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Maykid Achilles
Scope Works
4
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Posted - 2015.08.19 00:45:42 -
[31] - Quote
Alright how about this kind of fit:
Cruise Missile II Cruise Missile II Cruise Missile II Cruise Missile II Drone Link Augmentor II Drone Link Augmentor II
Large Micro Warp Drive Sensor Booster II Caldari Navy Large Shield Extender Caldari Navy Large Shield Extender Pithum-C Type Adaptive Invulnerability Field Pithum-C Type Adaptive Invulnerability Field Pithum-C Type Adaptive Invulnerability Field
Shield Power Relay II Shield Power Relay II Shield Power Relay II Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II
Large Core Defense Purger II Large Core Defense Purger II Large Core Defense Purger II
Garde x2 Warden x2 Hobgoblin II x5
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Arthur Aihaken
Perkone Caldari State
4593
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Posted - 2015.08.19 01:39:03 -
[32] - Quote
Maykid Achilles wrote:Alright how about this kind of fit: Honestly, if you're going strictly drones you're better off with something like a Dominix.
I am currently away, traveling through time and will be returning last week.
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Asinar
The Hotdog
10
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Posted - 2015.08.19 22:12:41 -
[33] - Quote
http://eve.battleclinic.com/loadout/70136-Rattlesnake-Kronos-Optimal-L4-Missioner.html
My personal fits:
Active tank, 1k+ DPS with my skills. Don't have all lv5 yet.
[Rattlesnake, Battlesnake] Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Ballistic Control System II
Adaptive Invulnerability Field II Kinetic Deflection Field II Thermic Dissipation Field II Pith A-Type Large Shield Booster 100MN Afterburner II Omnidirectional Tracking Link II, No Script Target Painter II
'Arbalest' Cruise Launcher I, Mjolnir Cruise Missile 'Arbalest' Cruise Launcher I, Mjolnir Cruise Missile 'Arbalest' Cruise Launcher I, Mjolnir Cruise Missile 'Arbalest' Cruise Launcher I, Mjolnir Cruise Missile 'Arbalest' Cruise Launcher I, Mjolnir Cruise Missile Drone Link Augmentor II
Large Hydraulic Bay Thrusters II Large Warhead Rigor Catalyst I Large Warhead Rigor Catalyst I
Hammerhead II x5 Hobgoblin II x5 Warden II x2 Garde II x2 Scourge Cruise Missile x2793 Caldari Navy Mjolnir Cruise Missile x4323 Caldari Navy Scourge Cruise Missile x5880
Passive tank
[Rattlesnake, Prattlesnake II] Ballistic Control System II Drone Damage Amplifier II Drone Damage Amplifier II Shield Power Relay II Shield Power Relay II Shield Power Relay II
Thermic Dissipation Amplifier II Kinetic Deflection Amplifier II Adaptive Invulnerability Field II Target Painter II Large Shield Extender II Large Shield Extender II Large Shield Extender II
Drone Link Augmentor II 'Arbalest' Cruise Launcher I, Mjolnir Cruise Missile 'Arbalest' Cruise Launcher I, Mjolnir Cruise Missile 'Arbalest' Cruise Launcher I, Mjolnir Cruise Missile 'Arbalest' Cruise Launcher I, Mjolnir Cruise Missile 'Arbalest' Cruise Launcher I, Mjolnir Cruise Missile
Large Warhead Flare Catalyst I Large Warhead Rigor Catalyst I Large Warhead Rigor Catalyst I
Hornet II x5 Vespa II x5 Warden II x2 Garde II x2 Scourge Cruise Missile x10495
800 DPS.
Note: I always fly missions with 2 ships. First fit is quite undertanked for some missions solo. Having another 1k dps battleship right next to you alleviates that. |
Fidoro
Brutor Tribe Minmatar Republic
0
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Posted - 2015.08.21 00:05:11 -
[34] - Quote
Here is my active tank Rattlesnake. This is way over tanked for LVL 4 missions and it does 1400+ DPS with my skills and implants. It is a little on the pricey side but I got carried away trying to squeeze as much DPS and tank out of it. The jump drive is in case you fall asleep and wake up in structure. The fit works like this: Warp to zero and blap. Ignore the frigs until last and use you Gecko or use Wasp if you are worried about losing Gecko. If you take damage, shield boost. By the time your shield damage is past half way again, you will have regen'd almost all cap so boost again. This ship can do Angel Extravaganza bonus room sitting at zero and no sweat. You can probably do DED 8's with this thing but I haven't tried. It is a beast.
