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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Chruker
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Posted - 2006.12.12 14:39:00 -
[1]
SQL = Standard Query Language?
Not much standard about it
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Chruker
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Posted - 2006.12.12 14:48:00 -
[2]
Damn, my sucking memory strikes again ;-)
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Chruker
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Posted - 2006.12.14 15:16:00 -
[3]
I'm trying to make a little diagram over how the tables and their fields relates to each other, and I've got a small question.
The table invBlueprintTypes starts with 3 fields: blueprintTypeID parentBlueprintTypeID productTypeID
All of them seems to point at the items in the table invTypes. However some of the entries in invBlueprintTypes has weird type id's in the parentBlueprintTypeID field.
Ex. the 8th record in the invBlueprintTypes has the following: blueprintTypeID = 687 (which is 'Caracal Blueprint' = ok) parentBlueprintTypeID = 682 (which is 'Clone Grade Gamma Blueprint' = strange) productTypeID = 621 (which is 'Caracal' = ok)
It seems strange to me that the parentBlueprintTypeID for the Caracal blueprint is a clone grade blueprint.
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Chruker
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Posted - 2006.12.15 10:03:00 -
[4]
Originally by: Dev Blog of the nber god Attention: The same criteria apply still and I will say it again for posterity, you can not sell this data or use it in any form of a commercial product. If you want to use it in a commercial product, contact [email protected] for licensing.
Does this also include charging a small amount of ISK for access to a usefull service?
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Chruker
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Posted - 2006.12.15 10:05:00 -
[5]
Originally by: Beatle Bones
(I don't actually know what a hashmap is :/)
I think that is something you use to find the good stuff in Amsterdam.
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Chruker
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Posted - 2006.12.18 21:58:00 -
[6]
Originally by: ToxicFire feels like theres a couple of missing tables in this export is there any possible way of getting an agents name list table added to the list. So alot of agent databases can be updated?
The data is there. For agentnames the related fields are these: dbo.agtAgents.agentID = dbo.eveNames.itemID
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Chruker
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Posted - 2006.12.27 15:57:00 -
[7]
Edited by: Chruker on 27/12/2006 15:57:50
Originally by: Azrael Bierce anyone happen to have a pretty picture describing all the relationships somewhere?
I've made a pdf of the relationsships. This is not the final version, so feel free to come with corrections, and more relations. There are also a few grey lines which are IDs I don't know where to find.
EDIT: And the link is: http://games.chruker.dk/eve_online/datadump.php
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Chruker
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Posted - 2006.12.27 17:43:00 -
[8]
uhmmmm spaghetti...
Yeah it is a bit messy. Luckily you can switch off some of the layers if you view the PDF in Adobe Illustrator :-) Anyway, I'll take a look at yours and see which relations I'm missing.
BTW, was your diagram autogenerated? If so, which program did that?
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Chruker
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Posted - 2007.01.10 18:22:00 -
[9]
Originally by: Phyra Edited by: Phyra on 10/01/2007 12:10:01 Sorry to be on the same rant again, but this is costing my time:
I worked a little more with that export.
T20: Get things fixed ASAP. It is really unacceptable with all the bugs. You got very good responses in this thread and in bug reports before. Now heed them. Especially annoying are these five bugs:
1. In the 40 MB "dbo_eveNames.sql" all table references are to dbo_eveNames instead of dbo.eveNames.(There's another smaller file with the same problem, find it too while you are at it). Fix it!
2. All tables containing true/false values have mismatching values/variables. Either change the values from true/false to numerical (recommended) or change the variable def.
3. In the table defs all those IDENTITY statements are completely out of place for our purposes here. Fix it!
4. All those COMMIT statements are out of place. Get them out.
5. Big files, i.e. above 2 or 3 MB need a few "GO" statements in between all those INSERTs. Every 10k - 20k rows is nice for example.
@Dunedon: I'll try and find out as soon as I have all tables set up...
Ty
Phyra
Edited to include two more annoying bugs.
