| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Kassidus
Gallente Hidden Agenda Deep Space Engineering
|
Posted - 2006.12.05 14:44:00 -
[1]
Cause we all know space ninjas kick pirate ass, so I prupose a skill called "Space Ninjaing"
It can only be trained by people with a Sec status 0f 9.9 and does the following.
%10 reduction per lvl of signature radius per lvl against pirates %10 Increase in weapon damage, range, firring speed per lvl against pirates %10 increase in sheild and armor resists per lvl against pirates The ability to equip 1 doomsday weapon per lvl (Only able to activate when in a system where pirates are or have recently been, need to keep this balanced ;)
Pirates are classified as anyone who attacks you, that are not NPC's , and that you are not in war against.
I think this is a well thought out and balanced option to help the more honest players deal with the pirate threat.
Or we could just stop selling there oranges and they will eventually die of blood poisoning due to space scurvy.
|

Kassidus
Gallente Hidden Agenda Deep Space Engineering
|
Posted - 2006.12.05 14:50:00 -
[2]
Edited by: Kassidus on 05/12/2006 14:51:03
Originally by: Fink Angel /signed.
There should also be a load of new piraty skills needed to be able to pirate properly.
Splicing The Mainbrace LVL4 Keelhauling LVL2 Grog Manufacture LVL5 Speaking All Piratey Like LVL5 Yaaarrrrr LVL2
Fink Angel of the Angel Gang. Now with 15% more Yarrr. 
You forgot pirates should not be able to leave stations without a T2 Eye Patch implant installed, Reduces there ability to target more than one ship at a time lol
|

Kassidus
Gallente Hidden Agenda Deep Space Engineering
|
Posted - 2006.12.05 15:03:00 -
[3]
Originally by: Qi'Talos Surely you jest when you say its a balanced skillset.
I suggest you *train* properly to deal with pirates. We use the same ships, skills and weaponry you non-pirates use. If that scares you, stay in carebear space.
Oh, and Yarrrr!
I good solid carebear stare would pwn u any day 5.4.3.2.1 pwned
|

Kassidus
Gallente Hidden Agenda Deep Space Engineering
|
Posted - 2006.12.05 15:26:00 -
[4]
Originally by: Xiaodown
I think we should also add a Zombie skill path, to go with the Pirates and Ninjas.
That way, with enough skill points, you could be a zombie-pirate-ninja.
And, come on, who can withstand a Zombie-Pirate-Ninja? No one, that's who.
Sorry But a Zombie Pirate Ninja Cyborg , would pwn your Zombie Pirate Ninja dont even get me started on the T2 versions to bad ASCN has all the BPO's :(
|
| |
|