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Hesed
Hamartia.
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Posted - 2006.12.06 20:28:00 -
[31]
You retain the option to kill the end boss first and play the mission on hard mode.
All you are asking is for CCP to make you immune to anything that prevents afk mission running and frankly nobody that matters cares.
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LUGAL MOP'N'GLO
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Posted - 2006.12.06 20:28:00 -
[32]
I still like the idea of the people sniffing around to have to hack the gate in order to jump in. It would make it a bit more realistic.
Warp to Gate. Right-Click "Lock Gate for all" Right-Click "Lock Gate for all but corp" Right-click "Lock Gate for all but gang" Right-click "Lock Gate for all but alliance" Enter Deadspace
Guy sniffs and finds your gate. Target Gate Engage hacking device I - This is where the devs would have to make a very important decision. How long should the hack take? Well, I don't know how long a normal hack takes, but for the sake of the mission runners, maybe a 32-bit alpha-numeric code. 32 seperate scans, taking maybe from 7-15 minutes. Just to discourage people from finding the gate, hitting the hack mod and going afk for ten minutes.
Anyways I don't think its that big of a deal and there are many ways to fix it or improve the situation. Its only happening in the VERY busy systems. If CCP made agents more dynamic, this wouldn't be a problem.
Go to station Talk to Agent "Ah dude! I totally forgot to tell you! I'm out on vacation for the next week or so. If you want to talk to me I might have some things for you to do out here while I visit my grandma in *** system."
OR
"Frackin' hell man. I broke my knee and had to go have surgery at *** system. I have forwarded my tasks for you to ***** in *** system. He will be able to give you coordinates to your next assignment."
Anyways, just some ideas there.
~~~~~~~~~ I wish my lawn was EMO so it would cut itself. I approve of this message. |

ThisIsAScam
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Posted - 2006.12.06 20:28:00 -
[33]
Originally by: BustyBounty Edited by: BustyBounty on 06/12/2006 20:26:12 this games one big joke if any of those are considered an exploit. why should mission npcs be any different than belt rats when it comes to player interference? one step closer to a PVE game if there an exploit
it isnt a joke it is completely serious this is a huge problem and exploit and it will be fixed soon men like these will be put to justice
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Shemar
Gallente Photesthetics Glamour Syndicate
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Posted - 2006.12.06 20:31:00 -
[34]
None of these were a big issue when scanning a mission in progress took skill, brains and work, since your average griefer is 0 out of 3 on those. They become a problem when every idiot can do it. ________________
Enhanced eye sight does not make up for the lack of vision |

Serapis Aote
TBC
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Posted - 2006.12.06 20:35:00 -
[35]
Edited by: Serapis Aote on 06/12/2006 20:37:17 Edited by: Serapis Aote on 06/12/2006 20:35:42
Originally by: Hesed You retain the option to kill the end boss first and play the mission on hard mode.
All you are asking is for CCP to make you immune to anything that prevents afk mission running and frankly nobody that matters cares.
Actually its the greifer carebears asking for CCP easy mode for high sec mission jumping.
Not be attacked before flagging, and most likely not being attacked before warping out. Also the advantage of only being attacked by players already with NPC aggo on a lvl 4.
You are a sad excuse for a pvper you griefing carebear. The only people in eve who want less PvP then missions runners is fools like you.
Grow some, come on out to 0.0 or low sec and at least pretend to want to pvp.
Edit: And when you do finally grow up and make it out to 0.0 crtl-Q, like we know you want to.
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Mayoz Miner
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Posted - 2006.12.06 20:40:00 -
[36]
I dont see how this can be 'balanced' as the people who runs the missions are in PVE set ups. Tbh if CCP want PVPers to PVP on missions aswell then can they make it so the most effective setup for PVE is as effective for PVP .... oh but wait that limits gaming style.
Does CCP want mission runners to be PVPing aswell, im confused as to what they want for this game in this regards.
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Athanasios Anastasiou
Elite Storm Enterprises Storm Armada
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Posted - 2006.12.06 20:49:00 -
[37]
Right now, they want to put some risk into high sec lvl4 missioning.
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Antodias
Puppets on Steroids iPOD Alliance
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Posted - 2006.12.06 20:52:00 -
[38]
Edited by: Antodias on 06/12/2006 20:52:28
Originally by: Athanasios Anastasiou Right now, they want to put some risk into high sec lvl4 missioning.
That's fine, but right now risk and reward aren't balanced. Because basically the griefer can now steal your reward. 