I ran into all of those except number 5. And they were very easy to solve with a simple search and replace. Took maybe 10 mins.
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Chruker
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Posted - 2007.01.13 19:28:00 -
[10]
Originally by: Zatch Edited by: Zatch on 12/01/2007 16:21:30 There seem to be some missing items in the item/bptypes, specifically the Multispectral Frequency Probe and its associated blueprint. Also, is an icon release still planned?
I'm afraid I can't trust the data export now that it seems to be incomplete.
It is in there. Look at typeID = 26910 the database seems outdated, since it is called 'Frequency Probe Blueprint'
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Chruker
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Posted - 2007.01.19 12:35:00 -
[11]
I'm looking for the information about which R&D agent do research in which fields.
Also I'm looking for the information about which research field can yield which blueprints. When using the search engine at http://eve-agents.com/ it looks like it is just the required skills for the bpo. But can anybody confirm this?
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Chruker
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Posted - 2007.01.21 11:11:00 -
[12]
Originally by: Dunedon mapsolarsystemjumps is what you need to plot travel roots ... you then need to impliment either an A* or dyikstra (sp?) algorithm to search for the route you need.
My current implimentation of dyikstra can map any route in under 40s .. still pretty slow, need to optimize! ;-)
Dunedon
By plot do you then mean drawing them on a 3D map? Or is it just figuring out which systems to pass-through?
[OT]I'm no longer a ! portrait. Celebration tonight at 9pm[/OT]
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Chruker
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Posted - 2007.01.23 11:39:00 -
[13]
Originally by: Zatch Edited by: Zatch on 23/01/2007 08:49:50 This is also the number displayed ingame, with Production Efficiency at 5. If these blueprints were handled like every other blueprint I've ever encountered, though, the displayed requirement at Material Level 0 would be 138. This number is reached via this calculation:
(Base Amount) * ( (Base Wastage Factor) / (1 + Material Level) + 0.25 - 0.05 * (Production Efficiency Skill Level) ) 125 * ( (1.1) / (1 + 0) + 0.25 - 0.05 * 5 ) = 12.5, which rounds up to 13 (125 + 13 = 138.)
Have you tried getting a manufacturing quote for the blueprint?
Other than that, I can see that all of the Mining I crystals are marked as tech 2 level. However I don't know if that field (invBlueprintTypes.techLevel) in the database is used to decide how to print the material needs on the blueprint.
The only mining crystal that is labeled as tech 1 is this one: Arkonor Mining Crystal II Blueprint (typeID: 18591)
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Chruker
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Posted - 2007.01.31 09:17:00 -
[14]
Looking forward to an updated datadump.
And eventually some icon images. ----- CCP: Please make ship loot to drop in a can next to the wrecks. |
Chruker
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Posted - 2007.02.02 12:55:00 -
[15]
Edited by: Chruker on 02/02/2007 12:52:53 For anyone still needing a MySQL one, here is my dump from the MySQL database (3.x) I use on my site: http://games.chruker.dk/eve_online/files/dbo_20070116.zip
----- CCP: Please make ship loot to drop in a can next to the wrecks. |
Chruker
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Posted - 2007.02.13 22:41:00 -
[16]
Originally by: EmmettBrown for example I know a thorax has a waste factor of .1 unresearched as most things do. there are some items such as ammo and drones that have a waste of .05. This is not reflected in the WASTEFACTOR column
Most of the drones lost their 0.05 waste factor a few patches ago.
However from what I can tell the wasterfactor column is the values that are reported by the game when you view an unresearched blueprint. ----- CCP: Please make ship loot to drop in a can next to the wrecks. |
Chruker
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Posted - 2007.02.16 20:56:00 -
[17]
Edited by: Chruker on 16/02/2007 20:54:02
Originally by: Raquel Smith
Quote: Here's a few lines of sql to update the mapSolarsystemJumps table with the changed jumps
There's no data for stargates. This sql fragment is very handy for what it is but any decent A* algorithm needs the coordinates of the new stargates.
well, the coordinates that the A* algorithm would use would be the location of the systems. And AFAIK the systems hasn't moved anywhere. ----- CCP: Please make ship loot to drop in a can next to the wrecks. |
Chruker
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Posted - 2007.02.18 03:05:00 -
[18]
Originally by: Raquel Smith Edited by: Raquel Smith on 16/02/2007 21:49:36
Originally by: Chruker
well, the coordinates that the A* algorithm would use would be the location of the systems. And AFAIK the systems hasn't moved anywhere.
