Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Admai Sket
|
Posted - 2006.12.08 15:39:00 -
[31]
rofl at the op. he's saying one thing, then we're telling him waht he's said, then he's denied it, then repeated what he said in the first place.
--------- NEED A SIG PLEASE. |
Syrec
Gallente Freelancing Corp Confederation of Independent Corporations
|
Posted - 2006.12.08 15:47:00 -
[32]
Any way you want to look at it, it is a poorly designed system. T2 BPOs are the most powerful items in the game, and they are given out randomly. My only problem with seeding more is that it means a real system still isn't being designed.
This leaves a backbone of wealth in this supposedly player driven economy up for grabs with no effort. Every constant game concept like risk vs reward goes out the window with it. You can sit in 1.0 space and hardly ever log on, and one day have a 70 billion T2 BPO drop on your lap. From an MMO design concept standpoint, that's just dumb and the biggest blooper of EVE; taking the best items in a player driven game and duct taping an absurd system to hand them out
my 2 cents
|
Nimie
|
Posted - 2006.12.08 16:19:00 -
[33]
it's not a poorly designed system. kinda. if it was highly in favor of older players, it would leave a huge gap between older and new players. if you wanted a lower gap between the older and younger, it's a system that helps it. it is still kinda twisted, but alot of things are, including our own governments. consider what bill gates gets in return for his tax dollars for instance.
also, even if it's possible for a new player to get the best bpo by doing almost nothing(he can't almost do almost nothing mind you), in other games it's not like you can't kill a single monster once and get it's rarest most valuable drop while others still haven't after thousands of kills. it's actually not much different one a group of players jumping a boss.
|
theRaptor
Caldari Caldari Provisions
|
Posted - 2006.12.08 16:24:00 -
[34]
Originally by: Dark Shikari If it was a grind-based system, only people with no life would ever get BPOs, for example.
Remove T2 BPO's and make it BPC (large run's) only. That way anyone can grind for T2, and luck doesn't hand someone the ability to print money for the next several years. Random chance of the magnitude of T2 BPO's is just so much against the spirit of EVE. CCP don't hand out 0.0 regions via lottery.
I don't think you trust, in, my, self-righteous suicide. |
Nimie
|
Posted - 2006.12.08 16:31:00 -
[35]
if ccp handed out bpcs, it would ruin the industrialist type of feeling. also, it can make an industrialist go out of business if he doesn't get a bpc for a while and makes the life of an idustrialist very chance based. it breaks the research breakthough feeling too. idealistly, you should have a steady stream of postive results from research since research is pretty risky.
|
Milena Marich
|
Posted - 2006.12.08 16:34:00 -
[36]
Originally by: Xorena Blastaphart the entire T2 lottery was a fiasco from day one, and invention is about as useful as a case of hemeroids.
I agree with that. CCP has failed miserably here.
|
Oku Kee'lus
|
Posted - 2006.12.08 16:40:00 -
[37]
Originally by: Dark Shikari The lottery is, by definition, the most fair system possible for distribution of BPOs. With the lottery, anyone with a research agent, rich or poor, can get a BPO. If it was, for example, an auction (the other method proposed for distribution of T2 BPOs), then only the rich would get them.
I'm guessing that the rich BPO owners would absolutely love the introduction of an auction system for distributing BPOs or the like
Well, not really. Old players have build up A LOT of RPs, due to the fact that they've had no use for RPs since the first lottery. New players don't have an equal chance. They are way behind in accumalating those points.
Now that RPs have a "use". Why not give everyone with a R&D agent an equal chance in the lottery, regardless of points. That would even the field and make the lottery "fair".
That said, the invention system does need some tweaking, especially in regards to giving the players with massive amounts of RP points something in return for their "work".
| Here there be Rangers |
|
End Yourself
Core Domination
|
Posted - 2006.12.08 16:44:00 -
[38]
Originally by: Nimie if ccp handed out bpcs, it would ruin the industrialist type of feeling. also, it can make an industrialist go out of business if he doesn't get a bpc for a while and makes the life of an idustrialist very chance based. it breaks the research breakthough feeling too. idealistly, you should have a steady stream of postive results from research since research is pretty risky.
Research... risky?!?
--- Fighting for peace is like screwing for virginity.
|
Cmdr Sy
Appetite 4 Destruction
|
Posted - 2006.12.08 17:22:00 -
[39]
I don't care if a handful more people get to play tycoon, so long as there is a steady flow of equipment to the public (ie non-alliance) market. Everybody wins, why complain about a few dozen people winning more? Are you really cut up by envy of RL lottery winners?
|
Syrec
Gallente Freelancing Corp Confederation of Independent Corporations
|
Posted - 2006.12.08 17:53:00 -
[40]
Originally by: Cmdr Sy I don't care if a handful more people get to play tycoon, so long as there is a steady flow of equipment to the public (ie non-alliance) market. Everybody wins, why complain about a few dozen people winning more? Are you really cut up by envy of RL lottery winners?
won't happen
|
|
Nimie
|
Posted - 2006.12.08 18:22:00 -
[41]
Originally by: End Yourself
Originally by: Nimie if ccp handed out bpcs, it would ruin the industrialist type of feeling. also, it can make an industrialist go out of business if he doesn't get a bpc for a while and makes the life of an idustrialist very chance based. it breaks the research breakthough feeling too. idealistly, you shouldn't have a steady stream of postive results from research since research is pretty risky.
Research... risky?!?
real research is risky.
typo: it should be shouldn't
|
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |