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Zen Takore
Gallente Adult Entertainment Enterprises
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Posted - 2006.12.05 19:10:00 -
[1]
The Retribution is a great little ship. Like most Amarr vessels it sports a superior capacitor which allows for a decent bleeder setup. Whilst it isn't the hardest hitting frig out there, it will take an abundance of damage, has excellent resists, and can take down foe much larger then itself.
This is primarily a PvE setup, but could be useful in a PvP gang. It isn't much good solo due to the lack of mid slots, and inability to pin down prey.
Changes from RMR include 2 named CPRs as the cap seems to have been nerfed somewhat and no longer runs using standard T1 parts. Also I've added a Salvager into the spare slot.
Hi: Medium Pulse Laser II (Scorch S) Medium Pulse Laser II (Scorch S) Medium Pulse Laser II (Scorch S) Medium Pulse Laser II (Scorch S) Salvager I
Mid: Small Afterburner II
Lo: Small Armour Repairer II Energized Thermic Membrane II Heatsink II Beta Reactor Control: Capacitor Power Relay I Beta Reactor Control: Capacitor Power Relay I
----- Boyakasha! |

Soraya Kha'marr
Amarr Gun Metal Priests The Shadow Ascension
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Posted - 2006.12.06 02:55:00 -
[2]
1 med slot unfortunately dooms this ship to gang pvp and pve.
in a gang, youd be a primary damage dealer. i would use small dual pulse laser IIs, as they allow to make greater use of the low slots, while dealing very good damage nonetheless. small nos in last high-slot. Afterburner (II if possible) essential to close distance to target. lows: 1 x SAR II 1 x thermic hardener II 1 x EANM II 2 x heat sinks
Unfortunately at work, cant check how well it fits.
This space is mine, mine alone!!!oneoneeleven! (You can rent it for cookies though.)
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Zen Takore
Gallente Adult Entertainment Enterprises
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Posted - 2006.12.06 03:19:00 -
[3]
Nice idea on the dual pulse, I will give them a go, the extra lo slots could sure come in handy.
----- Boyakasha! |

joshua cane
Section XIII Tau Ceti Federation
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Posted - 2006.12.06 12:22:00 -
[4]
dual pulse = crap damage
cpr for pvp is soo bad and useless
4 medium pulse laser II 1 MWD 2 heatsink II , small repairer II, dark blood thermic (or true sansha thermic plating 30%), collateral adaptative nano membrane ( or adaptative nano membraneII)
huge resist and nice damage for pvp or pve 
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Griffstar
Amarr The BlackSail Corp
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Posted - 2006.12.06 13:29:00 -
[5]
Originally by: joshua cane dual pulse = crap damage
cpr for pvp is soo bad and useless
4 medium pulse laser II 1 MWD 2 heatsink II , small repairer II, dark blood thermic (or true sansha thermic plating 30%), collateral adaptative nano membrane ( or adaptative nano membraneII)
huge resist and nice damage for pvp or pve 
You tried this lately alot of reports say since patch retri caps are emptying alot quicker than they should?
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Amarria Lightwielder
N.A.G.A Corporation
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Posted - 2006.12.06 13:49:00 -
[6]
Edited by: Amarria Lightwielder on 06/12/2006 13:50:15 Edited by: Amarria Lightwielder on 06/12/2006 13:48:28 my setup is mostly used for small roaming gangs where you might need to get out of bubbles etc, works very well, and has a nice amount of damage.
High: - Medium Beam Laser II x 3 - Dual light beam II x 1
med - 1mn MWD II or named
low: - MAPC - Heat Sink II x2 - Nanofiber x2
makes it align as fast as a ceptor basicly, and have a nice mwd speed. Can switch one of the nanos for a inertia stab perhaps, but the sig radius of this ship is big enough as it is. With this setup you can also orbt out of web range with multifreq crystals. basicly it's designed not to take any damage at all, and if you do you will just have to have a friend with a remote rep or dock at some station.
edit: I think you can fit a salvager on this setup aswell if I remember correctly edit2: and my cap holds up nicely post-kali (though I have all cap skills maxed etc) --
-- Sound in EVE |