One needs to know the distance between each gate in each system.
edit: I should elaborate...
In the graph of the universe each system is a vertex and each journey between stargates inside each system is actually the edge. That is where there is cost. Jumping between systems incurs no real cost (unless it's into Jita) aside from, perhaps, weighting based on the security system of the next vertex.
My jump calculator just uses the coordinates of the stars, and none of the stargates relative locations. I guess that the travel time inside a system could be somewhat of a factor. But it just seems to me that the number of jumps is the most important one.
Granted that I only started looking at the algorithm when I made my jump calculator, so I could be wrong. However the output from the jump calculator, matches the routes that the ingame autopilot plans. ----- CCP: Please make ship loot to drop in a can next to the wrecks. |
Chruker
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Posted - 2007.02.20 09:46:00 -
[19]
Edited by: Chruker on 20/02/2007 09:43:29
Originally by: ieniemienie Would it be possible to calculte the AU distance between jumpgates in a solar system using the data files?
Somehow eve is able to calculate them but im not been able to figure it out yet.
You want to query the table mapDenormalize with solarSystemID = the system of your choice and groupID = 10 (10 is the stargates group from invGroups). Ex:
SELECT * FROM mapDenormalize WHERE itemName LIKE '%Stargate%' LIMIT 10
The x, y, z columns in the table are the stargates position relative to the star. Now with the locations you can calculate the distancies. ----- CCP: Please make ship loot to drop in a can next to the wrecks. |
Chruker
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Posted - 2007.02.20 10:03:00 -
[20]
Originally by: Raoden Tanstaafl If I wanted to build a query to build a skill tree, which tables should I be looking at?
By skill tree do you mean like what the game displays on the Reg. Skill tab in the Show Info window?
If that is the case, you want to query the dgmTypeAttributes for the typeID and attributeID set to (182, 183 or 184 for the primary, secondary and tertiary skill requirements).
The value in the valueInt field in the typeID of the skill.
Now repeat the process for each of the skills found, until all required skills have been found. ----- CCP: Please make ship loot to drop in a can next to the wrecks. |
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Chruker
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Posted - 2007.02.21 08:35:00 -
[21]
Originally by: ieniemienie Edited by: ieniemienie on 21/02/2007 07:50:06
Originally by: Chruker Edited by: Chruker on 20/02/2007 09:43:29
Originally by: ieniemienie Would it be possible to calculte the AU distance between jumpgates in a solar system using the data files?
Somehow eve is able to calculate them but im not been able to figure it out yet.
You want to query the table mapDenormalize with solarSystemID = the system of your choice and groupID = 10 (10 is the stargates group from invGroups). Ex:
SELECT * FROM mapDenormalize WHERE itemName LIKE '%Stargate%' LIMIT 10
The x, y, z columns in the table are the stargates position relative to the star. Now with the locations you can calculate the distancies.
done that, thanks Now i have the xyz locations of the stargates The sun allways is at 0.0.0
But but how do I translate the x y z to distances in KM or AU?
And if i can find the distance between the sun and the gates from that... how could i calculate the distance between the gates? Only if the angle between the lines is 90degrees i could use Phytagoras. In all other cases i need to know the ange between the lines from the sun to the gates.
aka.. Im still a little lost, but LOVE to learn from you gurus if theres a way.
