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Cyrus
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Posted - 2006.12.07 11:43:00 -
[1]
The drake, in many forum post, gets mentioned as an "I win button". Even more so, it is said to have an uber tank. Problem that I seem to be having is that I can't find a good tank setup for the drake that will actually hold up to anything very well.
I've gone with just about every combination of PDU, shield power relays, Extenders, shield boosters, cap boosters, and boost amps that I can think of. With a medium t2 shield booster I don't get the repair rate to cover damage, Using a Pith B type large booster, I run outta cap to fast.
I thought that maybe i should try a balance of tank and gank with using 2x BCS II and 2x PDU. The damage was very nice but still nothing that anouther BC could not reasonably handle.
What I'm looking for in a drake setup is something that can hold a fair tank against anouther tier 2 BC or BS. I'm using Heavy launchers, 1x medium nosf, all other slots available for tanking. I am looking for a pvp tank so It needs to be against 4 colors and hold up fairly against nosf.
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Jin Entres
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2006.12.07 12:09:00 -
[2]
I'm using a setup like this. Average resistance 75.685% - boosting ability 104.4 hp/s. At 0% (which DPS is measured at) the sustained tanking capability is therefore 104.4 / ((100-75.685)/100) = 429.36 hp/s.
The booster will run indefinitely with the injector - with a total of 10 charges, 12 second cycle and 10 second reload that comes to 220 seconds. For sake of simplicity let's assume that cap recharge covers the modules' cap use. 3375 cap therefore is enough for 3375 / 150.4 = 22 injections, which at 4 seconds each last 88 seconds. Combined the booster can tehrefore be run for at least 308 seconds, plus extra cap recharge. That's over 5 minutes.
If you examine the tanks on similarly sized ships, you'll notice that they are hard pressed to achieve similar efficiency. So, don't worry at all - Drake has a very good tanking ability. ---
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Tybor Uskayrt
Caldari United Electric and Power
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Posted - 2006.12.07 12:18:00 -
[3]
thats too difused a setup for missions, tank for damage types and you can't go wrong.
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Jin Entres
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2006.12.07 12:21:00 -
[4]
Originally by: Tybor Uskayrt thats too difused a setup for missions, tank for damage types and you can't go wrong.
Who said anything about missions? ---
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Crellion
Art of War Anarchy Empire
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Posted - 2006.12.07 12:29:00 -
[5]
Actually it looks like a nicely balanced set up...
Do you absolutely have to use Malkuths though? (for fitting reasons) or can you squeeze something better in there? Arguably my opinions represent to an extent the opinions of my alliance and in particular circumstances give rise to a valid "casus belli" claim. |

Verus Potestas
Caldari Perkone
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Posted - 2006.12.07 12:36:00 -
[6]
Originally by: Cyrus I've gone with just about every combination of PDU, shield power relays, Extenders, shield boosters, cap boosters, and boost amps that I can think of.
I think the problem is that hardeners aren't on that list 
Between corps atm, the NPC one is strictly a temporary thing. RAWR!111 Sig Hijackz0r!!11 - Immy |

Jin Entres
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2006.12.07 12:40:00 -
[7]
Originally by: Crellion Do you absolutely have to use Malkuths though? (for fitting reasons) or can you squeeze something better in there?
Less than 2 tf CPU spare there, so yes unfortunately only Malkuths will allow this fitting. Once I finish skills for T2 launchers, I'll devise a new setup. They will take 11.25 tf more each.
A 5% launcher CPU reduction implant would shave off about 2 per launcher - on top of that it's going to require faction upgrades or downgrades to named / T1. ---
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Anariel Andurill
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Posted - 2006.12.07 14:00:00 -
[8]
Is that with AWU 5 to only have that fitted and 2tf free jin?
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Verus Potestas
Caldari Perkone
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Posted - 2006.12.07 14:08:00 -
[9]
Originally by: Anariel Andurill Is that with AWU 5 to only have that fitted and 2tf free jin?
AWU doesn't affect CPU.
Between corps atm, the NPC one is strictly a temporary thing. RAWR!111 Sig Hijackz0r!!11 - Immy |

