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Daftex Muleson
Minmatar UNITED KINGDOM MAYHEM
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Posted - 2006.12.08 09:04:00 -
[1]
Seen in posts many times the phrase "people in belts ratting are usually aligned for instawarp..." or something similar.
So, my question related to this is: Are they always aligned? If so, how?
The only answer I can see is that this only applies to large ships which carry out long range arty style attacks and can stay pointed in one direction? If you are in a Frig, how can you stay aligned when the main tactic is to use speed and orbit the target close in (certainly Minmatar anyway). If you're orbiting you can't stay pointed at something!
Would like to know as I've lost a couple of frigs to pirates who warp in, and then manage to lock me down before I can get aligned to warp out.
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Wild Rho
Amarr Black Omega Security
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Posted - 2006.12.08 09:17:00 -
[2]
The targets tend to start aligning as soon as you go into local and will warp out or accept going out of range if it appears you maybe searching for them. Better to escape in one piece than die because you just "had" to kill that last npc.
For frigates they tend not to need to be pre aligned. A frigate can turn and go into warp in no time at all, some cruisers can manage it as well. For battleships it's much less of a problem as they have the benefit of longer ranges and lower speed meaning they drift out of range slower and can keep firing from further out.
And finally, most npcs will orbit the you at a set range so even if you turn to align they will tend to follow you and stay in range anyway.
I have the body of a supermodel. I just can't remember where I left it.
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The Snowman
Gallente Center for Advanced Studies
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Posted - 2006.12.08 09:32:00 -
[3]
yea, I must admit ive only just got around to the 'allignment' game...
Here is what I think,
Frigates and Cruisers dont need to align, because they are agile enough that they can turn and point in the direction of the warp point very quickly.
In a Battle Ship, it takes forever for it to turn on the spot and point to the direction of your warp point.
So here is what I do.
First, make sure you have your auto pilot set to somewhere outside the system.
Warp into your mission, look around.. you will see that the stargate to which your auto pilot is set at will be lit up in yellow, move your mouse arrow so that it is just above that stargate Icon and double click.
Your ship will now point towards it and start moving. Stop your ship.. and start targeting your rats.
Obviously try to get in range of your rats before you align ;)
If you get in danger, simply hit the Auto pilot and before you can say "bobby dazzler" you will be sailing out.
This has saved my BS more times than I care to think about
<------------> Poker RPG 60 jumps 'Flop' by.. |

Daftex Muleson
Minmatar UNITED KINGDOM MAYHEM
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Posted - 2006.12.08 09:36:00 -
[4]
Guess I'm so used to the minmatar frigate mentality of "speed is your friend, never stand still or stay on a straight course!" to get my head around the whole align while in range of rats and stay on that course, tanking the hits and hope their tank breaks first!
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Aaron Static
Igneus Auctorita
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Posted - 2006.12.08 10:09:00 -
[5]
evasive maneuvering lvl 5 ftw
- Igneus Auctorita Video - |

Kazuma Saruwatari
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Posted - 2006.12.08 10:19:00 -
[6]
Originally by: Aaron Static evasive maneuvering lvl 5 ftw
Even in a BS (and the pre-boosted agility BC's), this is so true it isnt funny
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Wotar
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Posted - 2006.12.08 10:21:00 -
[7]
Raven ftw :S
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DarkFenix
Caldari Pilots From Honour
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Posted - 2006.12.08 10:29:00 -
[8]
Cruisers do need to align, they're nothing like as slow as a battleship, but still take a while. I think in anything larger than a frigate you're taking a big risk if you don't align when potential hostiles are around.
If you're losing frigs by not being aligned, I suggest two things.
1) Train up evasive maneuvering to lvl 5. You need it for interceptors anyway, which in my mind are mandatory ships to be able to fly anyway.
2) Keep an eye on local. As soon as a potential hostile appears in local, keep an eye on your scanner (and align if you're in a slow ship). If he is on scanner, align, even if you're in a frig (alternatively, use some kind of delaying tactic like MWDing upwards, it will at least buy you time if he warps to you to make a decision whether you can engage or not).
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Bladder
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Posted - 2006.12.08 10:33:00 -
[9]
When i'm ratting (raven) I always align myself to something and stop ship. Once I see someone hit local I power up to full throttle will still pounding on my rats.
I also start scanning to catch what ship someone is in. If I happen to see a covert ops then i'll go ahead and warp to safe spot and then warp to station and dock. I dock to just go ahead and sort through the loot etc etc.
Also if I don't catch them on scanner within 1 minute and they have not left local i'll go ahead and warp/dock.
let's say i'm going to align to a station. I'll right click and hit WARP to 0 and once the ship turns and starts going in a straight line I hit the STOP SHIP button and start my ratting.
if the rats get out of my tractor beam range and local is clear i'll wait till they are all dead before I unalign to start looting the out of range stuff. Once someone pops in local after i'm not alligned I just warp/doc etc etc.
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Daftex Muleson
Minmatar UNITED KINGDOM MAYHEM
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Posted - 2006.12.08 10:39:00 -
[10]
Any Frig fliers have some advice on this issue and "best practice"? Is it to run as soon as someone appears in your belt? I've been had a few times by bods who warp in, not flashing red or coloured orange or anything and by the time you have got their info up, it's too late. You scrammed then your webbed then your toast
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Plutoinum
German Cyberdome Corp Veritas Immortalis
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Posted - 2006.12.08 10:50:00 -
[11]
Edited by: Plutoinum on 08/12/2006 11:01:01 I usually rat in a raven with my alt. So once there comes a hostile in local, I align to my safe spot. If I have no idea what's going on, like I get no ship on the scanner, then it might be a recon ship or a covert ops and more enemies next door, so I just kill the rat and warp off. Once too many hostiles come in and out, I'm always aligned. If one hostiles comes in, I have my mouse already over the warp-button, if local 'explodes', I'm in warp within a second.
The result of that is that I haven't been ganked while ratting since ... maybe August 2005 or so, when I lost my first raven and pod to Sn1ggerdly ... and without needing to log. 
CTD/con-loss vs. log-out. A proposal for a fix. |

