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Aminari Talar
Banananah PhaseShift
21
|
Posted - 2015.08.04 22:56:09 -
[1] - Quote
Lets Do some improvements to the industry. I purpose the following
Laser Count First off, 1-3 lasers is very yawn. Lets reduce the cycle time, and Cycle amount, but increase the amount of lazers possible on the barges. This will help improve the fun factor of mining.
Mining Drones and Mining Cruisers There is some cruisers (tech I) in game that get marginal bonus's to mining (like the arbi), however these bonus's to not encourage you to use the arbi as a mining ship (Making the bonus useless). In order for these bonus's to be competitive, the arbi would need around 250% Mining Bonus per a level just to even out.
i purpose + 2 Mining drops per a cruiser level, and 50% Base Mining bonus per a level. (btw, arbi needs it's drone damage buffed, or to grant 2 drones per a level for combat aspects).
This would put the arbi at perfect skills around 2000 ore per a 180sec cycle, which is just under the mining barges.
Mixing up the mining ships
Fix the fittings for all barges to equal of that of the procurer. Grant all barges 6-8 Beams. Brant all barges + 1-2 High slots (for things like cloaking) But retain the same mining rate on the barges. This will make all barges better at survival in all area's of eve (having something like the current proc's tank). From here we change the bonus's
Proc - Ore Mining Something Similar to current bonus rates. Cov - Ice Mining - Something similar to current bonus rates Retr - Ore Mining. + 2 Mining Drones per a level, + 50% mining drone speed Per a level. Role Bonus: + 200% Mining drone amount. 1 high slot
Then we give similar changes to the exhumers are the above barge changes (but using the skiff as a default go-to).
Venture and Prospect should get similar "Quantity" Beam upgrades.
Add New Mining Ships
The "Harvester". A new Tech III Mining Barge. Obtains Covert-ops Cloaking, Is Very Quick, Agile, Equal mining to other ships. + 25% Ore Hold per a Level, + 10% Strip Miner m3 amount per a level. Can Compress its Ore.
This ship should have in the area of 20-25 Days train time from Start, and should work out to be something between barge, and exhumer.
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Arthur Aihaken
Perkone Caldari State
4531
|
Posted - 2015.08.04 23:15:30 -
[2] - Quote
Skip to the 7:00 mark for the cool mining stuff. https://www.youtube.com/watch?v=e8SOZxCXokg
I am currently away, traveling through time and will be returning last week.
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Paranoid Loyd
6500
|
Posted - 2015.08.05 00:01:35 -
[3] - Quote
I see you want mineral prices to go down, resulting in a net loss in profits for you. Why do you want to do that?
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!
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Aminari Talar
Banananah PhaseShift
22
|
Posted - 2015.08.05 00:06:51 -
[4] - Quote
Paranoid Loyd wrote:I see you want mineral prices to go down, resulting in a net loss in profits for you. Why do you want to do that?
Can people like you actually Start reading crap instead of just talking out of your back side.
Or are you blind and missed it when it was stated
But retain the same mining rate on the barges.
No one is advocating of a reduction. The avocation is for more beams, at the same dam rates (basically more pretty laser beams). |

Arthur Aihaken
Perkone Caldari State
4531
|
Posted - 2015.08.05 00:27:22 -
[5] - Quote
How about just making mining more interesting than watching grass grow and turning it into more of an active profession and less of an AFK activity?
I am currently away, traveling through time and will be returning last week.
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Paranoid Loyd
6500
|
Posted - 2015.08.05 00:29:07 -
[6] - Quote
Umm yeah, you did say that, but the rest of your post is nothing but buffs. Your T3 idea is enough to drive the prices through the floor. Not to mention you want to re-homogenize the barges, they were purposefully changed somewhat recently so it's not like that.
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!
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Nyalnara
AdAstra. Beach Club
100
|
Posted - 2015.08.05 00:49:14 -
[7] - Quote
Reported for trolling. Because either you're not able to post constructively, by making up impossible propositions, or you're purposely writing said propositions. (And it's been that way for every thread you started, which tend to hint for the 2nd option.)
Also, because i can be constructive:
- More lasers does not mean more fun. But it most likely mean more capacitor use, making tanking, but also mining with barges more of a hassle.
- Originally, there were dedicated mining cruisers & frigates. They've been removed, because they were bad at it, and useless. Thus the introduction of the Venture. Reintroducing mining bonuses on cruisers will not make people use them, because they'll still lack a ore hold. And barges will still be better. And the Venture will be almost as good, but for a hull price of less than 1M.
- When mining barges got redesigned, their bonuses were intentionally made so that they would not have the same yield...
- Your T3 idea is broken. Also, Prospect is very quick, agile, and can use covops cloak. Your T3 barge would make it redundant.
In case of ponies, keep calm and start running.
French half-noob. Founder of [DEUPP]Dark Evil Undead Ponies Productions.
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Gunrunner1775
Interstellar Engineering and Electronics INC
50
|
Posted - 2015.08.05 01:10:15 -
[8] - Quote
Yes, personaly , i would like to see a complete shake up in mineing..
however, i disagree with your idea, except for the cruiser part, i would love to see cruiser type mineing ships, but they would need to be in between the current mineing frigates, and bargs
Mineing Cruiser should mine about as much as current Frigates, or a slight bit more, but most definatly less then any of the barges / exhumers. Mineing Cruiser should have compareable ore hold in (10,000 m3 to 15,000 m3) Mineing Cruiser should have T1 and T2 version (screw that T3 crap) Mineing Cruiser should be fully combat capable (figure 8 high slots, 4 mineing lasers, 4 guns, bonus's to both, tank more then hulk or mak, but less then skiff) Mineing Cruiser should NOT have the +2 WCS or cloak ability that the frigs have, lets keep that special to the frigs, and just give the Mineing Cruiser offensive dps compareable to current Destroyers or Cruisers |