Let X, Y, Z be the location of one of the stargates and O, P, Q the location of the 2nd stargate. Now insert the coordinates in this function:
Distance = SQRT(POW((O - X), 2) + POW((P - Y), 2) + POW((Q - Z), 2))
That will return the distance in meters. To convert that to AU simply divide the number with 149,597,870,691 which is the number of meters in an AU. ----- CCP: Please make ship loot to drop in a can next to the wrecks. |
Chruker
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Posted - 2007.02.26 08:47:00 -
[22]
Originally by: Chi Prime I am looking for a way to automatically display a character's image on a forum, and would thus like to map names (e.g. "kieron") to their ID (e.g. "146409153") to form the URL to the image server (e.g. "http://img.eve.is/serv.asp?s=64&c=146409153").
As far as I can tell, no such info is found in the export, and I have been unable to find info regarding any webservice etc providing this translation (from char name to ID). Help would be much appreciated
If they are visiting the forum using the IGB then you could just grab the character id there, just as you would do with the character name. ----- CCP: Please make ship loot to drop in a can next to the wrecks. |
Chruker
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Posted - 2007.03.14 13:32:00 -
[23]
Edited by: Chruker on 14/03/2007 13:35:24
Originally by: Sazumaan Johnza
Originally by: Dal Rath Ok thanks but how do I convert something like this:
INSERT INTO dbo.TL2MaterialsForTypeWithActivity (typeID,activity,requiredTypeID,quantity,damagePerJob) VALUES(12821,3,11459,1,0.65);
into:
X Noxcium required for Y Module...
dbo__TABLES.sql doesn't seem to contain TL2MaterialsForTypeWithActivity so I can't figure out which other tables the typeID is pulled from (then I could get a Description referencing typeID and see what module it is) and neither for requiredTypeID, then I could figure out what material this is (eg. Nocx)
You know what I mean?
For an overview of how the table fields relate together you can look at this page: http://games.chruker.dk/eve_online/datadump.php
But anyway typeID and requiredTypeID are both related to the table invTypes.
Also the entry you are listing in the above post, is for 'Time Efficiency Research' (activity = 3). You'll want to query for entries regarding 'Manufacturing', which has activity = 1.
And finally to get the amount of nocxium you would actually need, you need to run the quantity number from the table through this formula: [excel]=ROUND(quantity*((1+(bpo_ml0_waste_factor/(1+bpo_ml)))+(0,25-(0,05*your_production_efficiency_skill))); 0)[/excel] ----- CCP: Please make ship loot to drop in a can next to the wrecks. Edit: On the test server you can now salvage wrecks with loot. After a succesfull salvage the loot is left in a jetcan. |
Chruker
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Posted - 2007.03.14 23:37:00 -
[24]
Originally by: Dacen Chilar I worked myself through the data and some questiona rise.
first: how are the related ships(Ferox->Nighthawk,Vulture; Raven->RavenNavyIssue,Corvus) connected in the database?
That is in the invMetaTypes table. It contains 3 fields, typeID which is the related ships, parentTypeID which is the - ehh - parent ship (like the Raven), and finally metaGroupID which you can look up in invMetaGroups.
Originally by: Dacen Chilar
second: can i seperate the attributes as shown on eve-online.com (seperate in Shield, Armor, Sensor and so on)
Are you talking about the attributes them selves, or the grouping of them like shield hp, shield recharge time, shield em ristancies etc, in one group? Anyway, if its the last one, then I don't know. In my item database I just have the different groups and then check if xxx attribute has a value, and if so, display it.
----- CCP: Please make ship loot to drop in a can next to the wrecks. Edit: On the test server you can now salvage wrecks with loot. After a succesfull salvage the loot is left in a jetcan. |
Chruker
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Posted - 2007.03.16 14:28:00 -
[25]
Originally by: CptDelta hehe thx, its was very late yesterday, i forgot the a array index starts at 0 not at 1.. blame me ...
oh we will
j/k ----- CCP: Please make ship loot to drop in a can next to the wrecks. Edit: On the test server you can now salvage wrecks with loot. After a succesfull salvage the loot is left in a jetcan. |
Chruker
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Posted - 2007.03.17 13:41:00 -
[26]
Originally by: Dacen Chilar I want to seperate the attributes like shown on eve-online.com. There you have the shield relevant stuff as a group together and the armor stuff together and the propulsion stuff. is there any ID which specifies these groups?
