
Idealdeath
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Posted - 2007.07.06 18:51:00 -
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Edited by: Akwarr on 29/06/2007 14:25:40 Just thought I'd add my views to this thread. I see some very bad setups in here that will get people killed. I also see people saying things like "You can't do this or that because of cap issues, etc". Well, guess what, you're in a 100+mil ship that takes a crapton of SP to fly, if you can't afford to fit it GOOD, with rigs, etc, you shouldn't be flying it. If you spend a bit of money on your ship and fit it right you'll never, EVER lose it, so why not put some good money into it? With that being said here is my current setup:
Highs: Cov ops cloak 3x 250mm II with iridium ammo (puts my optimal around 38km or so)
Mids: 10mn AB II Sensor Booster II 3x Phased Muon damps 1x Warp disruptor II (probably going to buy a faction one here soon)
Lows: Beta cap relay 2x Mag stab II 1x DCU II
Rigs: 1x CCC 1x RSD strength rig
Drones: 3x hammerhead II 2x Warrior II
With the CCC and beta cap relay and no MWD, I can run the damps, disruptor, AB, and guns for a really, really, really long time. With long distance jamming 4, Recon 4, and gunnery support skills at 4, the optimal on the RSDs is 42km, 43km for the warp disruptor II, and 38km for the 250mm II's. This makes for a great fighting range of 40km, so try to stay at that range, or move closer if you think the person will be able to move out of your disruptor range.
No plate or armor rep because honestly if you're getting shot you need to warp away or you're going to die either way. This ship EXCELS at killing solo ships, preferably ratters. If you're trying to take on 3 other ships, even if you have a gang of 3, you better be VERY careful. My RSDs damp by 72% with this setup.
I wanted a setup that could actually kill something, since usually I fly around solo. This setup will kill any ship that is getting shot at by rats, and almost any ship smaller than a battleship (and some battleships) 1v1, even if it takes awhile.
MWD will kill your ability to run everything, and honestly the only scenarios when you MAY need it are scenarios that you shouldn't be getting into anyway. Sometimes I'll fit a 10mn MWD II to make the jump through a choke point going into 0.0, but then I dock immediately afterwards and switch back to an AB II. If you lock down a ship and he starts MWDing towards you and you can't get away, the RSDs give you way more than enough time to just warp off and find someone else to gank before he can even come close to locking you. The AB II gives you around 700m/s which is more than enough to stay away from almost all ships you'll fight. Interceptors and AFs will usually be dead before they can reach you anyway...couple good volleys and your drones should make pretty short work of the inties and the AFs have a bigger sig radius and are slower anyway.
Last, blaster setups on an arazu make me want to cry.
That is all. --------------------------------------------------------------------------------
Been trying my damndest(sp?) to make this fit work on quickfit, even tried with prototype's instead of T2 rails. I seem to be coming up short on CPU, despite having electronics 5. Any tips?
I have the exact fit on my Arazu and have plenty of cpu and pg left. Get weapons upgrades 5 that should help fix your cpu problem. With same set up im using 480.20 of 525.00 cpu and 824.52 of 937.50 pg. Good Luck
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