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blake fallout
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Posted - 2006.12.07 15:18:00 -
[1]
Edited by: blake fallout on 07/12/2006 15:18:41 what is the point in successfully salvageing -but getting nothing ? if you successfully salvage you should get, something imo.
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Fark
Gallente Soul Collectors Storm Armada
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Posted - 2006.12.07 15:27:00 -
[2]
you sure your successful?
Items automatically get put in your hold and stacked if there are multiple items
- - - - - - - - - Lister: The red, green and blue alert signs are all flashing. What the smeg does that mean?
Kryten: Well either we're under attack sir, or we're having a disco. |
blake fallout
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Posted - 2006.12.07 15:29:00 -
[3]
Edited by: blake fallout on 07/12/2006 15:31:04 it said you successfully salvaged -but unfortunately thier was nothing to salvage, like i said what the point in being successfull if you get nothing -thier was @ lest 4 wrecks that said this.
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Nigh7F0x
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Posted - 2006.12.07 16:46:00 -
[4]
It lets you know that the salvage succeeded the 'roll' against your skill but there was nothing in the wreck to salvage.
(sorry I don't know any better way to describe the action of using a variable vs the base except in other games that use dice rolls hence the use of 'roll') god i know i will be flamed for that one...lol
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Rake Mizar
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Posted - 2006.12.07 16:58:00 -
[5]
Originally by: Nigh7F0x It lets you know that the salvage succeeded the 'roll' against your skill but there was nothing in the wreck to salvage.
(sorry I don't know any better way to describe the action of using a variable vs the base except in other games that use dice rolls hence the use of 'roll') god i know i will be flamed for that one...lol
Yeah, but you didn't ask him if he was wearing his +1 Wizard Hat of Salvaging at the time.
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Romeda
Minmatar Trojan industries
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Posted - 2006.12.07 17:11:00 -
[6]
Yes it does mean that your salvage attempt was a success but there was nothing worth salvaging. I know it does sound oddly worded almost as crazy as the red scan = good and green = bad :/
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Pirate Tom
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Posted - 2006.12.07 17:21:00 -
[7]
it could probably stand to be reworded to say something like Quote: Salvaging scan completed, but your scans of the wreckage show no items of interest
Quote:
The wonderful thing about pirates is pirates is wonderful things. Their box is filled up with killmails and they love to hear the screams!
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Victor Valka
Caldari Archon Industries
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Posted - 2006.12.07 17:29:00 -
[8]
It's a critical hit for 0 damage thing.
Originally by: Diana Marc Notice that BoB is agreeing with RA's concern. That's like Elrond and Sauron agreeing to reduce carbon emissions.
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Syrec
Gallente Freelancing Corp Confederation of Independent Corporations
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Posted - 2006.12.07 17:32:00 -
[9]
You succeeded in prospecting the ship, but found nothing of value.
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Pirate Tom
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Posted - 2006.12.07 17:34:00 -
[10]
After thoroughly searching the wreckage, you were unable even to find enough to build a minmatar ship component... And as for the red good/green bad thing.. unless your color blind then it's yellow good/yellow bad.
Quote:
The wonderful thing about pirates is pirates is wonderful things. Their box is filled up with killmails and they love to hear the screams!
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Slevin Kalebra
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Posted - 2006.12.07 17:35:00 -
[11]
The 'successful' salvage of nothing message is currently my least favourite thing in the game... especially after you just made a 100km detour to salvage a wreck that has no loot and no salvage
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Wulinshu
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Posted - 2006.12.07 19:29:00 -
[12]
What if isnteaad of making a huge detour it's the wreck of a sansha battlestation(battletower?) Honestly I'd not destroyed a collidable that big before so I was only after the bright lights at the end. Still was the warp core stab it dropped to rub it in? |
Oleg K77
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Posted - 2006.12.07 19:50:00 -
[13]
I think it would be better if you would not need to "successfull check" if wreck is empty. I mean, you run salvager, wait one cycle and if there are no components you get a message "wreck is empty" or something alike and wreck vanishs. Otherwise you need "successfull check" to salvage component(s) from wreck.
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CreEDLom
DAB RAZOR Alliance
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Posted - 2006.12.07 20:09:00 -
[14]
I think CCP is playing a sick game with our heads.
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Brutor Shaun
Minmatar Freelancers UK Alliance
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Posted - 2006.12.07 20:10:00 -
[15]
I think the the salvage skill should affect the cycle time, and every scan should be sucessful.
Lvl 1 - 40 sec Lvl 2 - 30 sec Lvl 3 - 20 sec Lvl 4 - 10 sec Lvl 5 - 5 sec
As it stands at the moment, even with lvl 5 you only have a 1 in 4 chance of a sucessful scan. I've seen my scanners do 5 or 6 cycles (1 minute) to achieve a result of nothing!