[Rattlesnake, G£ª FI ]
Imperial Navy Drone Damage Amplifier Imperial Navy Drone Damage Amplifier Imperial Navy Drone Damage Amplifier Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Pith B-Type X-Large Shield Booster Pith C-Type Shield Boost Amplifier Pithum C-Type Adaptive Invulnerability Field Pithum C-Type Adaptive Invulnerability Field True Sansha Cap Recharger Imperial Navy Cap Recharger Large Micro Jump Drive
Caldari Navy Cruise Missile Launcher Caldari Navy Cruise Missile Launcher Caldari Navy Cruise Missile Launcher Caldari Navy Cruise Missile Launcher Caldari Navy Cruise Missile Launcher Drone Link Augmentor II
Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Capacitor Control Circuit II
Gecko x1 Hornet II x15 Caldari Navy Wasp x2
Caldari Navy Scourge Cruise Missile x4519 Caldari Navy Inferno Cruise Missile x880
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Anize Oramara
The Arch Dashing Dashers
321
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Posted - 2015.08.22 03:43:59 -
[35] - Quote
Fidoro wrote:Here is my active tank Rattlesnake. This is way over tanked for LVL 4 missions and it does 1400+ DPS with my skills and implants. It is a little on the pricey side but I got carried away trying to squeeze as much DPS and tank out of it. The jump drive is in case you fall asleep and wake up in structure. The fit works like this: Warp to zero and blap. Ignore the frigs until last and use you Gecko or use Wasp if you are worried about losing Gecko. If you take damage, shield boost. By the time your shield damage is past half way again, you will have regen'd almost all cap so boost again. This ship can do Angel Extravaganza bonus room sitting at zero and no sweat. You can probably do DED 8's with this thing but I haven't tried. It is a beast.
[Rattlesnake, G£ª FI ]
Imperial Navy Drone Damage Amplifier Imperial Navy Drone Damage Amplifier Imperial Navy Drone Damage Amplifier Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Pith B-Type X-Large Shield Booster Pith C-Type Shield Boost Amplifier Pithum C-Type Adaptive Invulnerability Field Pithum C-Type Adaptive Invulnerability Field True Sansha Cap Recharger Imperial Navy Cap Recharger Large Micro Jump Drive
Caldari Navy Cruise Missile Launcher Caldari Navy Cruise Missile Launcher Caldari Navy Cruise Missile Launcher Caldari Navy Cruise Missile Launcher Caldari Navy Cruise Missile Launcher Drone Link Augmentor II
Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Capacitor Control Circuit II
Gecko x1 Hornet II x15 Caldari Navy Wasp x2
Caldari Navy Scourge Cruise Missile x4519 Caldari Navy Inferno Cruise Missile x880
The missile damage application, half your damage, has atrocious application. This is not a good build. |
Fidoro
Brutor Tribe Minmatar Republic
0
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Posted - 2015.08.22 13:41:56 -
[36] - Quote
I understand that the explosion radius is higher than ideal and the explosion velocity is slower than ideal but the sheer amount of dps I get from this melts the cruisers and above. I ignore the frigs until last and then use hornets to take them out. To get the perfect application of damage and the amount of DPS with tank, there is not enough slots. Something has to give. I do sacrifice the radius and explosion velocity for high dps and it works for me. The damage application would only effect cruisers and below anyway. The majority of time grinding is on the BS's and HAC's. The high volume DPS overcomes the BS grind.
I have tried many different setups to increase damage application and I found this one to be the most efficient. Most of this fit was taken from a couple of guys ganked in Nullsec by the WH corp my main toon is in. The jump drive can be removed to increase damage application since it is for insurance only. I never use it. Can add a TP, omni-directional tracking link, or one of the new missile enhancement mods. The TP will give more benefit than the new missile enhancement mods.
This fit is entirely way over tanked for lvl 4 missions in HS so I may try the passive shield regen posted earlier but I am leary of those because there is no burst regen like a booster gives.
I do use a lot of implants that assist in damage application also. |
Anize Oramara
The Arch Dashing Dashers
323
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Posted - 2015.08.24 10:34:25 -
[37] - Quote
The problem isn't that there are too few application modules, it's that there are NO application modules AT ALL. Not a single one. You are actually losing damage on BS and BC ships because of just the speed they are moving and the low explosion velocity. I wouldn't be surprised if you're losing damage on even BCs because of explosion radius. Then again you're not using T2/rage; a substantial increase in not only raw damage but also a decent bit cheaper than faction ammo.
As for tank, you can replace all of your cap modules and the amp with a cap booster. 90% of missions will not test your default cap. For that 10% that do, THAT is when you use the cap booster. Suddenly you have 3 rigs and 2 mids available for application. You can now use rage ammo with better stats than what you currently have for cheaper and much higher raw damage. Also replace the MJD for either an AB or a dedspace MWD (as the last upgrade so you are comfortabel with the rest and have the gtfo button) since you are obviously not afraid of spending isk on the fit. Just spend it in the right palce.