ShahFluffers
Ice Fire Warriors Snuffed Out
8469
|
Posted - 2015.08.05 01:34:15 -
[9] - Quote
Gunrunner1775 wrote:however, i disagree with your idea, except for the cruiser part, i would love to see cruiser type mineing ships, but they would need to be in between the current mineing frigates, and bargs Ummmm... mining barges ARE cruisers. 
How did you Veterans start?
The Skillpoint System and You
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Omnathious Deninard
Novis Initiis
3006
|
Posted - 2015.08.05 02:31:56 -
[10] - Quote
ShahFluffers wrote:Gunrunner1775 wrote:however, i disagree with your idea, except for the cruiser part, i would love to see cruiser type mineing ships, but they would need to be in between the current mineing frigates, and bargs Ummmm... mining barges ARE cruisers.  Shhhh, you will spoil the secret.
Roleplaying Trinkets for Explorers and Collectors
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elitatwo
Eve Minions Poopstain Removal Team
781
|
Posted - 2015.08.05 03:01:01 -
[11] - Quote
How about let's stop posting entirely?
Tired of low and nullsec? Join Eve Minions and experience the beauty of wormholes!
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Sobaan Tali
Caldari Quick Reaction Force
541
|
Posted - 2015.08.05 03:15:23 -
[12] - Quote
Interesting. Shame, though, looks dead as a door nail (never quite got that saying). Better idea for mining that what we have now. Concept like that would probably turn out a no-show like comet/ring mining were anyways.
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
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Nevyn Auscent
Broke Sauce
2339
|
Posted - 2015.08.05 03:27:22 -
[13] - Quote
Sobaan Tali wrote:
Interesting. Shame, though, looks dead as a door nail (never quite got that saying). Better idea for mining that what we have now. Concept like that would probably turn out a no-show like comet/ring mining were anyways.
Just because it looks exciting does not mean it would be fun for the 50th hour that week. Constantly having to click tiny small things was terrible even for data/relic sites who spend more time finding the site than actually in the site. Miners having to do that would be downright terrible.
To make mining more 'fun' the focus needs to move massively away from getting the ore out of the rock, and massively towards finding ore (I.E. no static belts or industrial anoms) & securing ore (I.E. whatever sources of ore exist have serious rats). Then you can have the actual extraction of ore occur at a much faster rate and maybe require more attention than present also (Try multiboxing 4 fully skilled hulks and an Orca before you go on about AFK multiboxing mining)
For this to happen, mining barges need to have a slot layout (14-17 slots) and PG/CPU actually equivalent to a cruiser (or Battlecruiser, Hulks/Covetors are actually BC sized) so they can fit things like prop mods for getting around places and active reps worth a damn, and buffer tank equivalent to the class also. |

Soldari Orion
Wildly Inappropriate Goonswarm Federation
41
|
Posted - 2015.08.05 06:15:56 -
[14] - Quote
Arthur Aihaken wrote:How about just making mining more interesting than watching grass grow and turning it into more of an active profession and less of an AFK activity?
You really can't fundamentally change mining to be active unless you first assume that mining boosts are an absurd conceptual endeavor. I don't think you can do this until you've given the Rorqual a new job and once you do that you'll also need to give the Orca some sort of new job. There's such a hurdle in implementing a new mining system and it could cause such radical change to every single player-built item in the game that I don't think it'll ever happen; you do that change in some unbalanced manner, you could break Eve Online top to bottom.
What you could do is have random loot in with the ore to sell back for LP/isk so that there's some random element to mining, and it's not entirely dependent on the market (in commodity form) for isk. |