Zen Takore
Gallente Adult Entertainment Enterprises
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Posted - 2006.12.06 23:22:00 -
[7]
Originally by: joshua cane
cpr for pvp is soo bad and useless
How do you keep your cap running? Without the CPR the cap runs dry pretty quick.
----- Boyakasha! |

Zen Takore
Gallente Adult Entertainment Enterprises
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Posted - 2006.12.06 23:24:00 -
[8]
Originally by: Amarria Lightwielder Edited by: Amarria Lightwielder on 06/12/2006 13:50:15 Edited by: Amarria Lightwielder on 06/12/2006 13:48:28 my setup is mostly used for small roaming gangs where you might need to get out of bubbles etc, works very well, and has a nice amount of damage.
What's the thermal resistance like on that setup? Looks good though, although I tend to go solo, so I need my cap for the rep ;)
----- Boyakasha! |

Amarria Lightwielder
N.A.G.A Corporation
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Posted - 2006.12.06 23:43:00 -
[9]
well my setup has no hardeners, so resists are basic --
-- Sound in EVE |

Zen Takore
Gallente Adult Entertainment Enterprises
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Posted - 2006.12.06 23:52:00 -
[10]
Originally by: Amarria Lightwielder well my setup has no hardeners, so resists are basic
Aah yes, I was thinking nano adaptives.
----- Boyakasha! |

Safaomae
Amarr Viziam
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Posted - 2006.12.07 01:04:00 -
[11]
Edited by: Safaomae on 07/12/2006 01:04:03 I'll add the setup I had in your last topic about the same thing:
Retribution for lvl 3 missions, tanks like a beast, ('till you get webbed), no capacitor issues to speak of.
4 Medium Pulse Laser II (scorch / conflag)
1MN Afterburner II
Small Armor Repairer II Energized Adaptive Nano Membrane II Capacitor Power Relay I 'Spiegel' Thermic Deflection I Emergency Damage Control I
am interested to see you fit a salvager in your spare high slot, I tend to leave looting till after mission as the retribution's hold is a bit small for that. at some point i'll put a heatsink in there somewhere, but the damage controll adding 50% to your hull resists has saved my ship on more than one occasion!
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Zen Takore
Gallente Adult Entertainment Enterprises
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Posted - 2006.12.07 03:21:00 -
[12]
Originally by: Safaomae
am interested to see you fit a salvager in your spare high slot, I tend to leave looting till after mission as the retribution's hold is a bit small for that. at some point i'll put a heatsink in there somewhere, but the damage controll adding 50% to your hull resists has saved my ship on more than one occasion!
I think I need to train some skills as you seem to be doing okay without the extra CPRs. The Salvager comes in handy, although I do find myself running out of cargohold. Its a tight fit with it on there, but very useful. I have an alt running a destroyer for dedicated salvaging on missions though. He runs alongside and clears up after me. Thankfully I've never fallen below armour yet, but I haven't put it through as quite a gruelling test as you have ;) I can see the damage control coming in very handy.
----- Boyakasha! |

Nylian
Amarr
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Posted - 2006.12.21 03:33:00 -
[13]
I <3 My retri. My ship of choice for pve, while it does take a while, can take out & tank a triple 1.5m ISK BS Spawns (Sansha).
I use radio crystals to take out frigs before they get in to close, then swap to Multifreqs when going for the BS's. Keeping Transversal up is essential.
I know that's not the fastest way to chew up a BS spawn, but hey... it blows my hair back and that's all that matters. =)
4x Medium Pulse II
1x 1mn Afterburner II
1x Armor Repper II 2x Heat Sink II 2x CPR ________________________________________________ Login Speed: |

Grez
Minmatar The Raven Warriors
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Posted - 2006.12.21 16:39:00 -
[14]
You do not need two CPR's... Oh dear lord, you do not need that many.
1x Passive Therm Hard 1x HS II 1x TE II 1x CPR 1x SAR II
That's all you need. ---
Cache Clearer |

Nylian
Amarr
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Posted - 2006.12.21 17:47:00 -
[15]
Perhaps it's my skills, but I can't run my 4 turrets, AB and Armor Repper all at once w/o draining my cap. Vs multiple frigs and cruisers that's sometimes necessary.
My current setup can handle any asteroid spawn in 0.0 sansha space. ________________________________________________ Login Speed: |

