
Vechloran
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Posted - 2006.12.05 09:37:00 -
[1]
Alright, me and a few other intrepid slavagers have been working over the current salvage situation and when we finally put together a Excel spreadsheet for all the T1 rigs and what was required for them something became blantantly clear.
Drop rates on salvage by fraction are incorrect in that rarity of a drop is reversed.
There are 4 components right now that atleast 1 of which is used in every single rig. These four components (all the ones with a green circuit icon) are problematic though. For starters they are the rarest drops (averaging 1-2 of each for a full lvl4 mission salvage or a good 70+ 0.3 rats), They are also the component most rigs need alot of (usually atleast one of the parts that 80-100 are needed per rig).
To put it into contrast, if you wanted to build 1 of each T1 rig, you would need almost 15000 of these four components, but you would need only 10000 or so of the other 12 which are all much more plentiful.
I think what CCP wanted in the drop rate was for these four components to be common things that we get alot of since we will be using alot of them. What should be rare are the faction specific salvages, things you can only get from certain groups. I think this makes much more sense and would allow those seeking certain rigs to travel to a place where the faction they want to get components from is located. Currently it doesn't matter who you farm since the things you truely need will drop from anywhere but in just insanely rare ammounts.
I know CCP has said they are "monitoring the current drop rate of components" but they have said nothing more then that. Maybe they think that with tuesday's patch that more people salvaging will mean more parts on the market, but I think most people won't bother once they see how hard it is to get components that matter with the current drop setup, not to mention how much longer it takes to salvage then to just loot and go.
My suggestions for CCP about the salvage mini-profession:
Make a unique ship, give it 5 high slots and a new tractor field that is a area effect of 20k that will pull everything closer. Mission runners are not interested in building conveniant little bundles of wrecks, scattering things 100's of kilometers apart. Ship doesn't have to be survivable, I personally wouldn't use it in low sec, I have a fast frigate for that.
Make the material requirements more diverse, instead of them taking 3 components in a 100/100/50 setup I would rather see 5/6 components in a 50/50/40/30/30 setup. This is possible since right now many of the components that drop which only go into 8 or less rigs.
Let wrecks stick around for 5-6 hours, this would make it possible for mission runners to hand off bookmarks (even possibly sell them) to a person/corp that specializes in salvage (full skill and some salvage rigs on a ship) and not have them racing against the clock to get them all, just to have a few of the bm's empty.
Make a probe that finds clusters of wrecks, freelancers might be able to beat a corp to a mission salvage, or corps can run patrols through area's to collect what was left behind.
I really love eve, and I really want to get into the salvage stuff and make rigs available to everyone, not just the people that could afford the 500 mil isk price that they would cost if the current system continues.
P.S. a T2 salvager mod for those of us that train Salvage to 5 would be awesome, maybe give it the ability to better get t2 components from players ships.
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