Not really like the groups in the item database. The only thing that comes close is either the groupID (which is looked up in invGroups) or the marketGroupID (which is looked up in invMarketGroups). ----- CCP: Please make ship loot to drop in a can next to the wrecks. Edit: On the test server you can now salvage wrecks with loot. After a succesfull salvage the loot is left in a jetcan. |
Chruker
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Posted - 2007.03.21 12:09:00 -
[27]
Yeah, make t20 or his replacement work overtime to get this out :-) ----- CCP: Please make ship loot to drop in a can next to the wrecks. Edit: On the test server you can now salvage wrecks with loot. After a succesfull salvage the loot is left in a jetcan. |
Chruker
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Posted - 2007.03.27 11:35:00 -
[28]
Originally by: Asura Siddartha
Originally by: Chruker And the link is: http://games.chruker.dk/eve_online/datadump.php
If anyone grabs the ZIP there, you might want to edit the .sql file as there are multiple case mis-matches between the CREATE and INSERT statements that caused problems (for me at least) as well as making tables that don't match "the standard"
Are you sure that you grabbed the MySQL file on the page and not the original file?
If it was the right file, can you tell me which mis-matches, so that I can fix them. Also what do you mean by that they are not matching 'the standard'
Finally, what version of the database server are you using. ----- http://games.chruker.dk/eve_online ----- Top 3 wishes: 1: No daily downtime. 2: Updated dump of the database. 3: An update of the ingame browser, to fix ex: slow tables. |
Chruker
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Posted - 2007.04.05 18:42:00 -
[29]
We have been barking up the wrong tree. Read the last part of this blog: http://myeve.eve-online.com/devblog.asp?a=blog&bid=451
So we wait.
----- http://games.chruker.dk/eve_online ----- Top wishes: - No daily downtime - Faster training on sisi - Updated data export - Speedup IGB table rendering |
Chruker
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Posted - 2007.04.20 10:38:00 -
[30]
So a week or two ago I finally got so tired of the out-of-date data dump, that I pulled myself together and updated it. And here it finally is: http://games.chruker.dk/eve_online/datadump.php
The complete dump is from a MySQL 3.23.xx database. That file contains the old MySQL import I had made and the changes.
The changes file, is all the changes that I could spot and fix between the last CCP export and todays game. ----- http://games.chruker.dk/eve_online ----- Top wishes: - No daily downtime - Faster training on sisi - Updated data export - Speedup IGB table rendering |
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Chruker
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Posted - 2007.04.22 10:13:00 -
[31]
Originally by: Shpion
Originally by: Chruker So a week or two ago I finally got so tired of the out-of-date data dump, that I pulled myself together and updated it. And here it finally is: http://games.chruker.dk/eve_online/datadump.php
The complete dump is from a MySQL 3.23.xx database. That file contains the old MySQL import I had made and the changes.
The changes file, is all the changes that I could spot and fix between the last CCP export and todays game.
Great effort there Chruker, Althought I am having difficulty extracting the http://games.chruker.dk/eve_online/files/dbo_20070420.zip that your Updated MySQL Dump link refers to. I have tried downloading it quite a few time to be sure, but every time I try to extract I get an error saying that the archive is corrupt or incomplete. Could you please verify that it is valid on your end? Thanks
Hi
I just re-downloaded it (using IE 6) and extracted it (using WinRAR) and it reported no errors.
Which program are you downloading with and which are you extracting with? ----- http://games.chruker.dk/eve_online ----- Top wishes: - No daily downtime - Faster training on sisi - Updated data export - Speedup IGB table rendering |
Chruker
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Posted - 2007.04.24 20:36:00 -
[32]
Originally by: Asura Siddartha Does this have the case discrepancy between table CREATE and INSERT statements? Still downloading it, jut wondering if I have to do a search / replace on it.
