -
[5]
Originally by: Xorus
Originally by: Taedrin Nope. Wii/360/PS3 all use IBM's PPC CPUs. EVE is coded for specifically x86. Porting it to PPC would be way too costly. Not to mention that Nintendo/Microsoft/Sony have licensing issues that would require CCP to give them a cut of their profits, force them to sell the game for $60, and/or use their online services.
Actually the PS3 uses the new CELL processor which is even harder to code for than anything else on the market, the amount of different codebases that would need to be maintained would be too large to be kept in checked and tested.
And the new CELL processor still uses the PPC architecture: Thus saith the wiki:
Quote:
Companies that have licensed PowerPC include:
Apple Computer 'A' in original AIM alliance, recently switched to Intel ... Microsoft, for the Xbox 360 processor ... Nintendo for the GameCube and Wii processor ... Sony and Toshiba, for the Cell processor.
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Taedrin
Gallente Mercatoris Technologies
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Posted - 2006.12.04 20:23:00 -
[6]
Originally by: Xorus
Quote:
Cell is a shorthand for Cell Broadband Engine Architecture, commonly abbreviated CBEA in full or Cell BE in part. Cell combines a general-purpose Power Architecture core of modest performance with streamlined coprocessing elements
Ergo it may be using licensed technologies from the PPC arc but its also been improved and changed greatly being able to run up to 8 fully functional cores in a single CELL processor which as i'm sure you'll realise makes it a hell of a lot more difficult to program for considering each core is able to do a completely different task and the early models in the PS3 only use 7 out of the 8 and is clocked at 3.2Ghz :)
So says the wiki ;)
Dang, beaten at my own game. TBH, I thought that the Cell processor still used the PPC instruction set. But I guess if I'm wrong, I'm wrong.
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