Anariel Andurill
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Posted - 2006.12.07 14:12:00 -
[10]
*facepalms* hmm.. ok is it with Weapon Upgrades 5 and what other skills?
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kill0rbunny
Caldari Chimera Intelligence Agency
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Posted - 2006.12.07 14:15:00 -
[11]
A Med Booster II with two Boost Amps gives a good amount of shield too. That leaves a decent amount of CPU to fit other nice stuff.
EVE-+NLINE Supporter of T+TALHELLDEATH |

Jin Entres
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2006.12.07 14:17:00 -
[12]
Originally by: Anariel Andurill *facepalms* hmm.. ok is it with Weapon Upgrades 5 and what other skills?
Weapon Upgrades V, Engineering V, Electronics V. I think that's all the skills that affect the CPU usage on it. ---
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2006.12.07 15:20:00 -
[13]
Originally by: Cyrus With a medium t2 shield booster I don't get the repair rate to cover damage, Using a Pith B type large booster, I run outta cap to fast.
See, that's what you're doing wrong, you're trying to ACTIVE shield-tank it, when this ship positively SCREAMS for a full or semi-full passive tank.
Personally, I'd recommend full passive, as you won't have to worry about cap ever again, but that means levelling up EM/Therm and preferably also Kin shield compensation skills as much as possible.
Basically, start your setup lowslots: SPRs to the max preferably, trade some for BCUs as you see fit (tank->gank, but you lose a lot more tank for just a bit of extra gank). Then move to highslots (heavies instead of heavy assaults, you just don't get enough grid otherwise). You can try with HAMLs, but you won't get much tank then. And I mean that.
Finally move to mids and fill with as many LSEs as you can fit, then PASSIVE hardners as needed. If you already have 1xEM+1xTherm amplifiers on, you can chose to either fit one extra EM or a kinetic as the third, heck, even fit 2EM and one of each other if you like and a single LSE. But if you had already 2LSEs on (so only 4 max hardners), in case you have no clue what hardner to fit as 4th or even 3rd... fit shield rechargers instead.
If you want to risk being NOSed, you can switch the passive hardners to active ones, or even invulns, and you don't even need compensation skills then. Or, well, you can max out ALL shield compensations, fit T1 invul, but you can leave it OFF if you like, for 15% to all resists bonus while off (turn on only in emergencies and if you're not being NOSed). T2 instead of T1, while off, same 15%, so it doesn't really matter. Still, I'd rather go with some extra hardners or even a shield recharger instead. _____ -sig-
This is my only char. These are my skills
Always question everything, including yourself |