No, that error is removed. I thought that I had created the previous dump on the linux server which preserves the case formatting of the table names, but it must have been on my windows machine which doesn't. This time around I made the dump on the linux server and gzip'ed it.
Which brings me to the next problem:
Originally by: Shpion
Thanks mate, latest trial version of WinRar did work for me. Previously I tried extracting with WinAce as well as the Windows Compressed folders function, both of which supposed to work with zip files, but I guess they use different implementation of it.
I just re-checked and there aren't any 'compatibility' options that I can make gzip use. However it should be using the same compression methods as regular ZIP. So my only guess would be that Windows Compressed folders and WInAce are using some old version of the algorithm. ----- http://games.chruker.dk/eve_online ----- Top wishes: - No daily downtime - Faster training on sisi - Updated data export - Speedup IGB table rendering |
Chruker
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Posted - 2007.04.28 01:55:00 -
[33]
Originally by: Vessper is missing an "e" in the x-coord (should be -2.65590e+012). Not a big issue but just thought I'd mention it if you wanted to correct it for anyone else.
Thanks for letting me know. I've fixed that in the newest dump. I've also created a new thread for my dumps.
http://oldforums.eveonline.com/?a=topic&threadID=512512 ----- http://games.chruker.dk/eve_online ----- Top wishes: - No daily downtime - Faster training on sisi - Updated data export - Speedup IGB table rendering |
Chruker
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Posted - 2007.05.06 17:38:00 -
[34]
Chruker kicks MySQL for not speewing errors with stuff like this
Thanks, I've fixed that bug.
On my MySQL it just caused one of the ID (5591) to not be updated. I've updated all the SQL dumps on my page, and also added archieves with most images/icons. ----- http://games.chruker.dk/eve_online ----- Top wishes: - No daily downtime - Faster training on sisi - Updated data export - Speedup IGB table rendering |
Chruker
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Posted - 2007.06.03 11:35:00 -
[35]
Edited by: Chruker on 03/06/2007 11:33:44
Originally by: Dusky Shark Any chance of getting up-to-date database dump ?
You mean like this one? http://oldforums.eveonline.com/?a=topic&threadID=512512 ----- http://games.chruker.dk/eve_online ----- Top wishes: - No daily downtime - Faster training on sisi - Updated data export - Speedup IGB table rendering |
Chruker
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Posted - 2007.06.03 18:38:00 -
[36]
Originally by: Raquel Smith
Originally by: Chruker Edited by: Chruker on 03/06/2007 11:33:44
Originally by: Dusky Shark Any chance of getting up-to-date database dump ?
You mean like this one? http://oldforums.eveonline.com/?a=topic&threadID=512512
Is that official?
not from CCP ----- http://games.chruker.dk/eve_online ----- Top wishes: - No daily downtime - Faster training on sisi - Updated data export - Speedup IGB table rendering |
Chruker
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Posted - 2007.06.26 11:45:00 -
[37]
According to Garthagk on IRC, the new datadump has high priority, and he is hoping to have it out this week. ----- http://games.chruker.dk/eve_online ----- Top wishes: - No daily downtime - Faster training on sisi - Updated data export - Speedup IGB table rendering |
Chruker
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Posted - 2007.06.27 15:37:00 -
[38]
Originally by: HoRnY CoRnY anyone know when the next datadump is due out, one with all the new shiney bits from revelations 2
Read the reply two position above your own post ----- http://games.chruker.dk/eve_online ----- Top wishes: - No daily downtime - Faster training on sisi - Updated data export - Speedup IGB table rendering |
Chruker
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Posted - 2007.06.30 13:43:00 -
[39]
Originally by: The Locksmith Do the ID's, particualrly "typeID" change between versions / dumps? I ask since some of the items have fairly contiguous numbering and newer items such as the new Battlecruisers have a high number indicating their recent additions, then there are items which have been in game for a long time that have high numbers suggesting that when they are modified they get assigned a new typeID value. Are these are an IDENTITY in SQL, AKA Autonumber, AutoIncrement etc in other DB's? My main concern is that if they are subject to change it is a big consideration in any database or application design as one would need to update them with every EVE augmentation.