Oddjob187
Merch Industrial
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Posted - 2006.12.27 17:59:00 -
[16]
Edited by: Oddjob187 on 27/12/2006 18:03:22 Edited by: Oddjob187 on 27/12/2006 18:00:39 I run a Retribution for solo Pveing and I've found it to be pretty good under fire as long as I keep moving and dont have a large destroyer spawn.
I put the setup Zen Takore said and it works pretty good. 70ish dmg on a normal hit with Multifreq crystals on 190k Sanshas. I had to sub tech 1 E-Thermic and a Extruded Heatsink, and Local Power Plant Manager CPR's instead of Betas.
Does the 24% regen help that much over 22 or 20? Against two 190k and two 15k frigs I was taking some damage, but the SARII could rep me up, and with my guns/ab running I was still regenerating enough cap that I wasnt going to run out if I had another burst of SARII.
Over all, the Retribution is one mean Assault Frig with that setup. Probably meaner with Scorch crystals. BUT I could not run it without two CPRs. The pulses, ab and SARII use to much power. I would only have maybe six or seven cycles of the SARII before I am out of cap.
(Note: You will need weapons upgrades to fit the setup. I dont know if the Tech 2 membrane or heatsink would fit since i am sitting at 96% Cpu/Pg. She's a tight fit just with the Tech I's.)
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Dahak2150
Chaos Monkeys
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Posted - 2006.12.27 18:18:00 -
[17]
My setup for PVE is as follows. Because of the nice high resists right off the bat, there's really not all that much point to tailoring your hardeners to the rats you're facing.
2x medium pulse II 2x dual light pulse II 1x e5 nos
1x gistii A-type 1mn
1x SAR II 1x N-type active thermic 1x EANM II 1x beta reactor CPR 1x tracking enhancer II
Barely fits, but it goes fast, does good damage, and tanks extremely well.
If you're on IE, pretend this is transparent while you get a better browser. |

Deathbarrage
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Posted - 2006.12.27 19:24:00 -
[18]
Originally by: Grez You do not need two CPR's... Oh dear lord, you do not need that many.
1x Passive Therm Hard 1x HS II 1x TE II 1x CPR 1x SAR II
That's all you need.
cpu problems m8
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Trenam Ecshoel
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Posted - 2007.02.08 01:08:00 -
[19]
Using the Retribution for lvl3 missions and it can handle them all with the following setup (one or two missions like Massive Attack may require warp-out once or twice though).
High 3x Med Pulse II (Radio/Conflag ammo) 1x Gatling Anode Particle Stream I (Radio/MF) 1x Small "Knave" Energy Drain
Med 1x Cold-Gas Arcjet Thrusters
Low 1x Small Armor Repairer II 1x Energized Adaptive Nano Membrane II 1x Energized Thermic Membrane II 1x "Refuge" Adaptive Nano Membrane 1x Type D CPR
win.
On a sidenote: I'm pretty sure with AWU at 5 and/or one of those powergrid rigs I could change the gatling for another medpulse II without losing the nos.
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Atrox Exsecror
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Posted - 2007.02.08 03:01:00 -
[20]
my pve retri setup (0.0 ratting)
4 x medium pulse II 1x salvager
ab II
sar II 2x heatsink II named thermic plating named adaptive plating
you dont need CPRs cause cap isnt an issue on this ship... just keep my transversal up on Big ships and kill small ships first can remove salvager to get enough cpu to swap the plating for a membrane .. but the ship's resistance is good enough on plating with compensation skills
my pvp set up (gang)
4 x dual light pulse II 1x named nos
ab II
sar II 2x heatsink II thermic membrane adaptive plating
yes DLP II doesnt hit as hard as medium pulses but the RoF makes up for the good DPS with tech II crystals + dual heat sink .. + you have enough grid to fit the nos .. let your gangmate do the tackling for you
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Mr Peanut
STK Scientific
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Posted - 2007.02.08 03:18:00 -
[21]
Originally by: Zen Takore TWhilst it isn't the hardest hitting frig out there, it will take an abundance of damage, has excellent resists, and can take down foe much larger then itself.
It is the hardest-hitting frig out there, if you set it up right. Use Heavy Pulse II and 2-3 HS II, and you will be amazed at your damage output. This makes it AWESOME for small, fast gangs.
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Atrox Exsecror
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Posted - 2007.02.08 04:27:00 -
[22]
Originally by: Mr Peanut
Originally by: Zen Takore . Use Heavy Pulse II and 2-3 HS II, and you will be amazed at your damage output. This makes it AWESOME for small, fast gangs.
heavy pulse II ?
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X99 Z990
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Posted - 2007.02.08 05:51:00 -
[23]
Best use i think for it is NPCs. That said can handle 0.0 rats well.
4x Medium Pulse II 1x Prototype Cloak
1x Afterburner II
1x Small Armor Repairer II 2x Resistance Platings 1x Damage Control 1x Heat Sink II
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Masochistic Cannibal
Amarr The Ring of Fire
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Posted - 2007.02.08 08:23:00 -
[24]
For small gangs (Or solo if you play it smart , Will pop any shield tanking Af before it can scram omgbbq)
High's 4 Medium Pulse II 1 Small Nos II (really quite pointless... but meh it fits :/)
Mid's 1 Webber
Low's 3 Heat Sink II 2 Co-Proc
Cannibal
I eat babies ! [Hauling services available~ Contact ingame] |