When it comes to missiles it is very important to be able to cross that threshold where you are one shotting BCs and cruisers as it will make a huge difference in your ammo costs, mission speed, tank ability and ease of volley counting.
The passive snake has similar problems in that it needs far too many modules dedicated to tank and not enough to application. That said it has the advantage when someone tries to gank you so theres that.
End of the day, with the snake getting a tank bonus on the hull to begin with, a 4 module tank especially slightly blingy is more than what you will ever need. I can run 90% of the missions in a 4 module armor tanked Machariel and it doesn't have a tanking bonus on the hull or the DPS of the snake. |
Jenn aSide
Ascendent. Test Alliance Please Ignore
12175
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Posted - 2015.08.24 13:10:40 -
[38] - Quote
Fidoro wrote:I understand that the explosion radius is higher than ideal and the explosion velocity is slower than ideal but the sheer amount of dps I get from this melts the cruisers and above. I ignore the frigs until last and then use hornets to take them out. To get the perfect application of damage and the amount of DPS with tank, there is not enough slots. Something has to give. I do sacrifice the radius and explosion velocity for high dps and it works for me. The damage application would only effect cruisers and below anyway. The majority of time grinding is on the BS's and HAC's. The high volume DPS overcomes the BS grind.
I have tried many different setups to increase damage application and I found this one to be the most efficient. Most of this fit was taken from a couple of guys ganked in Nullsec by the WH corp my main toon is in. The jump drive can be removed to increase damage application since it is for insurance only. I never use it. Can add a TP, omni-directional tracking link, or one of the new missile enhancement mods. The TP will give more benefit than the new missile enhancement mods.
This fit is entirely way over tanked for lvl 4 missions in HS so I may try the passive shield regen posted earlier but I am leary of those because there is no burst regen like a booster gives.
I do use a lot of implants that assist in damage application also.
Anize is right, evidenced by the fact that you have to switch out drones to kill frigs. Switching takes time and missions are about time.
Lots of people get seduced by "paper DPS" (I sure as hell have), but if you add up all the time you are killing cruisers and frigs, you mostly see that being able to kill BS sized NPCs (though gratifying) isn't actually worth it.
On your fit for example, you'd see a noticeable improvement if you used 2 less damage mods (one of each type) and added 2 low slot drone and missile application mods. A gecko actually doesn't need much help to kill frigs and cruisers (especially if you move, forcing them to break orbit all the time).
Personally, for missions, I use Rapid Heavies instead of cruise (and my rattlesnake fit is dual propped and active tanked I can mjd or mwd where ever I need to go) and use those heaviers to sweep the field of small ships while my gecko kills Battleships without me haivng to pay any attention lol. Smaller ships are more of a threat to my gecko anyways, so they die.
And to be honest, your "Snake is gank bait will all that bling on.
Here is mine.
[Rattlesnake, Jennasidal Maniac] Omnidirectional Tracking Enhancer II Drone Damage Amplifier II Drone Damage Amplifier II Capacitor Flux Coil II Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Gist A-Type X-Large Shield Booster 'Copasetic' Particle Field Acceleration Adaptive Invulnerability Field II Adaptive Invulnerability Field II Cap Recharger II Shadow Serpentis 500MN Microwarpdrive Large Micro Jump Drive
Rapid Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Rapid Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Rapid Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Rapid Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Rapid Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Unstable Power Fluctuator I
Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Capacitor Control Circuit II
Gecko x1 Gecko x1 Berserker II x2 Hornet EC-300 x5 Caldari Navy Scourge Cruise Missile x4519 Caldari Navy Inferno Cruise Missile x3000 Scourge Auto-Targeting Heavy Missile I x2500 Inferno Auto-Targeting Heavy Missile I x2500
Cap Stable with prob mods and heavy neut off (with good cap skills, I also use a cap hard wiring in slot 6), with missile hardwirings it does 1400 peak dps (about 1200 sustained dps), it applies damage to cruisers and below very well, dual prop means I can get anywhere quickly, and the mjd is still 'insurance', I included FoF missiles for Guristas missions.
The above fit is also 33% or so cheaper than the one you posted. ecm drones are there to deter ganking. Heavy neut is there for the same reason, and also it has a chance of keeping npcs from repping. No drone link because I don't want my 85 million isk gecko getting too far from me lol.
As always, use what you like, it's a game. But in PVE, efficiency matters.
