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DarkElf
Caldari DJ's Exotic Dancers Escorts
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Posted - 2006.12.05 14:59:00 -
[1]
oh dear god where do we start.
ok first magnemetric sensor booster? not sure what u mean there but if u mean sensor booster then there's only 1 sensor type not magnemetric. also don't quite know why u would fit a sensor booster for pve? also choose the range u want to engage at. if u want to go close then have all blaster, if u want to be at range then use rails. also ab is fine with rails but if u want to go close and use blasters then fit an mwd.
other than that looks about right. oh and if ur struggling for fitting drop to ion blasters and use better named.
DE
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DarkElf
Caldari DJ's Exotic Dancers Escorts
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Posted - 2006.12.05 15:18:00 -
[2]
Edited by: DarkElf on 05/12/2006 15:20:15 edit: just re read and saw ur after a pvp fit. ok what u mean about the sensor booster is an eccm mate which is good. if u want to pvp tho drop all those cap rechargers, they're almost useless in pvp. fit a cap injector and put 800 charges in it. also u'll need a web or ur blasters won't be hitting **** really.
DE
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DarkElf
Caldari DJ's Exotic Dancers Escorts
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Posted - 2006.12.05 15:30:00 -
[3]
Originally by: Kulmid My PvP Myrmidon setup which has treated me very nicely so far is as follows
High: 3x 220mm Vulcan Autocannon II's 3x Med Nos
Mid: 10mn MWD II medium cap injector (800 charges) 20km warp disrptor x5 stasis webifier tracking disruptor
Low: 2x Med Armor Rep II Explosive Hardener II 2x EANM II f85 damage control
Drones: 9x Valk II 7x Hobgoblin II --------------------------------------------------------
Once rigs become readily available I will be putting a grid rig on an 2x armor rep rigs, the grid rig will allow me to put Heavy Ion Blaster II's on and the rep rigs will make it rep around 500 armor per cycle
why on earth are u using ac's on a ship like this? u can fit electron blaster II's quite easily and with void they outdamage ac's any day. just my thoughts
DE
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DarkElf
Caldari DJ's Exotic Dancers Escorts
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Posted - 2006.12.05 15:33:00 -
[4]
Originally by: roadrage639 Medium Nos T2 x 6
Cap recharges T2 x 2 10MB AB T2 Warp Disrup Webi
Explosive Hardner T2 Thermic Hardner T2 Kinetic Hardner T2 Named Damage Control Medium Armor Rep T2 x 2
Heavy Drones x 5
This kill almost anything
lol at ur last comment. ok first if ur using a nos intensive setup that u need to be under about 12km from someone then u NEED an mwd or u die to any decent pvp'er. 2nd ditch the cap rechargers they are a waste especially with so much nos giving u cap. fit eccm, extra web, injector, ewar like tracking disruptors, damps etc.
DE
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DarkElf
Caldari DJ's Exotic Dancers Escorts
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Posted - 2006.12.05 15:47:00 -
[5]
Originally by: Edhel DarkElf: You seem to be counting on him to be using the myrmidon in a 1on1 situation In a gang speed doesn't neccessarily have to be that important.
that is true. but in a gang situation if u have blaster and u take ages to get into range ur gang is dying while ur not using half of the ships's dps. if ur taking dmg and are out of nos range then ur gonna struggle to tank without as much cap as u were expecting. just my personal opinion but even in gang i would never fly a blaster boat without an mwd or a nos boat unless sometimes a domi can get away with it.
DE
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DarkElf
Caldari DJ's Exotic Dancers Escorts
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Posted - 2006.12.05 16:14:00 -
[6]
Originally by: roadrage639 Edited by: roadrage639 on 05/12/2006 15:58:51 With that setup i got in a 1 v 2 fight. I was in the myrmidon and i was against 2 Harbinger. They where both older players than me and i killed them both. As there was a kill mail bug i couldsee what they had fitted but from the loot i got T2 guns and cap rechargers so ui geuss the rest was prob T2.
o and btw i can keep my 2 med reps and hardners going
ok again the fact that they were older means nothing and if they were using cap rechargers on a harbinger then that explains why they lost. if they were good pvp'ers they would have stayed at 15km from u and killed u in no time. guessing they weren't cap injected which they really should have been, no question about that. these are just my opinions but i do have a fair bit of experience with nos/drone/blaster boats but many different setups are effective on this ship.
DE
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DarkElf
Caldari DJ's Exotic Dancers Escorts
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Posted - 2006.12.05 16:58:00 -
[7]
cap 'INJECTOR'. every harbinger should fit one or they die very quickly
DE
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DarkElf
Caldari DJ's Exotic Dancers Escorts
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Posted - 2006.12.05 17:24:00 -
[8]
Edited by: DarkElf on 05/12/2006 17:24:12
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DarkElf
Caldari DJ's Exotic Dancers Escorts
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Posted - 2006.12.06 11:10:00 -
[9]
Originally by: mallion
Originally by: Susa Ou Edited by: Susa Ou on 06/12/2006 02:12:11 As a rule, it is a bad idea to have different wepons in your highs bar Neuts and Nos.
This ship seems pretty streight forward to me - a few guns, lots of nos a MWD and a duel rep setup - the rest is flavour.
tbh im far more enclinde to fit this like a brutix, using only one rep
u don't use twin reps on ur brutix?
personally i do fit it like a brutix except i change 3 blasters for medium nos and fit eccm in the extra mid.
DE
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