Wild Rho
Amarr Black Omega Security
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Posted - 2006.12.08 11:02:00 -
[12]
If someone warps into your belt don't waste any time checking info or relying on low sec colouring to warn you. Just either use your mwd to burn away as fast as you can or warp off. Better to warp off and live than hang about and see if the other player is hostile. Of course the other option is to dive in and attack them which can be fun.
Having a positive sec doesn't mean a player doesn't pirate. It just means they don't do it often or npc alot to keep it high.
I have the body of a supermodel. I just can't remember where I left it.
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Daftex Muleson
Minmatar UNITED KINGDOM MAYHEM
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Posted - 2006.12.08 11:17:00 -
[13]
Edited by: Daftex Muleson on 08/12/2006 11:18:06 Thanks all....basically I need to crank my paranoia dial round to about 11.
...jees! anyone would think we were playin Cthulu 
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Jurskjeld
Minmatar Pator Tech School
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Posted - 2006.12.08 11:21:00 -
[14]
To best align, keep a speed of 0.something m/s, because if you stop your ship, you'll have some vertical degrees to work. :D I personally use safespots. Just click "warp to ---" when you're in the field, and double-click to stop the ship when it's aligned and near warping.
--- I tank armour. REAL men tank structure  REAL men tank pod! REAL Minmatar tank skin. |

Plutoinum
German Cyberdome Corp Veritas Immortalis
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Posted - 2006.12.08 11:26:00 -
[15]
Edited by: Plutoinum on 08/12/2006 11:34:55
Originally by: Daftex Muleson Edited by: Daftex Muleson on 08/12/2006 11:18:06 Thanks all....basically I need to crank my paranoia dial round to about 11.
...jees! anyone would think we were playin Cthulu 
Depends really on the circumstances. But if you want to make isk in a hostile area with ratting, I think the only real way is playing paranoid. It's all about keeping control of the situation. If you don't know, who's after you or better what he's flying and if he has friends next system, you have lost control ! So you warp off, check for probes, try to get intel with the scanner and ask in intel-channels to be able to get a picture of what's going on and that way you get control over the situation again. 
edit: Ideally you have friends or an alt to check, what's going on or you are able to switch to another ship at a pos.
CTD/con-loss vs. log-out. A proposal for a fix. |

Vito Parabellum
Fivrelde Corp
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Posted - 2006.12.08 11:48:00 -
[16]
Hehe urban legend 401 for the win.
This is all a bunch of bull, taught by old experienced players to new ones. At zero speed, your alignment dosen't matter; it takes just as long time to warp as if you were facing the opposite direction
It's simple, in eve you have a position and a speed vector. When you are standing still you only have a position. When you start to move, the speed vector cometh out of the position point instantly towards your new destination, no "turning" needed. A heading vector is also stored, but thats only eye candy.
Easyest way to check, load up two indys with plates, insert two chars with same skills (specially agility modifiers), point them in different directions doing ZERO speed and gangwarp them. If they dont end up in warp at the same time, I'll eat my hat.
------ Simply by pulling on both ends, Chuck Norris can strech diamonds back into coal.
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Neuromandis
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Posted - 2006.12.08 15:12:00 -
[17]
Heh exactly.
A stopped ship warps at the same time, no matter where it is pointed. Stand still turning is instantaneous. This, of course, does NOT apply for very slow (10,20,30 km/sec), where turning takes some time.
Want to instawarp? Fill'er up with inertial stabilisers and stay still. You'd be amazed...
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