
Archemedes
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Posted - 2003.11.20 11:24:00 -
[32]
Quote: "Insurance is too expensive."
"Getting thirty million in 3 weeks you need 20 hours."
And various other points...
When will people start learning this game? Then you ll have more pvp.
Uh... people know the game. Nobody flys a battleship (which is the ship class everyone gripes about insurance for) without spending about 3 months in the game... or at least not without being horribly under-skilled for PVP. There are several types of players in EVE:
1) Non-combatants. These people won't voluntarily fight in PVP because they don't like PVP. They play EVE to be CEOs, manufacturers, miners, and so on. You'll never get these players out looking for fights, but you'll sure be glad they exist when you need a new ship...
2) Part-time fighters. These are the people who don't want to fight all the time, but do like to see some action. These are the people who like insurance, because it lets them risk their ships without crippling losses. I suspect this is also the largest section of the player base. Small corps and freelancers in particular (again, a very sizable portion of the player base) can't afford to field full-time combat forces and replace ships constantly.
3) Full-time fighters. These are the people who consider PVP their primary purpose. They are also the ones who don't like insurance, because they tend to live in 0.0 space alliances and therefore have near-unlimited wealth and minerals to replace ships at will (Bistot in systems with stations??? No WONDER they don't care about costs!). These also include the hardcore players who want to totally crush their enemies (to the point they are driven out of the game or forced to disband their corp) and therefore hate anything that lets the losing side of a battle recover (insurance, high-end clones, etc...). What they seem to forget is that even someone like me who is new to PVP (but has good combat skills) can pod ANY player in this game if they CTD at the wrong time, and that ISN'T a particularly rare occurrance... This game is too blasted buggy to have a crippling death penalty! The 20 million ISK for a new clone and implants (if podkilled) plus the 10-20 million (or more) ISK for new modules is PLENTY of death penalty for losing a battleship. Even at 4 million an hour (show me ANY way to make more than that outside alliance space) that's a couple days' hard work...
So one quick question for the "kill insurance" crowd: How are members of a small corp based in Empire space with no access to closed alliances supposed to replace lost battleships easily enough for PVP to look attractive? And before you say "fight in cruisers", remember that the OTHER side is going to HAVE battleships...
I believe thas as long as there are a lot of battleships already out there people will NEED battleships or large groups to be effective in PVP. Large groups require large corps... so freelancers and small corps HAVE to use battleships to survive.
PS: "Insurance fraud" is actually one of the smallest problems in EVE. Wow... I can blow up an empty battleship and make enough ISK to buy and re-insure a new one? So? At worst it just means insurance is paid once per ship instead of once per 3 weeks... and if the person is active in PVP is the ship really going to LAST 3 weeks? It doesn't even BEGIN to pay for new modules. And it does NOT make any actual profit unless you build the ship yourself, and in that case you could make the profit by SELLING the stupid thing so why bother blowing it up for the insurance? 
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