The typeID's doesn't change. Sometimes items (typeIDs) get implemented but not used straight away. A recent example is the named mining laser upgrades which came with Revelation 2. If you look up their typeIDs in the item database from december you'll see that they had different names, but their typeIDs is in the same range as much of the stuff added in a long time ago.
Originally by: The Locksmith Also where can I find the "regionID" numerical values 10000xx etc?
Those are in the table 'mapRegions'
Originally by: The Locksmith I know many of you will simply think 'why not just use the SQL database for your application?' and you would be completely correct that would be the most logical and time efficient, but I am trying to expand my knowledge of databases using an app I am familiar with first, MSAccess, before taking a dive into SQL and it's language. By looking at the dump data structure I can make simpler tables etc that will work for my needs and moreso because I built them, I stand a much better chance of understanding them. As a lady once said 'if the world was a logical place, men would ride side saddle'
I wonder if that lady have ever tried sword fighting while riding side saddle... ----- http://games.chruker.dk/eve_online ----- Top wishes: - No daily downtime - Faster training on sisi - Updated data export - Speedup IGB table rendering |
Chruker
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Posted - 2007.07.02 00:32:00 -
[40]
Originally by: BarmaLINI
Originally by: Chruker
Originally by: HoRnY CoRnY anyone know when the next datadump is due out, one with all the new shiney bits from revelations 2
Read the reply two position above your own post
and?
we have end of week yesterday, plz never write if you dont know about
What jibberish are you talking about? Those posts were made tuesday last week!! My reply in the thread was the 2nd last in the thread, at the time he posted. He posted 4 hours after my post. So forgive me for hinting that he should at least read the last posts, which answered his exact question.
I'm was merely relaying what Garthagk had stated the same day on IRC, so don't come here and say I shouldn't write that. But perhaps you just wanted us all to keep our mouths shut, while you regular spam Are-we-there-yet?, Are-we-there-yet? messages. ----- http://games.chruker.dk/eve_online ----- Top wishes: - No daily downtime - Faster training on sisi - Updated data export - Speedup IGB table rendering |
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Chruker
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Posted - 2007.07.02 11:40:00 -
[41]
Originally by: BarmaLINI no - i dont wish that you keep mouths shut, i wish that export db i can see after patch in 1 day, and i need official answers, and no rumors, i think you wish the same, but we have lazy t20, and in this moment we have Garthagk
We do wish the same :-) ----- http://games.chruker.dk/eve_online ----- Top wishes: - No daily downtime - Faster training on sisi - Updated data export - Speedup IGB table rendering |
Chruker
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Posted - 2007.07.12 07:57:00 -
[42]
Edited by: Chruker on 12/07/2007 07:58:50 Edited by: Chruker on 12/07/2007 07:57:57
Originally by: Maverick Ice Yes, inquiring minds want to know...where is the official announcement and why did Chruker get first knowledge of this?
Well, last wednesday we were hanging out in the #eve-dev IRC channel, when Garthagk started working on the database export. If you notice EVEMon is also using the new information. And the link I have on my page is to the official released file, as it sit on CCPs download server.
All this time I've waited for a devblog as the official announcement, but it hasn't come yet.
Finally, some of the base prices were missing from the invTypes table, so yesterday a new export was released. I've updated the link on my page to the new export. However I still need to make my MySQL conversion. ----- http://games.chruker.dk/eve_online ----- Top wishes: - No daily downtime - Faster training on sisi - Updated data export - Speedup IGB table rendering |
Chruker
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Posted - 2007.07.12 21:59:00 -
[43]
Originally by: 0 Stiff How to retrieve the asteroid types(ore) available in a system or in a asteroid belt?
I can't find this information in the mapDenormalize table...
Thx a lot.
