
dethnel
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Posted - 2003.11.20 04:16:00 -
[1]
Quote: Highest payout = 100% of the average price for that ship over 1 month's time at the time the policy is given. Data pulled from the markets.
i agree with jash there, since the sales data are already being tracked and stored by the game... then it occurred to me that this would allow spectacular insurance fraud with the way the market is set up atm- you know how many people are exploiting the market average prices by making phoney buy/sell orders-- example one unit of trit average price is over 700isk in some regions? so some kind of fraud protection would need to be put into the market average pricing. or else a builder could sell a bs to himself (or alt) repeatedly for a billion dollars, get the average market price high enough then start blowing up bs's for 100's million profit.
possible solution: have a human (GM or polaris) just secretly watch the trade channel for 1/2 hour different days and see what prices players are actually trading battleship/cruisers at. frigate prices don't show up in trade-chan but probably frigate insurance can be left as it is now, since insurance discrepencies for frigates are pretty insignificant even for a newish player.
i'd like to add just one more comment: to the people who say any player can make "30mil to pay bs insurance in 3 weeks".
irregardless of how true that statement is, you would be ignoring the fact that this suggests the average player could only engage in "one fight every 3 weeks" if you fight in pvp a lot, you would need to pay new insurance after each battle that you lost- so if eve is considered a pvp-combat game, we have a problem where it is not financially possible for players to engage in "fair fights" several times a day, let alone ever (an exciting 50/50 chance of losing your ship to another player of equal skill).
pvp in the game seems to consist mainly of one person running away(whoever the odds are against), or one person getting trapped by 100times more firepower before his screen loads up.
if people could effectively fight in frigates - the losses would be no problem for many folks and there would be more pvp combat. if frigates could knock out weapons on larger ships so they stood more of a chance, or be completely invulnerable to large battleship weapons (like fighters are in rl combat vs. large ship weapons) it would go along way. i'm not saying a frigate should be able to take on a bs at all, just that there should be a chance of it to actually survive flying 'near' to a bs without being destroyed. this might even create an interesting situation where some bs weapon slots would be used to mount small weapons to knock out frigates (again what rl battleships did to combat against fighters circa 1940's). of course there's hvy drones to use against frigs, but at least a frig could get close enough to a bs to use it's pea shooter gun to try to knock out a few turrets, or activate some ecm, which is not possible atm unless the bs pilot is afk.
another consideration, players have the most fun using the best equipment they can barely afford, and that is exactly the equipment they cannot afford to use/lose with eve's gamedesign== not very much fun. in some cases like this, eve is designed for such a hardcore gaming audience that it seems almost like it was designed on purpose to discourage fun.
possible solution: again balance the ship classes better, so that there is a point for players to use ships they can better afford to lose. atm, if you are not fighting in a top of the line ship, you will lose against the same number of folks with better ships. tactics don't amount for as much as they should (unless you count lag as a tactic).
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