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Sakura Nihil
Tabula Rasa Systems The Star Fraction
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Posted - 2006.12.08 23:20:00 -
[31]
Edited by: Sakura Nihil on 08/12/2006 23:24:45
Originally by: Azure Skyclad Selim in the Huginn was clearly the best choice.
I'm glad we actually found a Huginn/Rapier pilot and had a week to prepare .
I look forward to tomorrow, I want to get back up to RU-.
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Jasmine Constantine
Gallente Jericho Fraction The Star Fraction
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Posted - 2006.12.09 00:46:00 -
[32]
Originally by: Ho1iday bah, and ofc I missed it. Does anyone happen to have a recording? or can do a quick writeup of how the match went event by event?
Okay, I've finally chilled out from that high tension match! (a night out boozing does wonders)
We were sincerely hoping that ASCN would remain predictable and trust in their amazing tanking skills and deployed to cover as many bases as possible while remaining relatively solid ourselves.
ASCN had the usual:
Hyperion EOS Zealot
And fielded Hookbills rather than Navy comets.
SF fielded:
Dominix (me) Ishtar (Atandros) Hugin (Selim) Navy Vexor (Nemesor)
We knew we couldn't break the ASCN tank without taking control of the battle and forcing the tempo of the engagement, so the early challenge was killing one of their frigates while not loosing any of our own ships to show ASCN their imminent defeat from time pressures if they stayed entirely defensive.
This proved more difficult than it sounded because both the ASCN hookbills were being remote repped by their gang mates and our primary appeared unkillable by the 20 light drones and many small calibre guns fired at it.
In return our Hugin came under fire and we were suffering some disruption from the Hookbill dampers as we concentrated our own ew power against the ASCN large combatents. Fortunately we had remote repairers of our own and kept the Hugin in the fight.
Eventually the tactic that worked against the Hookbills was splitting fire and forcing the ASCN team to try and second guess which Frigate to repair. We tried keep them equally damaged and then suddenly switched the drones and guns from the most wounded to the second most wounded and seemed to catch ASCN off balance and the first Hookbill exploded. The second Hookbill made a mistake and drifted too far from the remote rep range of its team and died very quickly.
This was critical. Not only had ASCN lost damping power but it was now 2 points down and would lose if nothing happened to change the battle. ASCN could tank us forever of course, but without doing something rash they were likely going out of the tournament and they knew it.
We withdrew our own drones and destroyed many of the ASCN drones attacking our Hugin while ensuring it was properly repped.
Then we made a "mistake" and let the webifier drop off the Zealot and allowed a level of damping to drop so the pilot could target the Hugin with main guns IF he crept forward 10 klicks.
We didn't target the Zealot seriously during his approach prefering to batter "fruitlessly" at first the Hyperion then the EOS to test the ASCN tank.
The zealot got range and started firing at the Hugin and we upped the remote repping and slammed the door of the trap and re-established webbing on the Amarri HAC. Outside the range of the Hyperion and EOS' ability to remote rep the Zealot was finally killable by our firepower and we battered it with everything we had while its pilot realising the danger began to inch back towards the sanctuary of its allied repair beams.
It was a very close run thing. It took a couple of minutes to kill and by the time it popped the Zealot was very close to the Hyperion's repping range again. But once it was gone we heaved a sigh of relief since at that point even an unfortunate CTD or some such wouldn't likely have saved the ASCN team.
The final stage of the combat involved us testing the defenses of the two remaining enemy vessels with full aggression vs one then the other and finally splitting fire between the two to force both pilots to choose between aiding the other or themselves with diminishing reserves of cap. The EOS was descending in armour faster and we waited until it was almost in structure before suddenly switching all fire to take it out.
The final act against the Hyperion was simply a fight against the clock to beat his tank before the clock ran out. We swapped drone types a couple of times and concentrated fire and hoped.
As it happens timing was perfect
Star Fraction is recruiting
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Jasmine Constantine
Gallente Jericho Fraction The Star Fraction
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Posted - 2006.12.09 00:48:00 -
[33]
In any case, was an amazing fight and very exciting. Thanks to everyone who has sent their best wishes, its lovely to see a plan come together like that against the very highest standard of opposition one can find in tournament conditions.
Commiserations to ASCN. But better luck next time guys.
Star Fraction is recruiting
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El Yatta
Mercenary Forces Exquisite Malevolance
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Posted - 2006.12.09 01:37:00 -
[34]
Great job star fraction, pleasure to watch.
In truth we would have loved to do exactly the same thing - without the gallente-heavy pilots you fielded (we have quite a mix) it would have been tricky to have such great anti-frig firepower, and comparitively we had DPS issues overall. Similarly we contemplated the "accidental unwebbing" trick ourselves, but deemed it too risky as our destroyer/frig combo was definitely much weaker to a Zealot-ganking than your smallest ship (navy vexor). In your match it was perfectly executed and getting to pop the final 2 links in the chain was the icing on the cake.
In the Day 4 prediction thread I said "both sides, change your fit and win" and well, obviously the better team won - I dont see how our fight was not a wakeup call for ASCN.