It isn't there. You have to go with a combination of system security status and faction. ----- http://games.chruker.dk/eve_online ----- Top wishes: - No daily downtime - Faster training on sisi - Updated data export - Speedup IGB table rendering |
Chruker
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Posted - 2007.07.17 22:44:00 -
[44]
Originally by: DPSLogistics Mike
Originally by: 0 Stiff
Originally by: Chruker It isn't there. You have to go with a combination of system security status and faction.
Where I can find algorithm for calculating what minerals/ore are available in a system? (I didn't find it on your site).
Thx a lot.
function GetOreList($security_class) { ...snip...
Do you have a similar one for Ice ores? ----- http://games.chruker.dk/eve_online ----- Top wishes: - No daily downtime - Faster training on sisi - Updated data export - Speedup IGB table rendering |
Chruker
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Posted - 2007.08.14 21:23:00 -
[45]
Originally by: 0 Stiff Howto get list of required skills (with level) for R&D Agent?
The research fields for the R&D agents isn't in the data dump. ----- http://games.chruker.dk/eve_online ----- Top wishes: - No daily downtime - Faster training on sisi - Updated data export - Speedup IGB table rendering |
Chruker
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Posted - 2007.08.14 21:24:00 -
[46]
Originally by: Jack Toad Any chances to get dump of minerals info for BPO's?
That is in the data export. Lookup the typeID of the blueprint in the TL2MaterialsForTypeWithActivity table. ----- http://games.chruker.dk/eve_online ----- Top wishes: - No daily downtime - Faster training on sisi - Updated data export - Speedup IGB table rendering |
Chruker
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Posted - 2007.08.17 00:42:00 -
[47]
Originally by: Jack Toad Another questions: - where I can get activities names? ('activity' column of TL2MaterialsForTypeWithActivity) I determined that 1 - Manufacture, 8 - Invention, but what about others?
1 = Manufacturing 3 = Time Efficiency Research 4 = Material Research 5 = Copying 8 = Invention
Originally by: Jack Toad
- Your EVE Math page: 'Blueprint Material Requirement' formula has Default_Blueprint_Waste_Factor. Is it raw value from DB or something like 0.1 or what?
It is the raw value from the invBlueprintTypes.wasteFactor field. Those values are usually 0, 5 or 10
----- http://games.chruker.dk/eve_online ----- Top wishes: - No daily downtime - Faster training on sisi - Speedup IGB table rendering |
Chruker
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Posted - 2007.10.21 07:24:00 -
[48]
Originally by: 0 Stiff How to retrieve ice list available in a system?
That info isn't in the database dump.
----- http://games.chruker.dk/eve_online ----- Top wishes: - No daily downtime - Faster training on sisi - Speedup IGB table rendering |
Chruker
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Posted - 2007.10.21 16:45:00 -
[49]
Edited by: Chruker on 21/10/2007 16:46:54
Originally by: 0 Stiff
Originally by: Chruker That info isn't in the database dump.
then, where he took it? http://www.fluidorbit.co.uk/
The ore distribution is (or at least seems to be) controlled by the securityClass of a system.
Someone posted a function which tells the rock ore from a systems securityClass, earlier in this thread: http://oldforums.eveonline.com/?a=topic&threadID=439230&page=12#355
However I haven't seen one for the ice ores.
----- http://games.chruker.dk/eve_online ----- Top wishes: - No daily downtime - Faster training on sisi - Speedup IGB table rendering |
Chruker
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Posted - 2007.10.21 23:58:00 -
[50]
I'm slowly building one for the ice ores, but so far I've just added to it when I passed a system with a belt.
function getIceOre($securityClass) { $matrix = array( "C"=> "White Glaze", "D1"=> "Blue Ice", "D3"=> "Blue Ice, Glare crust", "H7"=> "Krystallos, Pristine White Glaze", "J"=> "Dark Glitter, Glare crust, Thick Blue Ice", );
if (array_key_exists($securityClass, $matrix)) { return $matrix[$securityClass]; } else { return "Unknown"; } }
----- http://games.chruker.dk/eve_online ----- Top wishes: - No daily downtime - Faster training on sisi - Speedup IGB table rendering |
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