Belial02
Amarr The Collective Against ALL Authorities
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Posted - 2007.02.08 10:52:00 -
[25]
As usual its Amarr.... so its useless for solo action. With a couple more meds and according PG/CPU, this ship could be a real bomb. Unfortunately its only a nice dmg dealer in gangs and a good pve ship
Thx CCP you guys made Amarr AFs nearly useless for solo. Same goes for most other ships with a few exceptions. The vengeance is laughable really even with T2 medium pulses and nice skills its still a piece of junk. 
Originally by: Omeega diplomacy is f1, f2, f3, really...
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Atrox Exsecror
White Wolves Defence league The OSS
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Posted - 2007.02.08 11:01:00 -
[26]
how i wish the retri has that nice black paint that the vengeance has 
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Mr Peanut
STK Scientific INVICTUS.
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Posted - 2007.02.08 21:39:00 -
[27]
Originally by: Atrox Exsecror
Originally by: Mr Peanut
Originally by: Zen Takore . Use Heavy Pulse II and 2-3 HS II, and you will be amazed at your damage output. This makes it AWESOME for small, fast gangs.
heavy pulse II ?
Bah I meant medium pulse II. You should've known what I meant. Shame on you. 
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Mr Peanut
STK Scientific INVICTUS.
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Posted - 2007.02.08 21:41:00 -
[28]
Originally by: Belial02 As usual its Amarr.... so its useless for solo action. With a couple more meds and according PG/CPU, this ship could be a real bomb. Unfortunately its only a nice dmg dealer in gangs and a good pve ship
Thx CCP you guys made Amarr AFs nearly useless for solo. Same goes for most other ships with a few exceptions. The vengeance is laughable really even with T2 medium pulses and nice skills its still a piece of junk. 
Vengeance is probably the best "heavy tackler" in the game. If you're webbed or nossed in an inty, you're screwed. If you're webbed or nossed in a vengeance, you can keep on going.
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Marquis Dean
Repo Industries
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Posted - 2007.02.09 14:36:00 -
[29]
This is what I use, and tbh I don't see how it could improve except maybe me training AWU V and having T2 guns:
4 x Medium Pulse (best named) (Multifreq) 1 x Small Nos II
1 x 1mn Ab (Cold-Gas)
1 x SAR II 2 x Adaptive Nano Plating II 1 x Thermic Plating II 1 x CPR
If neither the guns or nos are going, this setup regens cap so fast it actually regens up to full while the SAR is going, and has 70/85/72/71 resists. My main's assault launcher Caracal had a hard time breaking this tank, although it did after a few minutes, and my heavy missile Drake had no chance. It should be noted that the Retribution did actually break the Caracal's tank well before it's own was in any danger.
I'm really impressed with this ship. It's rock hard but with respectable dps, it's just a shame about the lone midslot. ------ ------
Originally by: Crag Heyder I'm not talking FPS here, it's SPF.
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Atrox Exsecror
White Wolves Defence league The OSS
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Posted - 2007.02.10 09:44:00 -
[30]
i guess the 1-mid-slot prevents this from becoming a solo pwn AF
but yes the cap / resist / dps of this ship is really good
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