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Serapis Aote
TBC
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Posted - 2006.12.06 20:54:00 -
[39]
Originally by: Athanasios Anastasiou Right now, they want to put some risk into high sec lvl4 missioning.
And what is the risk to the person jumping the mission.
its not added risk to the mission runner its just stupid, he has no way to protect if his high sec mission get jumped.
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X3vious
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Posted - 2006.12.06 20:54:00 -
[40]
if CCP have any sense they'll stop this from happening, especially in high sec.
Some one warps in to your mission, takes the completion object - and there is NOTHING you can do - you can't fight them - you'll get destroyed by concord.
Pure griefing.
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Serapis Aote
TBC
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Posted - 2006.12.06 21:01:00 -
[41]
Originally by: X3vious if CCP have any sense they'll stop this from happening, especially in high sec.
Some one warps in to your mission, takes the completion object - and there is NOTHING you can do - you can't fight them - you'll get destroyed by concord.
Pure griefing.
Actually they should be flagged if the loot a mission necessary loot can.
But in all honesty, destroying them before they warp out while dealing with the NPCs is going to be difficult.
And there is nothing wrong with doing this in low sec.In low sec the mission runner has a chance to engage before the mission is lost.
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Nanobotter Mk2
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Posted - 2006.12.06 21:09:00 -
[42]
can thanks the lack of forthought to the super easy new scanning system ( I think making scanning more accessible is fine but they didn't think of all the implications that went with it. )
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Jiekon

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Posted - 2006.12.06 21:22:00 -
[43]
I don't have an official comment on this being an exploit or not, If a senior memeber of the dev team wishes to comment, so be it. But all i can say is that if you think something is an exploit, or if you think someone is exploiting, then send a petition to the GM's and they will deal with each case as it arises.
Sorry this isn't the answer you were looking for, but it's the only answer i can give you. ___________________________ ~Jiekon
Known Issues Bug Reporting
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Avera Mikou
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Posted - 2006.12.06 21:23:00 -
[44]
Originally by: Ghoest Edited by: Ghoest on 04/12/2006 19:22:22 -tagging mission rats for bounty
What is meant by this?
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Matalino
Gallente
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Posted - 2006.12.06 21:46:00 -
[45]
Originally by: Avera Mikou
Originally by: Ghoest Edited by: Ghoest on 04/12/2006 19:22:22 -tagging mission rats for bounty
What is meant by this?
Container ownership and criminal flagging
Quote: When an NPC is killed by a player, the player who did the most damage to it gets ownership of any loot containers dropped by that NPC.
I am guessing (haven't tested) that bounties work much the same way. If they don't, doing half the damage (tagging) then letting the mission runner finish off the NPC will still entile you to the loot. If he takes it, he gets flagged.
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Serapis Aote
TBC
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Posted - 2006.12.06 22:24:00 -
[46]
Edited by: Serapis Aote on 06/12/2006 22:24:35
Originally by: Jiekon I don't have an official comment on this being an exploit or not, If a senior memeber of the dev team wishes to comment, so be it. But all i can say is that if you think something is an exploit, or if you think someone is exploiting, then send a petition to the GM's and they will deal with each case as it arises.
Sorry this isn't the answer you were looking for, but it's the only answer i can give you.
Thank for trying. Its a bit sad though that there is no answer.
Its a drastic game change. Basically giving people the oppurtunity to ruin a mission with little to no chance to stop it. Try locking and killing the person after he loots the mission loot before he warps, while aggroed in a lvl 4. I would say unless you have a full gang its going to be hard, and depending ont he jumpers ships may be impossible.
The mission jumper faces little to know risk, while the mission runner looses standing and has little to know way to stop it.
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Shamis Orzoz
Sniggerdly
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Posted - 2006.12.06 22:31:00 -
[47]
Clearly NOT an exploit.
Once they loot your cans, you can shoot them. Use yer guns, or go home.
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d026
Herrscher der Zeit Jagdgeschwader The Pentagram
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Posted - 2006.12.06 22:36:00 -
[48]
-tagging mission rats for bounty
imo not an exploit:)
-out right killing all the mission rats for bounty
imo not an exploit:)
-looting all the cans, assuming you wont be attacked because the mission runner is engaged with NPCs
imo not an exploit:)
-killing the rat that drops the mission specific item and taking the item, then ransoming it to the mission runner.
imo not an exploit:)
-killing the spawn trigger NPCs so they misssion runners dies
exploit, kill the missionrunner yourself please!