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Spike Ambrosia
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Posted - 2006.12.07 20:14:00 -
[16]
You should read it like the M&M wrapper game here in the USA....it said "You are a loser" when you did not win. Now M&Ms was sued and had to change the wrappers to say "You are not a winner" because the first one made people feel bad about themselves (isn't American Law great).
So maybe ccp is protecting themselves from lawsuits by saying "salvaging successful - but you found nothing". Because most salvagers could not take the ego hit of "you failed to salvage" and would sue ccp or overload the petition system becasue they could never concieve of their online persona failing at anything.
BTW this is a joke response and I expect ccp will reword this at some point to be less confusing.
Spike |
Korad Konstentyn
Shadowdancers Digital Press
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Posted - 2006.12.07 20:14:00 -
[17]
missions drop almost no salvage (intentionally so I think, so as to prevent artificially accelerated farming of salvage components)
go ratting
I get a better than 50% success rat on belt rats for salvaging
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CreEDLom
DAB RAZOR Alliance
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Posted - 2006.12.07 20:24:00 -
[18]
From what I am reading about salvage is.... some missions drop nothing and others like Vengeance do.
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Roddic
Gallente Aliastra
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Posted - 2006.12.08 05:35:00 -
[19]
i like to think of the wreck now as something you fly to to check the potential of.
there the potential of finding a few things when you intially search it. (loot)
and then there is the potetial of finding salvagable things with your scanner. admittedly you may have been over zeolous in the killing part and destroyed all salvagable items.
i really like the wrecks, they add a more realistic element into the gamming atmosphere.
i would like to see a salvaging ship one day. you know the kind that just sucks the wreck into its belly and extracts salvagable materials and grinds the left over into minerals(almost a factory ship :)).
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Alucard Draconis
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Posted - 2006.12.08 06:32:00 -
[20]
One equation, 3 words. Salvager + Small Tractor Beem = Phat Loot
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Oleg K77
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Posted - 2006.12.08 06:56:00 -
[21]
Originally by: Korad Konstentyn missions drop almost no salvage (intentionally so I think, so as to prevent artificially accelerated farming of salvage components)
go ratting
I get a better than 50% success rat on belt rats for salvaging
I dont notice any difference between belt rats and mission rats. And i dont see why it must be
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Marine HK4861
Caldari Seoltachd
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Posted - 2006.12.08 08:18:00 -
[22]
Originally by: Oleg K77 I get a better than 50% success rat on belt rats for salvaging
I dont notice any difference between belt rats and mission rats. And i dont see why it must be
Same reason why mission rat bounties are considerably less than their belt rat counterparts.
If they were equal, the mission reward would overbalance it towards mission rats, thus no-one would bother going belt ratting.
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Oleg K77
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Posted - 2006.12.08 09:03:00 -
[23]
Originally by: Marine HK4861 Same reason why mission rat bounties are considerably less than their belt rat counterparts.
If they were equal, the mission reward would overbalance it towards mission rats, thus no-one would bother going belt ratting.
You kidding me. Right now salvaging take more time than mission itself and even with current component's cost (which will drop for sure) it give you a little. I guess most mission runners will not salvage their wrecks because it just a waste of time.
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Jennai
Ghosts of the Revolution The Imperial Order
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Posted - 2006.12.08 09:43:00 -
[24]
Originally by: Oleg K77
Originally by: Marine HK4861 Same reason why mission rat bounties are considerably less than their belt rat counterparts.
If they were equal, the mission reward would overbalance it towards mission rats, thus no-one would bother going belt ratting.
You kidding me. Right now salvaging take more time than mission itself and even with current component's cost (which will drop for sure) it give you a little. I guess most mission runners will not salvage their wrecks because it just a waste of time.
also you don't seem to get any salvage at all from caldari navy, republic fleet, etc, or mercenaries. apparently only the standard pirate-faction rats will give anything.
intended, or did someone forget to add some entries to the loot table?
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suicidesue
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Posted - 2006.12.08 12:36:00 -
[25]
I have currently blown Mercs, caldari navy, amarr navy, Mordus etc in several missions which yielded around 200+ wrecks I have Salvage skill 4, 4 salvage modules and out of all these wrecks i got 0... yes 0 salvageable items even though 90% said i'd been successful.
It does seem that only the Pirate type factions drop salvageable items.
I tried it out on a blockade mission with Blood Raiders and netted 40 salvageable items with the same setup, so either normal mission rats are not meant to drop them or that the loot tables are still being tweaked.
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Lord Frost
Minmatar The Crystal Method
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Posted - 2006.12.08 13:35:00 -
[26]
Originally by: Alucard Draconis One equation, 3 words. Salvager + Small Tractor Beem = Phat Loot
No... 4 Salvagers + 4 Small Tractor Beams = Quick Phat Uber Loot
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