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FordPrfct
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Posted - 2003.06.03 17:54:00 -
[1]
So, now that CCP has made it clear that anybody building anything should have Production Efficiency 5, with the new hidden 25% mineral cost penalty, how long until they finally put the skill on the market? At this point, the only way I know of to get this skill is to start with it. Hardly fair for something that is apparently so necessary.
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Hierophant
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Posted - 2003.06.03 20:27:00 -
[2]
No need to bother so far, our builder char is not doing anything at the moment because pro eff is bugged - it doesn't reduce the mins you need, it RISES them.
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BSOD
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Posted - 2003.06.04 14:26:00 -
[3]
WRONG.
Mineral usage was bumped up to 25% over published BP costs across the board.
PE reduces this increase back down to nearly BP cost.
PE is working, it simply is working to reduce higher mineral costs. ---------------- Blue Screen of Death CEO Exodus Enterprises |

Hierophant
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Posted - 2003.06.05 16:25:00 -
[4]
RIGHT. It's just as I wrote it...
Just assume that other people have a brain, too, ok? Don't you think we wouldn't check it with another char?
A char WITHOUT prod eff needs LESS mins to build something as our char WITH prod eff needs.
Capice?
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BSOD
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Posted - 2003.06.05 20:55:00 -
[5]
My main does not have PE.
My manufacturing alt does.
Manufacturing alt's costs are lower.
It's just that prices got jacked up 25% across the board in patch 1052. No PE - Cost is 25% higher than printed BP cost. PE 5 - Cost is BP cost. ---------------- Blue Screen of Death CEO Exodus Enterprises |

Flynt
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Posted - 2003.06.05 21:01:00 -
[6]
It's not really a 'hidden penalty'.
Mineral costs for building were being calculated incorrectly, resulting in a situation where you could get more minerals back from recycling an item than it took to make the item in the first place.
Unfortunately, the info windows for BPs have not been updated with the new figures yet.
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Hierophant
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Posted - 2003.06.05 21:40:00 -
[7]
Then our prod char is bugged.
Anyway, don't tell someone is wrong unless you understood what he was writing...
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Scotty
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Posted - 2003.06.08 15:18:00 -
[8]
I sure wish it would be made availalbe to buy!
Please CCP?
Then we could try it out for ourselves without having to make a new character.
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Zioxx
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Posted - 2003.06.11 06:32:00 -
[9]
I'm waiting for Product Effeciency too. Please, CCP. Put it on because we lov you... ;) __________ .:: Colossus Technologies, CTEC: .:: - Introduction .:: - Commercial .::_ |

Gwyneth Museveni
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Posted - 2003.06.12 15:50:00 -
[10]
Production efficiency IS broken. Sometimes it gives a bonus, sometimes it gives a PENALTY. When it gives a penalty, we have found nothing that will reverse it except a server reset.
Always have a benchmark small item ready for testing BEFORE you start your Moa when using this skill. Otherwise, you could lose a lot of minerals.
----------------------- Gwyneth Museveni Rogue Mercenary Cyberneticist |

ArcticWolf
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Posted - 2003.06.12 16:00:00 -
[11]
i know several people with PE skill....i dont know what your all talking about not on market, ive seen it in every skill station ive been in, since day 1.
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Zinkeii
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Posted - 2003.06.13 00:37:00 -
[12]
Why beg for production efficiency to be sold.
After all its all about specialization.
If you want(ed) to be great manufacturer you could have created character in that path.
I did.
I could have very easy go down the pilot path and have navigation level 4 or some other path.
Point is that you have to chose your profession and play it out.
You can not be all at once, miner, manufacturere, fighter, pilot etc.
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FordPrfct
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Posted - 2003.06.13 02:19:00 -
[13]
The reason we are asking for this to be sold is the fact that CCP *changed* the rules *after* these characters were created. I was under the impression that many of the remaining skills were going to be placed on the market "Soon <tm>". Had CCP been upfront, and told us that they would not be, I wouldn't be complaining now. Instead, in order to follow your suggestion, I would need to throw away over a month of training on this character. That hardly seems fair.
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BSOD
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Posted - 2003.06.13 13:25:00 -
[14]
I agree with Ford here.
Also, the PE skill is NOT on the market. If you are seeing it in stations, is it actually available for purchase? There's a difference between it showing in the station (All of the research skills apear there) and being on sale (No one has seen a skillpack for Research, Lab Ops, or Metallurgy for sale. Just a few buy orders for skillpacks that aren't there.) ---------------- Blue Screen of Death CEO Exodus Enterprises |

Muaddid
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Posted - 2003.06.13 14:08:00 -
[15]
if u read what CCP said since like... when they started making eve ? you'll read that whatever path you take you can always change and be whatever you want to be, theres not supposed to be "class" like producer, fighter, explorer etc
But atm theres working and very good skills (astrogeology, PE, metalurgy, research, defensive convoy formation[well i know oen of the formation skill bonus does work]) that are only acquirable via character creation... while non-working or just useless skills are on the market.. spaceship command, mining, gunnery, shurigucal strike etc...
hello CCP ? make sense plz ? :P
Edited by: Muaddid on 13/06/2003 14:13:11
On vacations (need a new sig too) |

Zinke
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Posted - 2003.06.13 19:21:00 -
[16]
On May 7th i bought and installed game.
Created character and check out what is sold as i knew that for most part of beta 50+ skills were not sold.
Deleted that character and created new one, with PE.
There was post in this forum as soon as NDA droped about all 163 skills available in the game.
I don't see why would you want to change your chosen path so early in the game as you didn't even have enough time to properly train your character.
Also it will take you 2-3 years to train all skills (if they were available) so don't count of changing your profession every day as it will make for a weak character that will not be good in anything.
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CrazyColombian
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Posted - 2003.06.16 14:55:00 -
[17]
Edited by: CrazyColombian on 16/06/2003 15:19:56
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Jojin
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Posted - 2003.06.17 07:37:00 -
[18]
I think there is a bigger picture than just a few skills. If you look at the overall development, it is not just limited to a few select skills or options. It has to do with entire professions.
The only area where development and fleshing out has occurred is the fighting arena. If you have interests in another area, the suggestion would be to wait to do anything.
I mean from ship classes, to skill sets, to building and/or finding advanced equipment; the only profession this is made available to, is the fighting profession. For instance right now, if you were to think of yourself as an expert miner and able to mine faster than anyone in the region, then ask yourself flying a ship, which is described as the mainstay of the military. This is just one example. As of now EVE is a fighterÆs game. The other developmental paths in the game are on hold for an undefined period of time until all desires and bug are worked out of the fighting system.
Until such time, the ones who joined to be builders, miners, scientists, explorers, or whatever should bide their time and invest in generic skills. One day there may be some changes which make your skills relevant and make the fighting profession more dependant upon you, rather than being dependant upon them for everything.
ôPlease Mr. Fighter, I know I lead the most gifted scientists in the entire empire, but could you perhaps bring me some of the pirate equipment, for they seem to have technology and insight far superior than what we can access.ö
-- I know the last is a bit sarcastic, but I believe it does portray an accurate picture.
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