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Avera Mikou
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Posted - 2006.12.06 22:53:00 -
[49]
I still do not understand what is meant by "tagging mission rats for bounty." I do not see any relationship to the rules of container looting in this statement.
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Pang Grohl
Gallente
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Posted - 2006.12.06 23:00:00 -
[50]
Originally by: Serapis Aote Edited by: Serapis Aote on 06/12/2006 22:24:35
Originally by: Jiekon I don't have an official comment on this being an exploit or not, If a senior memeber of the dev team wishes to comment, so be it. But all i can say is that if you think something is an exploit, or if you think someone is exploiting, then send a petition to the GM's and they will deal with each case as it arises.
Sorry this isn't the answer you were looking for, but it's the only answer i can give you.
Thank for trying. Its a bit sad though that there is no answer.
Its a drastic game change. Basically giving people the oppurtunity to ruin a mission with little to no chance to stop it. Try locking and killing the person after he loots the mission loot before he warps, while aggroed in a lvl 4. I would say unless you have a full gang its going to be hard, and depending ont he jumpers ships may be impossible.
The mission jumper faces little to know risk, while the mission runner looses standing and has little to know way to stop it.
Get a gang together & you have a game play solution. The same kind of solution that you have for ore thieves, mission looting, gate camps, and most other "grieving" and "exploiting" in EVE. Besides EVE is more fun when played with/against real people.
Si non adjuvas, noces (If you're not helping, you're hurting) |

Ghoest
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Posted - 2006.12.06 23:36:00 -
[51]
How can a question like this not even have a answer?
Thats absurd.
Wherever you went - here you are.
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Serapis Aote
TBC
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Posted - 2006.12.07 00:01:00 -
[52]
Edited by: Serapis Aote on 07/12/2006 00:06:14 double post
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Serapis Aote
TBC
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Posted - 2006.12.07 00:04:00 -
[53]
Edited by: Serapis Aote on 07/12/2006 00:06:59 Edited by: Serapis Aote on 07/12/2006 00:04:45
Originally by: Shamis Orzoz Clearly NOT an exploit.
Once they loot your cans, you can shoot them. Use yer guns, or go home.
Yeah, but there are a few problems with that.
Say they only go after the mission loot can...what do you think the chances of him killing "you" before you warp out.
The main problem i have is the worst tactics (not just looting regular mission drops) but aggroing rooms and warping, and looting the mission loot can, the mission jumper is almost 100% safe and faces almost no risk. While the mission runner faces tremendous risk of standing loss with minimal chance of actually stopping it.
its not the same as in a low sec mission where the mission runner and mates actually have a chance to stop the activity before it goes wrong by engaging the intruder.
The fact that in high sec the mission runner is a more of a disadvantage because he has to wait and react, and in the case of a looted mission loot can, probably will not be able to react in enough time to save the mission that makes the tactic lame.
For the most part there is no PvP envolved at all the mission jumper is jumping the hi sec mission mainly because he knows there is little to know chance of actaul combat.
Originally by: Pang Grohl
Originally by: Serapis Aote Edited by: Serapis Aote on 06/12/2006 22:24:35
Originally by: Jiekon I don't have an official comment on this being an exploit or not, If a senior memeber of the dev team wishes to comment, so be it. But all i can say is that if you think something is an exploit, or if you think someone is exploiting, then send a petition to the GM's and they will deal with each case as it arises.
Sorry this isn't the answer you were looking for, but it's the only answer i can give you.
Thank for trying. Its a bit sad though that there is no answer.
Its a drastic game change. Basically giving people the oppurtunity to ruin a mission with little to no chance to stop it. Try locking and killing the person after he loots the mission loot before he warps, while aggroed in a lvl 4. I would say unless you have a full gang its going to be hard, and depending ont he jumpers ships may be impossible.
The mission jumper faces little to know risk, while the mission runner looses standing and has little to know way to stop it.
Get a gang together & you have a game play solution. The same kind of solution that you have for ore thieves, mission looting, gate camps, and most other "grieving" and "exploiting" in EVE. Besides EVE is more fun when played with/against real people.
And that gang to do what to the mission jumper before teh mission jumper takes loots the can. How long does it take to loot the can and warp. How long does it take to draw full room agro and warp. and if he does this he is still not killable.
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Ansuru Starlancer
The Phoenix Rising Distant Star Alliance
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Posted - 2006.12.07 00:19:00 -
[54]
People have a real issue with using the word "exploit" incorrectly in this game.
Exploit = repeated use of a glitch/bugged game mechanic for personal gain.