Tiddle Jr
Galvanized Inc.
363
|
Posted - 2015.08.05 06:31:05 -
[15] - Quote
Aminari Talar wrote:Lets Do some improvements to the industry. I purpose the following
Laser Count First off, 1-3 lasers is very yawn. Lets reduce the cycle time, and Cycle amount, but increase the amount of lazers possible on the barges. This will help improve the fun factor of mining.
Mining Drones and Mining Cruisers There is some cruisers (tech I) in game that get marginal bonus's to mining (like the arbi), however these bonus's to not encourage you to use the arbi as a mining ship (Making the bonus useless). In order for these bonus's to be competitive, the arbi would need around 250% Mining Bonus per a level just to even out.
i purpose + 2 Mining drops per a cruiser level, and 50% Base Mining bonus per a level. (btw, arbi needs it's drone damage buffed, or to grant 2 drones per a level for combat aspects).
This would put the arbi at perfect skills around 2000 ore per a 180sec cycle, which is just under the mining barges.
Mixing up the mining ships
Fix the fittings for all barges to equal of that of the procurer. Grant all barges 6-8 Beams. Brant all barges + 1-2 High slots (for things like cloaking) But retain the same mining rate on the barges. This will make all barges better at survival in all area's of eve (having something like the current proc's tank). From here we change the bonus's
Proc - Ore Mining Something Similar to current bonus rates. Cov - Ice Mining - Something similar to current bonus rates Retr - Ore Mining. + 2 Mining Drones per a level, + 50% mining drone speed Per a level. Role Bonus: + 200% Mining drone amount. 1 high slot
Then we give similar changes to the exhumers are the above barge changes (but using the skiff as a default go-to).
Venture and Prospect should get similar "Quantity" Beam upgrades.
Add New Mining Ships
The "Harvester". A new Tech III Mining Barge. Obtains Covert-ops Cloaking, Is Very Quick, Agile, Equal mining to other ships. + 25% Ore Hold per a Level, + 10% Strip Miner m3 amount per a level. Can Compress its Ore.
This ship should have in the area of 20-25 Days train time from Start, and should work out to be something between barge, and exhumer.
+1 from me with only one exception, all those are only available for usage within the 1.0 sec systems then we look good.
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Gunrunner1775
Interstellar Engineering and Electronics INC
50
|
Posted - 2015.08.05 07:42:33 -
[16] - Quote
in reguards to those saying mineing barges / exhumers are cruisers... i have always considered them battleship class / size, but maybe that is me... those are the big boys... we got the frigates, i just feel that a middle class between the mineing frigs / barges is a viable option
but, if you all wanna say that the barges /exhumers are the cruiser sized of the line up. what about a battleship sized miners (and no, im not talking about the old days of mineing in a rokh or domi or geddon or what ever)
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Amarisen Gream
Divine Demise
96
|
Posted - 2015.08.05 08:02:21 -
[17] - Quote
Mining ships are FINE.
Mining mechanic is where work needs to be done.
xoxo
Amarisen Gream
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Rivr Luzade
Exclusion Cartel The Kadeshi
1743
|
Posted - 2015.08.05 08:06:05 -
[18] - Quote
This should/could be something for re-introduced ore signatures, which you need to scan to access and use combat probes to hunt people. A relative safety but not completely shut off from the universe and actually requiring skill for PVPing miners again.
Station Tab :: UI Improvement Collective
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Naboo
Colonial Scriptae Crusher
0
|
Posted - 2015.08.05 08:30:31 -
[19] - Quote
Agreed for new mining ships, we need Ore Cruisers & Expedition Cruisers  |

Avvy
Republic University Minmatar Republic
45
|
Posted - 2015.08.05 08:53:06 -
[20] - Quote
Why not just turn mining barges into high-sec titans and only allow mining barges the ability to use smart bombs in high-sec without any consequences but only in asteroid belts. Also whilst we are at it give them 100,000,000,000,000 addition hp and a big enough hold so they don't have to unload for several days. In addition to that allow them 24 mining turrets so the pilots can watch all the pretty lasers at work that's assuming they're not afk of course. |