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Anize Oramara
The Arch Dashing Dashers
325
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Posted - 2015.08.24 13:29:13 -
[39] - Quote
I tried the brawling Snake first and it was fun for sure. Using rapid heavies it can get away with less application and watching that Gecko fly around like a HAC murdering stuff is quite fun but in the end the Sniper snake is more my thing (cruise + sentries). Use the Mach for my brawling fix. Different strokes and all that. |
Jenn aSide
Ascendent. Test Alliance Please Ignore
12176
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Posted - 2015.08.24 14:02:55 -
[40] - Quote
Anize Oramara wrote:I tried the brawling Snake first and it was fun for sure. Using rapid heavies it can get away with less application and watching that Gecko fly around like a HAC murdering stuff is quite fun but in the end the Sniper snake is more my thing (cruise + sentries). Use the Mach for my brawling fix. Different strokes and all that.
I'm lazy, I set my 'Snake to orbit the gecko and use FoF missiles. The "Snake lands in a mission, I pop uot the drone, start the missiles and watch the damn thing auto clean the entire room lol. All the joys of afk mission running, while not actually afk |
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Tarojan
Tarojan Corporation
191
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Posted - 2015.08.24 14:03:09 -
[41] - Quote
Jenn's snake just seems like so much FUN.
Will gank for food
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Anize Oramara
The Arch Dashing Dashers
325
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Posted - 2015.08.24 14:08:52 -
[42] - Quote
Jenn aSide wrote:Anize Oramara wrote:I tried the brawling Snake first and it was fun for sure. Using rapid heavies it can get away with less application and watching that Gecko fly around like a HAC murdering stuff is quite fun but in the end the Sniper snake is more my thing (cruise + sentries). Use the Mach for my brawling fix. Different strokes and all that. I'm lazy, I set my 'Snake to orbit the gecko and use FoF missiles. The "Snake lands in a mission, I pop uot the drone, start the missiles and watch the damn thing auto clean the entire room lol. All the joys of afk mission running, while not actually afk That's pretty silly. Definitely gonna have to try that some time lol. |
Jenn aSide
Ascendent. Test Alliance Please Ignore
12177
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Posted - 2015.08.24 14:09:21 -
[43] - Quote
Tarojan wrote:Jenn's snake just seems like so much FUN.
There is a "thats what she said" joke in there somewhere
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Jenn aSide
Ascendent. Test Alliance Please Ignore
12177
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Posted - 2015.08.24 14:12:31 -
[44] - Quote
Anize Oramara wrote:Jenn aSide wrote:Anize Oramara wrote:I tried the brawling Snake first and it was fun for sure. Using rapid heavies it can get away with less application and watching that Gecko fly around like a HAC murdering stuff is quite fun but in the end the Sniper snake is more my thing (cruise + sentries). Use the Mach for my brawling fix. Different strokes and all that. I'm lazy, I set my 'Snake to orbit the gecko and use FoF missiles. The "Snake lands in a mission, I pop uot the drone, start the missiles and watch the damn thing auto clean the entire room lol. All the joys of afk mission running, while not actually afk That's pretty silly. Definitely gonna have to try that some time lol.
I actually do it all the time in null doing anomalies, with an After Burner/Heavy FoF missile Gila. Launch the drones, set approach on one of the drones and start FoF missiles.
It means the Gila is hugging whatever npc is the current drone target, and since the FoF missiles hit the closest npc, it means that the Gila is concentrating fire on what ever npc it's attacking.
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Tarojan
Tarojan Corporation
191
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Posted - 2015.08.24 14:54:24 -
[45] - Quote
Its clever. It also seems like it woul be pretty fun. My big objection to a RHML snake was always how slow it was and brawling seemed like it was silly. Honestly why not just use a mach? Yet the total low effort/ease combined with cheap uber coolness...
This is what I love about eve. SOMEONE has always figured out the easiest fastest way to do anything. This is good cos the easiest way is also the least tiring, most economical and (usually) the safest.
Will gank for food
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1474
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Posted - 2015.08.24 23:25:52 -
[46] - Quote
Jenn aSide wrote:Anize Oramara wrote:Jenn aSide wrote:Anize Oramara wrote:I tried the brawling Snake first and it was fun for sure. Using rapid heavies it can get away with less application and watching that Gecko fly around like a HAC murdering stuff is quite fun but in the end the Sniper snake is more my thing (cruise + sentries). Use the Mach for my brawling fix. Different strokes and all that. I'm lazy, I set my 'Snake to orbit the gecko and use FoF missiles. The "Snake lands in a mission, I pop uot the drone, start the missiles and watch the damn thing auto clean the entire room lol. All the joys of afk mission running, while not actually afk That's pretty silly. Definitely gonna have to try that some time lol. I actually do it all the time in null doing anomalies, with an After Burner/Heavy FoF missile Gila. Launch the drones, set approach on one of the drones and start FoF missiles. It means the Gila is hugging whatever npc is the current drone target, and since the FoF missiles hit the closest npc, it means that the Gila is concentrating fire on what ever npc it's attacking. Mind blown!
@ChainsawPlankto
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