For the most part, these are not glitches/bugged game mechanics.
What the OP really should have asked is, are any of these considered griefing/harrassment? THIS is where CCP's specific policies are the only source for the final say.
Personally, I'd consider 1, 4, and 5 griefing.
1 is iffy, because I'm not sure exactly how rat tagging works...if someone could explain that, I'd appreciate it.
4 is just simple harassment. I'd call it an exploit, but it's not so much for personal gain as for forcing others to lose..."Hey bub, I got yer mission item. Lose a bunch of isk, or lose a bunch of standing, your pick!" If they choose to shoot you, or ignore you, you don't gain much, but they still lose out.
5 is no different than intentionally training a bunch of mobs on someone in a different MMO. Again, file griefing/harassment petition.
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Kryss Darkdust
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Posted - 2006.12.07 00:51:00 -
[55]
Originally by: Ghoest Why is that exploit and nothing else on the list is?
The unwritten exploit rules of EVE are too complicated.
An exploit is anything that is done for an unintended purpose. For example a bug that allows you to duplicate an item would be an exploit.
Griefing is a bit harder to qualify and in most cases CCP takes it as a case by case basis. I can assure you however from past experiance that if you take a mission item and try to ransom it you will get a warning from CCP if the person petitions and could potentially have your account suspended or even canceled if you refuse to stop.
Why? Because trying to make money by stealing mission items and ransoming them is not how the game is intended to be played by CCP's definition, the fact that the mechanics allow it doesn't change that.
Are you are gamer? www.playhardliveeasy.blogspot.com |

d026
Herrscher der Zeit Jagdgeschwader The Pentagram
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Posted - 2006.12.07 00:56:00 -
[56]
few things to do are:
- agressor needs to get the same amount of dps as the missionrunner.
- you get killrights for everybody entering mission deadspace whos not in your gang/corp. (only in hisec)
- pirates hiding in noobcorps need to get expelled and put into a corp where you can wardec them.
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Xaildaine
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Posted - 2006.12.07 02:59:00 -
[57]
Originally by: Jiekon I don't have an official comment on this being an exploit or not, If a senior memeber of the dev team wishes to comment, so be it. But all i can say is that if you think something is an exploit, or if you think someone is exploiting, then send a petition to the GM's and they will deal with each case as it arises.
Sorry this isn't the answer you were looking for, but it's the only answer i can give you.
We need an answer sooner rather than later
If CCPs feeling is that a pirate should be able to warp in, agro the entire spawn and warp out leaving the scrambled Mission runner (NPCs scram you know) to be ganked then we need to know as soon as posable.
griefer with scanner + scraming NPCs + poor agro mechanics = ganked mission runner = free can of t2 loot + no agro timer + 0 risk to pirate
Leaving this to fester is Not good for the game
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Shemar
Gallente Photesthetics Glamour Syndicate
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Posted - 2006.12.07 03:23:00 -
[58]
It looks to me like CCP is avoiding to take a stance on this. My advise to mission runners is:
If your mission critical loot is 'stolen' or someone aggroes the room on you intentionally, that probably classifies as grief play, so petition it. Even if they don't want to officiallt classify it as grief play, let a few hundred such petitions a day clog the queue until they are forced to at least take a stance.
One person that I know petitioned an incident of stolen mission critical loot, was given the loot by the GM, so under no circumstances pay the scumbag that stole it, just petition it. ________________
Enhanced eye sight does not make up for the lack of vision |

Shemar
Gallente Photesthetics Glamour Syndicate
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Posted - 2006.12.07 03:30:00 -
[59]
Heh, serves me right for not reading the info section first:
Originally by: kieron *Adjustments to the scan system so that: -griefing mission runners in deadspace complexes is more difficult, and -scan results are easier to interpret, *Adjustments to the escalating path system, *Changes to the wreck icons so non-Salvagers can identify wrecks containing lootable modules, and *Adjustments to the salvage contained in a wreck, thus resulting in better and/or more frequent salvage drops.
So I guess it's wait and see until next week's patch for now. ________________
Enhanced eye sight does not make up for the lack of vision |

Deikan Frost
Amarr
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Posted - 2006.12.07 04:44:00 -
[60]
Originally by: Ghoest There would be no reason pick on one person. Just go to one of the now popular high sec lvl 4 mission systemms and screw over who ever you scan.
I just don't get it... WHY other than to purposely irritate the mission runner would you do this if he can't even attack you? This is fraking lame... get a life!
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