Iain Cariaba
1748
|
Posted - 2015.08.05 16:09:49 -
[21] - Quote
Avvy wrote:Why not just turn mining barges into high-sec titans and only allow mining barges the ability to use smart bombs in high-sec without any consequences but only in asteroid belts. Also whilst we are at it give them 100,000,000,000,000 addition hp and a big enough hold so they don't have to unload for several days. In addition to that allow them 24 mining turrets so the pilots can watch all the pretty lasers at work that's assuming they're not afk of course. Why not? Makes just as much sense as OP's post.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Will troll for a t-shirt.
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Specia1 K
State War Academy Caldari State
100
|
Posted - 2015.08.05 23:22:17 -
[22] - Quote
 |

Jenshae Chiroptera
2164
|
Posted - 2015.08.06 05:17:03 -
[23] - Quote
I think everyone has discussed improving mining.
CCP - Building ant hills and magnifying glasses for fat kids
There are other ways to fix Null Sec stagnation and Fozzie SOV is the wrong approach.
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Jacob Holland
Weyland-Vulcan Industries
420
|
Posted - 2015.08.06 07:41:56 -
[24] - Quote
Aminari Talar wrote:Mining Drones and Mining Cruisers There is some cruisers (tech I) in game that get marginal bonus's to mining (like the arbi), however these bonus's to not encourage you to use the arbi as a mining ship (Making the bonus useless).
They aren't supposed to... The Arbitrator and Vexor hulls' mining drone bonus is a legacy, there is little real benefit to them and therefore they could be left in place - they aren't supposed to be viable. |

DrysonBennington
Aliastra Gallente Federation
227
|
Posted - 2015.08.06 10:52:48 -
[25] - Quote
Now we need a Tier III Mining Barge that would be capable of having at least three sub-systems added that would allow for far more offensive and defensive capabilities as well as increased Ore Cargo Hold volume.
The base hull layout for the Tier III Barge would be:
1 High Slot - Strip miner only of any type 2 Medium Slots 2 Low Slots 3 Rig Slots
250 cu3 cargo hold 2000 cu 3 ore hold
100 cu3 drone bay 100 mb/s drone bandwidth
Offensive Sub-system modules would allow the barge to add one, two or three additional high slots for weapon modules as well as Drone Upgrades and Energy Neutralization modules. Drawback for each Offensive type of offensive sub system the range of the strip miner would be reduced by 25%
Defensive Sub-system modules would come in one, two or three slot additions. For shield modules the middle slots would be increased by one, two and three slots. For the three holed wonder configuration an additional low slot is added. Drawback would be increased cycle times of the strip miner by 5%,10% and 15%.
Other Sub System modules would increase the Ore Cargo Hold Volume by 2,000, 5000, and 8,000 cu/3 with velocity of the barge reduced by 25% each type of Sub-system.
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DrysonBennington
Aliastra Gallente Federation
227
|
Posted - 2015.08.06 10:57:48 -
[26] - Quote
Redundant Post deleted. |

Corraidhin Farsaidh
Farsaidh's Freeborn
1505
|
Posted - 2015.08.06 11:04:52 -
[27] - Quote
DrysonBennington wrote:...
Maybe a new type of Mining Barge should build around the T3 Destroyer configuration. You could select from Mining Configuration that increase the barges strip miner range, yield and reduce the cycle time. Defensive Configuration would add an additional 50% bonus to armor and shield resistances with a 25% boost to hull resistances. Velocity Configuration would increase the overall velocity of the barge by 250%
The barge could be configured on the fly or while in the station.
Surely that would pretty much make all the other barges redundant?
Personally I think the current state of barges and mining is fine, the only thing that would be of benefit is the introduction of some variant of the Comet Mining idea for better yield/more dangerous active mining. This would exist alongside mining in it's current form to reward active players more whilst allowing existing players to continue as they are. |

DrysonBennington
Aliastra Gallente Federation
227
|
Posted - 2015.08.06 11:27:39 -
[28] - Quote
Corraidhin Farsaidh wrote:DrysonBennington wrote:...
Maybe a new type of Mining Barge should build around the T3 Destroyer configuration. You could select from Mining Configuration that increase the barges strip miner range, yield and reduce the cycle time. Defensive Configuration would add an additional 50% bonus to armor and shield resistances with a 25% boost to hull resistances. Velocity Configuration would increase the overall velocity of the barge by 250%
The barge could be configured on the fly or while in the station. Surely that would pretty much make all the other barges redundant? Personally I think the current state of barges and mining is fine, the only thing that would be of benefit is the introduction of some variant of the Comet Mining idea for better yield/more dangerous active mining. This would exist alongside mining in it's current form to reward active players more whilst allowing existing players to continue as they are.
No the other barges would not be redundant because the T3 Barge would cost about 75% of the cost to buy and build a T3 StratCruiser thus making the other barges still needed until the miner was able to afford the T3 Barge. |
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