This is not to take anything away from their performance though -they were strong, sportsmanlike and certainly could have won through to the finals, and even progressed as far as they did before. Im quite proud to have partook in a "giant-killing" (we set em up, you knock em down Jasmine!), but that really shouldnt destract from the greatness of the giant. GF to SF and ASCN, both in our games and in their own.
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Callistus
Gallente Coreli Corporation Corelum Syndicate
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Posted - 2006.12.09 01:45:00 -
[35]
Awesome job SF. --------------
[Coreli Corporation Mainfrane] |

CamMan
Evolution Band of Brothers
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Posted - 2006.12.09 04:18:00 -
[36]
Originally by: Aschera
dude u werent there so u got no clue, 2 pilots laged out and got out of range , thats why remote didnt work
OMG!!! cry wolf a bit more?
If it wasnt for lag ASCN would never lose a ship, it is true just ask them. All we ever hear from ASCN is omg, i died ..... it must have been lag. Would be interesting to see what percentage of petitions come from ASCN lag replacement petitions. It is just a pity that the GMs have become so bored with them they just instantly replace their ships now. It is sad how one guy complains and whinges and gets away with it, so everyone else jumps on the petitioning band wagon.
There are ways around getting out of range of each other even in the worst of lag, ASCN chose not to use them. Dont blame a few seconds of lag on a lose or a death. I wish most of ASCN would just be honest with themselves, yes lag happens, it happens to both you and your enemy, stand up and stop crying like babies.
I apologise for the small percentage of ASCN members to which this whinging does not apply. I have chatted with a few and about half of them have ben really nice stand up guys.
Cheers Cam
PS. congrats Star Faction, beat Muffins tomorrow and you will be in the final 16, keeping ASCN out. A great feat in itself, given ASCN were last tournies runner ups.
Originally by: Bender Interesting, no the other one ... tedious
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Aeaus
Tabula Rasa Systems The Star Fraction
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Posted - 2006.12.09 04:32:00 -
[37]
I was unable to make this match, but enjoyed watching it a lot. Even I did not anticipate a total loss for ASCN.
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Mitchman
Omniscient Order The Sani Sabik
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Posted - 2006.12.09 05:49:00 -
[38]
Awesome job, SF.
CEO,
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LUKEC
Destructive Influence Band of Brothers
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Posted - 2006.12.09 11:47:00 -
[39]
I was laughing so hard when selim "forgot" to web zealot...
... ofc it was lag
Good job SF, nicely planned and flawless execution of it. -------- The BoB model is bad for business. Incidently the BoB model is more suited for a game such as WoW where as the ASCN model more suited for Eve.
McGreedy |

Shin Ra
BURN EDEN
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Posted - 2006.12.09 11:56:00 -
[40]
Good strategy with the webbers. I noticed u didn't web the xealot until he was out of range of the other two.
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DB Preacher
Reikoku Band of Brothers
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Posted - 2006.12.09 11:56:00 -
[41]
congrats SF,
I must confess when I saw the initial line up, I said that I couldn't see you pulling it off but your skill at breaking the ascn turtle was a thing of beauty.
Now go and finish the job tomorrow and move onto the last 16 with style.
dbp
Caldari Alliance PVP Championship Winner Current RKK Ranking: (PSCAL6) Proficient Short Tanto
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shakaZ XIV
Caldari Destructive Influence Band of Brothers
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Posted - 2006.12.09 12:20:00 -
[42]
Originally by: Shin Ra Good strategy with the webbers. I noticed u didn't web the xealot until he was out of range of the other two.
Indeed... lag or not, very clever and well spotted. Kill frig, so ASCN needs to take the initiative, let their ships separate themselves, web them when they are separated, then dampen the battleship so it can't remote rep and kill the small ship away from the "flock". Great stuff.
Originally by: Jasmine Constantine
This was critical. Not only had ASCN lost damping power but it was now 2 points down and would lose if nothing happened to change the battle. ASCN could tank us forever of course, but without doing something rash they were likely going out of the tournament and they knew it.
Exactly, this is why 100% defensive teams don't work... a frigate kill can turn the tide and make you lose on points. Which causes you to NEED to take the initiative. And with remote-rep cycle times being as they are, good luck keeping a (dual?) webbed frigate alive when it eats 4x set of railguns + drones from gallente drone-bonus ships. 
You need to be able to counter everything, you can't just turtle, slowboat up to the enemy team and hope for the best anymore, which is good.
Beforehand, I really "feared" that ASCN's tactic would be the dominant strategy for this tournament. I couldn't see how the mutual tank could ever be broken. So in theory, as I saw it, the worst result would be a draw, which would lead to assault frig duels. But I'm glad I am proven wrong.
GG Star Fraction, great job.
(and bob members: is it really necessary to bring the current politics/flaming into this? :|)
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Alita Tiphares
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Posted - 2006.12.09 13:42:00 -
[43]
Originally by: Robert Dobbs
Originally by: Aschera dude u werent there so u got no clue, 2 pilots laged out and got out of range , thats why remote didnt work
You know, ASCN seems to have the worst luck; ASCN pilots ALWAYS seem to get severe lag just as they enter combat.
The same (and then some) can be said about your buddes the MC.
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