2SecondsTilMidnight
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Posted - 2006.12.07 15:48:00 -
[14]
Edited by: 2SecondsTilMidnight on 07/12/2006 15:50:03 I do quite nicely with 7x named HML 1x tractor beam 3x named larged shield extenders 3x named hardeners 2x SPR I 2x BCS I
I have plenty of cpu to spare and about 50 pg to spare. If you must have active tank, then I guess this setup wont work out for you too well.
Edit: And obviously change to tech 2 where ever you want. I find most of the tech 2 for this equipment is too much of a rip off(except hardeners and extenders are at a decent price, I'm just cheap )
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Balthazar Torn
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Posted - 2006.12.07 17:51:00 -
[15]
Full passive tank on Drake is only good if you intend to rat, in PvP you need AT LEAST in your mids a warp disruptor, cap injector and a shield booster and you definately need HAMs(and then you'll want ab/mwd plus a webber as well), unless you just want to watch as your enemies just ignore you and pick off your friends first because you tank well but pose no real threat to your enemies because your dps is infitesmall.
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Slayton Ford
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Posted - 2006.12.07 18:33:00 -
[16]
Originally by: 2SecondsTilMidnight Edited by: 2SecondsTilMidnight on 07/12/2006 15:50:03 I do quite nicely with 7x named HML 1x tractor beam 3x named larged shield extenders 3x named hardeners 2x SPR I 2x BCS I
I have plenty of cpu to spare and about 50 pg to spare. If you must have active tank, then I guess this setup wont work out for you too well.
Edit: And obviously change to tech 2 where ever you want. I find most of the tech 2 for this equipment is too much of a rip off(except hardeners and extenders are at a decent price, I'm just cheap )
I'm running something close to this but run only 2 LSE-IIs and use a Target Painter for lvl3 missions (helps on the frigs). In the low I use 1 SPR, 1 PDS. and 2 BCUs.
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Shadarle
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Posted - 2006.12.07 19:55:00 -
[17]
Reposting this from one of the past threads on this EXACT topic. I wish people would stop reposting and simply go past page 1 on the forums. I did a lot of math and excel work to determine tanking levels, here is what I found.
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I've done quite a bit of work on the passive drake tank setups and have come to some rather odd conclusions.
1. It has a stronger passive tank than the Raven has active tank (unless the Raven uses expensive faction mods). Using T1/T2/Named items results in a far stronger tank for the Drake.
2. It passive tanks better than it active tanks.
3. It makes good use of Shield Recharger II's (first time I've ever found them to be worth using).
Here is the best all-around setup that you can fit within CPU/Grid limitations (at least this is the best I personally could fit). This assumes BC lvl4.
Hi: 7 Heavy Launchers, 1 Tractor. Med: 3 Large Extender II, 1 Shield Recharger II, 2 Inv II Low: 2 SPR, 2 PDS
This gives you a peak regen tank of 495.99 dps averaged across the 4 dmg types. Drilling down you get:
EM=58.60% or 309.19 max EM tank Expl=83.44% or 772.96 max Expl tank Kin=75.16% or 515.31 max Kin tank Therm=66.88% or 386.48 max Therm tank
You have 18095.46 shields and regen them in 353.43 seconds. You will actually have a little spare cap... tho not enough to use 3 SPR instead of 3 PDS.
This is the strongest T1 tank I've ever seen while using the spreadsheet I've made up to analyze tanks. It is overpowered to have such a massive tank on a t1 ship imo, but I am not complaining as I have every skill to use it. I can run with 1 setup (not bother switching anything between missions) and tank every level 3 mission. I do not have the 2 rigs to boost my shields/regen, but that would bring this tank up to T2 command ship levels... or close to it.
If you think you have a better overall setup, please let me know what it is... but I don't think there is anything better if you're tanking all 4 damage types.
If you want stronger EM and Thermal resists and weaker Exp/Kin you could go with this setup:
1 Active EM, 1 Active Therm, 1 Passive Kinetic, 3 Extenders II's 4 SPR
You'll get 358.6, 403.42, 489.0, 448.25 EM-->Therm resists in the order from above and 424.82 average. Or if you want more EM/Therm still you go with:
1 Active EM, 1 Active Therm, 3 Extender II's, 1 Shield Recharger II 4 SPR
You get 421.88, 474.61, 316.41, 527.35 EM-->Therm resists. 435.06 average.
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Tank Rankings - Ships & Fittings Compared! http://oldforums.eveonline.com/?a=topic&threadID=386174 |

2SecondsTilMidnight
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Posted - 2006.12.07 20:15:00 -
[18]
Edited by: 2SecondsTilMidnight on 07/12/2006 20:17:41
Originally by: Balthazar Torn Full passive tank on Drake is only good if you intend to rat, in PvP you need AT LEAST in your mids a warp disruptor, cap injector and a shield booster and you definately need HAMs(and then you'll want ab/mwd plus a webber as well), unless you just want to watch as your enemies just ignore you and pick off your friends first because you tank well but pose no real threat to your enemies because your dps is infitesmall.
Although I agree HAMs help, they aren't THAT much better(25% more dps, it helps, but doesn't mean that heavies will do 0 damage). My setup I get 200dps with kinetic heavy missles. This setup was mainly for pve. For solo pvp, I would fit
7x HAM scram, web, mwd, LSE, 2x hardener 1-2x PDU 2-3x BCS
Its hard to fit, but possible with good fitting skills. If you try to fit an active tank, your cap would be dried out in a few seconds and your resists would suck donkey balls.
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Shadarle
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Posted - 2006.12.07 20:33:00 -
[19]
Active tanks actually make great use of Passive resist modules ironically enough. If you get the passive resist skills to 4 you will notice that a passive mod is nearly as good as the active when you factor in the 20 cap/10 seconds required to use actives. Most people fail to account for that and it has a larger impact than you'd think.
So I'd suggest people worried about being NOS'd/running out of cap think about passive resists instead. Your average tank will go up quite a bit but your max tank will drop very slightly (a couple percent)... but you're safe from problems arising from 0 cap.
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Tank Rankings - Ships & Fittings Compared! http://oldforums.eveonline.com/?a=topic&threadID=386174 |

Tiberius Ilex
Caldari GeoTech
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Posted - 2006.12.07 20:51:00 -
[20]
This isn't really an uber drake tank setup but I'm too lazy to go and find a general drake setup thread. Try this solo and take on anything cruiser sized and below...
Highs ~~~~~ 5 heavy assault launchers 2 med NOS (1 neut possibly, not sure) comedy small NOS
Mids ~~~~ 10mn MWD (named/T2 if poss) web 7.5km scram med booster II boost amp invuln field
Lows ~~~~ PDS 1 nanofib 2 inertia stabs (or some combination of nanos and inertia stabs)
5 light drones, of course.
1600m/s ish and it won't shoot past scram range. Has a decent enough amount of shield and the NOS runs the booster pretty well. And as I said before, don't try to go against another BC in this setup.
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Ren Tales
Null Horizon
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Posted - 2006.12.08 07:16:00 -
[21]
If your drake is having problems taking out battlecruisers, theres something very wrong.
7x named heavy missle launchers
1x 10mn MWD 1x 20km scrambler 2x Invulnerability Field IIs 2x Large Sheild Extender IIs
2x PDU IIs 2x BCU IIs
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Killer Dragon
Caldari Black Lance Dusk and Dawn
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Posted - 2006.12.08 07:24:00 -
[22]
Following setup can kill any battlecruiser/hac.
7x Heavy Missile Launcher II (w/ Scourge Furys)
Magnetic Scattering Amp II, Heat Dissipation Amp II, Invul field II, 3x Large Shield Extender II
2x BCU II, PDU II, Shield Power Relay
1 Web drone or 5x Warrior/Hobogoblin II
--------------------------------------
This setup requires a gang mate for tackling but.
18,400 Shield with 70+% Resists, 27hp/sec and a 6.38s ROF on Launchers.
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Shadarle
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Posted - 2006.12.08 08:03:00 -
[23]
"18,400 Shield with 70+% Resists, 27hp/sec and a 6.38s ROF on Launchers."
With 18.4k shield in a drake you'd definitely be over 27 shield regen per sec at peak recharge. I'd imagine you'd be closer to 68 or so at peak regen, which is where your max tank comes into play. With only 27 you'd have a pretty darn worthless tank...
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Tank Rankings - Ships & Fittings Compared! http://oldforums.eveonline.com/?a=topic&threadID=386174 |

Killer Dragon
Caldari Black Lance Dusk and Dawn
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Posted - 2006.12.08 08:10:00 -
[24]
Originally by: Shadarle "18,400 Shield with 70+% Resists, 27hp/sec and a 6.38s ROF on Launchers."
With 18.4k shield in a drake you'd definitely be over 27 shield regen per sec at peak recharge. I'd imagine you'd be closer to 68 or so at peak regen, which is where your max tank comes into play. With only 27 you'd have a pretty darn worthless tank...
Shield/Shield Regen .. is the correct formula?
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Seishomaru
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Posted - 2006.12.08 09:09:00 -
[25]
Originally by: Killer Dragon
Originally by: Shadarle "18,400 Shield with 70+% Resists, 27hp/sec and a 6.38s ROF on Launchers."
With 18.4k shield in a drake you'd definitely be over 27 shield regen per sec at peak recharge. I'd imagine you'd be closer to 68 or so at peak regen, which is where your max tank comes into play. With only 27 you'd have a pretty darn worthless tank...
Shield/Shield Regen .. is the correct formula?
(shiled/regen )*2.4
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Seishomaru
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Posted - 2006.12.08 09:12:00 -
[26]
Originally by: Balthazar Torn Full passive tank on Drake is only good if you intend to rat, in PvP you need AT LEAST in your mids a warp disruptor, cap injector and a shield booster and you definately need HAMs(and then you'll want ab/mwd plus a webber as well), unless you just want to watch as your enemies just ignore you and pick off your friends first because you tank well but pose no real threat to your enemies because your dps is infitesmall.
7 HML is not infinetesimal... its good dps when you factor you don't miss and other BC and biggers enemies will take full damage.
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